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f72da0ea25
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@ -36,7 +36,7 @@ class Rindro_FiendwarPartyInfoC extends LenheartNewUI_Windows {
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win.ResetFocus();
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win.ResetFocus();
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local T = {
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local T = {
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Charc = Jso.charac, //角色对象
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Charc = Jso.charac, //角色对象
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Level = Jso.charac.PlayerLevel,
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Level = Jso.charac.PlayerLevel.tostring(),
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Name = Jso.charac.PlayerName,
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Name = Jso.charac.PlayerName,
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Job = Jso.charac.PlayerJob,
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Job = Jso.charac.PlayerJob,
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PvpLevel = Jso.charac.pvp,
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PvpLevel = Jso.charac.pvp,
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@ -45,7 +45,7 @@ class Rindro_FiendwarPartyInfoC extends LenheartNewUI_Windows {
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Fatigue = Jso.charac.PlayFatigue,
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Fatigue = Jso.charac.PlayFatigue,
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Combat = Jso.charac.ZL,
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Combat = Jso.charac.ZL,
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ClearanceCount = Jso.charac.ClearanceCount,
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ClearanceCount = Jso.charac.ClearanceCount,
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AvatarArr = Jso.charac.equVos,
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AvatarArr = Rindro_Draw_Character(Jso.charac.PlayerJob, Jso.charac.equVos, "rest.ani", null),
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PlayerSession = Jso.charac.PlayerSession
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PlayerSession = Jso.charac.PlayerSession
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}
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}
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//没人
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//没人
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@ -36,7 +36,7 @@ class Rindro_LukePartyInfoC extends LenheartNewUI_Windows {
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win.ResetFocus();
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win.ResetFocus();
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local T = {
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local T = {
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Charc = Jso.charac, //角色对象
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Charc = Jso.charac, //角色对象
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Level = Jso.charac.PlayerLevel,
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Level = Jso.charac.PlayerLevel.tostring(),
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Name = Jso.charac.PlayerName,
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Name = Jso.charac.PlayerName,
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Job = Jso.charac.PlayerJob,
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Job = Jso.charac.PlayerJob,
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PvpLevel = Jso.charac.pvp,
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PvpLevel = Jso.charac.pvp,
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