diff --git a/Project/Fiendwar/Rindro_Fiendwar_PartyInfo.nut b/Project/Fiendwar/Rindro_Fiendwar_PartyInfo.nut index 5a7b46a..b0357b6 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PartyInfo.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PartyInfo.nut @@ -36,7 +36,7 @@ class Rindro_FiendwarPartyInfoC extends LenheartNewUI_Windows { win.ResetFocus(); local T = { Charc = Jso.charac, //角色对象 - Level = Jso.charac.PlayerLevel, + Level = Jso.charac.PlayerLevel.tostring(), Name = Jso.charac.PlayerName, Job = Jso.charac.PlayerJob, PvpLevel = Jso.charac.pvp, @@ -45,7 +45,7 @@ class Rindro_FiendwarPartyInfoC extends LenheartNewUI_Windows { Fatigue = Jso.charac.PlayFatigue, Combat = Jso.charac.ZL, ClearanceCount = Jso.charac.ClearanceCount, - AvatarArr = Jso.charac.equVos, + AvatarArr = Rindro_Draw_Character(Jso.charac.PlayerJob, Jso.charac.equVos, "rest.ani", null), PlayerSession = Jso.charac.PlayerSession } //没人 diff --git a/Project/Luke/Rindro_Luke_PartyInfo.nut b/Project/Luke/Rindro_Luke_PartyInfo.nut index a61a035..a5b2813 100644 --- a/Project/Luke/Rindro_Luke_PartyInfo.nut +++ b/Project/Luke/Rindro_Luke_PartyInfo.nut @@ -36,7 +36,7 @@ class Rindro_LukePartyInfoC extends LenheartNewUI_Windows { win.ResetFocus(); local T = { Charc = Jso.charac, //角色对象 - Level = Jso.charac.PlayerLevel, + Level = Jso.charac.PlayerLevel.tostring(), Name = Jso.charac.PlayerName, Job = Jso.charac.PlayerJob, PvpLevel = Jso.charac.pvp,