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@ -204,10 +204,15 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows {
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//绘制角色背景
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//绘制角色背景
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L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40);
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L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40);
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//绘制角色头像
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//绘制角色头像
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//绘制队长头像
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// if (AvatarArr) {
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local AXpos = X + gx - 110 + 42;
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// foreach(AvatarObj in AvatarArr) {
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local AYpos = Y + gy - 5 + 1;
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// local AXpos = AvatarObj.F[0][2] + X + OffsetArr[Job][0] - 8;
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InfoObj.EquVos.DrawFace(AXpos, AYpos);
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// local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[Job][1] + 40;
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// setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切
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// L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
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// releaseClip(); //裁切结束
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// }
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// }
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//绘制角色等级
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//绘制角色等级
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L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制角色名字
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//绘制角色名字
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