refactor: 重命名函数GetSkillAttackType为sq_GetSkillConversionType
函数重命名以保持命名一致性,使用sq_前缀表示Squirrel原生函数
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@ -447,7 +447,7 @@ function sq_setEquipAppendage(obj, ApdListId, Time) {
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}
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//获取当前角色的普通物理魔法状态
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//获取当前角色的普通物理魔法状态
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function GetSkillAttackType()
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function sq_GetSkillConversionType()
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{
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{
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return NativePointer(0x1A3BB40).readInt();
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return NativePointer(0x1A3BB40).readInt();
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}
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}
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