更新装备融合
This commit is contained in:
parent
b6050dcb44
commit
b417735a88
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@ -214,7 +214,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
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//调用原生方法
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LenheartNewUI_BaseWindow.constructor();
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}
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//切换到最上层窗口 即得到焦点时
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function ResetFocus() {
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@ -225,7 +225,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
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for (local i = L_Windows_List.len() - 1; i >= 0; i--) {
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if (L_Windows_List[i].ObjectId == this.ObjectId) {
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L_Windows_List.remove(i);
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}else{
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} else {
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L_Windows_List[i].IsFocus = false;
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}
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}
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@ -304,6 +304,8 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
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ItemInfoDrawS = null;
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//绘制道具相信信息
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ItemObject = null;
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//临时绘制道具地址
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TemporaryDrawItemAddress = null;
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//获取道具信息并生成缓存
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function GetItemInfo(Id) {
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@ -327,7 +329,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 24, 24)) {
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//打开道具信息窗口
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if (!ItemInfoDrawS) {
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ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Rindro_ItemInfoObject[Id], 41);
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ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, TemporaryDrawItemAddress ? TemporaryDrawItemAddress : Rindro_ItemInfoObject[Id], 41);
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//校准道具信息窗口位置
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L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
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//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
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@ -347,11 +349,11 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
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DrawTriptych(X - 1, Y, Width, "interface/lenheartwindowcommon.img", 9);
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if (IsFocus) {
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L_sq_SetDrawImgModel(2, 0);
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DrawTriptychDetail(X - 1, Y , Width, "interface/lenheartwindowcommon.img", 109, 114, 115);
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DrawTriptychDetail(X - 1, Y, Width, "interface/lenheartwindowcommon.img", 109, 114, 115);
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L_sq_ReleaseDrawImgModel();
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}
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}
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//生成DT
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function GenerateDt() {
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try {
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@ -7,8 +7,11 @@
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class _Rindro_Hacker {
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HookTable = null;
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HookData = null;
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constructor() {
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HookTable = {};
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HookData = {};
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}
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function UnLoadHook(AddressStr) {
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@ -194,8 +194,9 @@ class R_Utils {
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// return null;
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// });
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// //绘制字符
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// getroottable().DrawCodeCallBackFunc <- {};
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//绘制字符
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getroottable().DrawCodeCallBackFunc <- {};
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getroottable().DrawCodeChangeMap <- {};
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// Rindro_Haker.LoadHook(0x1206BD0, ["int", "int", "int", "pointer", "int", "void"],
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// function(args) {
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// // print("nut:" + format("%02x", args[3]));
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@ -52,6 +52,18 @@
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"CSBase/Interface.nut"
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],
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"ProjectScript": {
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"融合装备": {
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"Private": true,
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"Script": [
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"Project/ItemTool/ItemFusion/ItemFusion.nut"
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],
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"info": {
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"ProjectAuthor": "官方 (期限:月)",
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"ProjectVersion": "1.0.0",
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"ProjectDescribe": "NPC交易定制插件",
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"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
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}
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},
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"荒古遗尘装备": {
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"price": 1,
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"Script": [
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@ -0,0 +1,328 @@
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/*
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文件名:ItemFusion.nut
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路径:Project/ItemTool/ItemFusion/ItemFusion.nut
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创建日期:2025-12-06 10:07
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文件用途:
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*/
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class ItemFusionC_ItemSlot extends LenheartNewUI_CommonUi {
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WindowImg = Rindro_Image("interface2/itemtoolwindow/itemfusion/itemfusion.img");
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Item = null;
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//覆写悬停Flag
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HoverFlag = false;
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//UseFlag
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UseFlag = true;
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constructor(X, Y) {
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LenheartNewUI_CommonUi.constructor(X, Y, 46, 47);
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}
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function Show(obj) {
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WindowImg.DrawPng(9, X, Y);
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//如果槽里面有道具 绘制道具
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if (Item) {
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if (Item.rawin("itemAddress")) Parent.TemporaryDrawItemAddress = Item.itemAddress;
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Parent.DrawItemBase(X + 9, Y + 10, Item.itemId, 1);
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}
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CheckInRect();
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}
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function CheckInRect() {
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local MousePos_X = IMouse.GetXPos();
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local MousePos_Y = IMouse.GetYPos();
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 9, Y + 10, 24, 24)) {
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//绘制悬停框
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L_sq_SetDrawImgModel(2, 0);
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Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X + 8, Y + 8);
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L_sq_ReleaseDrawImgModel();
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HoverFlag = true;
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} else HoverFlag = false;
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}
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//override
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function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
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if (!Visible) return;
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//调用原生方法
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LenheartNewUI_CommonUi.OnMouseProc(Flag, MousePos_X, MousePos_Y);
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}
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function DiscardItem(info) {
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if (HoverFlag) {
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if (info) {
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Item = info;
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}
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return true;
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}
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}
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//鼠标右键按下回调
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function OnMouseRbDown(MousePos_X, MousePos_Y) {
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if (!UseFlag) return;
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 9, Y + 10, 24, 24)) {
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Item = null;
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if (Parent.ItemInfoDrawS) {
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L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
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Parent.ItemInfoDrawS = null;
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Parent.ResetFocus();
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}
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if (Parent.Slot[2].Item != null) {
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Parent.Msg = 0;
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Parent.Slot[2].Item = null;
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}
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}
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}
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}
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class ItemFusionC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Slot = null;
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//Ani任务队列
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AniQueue = null;
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//动画播放Flag
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AniFlag = false;
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SoundFlag = false;
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Msg = 0;
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WindowImg = Rindro_Image("interface2/itemtoolwindow/itemfusion/itemfusion.img");
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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AniQueue = QuestQueue();
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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DiscardItemCallBackFunc.rawset("RecoveryC", DiscardItem.bindenv(this));
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Pack_Control.rawset(21006002, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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Msg = Jso.msg;
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if (Jso.rawin("value")) {
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Slot[2].Item = {
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itemId = Jso.value[0]
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}
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}
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}.bindenv(this));
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Pack_Control.rawset(21006004, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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if (Jso.rawin("error")) {
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foreach(value in Slot) {
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value.Item = null;
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}
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Msg = 0;
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} else {
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AniQueue.AddQuest("装备融合特效动画", function(Name, Time) {
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local AniPath = "etc/rindro/itemtool/itemfusion/itemfusioneffect.ani";
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local Ani = DrawAniEx(X + 8, Y + 120, AniPath, "装备融合特效1");
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if (sq_GetAnimationFrameIndex(Ani) == 10 && !SoundFlag) {
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R_Utils.PlaySound("RANK_UP");
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SoundFlag = true;
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}
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if (sq_GetAnimationFrameIndex(Ani) == 40) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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foreach(value in Slot) {
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value.Item = null;
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}
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Msg = 0;
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SoundFlag = false;
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}
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}.bindenv(this));
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}
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}.bindenv(this));
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(228, 5, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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//确认按钮
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local ConfirmButton = LenheartNewUI_ButtonText(85, 250, 15, "确认融合");
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ConfirmButton.DWidth = 18;
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ConfirmButton.Width = 74;
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ConfirmButton.SetTextOffset(-4, 1);
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ConfirmButton.OnClickEx = function(Btn) {
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if (!Btn.Visible) return;
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local T = {
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op = 21006003,
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}
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SendPackEx(T);
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}.bindenv(this);
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ConfirmButton.SetCallBackFunc(function(Btn) {
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// if (mode >= 1 && mode< 3) {
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// Btn.Visible = true;
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// } else {
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// Btn.Visible = false;
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// }
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}.bindenv(this));
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AddChild(ConfirmButton);
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//创建槽
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Slot = [ItemFusionC_ItemSlot(49, 58), ItemFusionC_ItemSlot(150, 58), ItemFusionC_ItemSlot(99, 182)];
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foreach(value in Slot) {
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AddChild(value);
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}
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Slot[2].UseFlag = false;
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}
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//绘制主界面
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function DrawMain(obj) {
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//背景框
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DrawNineBox(X, Y, 244, 294, "interface/lenheartwindowcommon.img", 213);
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DrawWindowTitle(247);
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//绘制标题名
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L_sq_DrawCode("装备融合", X + 100, Y + 6, sq_RGBA(230, 200, 155, 255), 0, 1);
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DrawNineBox(X + 5, Y + 27, 235, 260, "interface/lenheartwindowcommon.img", 97);
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local SlotEnableCount = 0;
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for (local i = 0; i< 2; i++) {
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local value = Slot[i];
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if (value.Item != null) SlotEnableCount++;
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}
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WindowImg.DrawPng(0 + SlotEnableCount, X + 8, Y + 30);
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WindowImg.DrawPng(3, X + 8, Y + 32);
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WindowImg.DrawPng(8, X + 112, Y + 70);
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if (Msg == 2 && Slot[1].Item != null && Slot[0].Item != null) {
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WindowImg.DrawPng(7, X + 5, Y + 240);
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L_sq_DrawCode("不是可以融合的装备!", X + 72, Y + 246, sq_RGBA(255, 255, 255, 255), 0, 1);
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}
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// local Co = [
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// 0xFFFF64A0, // 起始色: (160,100,255,255)
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// 0xFFEB6EAA, // 过渡色1
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// 0xFFDB78B4, // 过渡色2
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// 0xFFDB82BE, // 过渡色3
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// 0xFFAF8CC8, // 过渡色4
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// 0xFF9B96D2, // 过渡色5
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// 0xFF8BDCDC, // 过渡色6(修正格式:0xFF8BDCDC)
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// 0xFF7BB4E6, // 过渡色7
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// 0xFF6FBEE0, // 过渡色8
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// 0xFF4BC8FA, // 过渡色9(修正格式:0xFF4BC8FA)
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// 0xFF37D2F4, // 过渡色10
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// 0xFF00B1FF // 结束色: (255,177,0,255)
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// ];
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// DrawText("测试文本", X + 30, Y + 40, Co);
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}
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// function DrawText(Str, XPos, YPos, Color) {
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// if (typeof Color == "array") {
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// for (local i = 0; i< 12; i++) {
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// local clipBottom = YPos + (13 - i);
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// setClip(0, YPos - 1, getroottable().Rindro_Scr_Width, clipBottom); //开始裁切
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// L_sq_DrawCode(Str, XPos, YPos, Color[i], 0, 1);
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// releaseClip(); //裁切结束
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// }
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// }
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// }
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI_Windows.Show(obj);
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AniQueue.Run();
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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//回收道具回调
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function DiscardItem(ItemAddress) {
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local MousePos_X = IMouse.GetXPos();
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local MousePos_Y = IMouse.GetYPos();
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if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) return true;
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if (!Visible) return true;
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else {
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local info = FindItemPosByForeachInven(ItemAddress);
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for (local i = 0; i< 2; i++) {
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local Value = Slot[i];
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local Ret = Value.DiscardItem(info);
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if (Ret) {
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R_Utils.PlaySound("CHANGE_ALERT");
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if (Slot[0].Item && Slot[1].Item) {
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local T = {
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op = 21006001,
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item1 = Slot[0].Item,
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item2 = Slot[1].Item,
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}
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SendPackEx(T);
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}
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break;
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}
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}
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}
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}
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//遍历背包查找Item
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function FindItemPosByForeachInven(FindAddress) {
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local Inven = L_sq_RA(0x1A5FB24);
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local InvenAdd = L_sq_RA(Inven + 56);
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InvenAdd += 36;
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for (local z = 0; z< 5; z++) {
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for (local i = 0; i< 48; i++) {
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local ItemAdd = L_sq_RA(InvenAdd + ((i + (z * 48)) * 4));
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if (ItemAdd == FindAddress) return {
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type = z,
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pos = i,
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vis = false,
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count = MemoryTool.DecodeMemoryData(FindAddress + 0x1A4),
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itemId = L_sq_RA(FindAddress + 0x1c),
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itemAddress = FindAddress
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}
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}
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}
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return null;
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}
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}
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("ItemFusion_Obj");
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function Lenheart_ItemFusion_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("ItemFusion_Obj")) {
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RootTab.rawset("ItemFusion_Obj", true);
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LenheartNewUI_CreateWindow(ItemFusionC, "装备改造-融合装备", 100, 120, 246, 292, 24);
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}
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}
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getroottable()["LenheartFuncTab"].rawset("ItemFusionFuncN", Lenheart_ItemFusion_Fun);
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@ -181,5 +181,11 @@
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},
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"Project/CustomizeWeapon/AncientRelic.nut": {
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"description": "荒古系列装备"
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},
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"Project/ItemTool": {
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"description": "物品改造相关"
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},
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"Project/ItemTool/ItemFusion": {
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"description": "融合装备"
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}
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}
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