From e61fdb1ceafd83b8dab29b71e1997ffc340edb58 Mon Sep 17 00:00:00 2001 From: Lenheart <947330670@qq.com> Date: Fri, 9 Jan 2026 23:23:07 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B5=8B=E8=AF=95=E8=B6=85=E6=97=B6=E7=A9=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Project/Fiendwar copy/FiendFightLogic.nut | 190 ----- Project/Fiendwar copy/FiendReward.nut | 328 --------- Project/Fiendwar copy/Fiendwar.nut | 188 ----- .../Fiendwar copy/FiendwarFightSituation.nut | 696 ------------------ Project/Fiendwar copy/FiendwarHall.nut | 406 ---------- .../Fiendwar copy/FiendwarHallApplyJoin.nut | 259 ------- .../Fiendwar copy/FiendwarHallCreateParty.nut | 81 -- .../Fiendwar copy/FiendwarHallGoBossDgn.nut | 81 -- Project/Fiendwar copy/FiendwarHallParty.nut | 77 -- Project/Fiendwar copy/FiendwarNoti.nut | 112 --- .../Fiendwar copy/FiendwarPartyFormation.nut | 120 --- Project/Fiendwar copy/FiendwarPartyInfo.nut | 252 ------- .../Fiendwar copy/FiendwarPartyMemberInfo.nut | 188 ----- .../FiendwarPlayerInteractive.nut | 227 ------ Project/Fiendwar/FiendReward.nut | 17 +- Project/Fiendwar/FiendwarFightSituation.nut | 16 +- Project/Fiendwar/FiendwarNoti.nut | 16 +- .../Rindro_Fiendwar_PartyApplyJoin.nut | 11 +- .../Rindro_Fiendwar_PartyMemberInfo.nut | 16 +- .../Rindro_Fiendwar_PlayerInteractive.nut | 16 +- 20 files changed, 45 insertions(+), 3252 deletions(-) delete mode 100644 Project/Fiendwar copy/FiendFightLogic.nut delete mode 100644 Project/Fiendwar copy/FiendReward.nut delete mode 100644 Project/Fiendwar copy/Fiendwar.nut delete mode 100644 Project/Fiendwar copy/FiendwarFightSituation.nut delete mode 100644 Project/Fiendwar copy/FiendwarHall.nut delete mode 100644 Project/Fiendwar copy/FiendwarHallApplyJoin.nut delete mode 100644 Project/Fiendwar copy/FiendwarHallCreateParty.nut delete mode 100644 Project/Fiendwar copy/FiendwarHallGoBossDgn.nut delete mode 100644 Project/Fiendwar copy/FiendwarHallParty.nut delete mode 100644 Project/Fiendwar copy/FiendwarNoti.nut delete mode 100644 Project/Fiendwar copy/FiendwarPartyFormation.nut delete mode 100644 Project/Fiendwar copy/FiendwarPartyInfo.nut delete mode 100644 Project/Fiendwar copy/FiendwarPartyMemberInfo.nut delete mode 100644 Project/Fiendwar copy/FiendwarPlayerInteractive.nut diff --git a/Project/Fiendwar copy/FiendFightLogic.nut b/Project/Fiendwar copy/FiendFightLogic.nut deleted file mode 100644 index 784d38f..0000000 --- a/Project/Fiendwar copy/FiendFightLogic.nut +++ /dev/null @@ -1,190 +0,0 @@ -/* -文件名:FiendFightLogic.nut -路径:Plugins/Fiendwar/FiendFightLogic.nut -创建日期:2024-05-27 19:18 -文件用途:超时空战斗逻辑 -*/ -class FiendFightLogicC { - //进入BOSS房间发包告诉服务端的Flag - IsBossActiveMsgPackFlag = false; - - constructor() { - - //注册回调包 - Pack_Control.rawset(20063030, SetCharacterDamageRate.bindenv(this)); - Pack_Control.rawset(20063600, CreatePassiveObjectById.bindenv(this)); - Pack_Control.rawset(20063602, GetBossHp.bindenv(this)); - Pack_Control.rawset(20063604, SetBossHp.bindenv(this)); - Pack_Control.rawset(20063608, CheckMonsterIsV.bindenv(this)); - } - - //检测怪物是否存在 - function CheckMonsterIsV(Chunk) { - if (!IsBossActiveMsgPackFlag) return; - local Jso = Json.Decode(Chunk); - local Idx = Jso.id; - local ObjectBuf = GetObjectByIndex(Idx); - if (!ObjectBuf) { - local T = { - op = 20063609, - id = Idx - } - Rindro_BaseToolClass.SendPack(T); - } - } - - //设置BOSS生命值 - function SetBossHp(Chunk) { - if (!IsBossActiveMsgPackFlag) return; - local Jso = Json.Decode(Chunk); - local BossObject = GetObjectByIndex(210994); - - //没找到BOSS - if (!BossObject) { - local T = { - op = 20063605, - } - Rindro_BaseToolClass.SendPack(T); - } else { - BossObject.setHp(Jso.hp, null, true); - } - - } - //获取BOSS生命值 - function GetBossHp(Chunk) { - if (!IsBossActiveMsgPackFlag) return; - local BossObject = GetObjectByIndex(210994); - local curthp = -1; - local rmaxhp = -1; - //找到BOSS - if (BossObject) { - curthp = BossObject.getHp(); - rmaxhp = BossObject.getHpMax(); - } - - local T = { - op = 20063603, - hp = curthp, - maxhp = rmaxhp - } - Rindro_BaseToolClass.SendPack(T); - } - - //设置伤害值回调 - function SetCharacterDamageRate(Chunk) { - local Jso = Json.Decode(Chunk); - local Rate = Jso.damageMarkup.tofloat() / 100.0; - //超时空伤害设置 - if (getroottable().rawin("LenheartFiendModuleDamageRate")) { - getroottable()["LenheartFiendModuleDamageRate"] = Rate; - } - } - - //召唤PassiveObject回调 - function CreatePassiveObjectById(Chunk) { - local Jso = Json.Decode(Chunk); - local ObjectId = Jso.id; - local ZPos = Jso.z; - - //确保在BOSS房间才召唤免得游戏崩溃 - if (IsBossActiveMsgPackFlag) { - local obj = sq_GetMyMasterCharacter(); - obj = sq_GetCNRDObjectToActiveObject(obj); - // obj.sq_SendCreatePassiveObjectPacket(ObjectId, 0, 99999990, 0, ZPos); - // sq_SendCreatePassiveObjectPacketFromPassivePos(obj, ObjectId, 0, 99999990, 0, ZPos); - sq_SendCreatePassiveObjectPacket(obj, ObjectId, 0, 99999990, 0, ZPos, obj.getDirection()); - local Jso = { - op = 20063601, - id = ObjectId, - z = ZPos - } - Rindro_BaseToolClass.SendPack(Jso); - } - } - - - //获取指定对象 - function GetObjectByIndex(Idx) { - local obj = sq_GetMyMasterCharacter(); - obj = sq_GetCNRDObjectToActiveObject(obj); - local objectManager = obj.getObjectManager(); - local CollisionObjectNumber = objectManager.getCollisionObjectNumber(); - for (local i = 0; i< CollisionObjectNumber; i += 1) { - local object = objectManager.getCollisionObject(i); - if (object && object.isObjectType(OBJECTTYPE_ACTIVE)) { - local activeObj = sq_GetCNRDObjectToActiveObject(object); - local MonsterIndex = activeObj.getCollisionObjectIndex(); - if (MonsterIndex == Idx) { - return activeObj; - } - } - } - return null; - } - - - //获取地图ID - function GetMapIndex() { - local stage = sq_GetGlobaludpModuleStage(); - local MapIndex = sq_GetMapIndex(stage); - return MapIndex; - } - - //检测是否在超时空BOSS图 - function CheckBossIsActive() { - //如果在副本中 - if (sq_GetCurrentModuleType() == 3) { - //在BOSS地图 - if (GetMapIndex() == 24151) { - if (!IsBossActiveMsgPackFlag) { - IsBossActiveMsgPackFlag = true; - local Jso = { - op = 20063801 - } - Rindro_BaseToolClass.SendPack(Jso); - return; - } - } - } - //退出副本以后设置flag 还原 - else { - IsBossActiveMsgPackFlag = false; - } - } - - - //怪物死亡回调包 - function MonsterDieCallBack(obj) { - //遍历怪物死亡 - local objectManager = obj.getObjectManager(); - local CollisionObjectNumber = objectManager.getCollisionObjectNumber(); - for (local i = 0; i< CollisionObjectNumber; i += 1) { - local object = objectManager.getCollisionObject(i); - if (object && object.isObjectType(OBJECTTYPE_ACTIVE) && obj.isEnemy(object) && object.isInDamagableState(obj) && object.getTeam() != 0) { - local activeObj = sq_GetCNRDObjectToActiveObject(object); - if (activeObj.isDead()) { - local MonsterIndex = activeObj.getCollisionObjectIndex(); - if (MonsterIndex >= 210994 && MonsterIndex <= 210999) { - local Jso = { - op = 20063503, - monster_id = MonsterIndex - } - Rindro_BaseToolClass.SendPack(Jso); - } - } - } - } - } - - function Proc(obj) { - - //如果进入BOSS房间需要告诉服务端 - CheckBossIsActive(); - - //如果在和BOSS干架 要检测所有怪物的死亡 - if (IsBossActiveMsgPackFlag) { - //怪物死亡检测 - MonsterDieCallBack(obj); - } - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendReward.nut b/Project/Fiendwar copy/FiendReward.nut deleted file mode 100644 index 8f7e8a3..0000000 --- a/Project/Fiendwar copy/FiendReward.nut +++ /dev/null @@ -1,328 +0,0 @@ -/* -文件名:FiendReward.nut -路径:Plugins/Fiendwar/FiendReward.nut -创建日期:2024-05-13 10:03 -文件用途:超时空奖励 -*/ -class FiendRewardC extends LenheartNewUI_Windows { - //调试模式 - DeBugMode = true; - //默认显示状态需要是关闭 因为要通过收包打开 - Visible = false; - - //奖励信息 - RewardInfo = null; - //奖励动画开始时间 - AniStartFlag = null; - - //收到奖励包 - function RewardCallBack(Chunk) { - // Sout("收到请求加入包 : \n\n\n %L", Chunk); - local Jso = Json.Decode(Chunk); - RewardInfo = Jso; - Visible = true; - AniStartFlag = Clock(); - } - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - Pack_Control.rawset(20063026, RewardCallBack.bindenv(this)); - - local T = { - op = 20063061, - } - Rindro_BaseToolClass.SendPackEx(T); - } - - function RegisterWidget() { - // //关闭按钮 - // local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - // CloseButton.OnClick = function() { - // this.Visible = false; - // }.bindenv(this); - // Childrens.append(CloseButton); - - } - - AniName_Flag = 0; - AniActFlag = 0; - Ani_Title = null; - Ani_Time = null; - Ani_Time2 = null; - Ani_Card_1 = null; - Ani_Card_2 = null; - Ani_Card_Open_1 = null; - Ani_Card_Open_2 = null; - AniTimeStartFlag = 0; - AniRewardMyStartFlag = 0; - Ani_Card_All_1 = null; - Ani_Card_All_Open = null; - Ani_Card_All_Open_Gold = null; - AniRewardReloadFlag = 0; - AlphaValue = 0.0; - //绘制主界面 - function DrawMain(obj) { - if (AniStartFlag) { - local ExiTime = Clock() - AniStartFlag; - - //绘制背景 - L_sq_DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 0, X + 0, Y + 0, 1, sq_RGBA(255, 255, 255, 150), 1.0, 1.0); - - //标题一阶段 - Ani_Title = Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_title_00.ani", X + 188, Y + 30, "超时空奖励标题1" + AniName_Flag); - if (sq_IsEnd(Ani_Title)) { - if (AniActFlag == 0) AniActFlag = 1; - } - //时间二阶段 - if (AniActFlag >= 1) { - Ani_Time = Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_time.ani", X + 55, Y + 120, "超时空奖励标题2" + AniName_Flag); - if (sq_IsEnd(Ani_Time)) { - if (AniActFlag == 1) AniActFlag = 2; - } - } - //时间三阶段 - if (AniActFlag >= 2) { - Ani_Time2 = Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_rank_00.ani", X + 570, Y + 90, "超时空奖励标题3" + AniName_Flag); - if (sq_IsEnd(Ani_Time2)) { - //记录一下时间 - if (AniActFlag == 2) { - AniTimeStartFlag = Clock(); - AniActFlag = 3; - } - } - } - //时间四阶段 - if (AniActFlag >= 3) { - local al = sq_GetUniformVelocity(0, 100, Clock() - AniTimeStartFlag, 1500); - AlphaValue = al.tofloat() / 100.0; - - local RealTime = RewardInfo.time; - local seconds = RealTime / 10; - local hours = seconds / 3600; - local minutes = seconds / 60; - - seconds %= 60; - hours = format("%02d", hours); - seconds = format("%02d", seconds).slice(-2); - minutes = format("%02d", minutes).slice(-2); - - local Offset = -6; - DrawImg("hud/fiendwartime.img", hours.slice(0, 1).tointeger(), X + 240 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", hours.slice(1).tointeger(), X + 260 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", 10, X + 286 + Offset, Y + 139); - Offset += 60; - DrawImg("hud/fiendwartime.img", minutes.slice(0, 1).tointeger(), X + 240 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", minutes.slice(1).tointeger(), X + 260 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", 10, X + 286 + Offset, Y + 139); - Offset += 60; - DrawImg("hud/fiendwartime.img", seconds.slice(0, 1).tointeger(), X + 240 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", seconds.slice(1).tointeger(), X + 260 + Offset, Y + 139); - - Offset += 160; - local DieCount = RewardInfo.deathsNum; - local DrawDieStr = format("%02d", DieCount); - DrawImg("hud/fiendwartime.img", DrawDieStr.slice(0, 1).tointeger(), X + 240 + Offset, Y + 139); - DrawImg("hud/fiendwartime.img", DrawDieStr.slice(1).tointeger(), X + 260 + Offset, Y + 139); - - if (al >= 100) { - if (AniActFlag == 3) { - AniActFlag = 4; - } - } - } - //卡牌一阶段 - if (AniActFlag == 4) { - Ani_Card_1 = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/cardspread_01.ani", X + 0, Y + 30, "超时空奖励个人第一张卡牌" + AniName_Flag); - Ani_Card_2 = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/cardspread_02.ani", X + 0, Y + 30, "超时空奖励个人第二张卡牌" + AniName_Flag); - if (sq_IsEnd(Ani_Card_1) && sq_IsEnd(Ani_Card_2)) { - if (AniActFlag == 4) AniActFlag = 5; - } - } - //卡牌二阶段 - if (AniActFlag == 5) { - Ani_Card_Open_1 = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_card_open.ani", X + 218, Y + 280, "超时空奖励个人第一张卡牌打开" + AniName_Flag); - Ani_Card_Open_2 = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_card_open.ani", X + 406, Y + 280, "超时空奖励个人第二张卡牌打开" + AniName_Flag); - if (sq_IsEnd(Ani_Card_Open_1) && sq_IsEnd(Ani_Card_Open_2)) { - if (AniActFlag == 5) { - AniRewardMyStartFlag = Clock(); - AniActFlag = 6; - } - } - } - //卡牌三阶段 - if (AniActFlag == 6) { - local BackGroundFlag = 0; - if (RewardInfo.rewards[0].item == -1) BackGroundFlag = 1; - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 23 + BackGroundFlag, X + 218, Y + 280); - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 23 + BackGroundFlag, X + 406, Y + 280); - - DrawItemEx(X + 290, Y + 342, RewardInfo.rewards[0].item, RewardInfo.rewards[0].num, RewardInfo.pid, 0, -10); - DrawItemEx(X + 478, Y + 342, RewardInfo.rewards[0].item2, RewardInfo.rewards[0].num2, RewardInfo.pid, 0, -10); - - if ((Clock() - AniRewardMyStartFlag) >= 1500) { - AniActFlag = 7; - } - } - //卡牌四阶段 - if (AniActFlag == 7) { - Ani_Card_All_1 = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/cardspread_00.ani", X + 0, Y + 0, "二阶段翻牌未翻开" + AniName_Flag); - if (sq_IsEnd(Ani_Card_All_1)) { - if (AniActFlag == 7) { - Ani_Card_All_Open = array(8); - Ani_Card_All_Open_Gold = array(8); - AniActFlag = 8; - } - } - } - //卡牌五阶段 - if (AniActFlag == 8) { - for (local i = 0; i< 8; i++) { - Ani_Card_All_Open[i] = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/reward_card_open.ani", X + 30 + ((i % 4) * 188), Y + 250 + ((i / 4) * 138), "超时空奖励团队卡牌打开" + "i" + AniName_Flag); - - if (i<(RewardInfo.rewards2.len() - 1) && RewardInfo.rewards2[i][0].grade == 1) { - Ani_Card_All_Open_Gold[i] = T_DrawDynamicAni(obj, "common/fiendwar_kr/reward/gold_nomal.ani", X + 30 + ((i % 4) * 188), Y + 250 + ((i / 4) * 138), "超时空奖励团队卡牌打开金牌" + "i" + AniName_Flag); - } - } - if (sq_IsEnd(Ani_Card_All_Open[7])) { - if (AniActFlag == 8) { - AniActFlag = 9; - AniRewardReloadFlag = Clock(); - } - } - } - //卡牌六阶段 - if (AniActFlag == 9) { - for (local i = 0; i< 8; i++) { - DrawRewardCard(i); - } - //重置 - if (Clock() - AniRewardReloadFlag >= 2000) { - AniActFlag = 0; - Ani_Title = null; - Ani_Time = null; - Ani_Time2 = null; - Ani_Card_1 = null; - Ani_Card_2 = null; - Ani_Card_Open_1 = null; - Ani_Card_Open_2 = null; - AniTimeStartFlag = 0; - AniRewardMyStartFlag = 0; - Ani_Card_All_1 = null; - Ani_Card_All_Open = null; - Ani_Card_All_Open_Gold = null; - AniRewardReloadFlag = 0; - AlphaValue = 0.0; - RewardInfo = null; - AniStartFlag = null; - AniName_Flag += 1; - CloseWindow(); - } - } - } - } - - - function DrawRewardCard(Index) { - if (Index > (RewardInfo.rewards2.len() - 1)) { - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 24, X + 29 + ((Index % 4) * 189), Y + 250 + ((Index / 4) * 138)); - return; - } - local Info = RewardInfo.rewards2[Index][0]; - local BackGroundFlag = 0; - if (Info.count == 0) { - BackGroundFlag = 1; - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 23 + BackGroundFlag, X + 29 + ((Index % 4) * 189), Y + 250 + ((Index / 4) * 138)); - DrawItemEx(X + 29 + ((Index % 4) * 189) + 72, Y + 250 + ((Index / 4) * 138) + 62, Info.item, Info.num, Index, 0, -10); - } - if (Info.count == 1) { - if (Info.grade == 1)(BackGroundFlag = -5) - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 23 + BackGroundFlag, X + 29 + ((Index % 4) * 189), Y + 250 + ((Index / 4) * 138)); - DrawItemEx(X + 29 + ((Index % 4) * 189) + 72, Y + 250 + ((Index / 4) * 138) + 62, Info.item, Info.num, Index, 0, -10); - } else if (Info.count == 2) { - if (Info.grade == 1)(BackGroundFlag = -5) - DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 23 + BackGroundFlag, X + 29 + ((Index % 4) * 189), Y + 250 + ((Index / 4) * 138)); - DrawItemEx(X + 29 + ((Index % 4) * 189) + 72 - 20, Y + 250 + ((Index / 4) * 138) + 62, Info.item, Info.num, Index, 999999, 0); - DrawItemEx(X + 29 + ((Index % 4) * 189) + 72 + 20, Y + 250 + ((Index / 4) * 138) + 62, Info.item2, Info.num2, Index, -20, -10); - } - } - - ItemInfoDrawS = null; - //绘制道具相信信息 - ItemObject = null; - - //绘制道具带道具信息 - function DrawItemEx(X, Y, Id, Count, Pid, Flag, Flag2) { - try { - if (Flag != 999999) { - local PartyMasterIcon = FiendwarTotal.GetInstance().MyTeam.MembersList[Pid]; - - local XOffset = -77 + Flag; - local YOffset = -31 + Flag2; - sq_DrawBox(X + 30 + XOffset, Y + 1 + YOffset, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - - //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; - local AYpos = AvatarObj.D[1] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } - local DrawName = PartyMasterIcon.InfoObj.Name; - //绘制名字 - L_sq_DrawCode(DrawName, X + XOffset + 100 - LenheartTextClass.GetStringLength(DrawName) / 2, Y + YOffset + 4, sq_RGBA(247, 214, 90, 250), 0, 1); - } - - if (Id != -1) { - local Rarity = AllItemInfoObject[Id].Rarity; - L_sq_DrawImg("interface2/fiendwar_kr/reward/fiend_reward.img", 5 + Rarity, X - 3, Y - 3); - L_Sq_DrawItem(X, Y, Id, Count, 0, 0, 0); - if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 24, 24)) { - ItemInfoDrawS = {}; - ItemInfoDrawS.X <- X; - ItemInfoDrawS.Y <- Y; - ItemInfoDrawS.ItemId <- Id; - } - } - } catch (exception) { - - } - } - //绘制悬停 - function DrawItemInfoF(obj) { - if (ItemInfoDrawS) { - if (!ItemObject) { - local ItemId = ItemInfoDrawS.ItemId; - if (AllItemInfoObject.rawin(ItemId)) { - ItemObject = ItemInfoClass(AllItemInfoObject[ItemId]); - } - } - ItemObject.Show(ItemInfoDrawS.X, ItemInfoDrawS.Y - ItemObject.PageLength); - } else { - ItemObject = null; - } - } - - function DrawImg(Path, Index, XPos, YPos) { - L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - - function Show(obj) { - ItemInfoDrawS = null; - DrawMain(obj); - // DrawItemInfoF(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } - -} \ No newline at end of file diff --git a/Project/Fiendwar copy/Fiendwar.nut b/Project/Fiendwar copy/Fiendwar.nut deleted file mode 100644 index f5cbf3e..0000000 --- a/Project/Fiendwar copy/Fiendwar.nut +++ /dev/null @@ -1,188 +0,0 @@ -/* -文件名:Fiendwar.nut -路径:Project/Fiendwar/Fiendwar.nut -创建日期:2024-11-16 20:19 -文件用途: -*/ - - -dofile("sqr/Project/Fiendwar/FiendwarHall.nut"); //大厅 -dofile("sqr/Project/Fiendwar/FiendwarHallParty.nut"); //大厅的队伍 - -dofile("sqr/Project/Fiendwar/FiendwarPartyInfo.nut"); //攻坚队具体信息窗口 -dofile("sqr/Project/Fiendwar/FiendwarPartyMemberInfo.nut"); //攻坚队具体信息中的队员信息UI - -dofile("sqr/Project/Fiendwar/FiendwarPlayerInteractive.nut"); //攻坚队玩家交互 -dofile("sqr/Project/Fiendwar/FiendwarPartyFormation.nut"); //攻坚队具体信息中的编队 - -dofile("sqr/Project/Fiendwar/FiendwarHallCreateParty.nut"); -dofile("sqr/Project/Fiendwar/FiendwarHallApplyJoin.nut"); - - - -dofile("sqr/Project/Fiendwar/FiendwarFightSituation.nut"); //战况表 -dofile("sqr/Project/Fiendwar/FiendwarHallGoBossDgn.nut"); //前往BOSS框 - - - -dofile("sqr/Project/Fiendwar/FiendwarNoti.nut"); //超时空信息分发 -dofile("sqr/Project/Fiendwar/FiendReward.nut"); //超时空奖励 -dofile("sqr/Project/Fiendwar/FiendFightLogic.nut"); //战斗逻辑 - -class FiendwarTotal extends Rindro_BaseToolClass { - //基础配置 - BaseConfig = null; - /* - town_index 城镇编号 - channel_index 频道编号 - */ - //我的客户端cid - MyCid = null; - //我的攻坚队ID - MyPartyId = null; - //我是否是攻坚队队长 - IsCaptain = null; - //我的队伍 - MyTeam = null; - //开始攻坚动画 - StartAniFlag = false; - //攻坚结束时间 - EndTime = null; - PackCurT = null; - - - //全局获取对象方法 - function GetInstance() { - if (getroottable().rawin("FiendwarCObj")) - return getroottable()["FiendwarCObj"]; - else { - local RootTab = getroottable(); - local Cobj = FiendwarTotal(); - RootTab.rawset("FiendwarCObj", Cobj); - Cobj.InitWindow(); - return Cobj; - } - } - - //请求基础信息配置 - function GetFiendwarBase() { - local T = { - op = 20063501, - } - SendPack(T); - } - //请求掉线配置信息 - function GetFiendwarDown() { - local T = { - op = 20063063, - } - SendPack(T); - } - - //基础信息配置 - function FiendwarBase(Chunk) { - BaseConfig = Json.Decode(Chunk); - FiendwarChannelTownLogicCallBack(); - } - - //团本专属频道上线城镇移动包 - function FiendwarChannelTownLogicCallBack() { - if (BaseConfig.channel_index.find("20")) { - if (L_sq_GetTownIndex() != BaseConfig.town_index) { - L_sq_MoveTown(BaseConfig.town_index, 0, 474, 249); - } - } else { - //在超时空区域的 要转移回普通城镇 - if (L_sq_GetTownIndex() == BaseConfig.town_index) { - L_sq_MoveTown(1, 1, 474, 249); - } - } - } - - //开团Flag包 - function StartFight(Chunk) { - FiendwarTotal.GetInstance().StartAniFlag = true; - } - - - FiendwarHallC_Window = null; - FiendwarFightSituationSwitchC_Window = null; - FiendwarNotiC_Window = null; - FiendRewardC_Window = null; - FiendFightLogicC_Object = null; - constructor() { - //获取基础配置回调包 - Pack_Control.rawset(20063502, FiendwarBase.bindenv(this)); - Pack_Control.rawset(20063028, StartFight.bindenv(this)); - - //第一次上线要重新请求一下位置信息 - GetFiendwarBase(); - //请求掉线配置信息 - GetFiendwarDown(); - - - } - - //初始化窗口 - function InitWindow() { - FiendwarHallC_Window = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); - FiendwarFightSituationSwitchC_Window = LenheartNewUI_CreateWindow(FiendwarFightSituationSwitchC, "超时空战况表开关", 770, 9, 30, 30, 0); - FiendwarNotiC_Window = LenheartNewUI_CreateWindow(FiendwarNotiC, "超时空攻坚队伍消息分发", 0, 0, 0, 0, 0); - FiendRewardC_Window = LenheartNewUI_CreateWindow(FiendRewardC, "超时空奖励界面", 0, 0, 800, 600, 0); - - FiendFightLogicC_Object = FiendFightLogicC(); - } - - function ClearInfo() { - //我的客户端cid - MyCid = null; - //我的攻坚队ID - MyPartyId = null; - //我是否是攻坚队队长 - IsCaptain = null; - //我的队伍 - MyTeam = null; - //开始攻坚动画 - StartAniFlag = false; - //攻坚结束时间 - EndTime = null; - PackCurT = null; - } - - function Proc(obj) { - - //开始攻坚动画 - if (FiendwarTotal.GetInstance().StartAniFlag) { - local Ani = Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/common/title/start_back.ani", 400, 260, "超时空开始攻坚Ani1"); - if (sq_IsEnd(Ani)) { - FiendwarTotal.GetInstance().StartAniFlag = false; - sq_Rewind(Ani); - } - } - - if (FiendFightLogicC_Object) FiendFightLogicC_Object.Proc(obj); - } -} - - -getroottable().rawdelete("FiendwarCObj"); - -function LenheartFiendwar(obj) { - local RootTab = getroottable(); - if (!RootTab.rawin("FiendwarCObj")) { - local Cobj = FiendwarTotal(); - RootTab.rawset("FiendwarCObj", Cobj); - Cobj.InitWindow(); - } else { - RootTab["FiendwarCObj"].Proc(obj); - } - -} - -if (getroottable().rawin("LenheartTopFuncTab")) { - getroottable()["LenheartTopFuncTab"].rawset("LenheartFiendwarFunc", LenheartFiendwar); -} else { - local T = {}; - T.rawset("LenheartFiendwarFunc", LenheartFiendwar); - getroottable().rawset("LenheartTopFuncTab", T); -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarFightSituation.nut b/Project/Fiendwar copy/FiendwarFightSituation.nut deleted file mode 100644 index dd80d94..0000000 --- a/Project/Fiendwar copy/FiendwarFightSituation.nut +++ /dev/null @@ -1,696 +0,0 @@ -/* -文件名:FiendwarFightSituation.nut -路径:Plugins/Fiendwar/FiendwarFightSituation.nut -创建日期:2024-04-10 21:28 -文件用途:超时空攻坚战况 -*/ - -//复选框 -class Fiendwar_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi { - //透明度 - AlphaValue = 1.0; - State = 0; - ImgIndex = null; - - constructor(X, Y) { - LenheartNewUI_CommonUi.constructor(X, Y, 14, 15); - } - - function SyncAlpha(Value) { - AlphaValue = Value; - } - - function Show(obj) { - //不可用 - if (State == 8) { - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } else { - //悬停 - if (isLBDown) { - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - //按下 - else if (isInRect) { - if (State == 0) - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - if (State == 1) - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - //普通 - else { - if (State == 0) - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - if (State == 1) - L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - - } - } - } -} - -class Fiendwar_LenheartNewUI_ProgressIndicator extends LenheartNewUI_CommonUi { - //透明度 - AlphaValue = 1.0; - //宽 - DWidth = null; - //控制者 - Controller = 0; - //回调函数 - OnChangeControl = null; - //球的偏移 因为除不尽 所以这个最好单独写 - BXposOffset = 0; - - constructor(X, Y, W, H) { - this.DWidth = W; - LenheartNewUI_CommonUi.constructor(X, Y, W, H); - } - - function Show(obj) { - //绘制左 - L_sq_DrawImg("hud/fiendwarl.img", 19, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - - local OffserIndex = 0; - //绘制中 - for (local i = 0; i< this.DWidth; i++) { - if (i > (Controller * this.DWidth).tointeger()) - OffserIndex = 0; - else OffserIndex = 1; - L_sq_DrawImg("hud/fiendwarl.img", 21 + OffserIndex, X + 8 + i, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - //绘制右 - L_sq_DrawImg("hud/fiendwarl.img", 20, X + 8 + this.DWidth, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - - // local BXposOffset = 0; - // if (BaseX && EndX) BXposOffset = EndX - BaseX; - //绘制球 - L_sq_DrawImg("hud/fiendwarl.img", 23, X + BXposOffset + 1, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - - //按下时的基准X - BaseX = null; - EndX = null; - //鼠标左键按下回调 - function OnMouseLbDown(MousePos_X, MousePos_Y) { - if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + BXposOffset + 1, Y + 1, 15, 14)) { - isLBDown = true; - if (!BaseX) BaseX = MousePos_X; - } - } - - //鼠标事件回调 - function OnMouseProc(Flag, MousePos_X, MousePos_Y) { - if (isLBDown && Flag == 1) { - if (MousePos_X > (X + DWidth + 8)) - MousePos_X = (X + DWidth + 8); - else if (MousePos_X<(X + 8)) - MousePos_X = (X + 8); - EndX = MousePos_X; - if (BaseX && EndX) { - BXposOffset = EndX - BaseX; - Controller = BXposOffset.tofloat() / DWidth.tofloat(); - AlphaValue = Controller; - if (AlphaValue< 0.4) AlphaValue = 0.4; - if (OnChangeControl) OnChangeControl(Controller); - } - } - } - - //鼠标左键弹起回调 - function OnMouseLbUp(MousePos_X, MousePos_Y) { - isLBDown = false; - } -} - -class FiendwarFightSituationC extends LenheartNewUI_Windows { - - Visible = false; - //调试模式 - // DeBugMode = true; - //透明度 - AlphaValue = 1.0; - //简易战况表复选框 - BaseSituationBtn = null; - //简易战况表是否开启 - BaseSituationFlag = 0; - - //雷达是否存在 - RadarFlag = true; - //turret2 - turret2 = true; - - MonsterFace = { - m20413 = 1, - m20412 = 3, - m20411 = 4, - m20415 = 15, - m20408 = 9, - m20409 = 8, - m20405 = 5, - m20404 = 6, - m20406 = 12, - m20401 = 13, - m20402 = 10, - m20403 = 11, - }; - - SlotPos = [ - [50, 479], - [50, 374], - [50, 270], - [140, 167], - [186, 89], - [275, 36], - [275, 141], - [411, 11], - [365, 88], - [455, 141], - [545, 36], - - [141, 427], - [185, 348], - [185, 245], - [321, 271], - [411, 219], - [546, 245], - [591, 166], - - [141, 530], - [276, 505], - [320, 375], - [410, 478], - [546, 504], - [456, 401], - [681, 478], - [545, 348], - [680, 374], - [725, 244], - - [690, 53], - [727, 129], - ] - - - Info = null; - PackCurT = null; - EndTime = null; - - function InfoCallBack(Chunk) { - // print(Chunk); - local Jso = Json.Decode(Chunk); - Info = Jso.fightInfo.platVos; - EndTime = Jso.fightInfo.endTime; - RadarFlag = Jso.fightInfo.radar; - turret2 = Jso.fightInfo.turret2; - FiendwarTotal.GetInstance().EndTime = Jso.fightInfo.endTime; - local Pt = Clock(); - PackCurT = Pt; - FiendwarTotal.GetInstance().PackCurT = Pt; - - local Win = LenheartNewUI_CreateWindow(FiendwarPartyInfoC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); - Win.CloseWindow(); - local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); - Win.CloseWindow(); - } - - //收到进入BOSS请求包 - function GoBossCallBack(Chunk) { - local Jso = Json.Decode(Chunk); - local Win = LenheartNewUI_CreateWindow(FiendwarHallGoBossDgnC, "超时空攻坚进入罗什", 273, 225, 270, 120, 19); - Win.Visible = true; - Win.Dark = Jso.boss1; - Win.Light = Jso.boss2; - Win.RegisterWidget(); - } - - PlayerGiveUpTime = null; - PlayerGiveUpFlagTime = null; - //放弃副本包 - function PlayerGiveUpCallBack(Chunk) { - local Jso = Json.Decode(Chunk); - PlayerGiveUpTime = Jso.endTime; - PlayerGiveUpFlagTime = Clock(); - } - - function GetInfo() { - local T = { - op = 20063053, - // teamsId = FiendwarTotal.GetInstance().MyPartyId - } - Rindro_BaseToolClass.SendPackEx(T); - } - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - Pack_Control.rawset(20063016, InfoCallBack.bindenv(this)); - Pack_Control.rawset(20063022, GoBossCallBack.bindenv(this)); - Pack_Control.rawset(20063024, PlayerGiveUpCallBack.bindenv(this)); - - GetInfo(); - } - - function RegisterWidget() { - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(770, 0, 30, 30, "interface2/fiendwar_kr/navigation/navigationframe.img", 13); - CloseButton.OnClick = function() { - local Win = LenheartNewUI_CreateWindow(FiendwarFightSituationSwitchC, "超时空战况表开关", 770, 9, 30, 30, 0); - Win.ResetFocus(); - this.Visible = false; - }.bindenv(this); - Childrens.append(CloseButton); - - local PIButton = Fiendwar_LenheartNewUI_ProgressIndicator(264, 11, 80, 10); - PIButton.Controller = 1.0; - PIButton.BaseX = 273; - PIButton.EndX = 352; - PIButton.BXposOffset = 79; - PIButton.OnChangeControl = function(Controller) { - AlphaValue = Controller; - if (AlphaValue< 0.4) AlphaValue = 0.4; - }.bindenv(this); - Childrens.append(PIButton); - - - //简易战况表复选框 - BaseSituationBtn = Fiendwar_LenheartNewUI_SwitchButton(198, 9); - BaseSituationBtn.State = 0; - BaseSituationBtn.ImgIndex = 358; - BaseSituationBtn.Width = 19; - BaseSituationBtn.Height = 19; - BaseSituationBtn.OnClick = function() { - switch (BaseSituationFlag) { - case 0: - BaseSituationFlag = 1; - break; - case 1: - BaseSituationFlag = 0; - break; - } - BaseSituationBtn.State = BaseSituationFlag; - }.bindenv(this); - AddChild(BaseSituationBtn); - - } - - - //绘制简易动态Ani // obj -- ani路径 -- X -- Y -- ani名字 - function T_DrawDynamicAni(obj, aniFileName, x, y, aniname, Alpha) { - local ani = obj.getVar().GetAnimationMap(aniname, aniFileName); - ani.setRGBA(255, 255, 255, Alpha); - sq_AnimationProc(ani); - sq_drawCurrentFrame(ani, x, y, true); - return ani; - } - - function DrawParty() { - //绘制我的队伍 - if (FiendwarTotal.GetInstance().MyTeam) { - local Mt = FiendwarTotal.GetInstance().MyTeam; - if (!Mt) return; - local PartyMaster; - foreach(index, PartyMasterIcon in Mt.MembersList) { - local XOffset = 0; - local YOffset = 9 + (index * 22); - - DrawImg("interface2/fiendwar_kr/navigation/partyseatnumber.img", 0, X + XOffset + 10, Y + YOffset); - DrawImg("interface2/fiendwar_kr/navigation/partyseatnumber.img", PartyMasterIcon.InfoObj.TeamId, X + XOffset + 10, Y + YOffset + 1); - - sq_DrawBox(X + 30 + XOffset, Y + 1 + YOffset, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - - //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; - local AYpos = AvatarObj.D[1] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } - local RgbaValue = sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()); - if (PartyMasterIcon.InfoObj.Captain) RgbaValue = sq_RGBA(247, 214, 90, (250 * AlphaValue).tointeger()); - if (PartyMasterIcon.InfoObj.Captain) DrawImg("hud/fiendwarl.img", 18, X + 42 + XOffset, Y + 1 + YOffset); - - local DrawName = PartyMasterIcon.InfoObj.Name; - if (PlayerGiveUpTime && PlayerGiveUpTime[index]) { - local STime = ((PlayerGiveUpTime[index] - (Clock() - PlayerGiveUpFlagTime)) / 1000); - DrawName = "复活时间: " + STime.tostring() + "秒"; - if (STime <= 0) DrawName = PartyMasterIcon.InfoObj.Name; - } - //绘制名字 - L_sq_DrawCode(DrawName, X + XOffset + 58, Y + YOffset + 4, RgbaValue, 0, 1); - } - } - } - //绘制主界面 - function DrawMain(obj) { - //绘制背景框 - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 0, X + 7, Y); - //绘制建议进度表文字 - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 71, X + 130, Y + 10); - - //绘制透明度文字 - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 72, X + 220, Y + 10); - - - - DrawParty(); - - - - //Boss底层特效 - T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/boss_effect.ani", X + 720, Y + 110, "超时空战况表背景图BOSS区域", (250 * AlphaValue).tointeger()); - - //下路特效 - Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/linebottom.ani", X + 7, Y, "超时空战况表背景图下路特效B"); - //中路特效 - Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/linemiddle.ani", X + 7, Y, "超时空战况表背景图中路特效B"); - //上路特效 - Rindro_BaseToolClass.T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/linetop.ani", X + 7, Y, "超时空战况表背景图上路特效B"); - - //绘制地图 - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 64, X + 7, Y + 1); - - - - - - - if (Info) { - foreach(Index, Value in Info) { - if (Value.id != -1) { - //裁切比例 - local SliceRate = 0; - if (Value.e && Value.s) { - SliceRate = (Value.e.tofloat() - (Clock().tofloat() - PackCurT.tofloat())) / Value.s.tofloat(); - } - //BOSS暗 - if (Value.id == 28) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 60, X - 68 + SlotPos[Value.id][0], Y - 56 + SlotPos[Value.id][1]); - } - //BOSS光 - else if (Value.id == 29) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 61, X - 68 + SlotPos[Value.id][0], Y - 56 + SlotPos[Value.id][1]); - } - //兵营 - else if (Value.id == 10 || Value.id == 17 || Value.id == 27) { - local Offset = 0; - if (!Value.m) Offset = 7; - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 5 + Offset, X - 14 + SlotPos[Value.id][0], Y - 4 + SlotPos[Value.id][1]); - //复活 - if (!Value.m) { - if (SliceRate != 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 55, X - 24 + SlotPos[Value.id][0], Y + 45 + SlotPos[Value.id][1]); - DrawProgress(50, SliceRate, X - 10 + SlotPos[Value.id][0], Y + 51 + SlotPos[Value.id][1]); - } - } - //生成小怪 - else { - if (SliceRate != 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 54, X - 24 + SlotPos[Value.id][0], Y + 45 + SlotPos[Value.id][1]); - DrawProgress(50, SliceRate, X - 10 + SlotPos[Value.id][0], Y + 51 + SlotPos[Value.id][1]); - } - } - } - //前哨 - else if (Value.id == 7 || Value.id == 15 || Value.id == 24) { - local Offset = 0; - if (!Value.m) Offset = 7; - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 4 + Offset, X - 14 + SlotPos[Value.id][0], Y - 4 + SlotPos[Value.id][1]); - - if (SliceRate != 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 54, X - 24 + SlotPos[Value.id][0], Y + 45 + SlotPos[Value.id][1]); - DrawProgress(50, SliceRate, X - 10 + SlotPos[Value.id][0], Y + 51 + SlotPos[Value.id][1]); - } - - } else if (Value.id == 6 || Value.id == 23) { - //雷达 - if (Value.id == 6) { - local Offset = 0; - if (!Value.m) Offset = 7; - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 2 + Offset, X - 14 + SlotPos[Value.id][0], Y - 4 + SlotPos[Value.id][1]); - } - //炮塔 - else if (Value.id == 23) { - local Offset = 0; - if (!Value.m) Offset = 7; - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 3 + Offset, X - 14 + SlotPos[Value.id][0], Y - 4 + SlotPos[Value.id][1]); - } - - } - - - //基地和出发点一定有框 - if (Value.id == 0 || Value.id == 1 || Value.id == 11 || Value.id == 18) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 25, X - 10 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - //基地两边都画 - if (Value.id == 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 26, X - 30 + SlotPos[Value.id][0], Y - 1 + SlotPos[Value.id][1]); - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 26, X + 33 + SlotPos[Value.id][0], Y - 1 + SlotPos[Value.id][1]); - } - } else { - //有怪物 - if (Value.m || Value.n) { - if (Value.m) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 25, X - 10 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 27, X + 36 + SlotPos[Value.id][0], Y - 1 + SlotPos[Value.id][1]); - //如果不是这些 那就是移动怪 并且活着 - if (Value.id != 10 && Value.id != 17 && Value.id != 27 && Value.id != 28 && Value.id != 29 && Value.id != 7 && Value.id != 15 && Value.id != 24 && Value.id != 6 && Value.id != 23 && !Value.n) { - //没人打 - if (Value.u.len()< 1) { - if (SliceRate != 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 56, X - 24 + SlotPos[Value.id][0], Y + 45 + SlotPos[Value.id][1]); - DrawProgress(52, SliceRate, X - 10 + SlotPos[Value.id][0], Y + 51 + SlotPos[Value.id][1]); - } - } - //战斗中 - else { - if (SliceRate != 0) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 53, X - 24 + SlotPos[Value.id][0], Y + 45 + SlotPos[Value.id][1]); - DrawProgress(49, SliceRate, X - 10 + SlotPos[Value.id][0], Y + 51 + SlotPos[Value.id][1]); - } - } - } - } else if (Value.n) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 25, X - 10 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 59, X + 36 + SlotPos[Value.id][0], Y - 1 + SlotPos[Value.id][1]); - } - DrawImg("interface2/fiendwar_kr/navigation/monsterface.img", 14, X + 37 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 98, X + 38 + SlotPos[Value.id][0], Y + 37 + SlotPos[Value.id][1]); - } - } - - //如果有玩家 - if (Value.u.len() >= 1) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 25, X - 10 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 26, X - 30 + SlotPos[Value.id][0], Y - 1 + SlotPos[Value.id][1]); - - //说明有战斗 - if (Value.m) { - //战斗特效 - T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/hexagon_ef_red.ani", X - 32 + SlotPos[Value.id][0], Y - 25 + SlotPos[Value.id][1], "超时空战况表战斗方格", (250 * AlphaValue).tointeger()); - } else { - //TODO 这里判断有没有商人 没有商人画绿色 有画黄色 - T_DrawDynamicAni(obj, "common/fiendwar_kr/navigation/common/hexagon_ef_green.ani", X - 32 + SlotPos[Value.id][0], Y - 25 + SlotPos[Value.id][1], "超时空战况表安全方格", (250 * AlphaValue).tointeger()); - } - //绘制队伍编号 - foreach(index, pos in Value.u) { - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 28 + pos, X - 24 + SlotPos[Value.id][0], Y + (index * 11) + 2 + SlotPos[Value.id][1]); - } - - - } - - //雷达死完要绘制怪物头像 - if (!RadarFlag) { - if (Value.m || Value.n) { - local ImgIndex = 0; - if (Value.m && MonsterFace.rawin("m" + Value.m)) ImgIndex = MonsterFace["m" + Value.m]; - DrawImg("interface2/fiendwar_kr/navigation/monsterface.img", ImgIndex, X + 37 + SlotPos[Value.id][0], Y + SlotPos[Value.id][1]); - } - } - } - } - } - DrawFightTime(obj); - } - - function DrawImg(Path, Index, XPos, YPos) { - L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); - } - - function DrawProgress(Index, SliceRate, X, Y) { - if (!turret2) return; - if (RadarFlag) SliceRate = 1.0; - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 48, X, Y); - setClip(X, Y, X + (SliceRate * 61.0).tointeger(), Y + 3); //开始裁切 - DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", Index, X, Y); - releaseClip(); //裁切结束 - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - } - - //攻坚时间 - function DrawFightTime(obj) { - L_sq_DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 47, X + 576, Y - 9); - if (EndTime) { - local RealTime = EndTime - (Clock() - PackCurT); - - local seconds = RealTime / 1000; - local hours = seconds / 3600; - local minutes = seconds / 60; - - seconds %= 60; - hours = format("%02d", hours); - seconds = format("%02d", seconds).slice(-2); - minutes = format("%02d", minutes).slice(-2); - - local Offset = 0; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", hours.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", hours.slice(1).tointeger(), X + 669 + Offset, Y + 2); - Offset += 38; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", minutes.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", minutes.slice(1).tointeger(), X + 669 + Offset, Y + 2); - Offset += 38; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", seconds.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", seconds.slice(1).tointeger(), X + 669 + Offset, Y + 2); - } - - } - - MainButton = null; - //逻辑入口 - function Proc(obj) { - //在基地 - if (L_sq_GetRegionIndex() == 2) DrawParty(); - - if (getroottable().rawin("FiendwarTotal") && FiendwarTotal.GetInstance().EndTime) { - DrawFightTime(obj); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 13, X + 770, Y); - } - - // //界面未打开 - // if (!this.Visible) { - // //在甲板 - // if (FiendwarTotal.GetInstance().BaseConfig && FiendwarTotal.GetInstance().BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == FiendwarTotal.GetInstance().BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) { - // if (!MainButton) { - // MainButton = LenheartBaseButton(X + 770, Y, 30, 30, "interface2/fiendwar_kr/navigation/navigationframe.img", 13); - // } else { - // MainButton.Show(); - // if (MainButton.isLBActive()) { - // this.Visible = true; - // GetInfo(); - // } - // } - // } - // } - LenheartNewUI_Windows.SyncPos(X, Y); - } - -} - - -/* -文件名:FiendwarHallCreateParty.nut -路径:Plugins/Fiendwar/FiendwarHallCreateParty.nut -创建日期:2024-03-18 13:20 -文件用途: -*/ - - -class FiendwarFightSituationSwitchC extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - //不要窗口模式 - NoWindow = true; - - function GetInfo() { - local T = { - op = 20063053, - // teamsId = FiendwarTotal.GetInstance().MyPartyId - } - Rindro_BaseToolClass.SendPackEx(T); - } - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(0, 0, 30, 30, "interface2/fiendwar_kr/navigation/navigationframe.img", 13); - CloseButton.OnClick = function() { - local Win = LenheartNewUI_CreateWindow(FiendwarFightSituationC, "超时空攻坚战况表", 0, 8, 800, 600, 0); - Win.Visible = true; - Win.ResetFocus(); - GetInfo(); - }.bindenv(this); - AddChild(CloseButton); - - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - //绘制主界面 - function DrawMain(obj) { - if (FiendwarTotal.GetInstance().EndTime) - DrawFightTime(obj); - } - - //攻坚时间 - function DrawFightTime(obj) { - L_sq_DrawImg("interface2/fiendwar_kr/navigation/navigationframe.img", 47, X + 576, Y - 9); - if (FiendwarTotal.GetInstance().EndTime) { - local RealTime = FiendwarTotal.GetInstance().EndTime - (Clock() - FiendwarTotal.GetInstance().PackCurT); - - local seconds = RealTime / 1000; - local hours = seconds / 3600; - local minutes = seconds / 60; - - seconds %= 60; - hours = format("%02d", hours); - seconds = format("%02d", seconds).slice(-2); - minutes = format("%02d", minutes).slice(-2); - - local Offset = 0; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", hours.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", hours.slice(1).tointeger(), X + 669 + Offset, Y + 2); - Offset += 38; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", minutes.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", minutes.slice(1).tointeger(), X + 669 + Offset, Y + 2); - Offset += 38; - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", seconds.slice(0, 1).tointeger(), X + 657 + Offset, Y + 2); - L_sq_DrawImg("interface2/fiendwar_kr/navigation/timenumberset.img", seconds.slice(1).tointeger(), X + 669 + Offset, Y + 2); - } - - } - - function CloseWindow() { - // print(1233); - // local Win = LenheartNewUI_CreateWindow(FiendwarFightSituationSwitchC, "超时空战况表开关", 770, 9, 30, 30, 0); - // Win.Visible = true; - // Win.ResetFocus(); - // LenheartNewUI_Windows.CloseWindow(); - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - } - - //逻辑入口 - function Proc(obj) { - if (!FiendwarTotal.GetInstance().EndTime) { - Visible = false; - } else { - Visible = true; - } - LenheartNewUI_Windows.SyncPos(X, Y); - } - -} -LenheartNewUI_CreateWindow(FiendwarFightSituationC, "超时空攻坚战况表", 0, 8, 800, 600, 0); \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarHall.nut b/Project/Fiendwar copy/FiendwarHall.nut deleted file mode 100644 index db58fc4..0000000 --- a/Project/Fiendwar copy/FiendwarHall.nut +++ /dev/null @@ -1,406 +0,0 @@ -/* -文件名:FiendwarHall.nut -路径:Plugins/Fiendwar/FiendwarHall.nut -创建日期:2024-03-11 12:54 -文件用途:超时空之战大厅 -*/ -class FiendwarHallC extends LenheartNewUI_Windows { - - // DeBugMode = true; - - WindowObj = null; //窗口对象 - MainState = false; //主状态 - X = 320; - Y = 40; - //默认显示状态需要是关闭 因为要通过按钮打开 - Visible = false; - //攻坚队List - PartyList = null; - - - function GetInstance() { - return getroottable()["FiendwarHallCObj"]; - } - - //获取所有队伍回调包 - function GetAllTeamCallBack(Chunk) { - local Jso = Json.Decode(Chunk); - //清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类 - PartyList = []; - // this.RemoveChilds(FiendwarHallPartyC); - //遍历包构造攻坚队UI对象 - foreach(TeamsSimple in Jso.TeamSimList) { - local T = { - TeamId = TeamsSimple.TeamId.tostring(), - TeamName = TeamsSimple.TeamName, - TeamPlayerCount = TeamsSimple.TeamPlayerCount, - State = TeamsSimple.State - } - local TeamBuf = FiendwarHallPartyC(T); - AddChild(TeamBuf); - PartyList.append(TeamBuf); - } - //收到刷新队伍列表包时需要将队伍窗口关闭 - if ("Close" in Jso) LenheartNewUI_DestoryWindow("超时空我的队伍窗口"); - // RemoveChilds(FiendwarHallPartyC, false); - } - - //获取攻坚队信息回调 - function GetTeamInfoCallBack(Chunk) { - // Sout("收到包 : \n %L", Chunk); - - local Jso = Json.Decode(Chunk); - LenheartNewUI_DestoryWindow("超时空我的队伍窗口"); - local Win = LenheartNewUI_CreateWindow(FiendwarPartyInfoC, "超时空我的队伍窗口", 430, 15, 354, 290, 18); - FiendwarTotal.GetInstance().MyTeam = Win; - Win.Visible = false; - - if (!("Close" in Jso)) { - //开启队伍窗口显示 - Win.Visible = true; - //设置置顶 - Win.ResetFocus(); - } - //清空成员对象集合 - Win.MembersList = []; - //清空是否为我的队伍状态 - Win.IsMyTeam = false; - //清空是否为队长状态 - Win.IsCaptain = false; - //赋值队伍名称 - Win.TeamName = Jso.team.TeamName; - //赋值队伍ID - Win.TeamID = Jso.team.TeamId; - //遍历Team包 用于构造队伍窗口中的每一位成员 - foreach(_index, MemberObj in Jso.team.characNum) { - //说明我在这个攻坚队里 - if (Jso.cid == MemberObj.CID) { - Win.IsMyTeam = true; - - local Fo = FiendwarTotal.GetInstance(); - //向全局类存入我的攻坚队伍ID - Fo.MyPartyId = Jso.team.TeamId; - //存入我的CID - Fo.MyCid = Jso.cid; - //说明是队长 - if (Jso.cid == Jso.team.captainCid) { - Win.IsCaptain = true; - //存入我是攻坚队队长 - Fo.IsCaptain = true; - } - } - local T = { - PartyId = Jso.team.TeamId, //攻坚队ID - TeamId = MemberObj.characNum + 1, //小队编号 - Level = MemberObj.PlayerLevel.tostring(), //等级 - Name = MemberObj.PlayerName, //名字 - JobName = MemberObj.PlayerGrowTypeJob, //职业名 - Job = MemberObj.PlayerJob, //职业编号 - StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料 - EquVos = MemberObj.equVos, //装备List 用于显示头像 - Captain = MemberObj.CaptainBool, //是否为攻坚队队长 - Cid = MemberObj.CID, //Cid - OnlineState = MemberObj.onLineStart, //在线状态 - ExitTime = MemberObj.exitTime, //离队时间 - PlayerSession = MemberObj.PlayerSession, //玩家在世界中的Session 用于进行原生用户操作 - ClearanceCount = MemberObj.ClearanceCount, //通关次数 - ClearanceCountMax = Jso.ClearanceCountMax, //总通关次数 - } - //通过类构造并添加队伍成员UI对象 - local TeamBuf = FiendwarPartyInfoMemberC(T); - Win.AddChild(TeamBuf); - Win.MembersList.append(TeamBuf); - } - - //刷新界面 - Win.RegisterWidget(); - //刷新自己的界面 - RegisterWidget(); - } - //获取所有队伍 - function GetAllTeamCall() { - local Jso = { - op = 20063011 - } - SendPack(Jso); - } - //退出队伍回调 - function ExitPartyCallBack(Chunk) { - LenheartNewUI_DestoryWindow("超时空我的队伍窗口"); - FiendwarTotal.GetInstance().ClearInfo(); - - local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18); - Win.CloseWindow(); - RegisterWidget(); - } - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - PartyList = []; - - //注册控件 - RegisterWidget(); - //注册回调包 - Pack_Control.rawset(20063002, GetAllTeamCallBack.bindenv(this)); - Pack_Control.rawset(20063004, GetTeamInfoCallBack.bindenv(this)); - Pack_Control.rawset(20063008, ExitPartyCallBack.bindenv(this)); - - GetAllTeamCall(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - OnlyPreparingBtn = null; - OnlyPreparingFlag = 1; - InputObject = null; - - function RegisterWidget() { - RemoveChilds(FiendwarHallPartyC, false); - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - //我的频道复选框 - local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道"); - MyChannelBtn.State = 1; - MyChannelBtn.ImgIndex = 358; - MyChannelBtn.SetTextPos(12, 2); - MyChannelBtn.Width = 76; - MyChannelBtn.Height = 16; - AddChild(MyChannelBtn); - - //只查看招募中的攻坚队 - OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队"); - OnlyPreparingBtn.ImgIndex = 358; - OnlyPreparingBtn.SetTextPos(12, 2); - OnlyPreparingBtn.Width = 76; - OnlyPreparingBtn.Height = 16; - OnlyPreparingBtn.OnClick = function() { - switch (OnlyPreparingFlag) { - case 0: - OnlyPreparingFlag = 1; - break; - case 1: - OnlyPreparingFlag = 0; - break; - } - OnlyPreparingBtn.State = OnlyPreparingFlag; - }.bindenv(this); - AddChild(OnlyPreparingBtn); - - //搜索队伍输入框 - InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20); - AddChild(InputObject); - - //搜索按钮 - local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索"); - FindButton.SetTextOffset(0, 1); - FindButton.OnClick = function() { - if (InputObject.str.len() > 0) { - - } - }.bindenv(this); - AddChild(FindButton); - - //重置按钮 - local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置"); - ResetButton.SetTextOffset(0, 1); - ResetButton.OnClick = function() { - InputObject.str = ""; - }.bindenv(this); - AddChild(ResetButton); - - //编号按钮 - local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号"); - ModelButton.Idx = 163; - ModelButton.DWidth = -8; - ModelButton.SetTextOffset(-9, 1); - AddChild(ModelButton); - - //状态按钮 - local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态"); - StateButton.Idx = 163; - StateButton.DWidth = -8; - StateButton.SetTextOffset(-9, 1); - AddChild(StateButton); - - //频道按钮 - local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道"); - ChannelButton.Idx = 163; - ChannelButton.DWidth = -8; - ChannelButton.SetTextOffset(-9, 1); - AddChild(ChannelButton); - - //攻坚队名称按钮 - local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称"); - PartyNameButton.Idx = 163; - PartyNameButton.DWidth = 223; - PartyNameButton.FillWidth = 1; - PartyNameButton.FirstWidth = 21; - PartyNameButton.SetTextOffset(26, 1); - AddChild(PartyNameButton); - - //阶段按钮 - local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段"); - StageButton.Idx = 163; - StageButton.DWidth = 140; - StageButton.FillWidth = 1; - StageButton.FirstWidth = 21; - StageButton.SetTextOffset(26, 1); - AddChild(StageButton); - - //队员数量按钮 - local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量"); - TeammembersButton.Idx = 163; - TeammembersButton.FillWidth = 1; - TeammembersButton.FirstWidth = 21; - TeammembersButton.DWidth = 47; - TeammembersButton.SetTextOffset(-8, 1); - AddChild(TeammembersButton); - - //创建攻坚队按钮 - local CreateOrMyPartyStr = "创建攻坚队"; - if (FiendwarTotal.GetInstance().MyPartyId) CreateOrMyPartyStr = "我的攻坚队"; - local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, CreateOrMyPartyStr); - MyPartyButton.SetTextOffset(-6, 1); - MyPartyButton.OnClick = function() { - if (FiendwarTotal.GetInstance().MyPartyId) { - //发送查看攻坚队具体信息包 - local T = { - op = 20063013, - teamsId = FiendwarTotal.GetInstance().MyPartyId - } - Rindro_BaseToolClass.SendPackEx(T); - } else { - local Win = LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18); - Win.Visible = true; - Win.ResetFocus(); - } - }.bindenv(this); - AddChild(MyPartyButton); - - //左翻页按钮 - local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34); - LeftButton.OnClick = function() { - if (Page > 0) Page--; - }.bindenv(this); - AddChild(LeftButton); - - //右翻页按钮 - local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38); - RightButton.OnClick = function() { - if (Page<(((PartyList.len() / PageMaxCount)))) Page++; - }.bindenv(this); - AddChild(RightButton); - - //进入待机按钮 - local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机"); - FQButton.SetTextOffset(-5, 2); - FQButton.State = 8; - AddChild(FQButton); - - //刷新按钮 - local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366); - RefreshButton.OnClick = function() { - GetAllTeamCall(); - }.bindenv(this); - AddChild(RefreshButton); - - //设置按钮 - local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362); - SettingButton.State = 8; - AddChild(SettingButton); - } - - - function DrawMainBackGround(obj) { - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - - L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - - //绘制背景框标题栏 - L_sq_DrawImg("hud/fiendwarl.img", 3, X + 1, Y); - - L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1); - - //绘制队伍List - DrawPartyList(obj); - - L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - - //计算页数 - local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1); - //绘制当前页数 - L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1); - } - - - Page = 0; - PageMaxCount = 13; - //绘制队伍信息 - function DrawPartyList(obj) { - if (PartyList.len() <= 0) return; - //先遍历一遍全部挪走 - foreach(Index, TeamObj in PartyList) { - TeamObj.SyncPos(9999, 9999); - } - //在遍历需要显示的同步坐标 - foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) { - TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23); - // TeamObj.Show(); - } - } - - //绘制主界面 - function DrawMain(obj) { - DrawMainBackGround(obj); - } - - //绘制入口 - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - } - - - MainButton = null; - //逻辑入口 - function Proc(obj) { - //界面未打开 - if (!this.Visible && L_sq_RA(0x1A5FB4C, "0x14+0x28+")< 2) { - //在甲板 - if (FiendwarTotal.GetInstance().BaseConfig && FiendwarTotal.GetInstance().BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == FiendwarTotal.GetInstance().BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) { - local PaW = sq_GetPopupWindowMainCotrol(6); - if (PaW) { - L_sq_UseSkill(DIK_ESCAPE); - this.Visible = true; - GetAllTeamCall(); - } - } - } - - LenheartNewUI_Windows.SyncPos(X, Y); - } - - //鼠标滚轮时间回调 - function OnMouseWheel(Flag, MousePos_X, MousePos_Y) { - - switch (Flag) { - //下 - case 0: { - if (Page<(((PartyList.len() / PageMaxCount)))) Page++; - break; - } - //上 - case 1: { - if (Page > 0) Page--; - break; - } - } - LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y); - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarHallApplyJoin.nut b/Project/Fiendwar copy/FiendwarHallApplyJoin.nut deleted file mode 100644 index 7a6fb9e..0000000 --- a/Project/Fiendwar copy/FiendwarHallApplyJoin.nut +++ /dev/null @@ -1,259 +0,0 @@ -/* -文件名:FiendwarHallApplyJoin.nut -路径:Plugins/Fiendwar/FiendwarHallApplyJoin.nut -创建日期:2024-04-02 12:07 -文件用途:超时空玩家申请加入攻坚队 -*/ -class FiendwarHallApplyJoinC extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - //角色对象 - Charc = null; - //角色等级 - Level = "100级"; - //角色名称 - Name = "凌众K"; - //角色职业 - Job = 0; - //角色决斗等级 - PvpLevel = 1; - //职业名称 - JobName = "大暗黑天"; - //角色复活币 - Coin = "139个"; - //角色疲劳值 - Fatigue = "156"; - //战斗力 - Combat = "170051206"; - //通过次数 - ClearanceCount = 63; - //玩家世界Session - PlayerSession = 0; - - //请求者信息集合 - RequestJoinTeamArr = null; - NowSelectJoinIndex = 0; - - //角色头像集合 - AvatarArr = null; - - //初始化Flag - InitFlag = false; - - //X Y 裁切开始X Y 裁切结束X Y - OffsetArr = [ - //男鬼剑士 - [45, 103, 230, 231], - //女格斗家 - [56, 102, 235, 279], - //男神枪手 - [52, 130, 238, 246], - //女魔法师 - [55, 87, 234, 293], - //男圣职者 - [42, 115, 223, 200], - //女神枪手 - [52, 119, 226, 209], - //暗夜使者 - [56, 102, 225, 226], - //男格斗家 - [50, 114, 239, 216], - //男魔法师 - [54, 103, 236, 276], - //黑暗武士 - [46, 102, 229, 232], - //缔造者 - [56, 86, 235, 293], - ] - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - RequestJoinTeamArr = []; - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - function InitInfo() { - local InfoObj = RequestJoinTeamArr[NowSelectJoinIndex]; - Charc = InfoObj.Charc; - //角色等级 - Level = InfoObj.Level; - //角色名称 - Name = InfoObj.Name; - //角色职业 - Job = InfoObj.Job; - //角色决斗等级 - PvpLevel = InfoObj.PvpLevel; - //职业名称 - JobName = InfoObj.JobName; - //角色复活币 - Coin = InfoObj.Coin + "个"; - //角色疲劳值 - Fatigue = InfoObj.Fatigue.tostring(); - //战斗力 - Combat = InfoObj.Combat; - //通过次数 - ClearanceCount = InfoObj.ClearanceCount; - //头像 - AvatarArr = InfoObj.AvatarArr; - //玩家世界Session - this.PlayerSession = InfoObj.PlayerSession; - - Childrens = []; - //注册控件 - RegisterWidget(); - InitFlag = true; - } - - function PopOne() { - if (RequestJoinTeamArr.len() > 1) { - RequestJoinTeamArr.remove(0); - InitInfo(); - } else { - RequestJoinTeamArr = []; - CloseWindow(); - } - } - - function RegisterWidget() { - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(244, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - CloseButton.OnClick = function() { - PopOne(); - }.bindenv(this); - AddChild(CloseButton); - - //冒险团按钮 - local MButton = LenheartNewUI_ButtonText(24, 114, 15, "冒险团信息"); - MButton.SetTextOffset(-13, 2); - AddChild(MButton); - //冒险图鉴按钮 - local FQButton = LenheartNewUI_ButtonText(95, 113, 15, "冒险图鉴"); - FQButton.State = 8; - FQButton.SetTextOffset(-7, 2); - AddChild(FQButton); - //查看信息按钮 - local CButton = LenheartNewUI_ButtonText(166, 114, 15, "查看信息"); - CButton.SetTextOffset(-7, 2); - CButton.OnClick = function() { - local obj = sq_GetMyMasterCharacter(); - // obj.sq_PlaySound("CLICK_BUTTON1"); - L_sq_SendPackType(8); - L_sq_SendPackWord(this.PlayerSession); - L_sq_SendPackByte(3); - L_sq_SendPack(); - getroottable().WindowsShowABFlag <- false; //让原生窗口置顶 - }.bindenv(this); - AddChild(CButton); - - //确认按钮 - local OkButton = LenheartNewUI_ButtonText(74, 192, -1, "是"); - OkButton.SetTextOffset(3, 2); - OkButton.OnClick = function() { - local T = { - op = 20063003, - teamsId = RinDro_Anton_Obj.MyRaidTeamId, - charac = Charc - } - Rindro_BaseToolClass.SendPackEx(T); - PopOne(); - }.bindenv(this); - AddChild(OkButton); - //拒绝按钮 - local NoButton = LenheartNewUI_ButtonText(130, 192, -1, "否"); - NoButton.SetTextOffset(3, 2); - NoButton.OnClick = function() { - local T = { - op = 20063019, - charac = Charc.CID - } - Rindro_BaseToolClass.SendPackEx(T); - PopOne(); - }.bindenv(this); - AddChild(NoButton); - - //左翻页按钮 - local LeftButton = LenheartNewUI_BaseButton(90, 220, 15, 15, "interface/lenheartwindowcommon.img", 34); - LeftButton.OnClick = function() { - if (NowSelectJoinIndex > 0) NowSelectJoinIndex--; - InitInfo(); - }.bindenv(this); - AddChild(LeftButton); - - //右翻页按钮 - local RightButton = LenheartNewUI_BaseButton(154, 220, 15, 15, "interface/lenheartwindowcommon.img", 38); - RightButton.OnClick = function() { - if (NowSelectJoinIndex< RequestJoinTeamArr.len() - 1) NowSelectJoinIndex++; - InitInfo(); - }.bindenv(this); - AddChild(RightButton); - } - - //绘制主界面 - function DrawMain(obj) { - if (!InitFlag) return; - //标题栏 - L_sq_DrawButton(X - 2, Y, 252, "interface/lenheartwindowcommon.img", 609, 2, 7); - //绘制窗口名字 - L_sq_DrawCode("攻坚队申请", X + 100, Y + 4, sq_RGBA(134, 120, 79, 255), 0, 1); - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X, Y + 16, 240, 200, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - //绘制背景 - L_sq_DrawImg("hud/fiendwarl.img", 15, X + 6, Y + 22); - //绘制角色背景 - L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40); - //绘制角色头像 - if (AvatarArr) { - - foreach(AvatarObj in AvatarArr) { - local AXpos = AvatarObj.D[0] + X + OffsetArr[Job][0] - 8; - local AYpos = AvatarObj.D[1] + Y + OffsetArr[Job][1] + 40; - setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } - } - //绘制角色等级 - L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制角色名字 - L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制角色职业类型图标 - if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43); - //绘制角色职业名称 - L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - //绘制决斗等级 - local PvpImg = PvpLevel / 6; - L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74); - L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制各项信息 - L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1); - L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1); - L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1); - L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1); - - L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); - //绘制页数 - local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len(); - L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1); - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarHallCreateParty.nut b/Project/Fiendwar copy/FiendwarHallCreateParty.nut deleted file mode 100644 index 5099790..0000000 --- a/Project/Fiendwar copy/FiendwarHallCreateParty.nut +++ /dev/null @@ -1,81 +0,0 @@ -/* -文件名:FiendwarHallCreateParty.nut -路径:Plugins/Fiendwar/FiendwarHallCreateParty.nut -创建日期:2024-03-18 13:20 -文件用途: -*/ - - -class FiendwarHallCreatePartyC extends LenheartNewUI_Windows { - //调试模式 - DeBugMode = false; - - X = 290; - Y = 220; - //输入框 - InputObject = null; - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(266, 2, 11, 12, "interface/lenheartwindowcommon.img", 276); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - local OkButton = LenheartNewUI_ButtonText(78, 124, 5, "确定"); - OkButton.SetTextOffset(0, 1); - OkButton.OnClick = function() { - //如果队伍名输出框的文字长度大于0就创建队伍 创建时告诉服务端自己的 头发 帽子 脸部 皮肤 - if (InputObject.str.len() > 0) { - local T = { - op = 20063001, - teamsName = InputObject.str, - items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)], - } - Rindro_BaseToolClass.SendPackEx(T); - CloseWindow(); - } - }.bindenv(this); - AddChild(OkButton); - - local CloseButton = LenheartNewUI_ButtonText(144, 124, 5, "取消"); - CloseButton.SetTextOffset(0, 1); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - InputObject = LenheartNewUI_BaseInput(62, 68, 152, 20); - AddChild(InputObject); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - //绘制主界面 - function DrawMain(obj) { - L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); - L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); - L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21); - - L_sq_DrawImg("hud/fiendwarl.img", 9, X - 2, Y + 2); - L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1); - - L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44); - - } - - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } - -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarHallGoBossDgn.nut b/Project/Fiendwar copy/FiendwarHallGoBossDgn.nut deleted file mode 100644 index 84fdc9d..0000000 --- a/Project/Fiendwar copy/FiendwarHallGoBossDgn.nut +++ /dev/null @@ -1,81 +0,0 @@ -/* -文件名:FiendwarHallGoBossDgn.nut -路径:Plugins/Fiendwar/FiendwarHallGoBossDgn.nut -创建日期:2024-05-10 06:55 -文件用途:进入罗什的窗口 -*/ -class FiendwarHallGoBossDgnC extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - Dark = 0; - Light = 0; - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - function RegisterWidget() { - Childrens = []; - // //关闭按钮 - // local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - // CloseButton.OnClick = function() { - // this.Visible = false; - // }.bindenv(this); - // Childrens.append(CloseButton); - - //黑暗按钮 - local DarkButton = LenheartNewUI_BaseButton(4, 20, 264, 48, "interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 1); - DarkButton.OnClick = function() { - local T = { - op = 20063059, - key = 28 - } - Rindro_BaseToolClass.SendPackEx(T); - CloseWindow(); - }.bindenv(this); - if (Dark) DarkButton.State = 8; - Childrens.append(DarkButton); - //纯白按钮 - local LightButton = LenheartNewUI_BaseButton(4, 68, 264, 48, "interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 5); - LightButton.OnClick = function() { - local T = { - op = 20063059, - key = 29 - } - Rindro_BaseToolClass.SendPackEx(T); - CloseWindow(); - }.bindenv(this); - if (Light) LightButton.State = 8; - Childrens.append(LightButton); - } - - //绘制主界面 - function DrawMain(obj) { - L_sq_DrawWindow(X, Y + 10, 246, 85, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); - L_sq_DrawWindow(X, Y + 10, 246, 85, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); - - // L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21); - - L_sq_DrawImg("hud/fiendwarl.img", 25, X - 3, Y + 2); - L_sq_DrawCode("量子时空传送站", X + 98, Y + 5, sq_RGBA(179, 169, 135, 255), 0, 1); - - // L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44); - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } - -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarHallParty.nut b/Project/Fiendwar copy/FiendwarHallParty.nut deleted file mode 100644 index 85a1903..0000000 --- a/Project/Fiendwar copy/FiendwarHallParty.nut +++ /dev/null @@ -1,77 +0,0 @@ -/* -文件名:FiendwarHallParty.nut -路径:Plugins/Fiendwar/FiendwarHallParty.nut -创建日期:2024-04-01 22:30 -文件用途:超时空之战 大厅中的队伍对象 -*/ - -class FiendwarHallPartyC extends LenheartNewUI_CommonUi { - X = 0; - Y = 0; - Width = null; - Height = null; - TeamObj = null; - //选中状态 - SelectState = false; - //攻坚状态 - OffensiveState = 0; - - constructor(gTeamObj) { - //拿到信息Map - TeamObj = gTeamObj; - //设定宽高 坐标不重要 会被父窗口的Sync同步坐标 - this.Width = 458; - this.Height = 21; - - this.OnClick = function() { - //还原父对象中其他攻坚队伍类 选中自己 - foreach(Obj in Parent.PartyList) { - Obj.SelectState = false; - } - SelectState = !SelectState; - //发送查看攻坚队具体信息包 - local T = { - op = 20063013, - teamsId = TeamObj.TeamId - } - Rindro_BaseToolClass.SendPackEx(T); - } - LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); - } - - function Show(obj) { - - //绘制底槽 - L_sq_DrawImg("hud/fiendwarl.img", 4, X, Y); - - //绘制队伍编号 - L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制队长头像 - L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7); - try { - local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index; - channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len()); - //绘制频道信息 - L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - } catch (exception) { - - } - //绘制攻坚队名称 - L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制攻坚队攻坚状态 - L_sq_DrawImg("hud/fiendwarl.img", 6 + TeamObj.State, X + 314, Y + 2); - - local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 8; - //绘制攻坚队队员数量 - L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - - if (SelectState) { - L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); - } - - if (isInRect) { - L_sq_DrawImg("hud/fiendwarl.img", 5, X, Y); - } - } - -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarNoti.nut b/Project/Fiendwar copy/FiendwarNoti.nut deleted file mode 100644 index ef41953..0000000 --- a/Project/Fiendwar copy/FiendwarNoti.nut +++ /dev/null @@ -1,112 +0,0 @@ -/* -文件名:FiendwarNoti.nut -路径:Plugins/Fiendwar/FiendwarNoti.nut -创建日期:2024-04-12 22:12 -文件用途:超时空攻坚战队伍消息 -*/ -class FiendwarNotiC extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - //消息内容 - Msg = null; - //队长名称 - Name = null; - //消息时间 - Timer = null; - - //队伍聊天消息分发 - function FiendwarPartyNotiCallBack(Chunk) { - local Jso = Json.Decode(Chunk); - Name = Jso.Name; - Msg = Jso.msg; - Timer = Clock(); - } - - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - //队伍聊天消息分发 - Pack_Control.rawset(20063018, FiendwarPartyNotiCallBack.bindenv(this)); - - } - - function RegisterWidget() { - // //关闭按钮 - // local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - // CloseButton.OnClick = function() { - // this.Visible = false; - // }.bindenv(this); - // Childrens.append(CloseButton); - - } - - //队长头像 - PartyMasterIcon = null; - //绘制主界面 - function DrawMain(obj) { - - if (!Name || !Msg) return; - //绘制背景框 - L_sq_DrawImg("hud/fiendwarl.img", 24, X + 134, Y + 180); - //绘制队长图标 - // L_sq_DrawImg - - if (FiendwarTotal.GetInstance().MyTeam) { - local Mt = FiendwarTotal.GetInstance().MyTeam; - local PartyMaster; - foreach(index, value in Mt.MembersList) { - if (value.InfoObj.Captain) { - PartyMasterIcon = clone(value); - } - } - - sq_DrawBox(X + 42 + 118, Y + 1 + 185, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + 118; - local AYpos = AvatarObj.D[1] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 185; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } - } - - - //绘制队长名字 - L_sq_DrawCode(Name, X + 184, Y + 189, sq_RGBA(247, 214, 90, 255), 0, 1); - //绘制点 - L_sq_DrawCode(" : ", X + 210, Y + 189, sq_RGBA(230, 200, 155, 255), 0, 1); - //绘制消息 - L_sq_DrawCode(Msg, X + 190 + LenheartTextClass.GetStringLength(Name), Y + 189, sq_RGBA(230, 200, 155, 255), 0, 1); - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - if (Name && Msg) - Visible = true; - else - Visible = false; - - if (Timer) { - if (Clock() - Timer >= 3500) { - Timer = null; - Name = null; - Msg = null; - } - } - } - -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarPartyFormation.nut b/Project/Fiendwar copy/FiendwarPartyFormation.nut deleted file mode 100644 index 537ddfd..0000000 --- a/Project/Fiendwar copy/FiendwarPartyFormation.nut +++ /dev/null @@ -1,120 +0,0 @@ -/* -文件名:FiendwarPartyFormation.nut -路径:Plugins/Fiendwar/FiendwarPartyFormation.nut -创建日期:2024-04-02 12:09 -文件用途:超时空攻坚队 队内编队 -*/ -//编队用按钮需要传递参数所以重写 -class FiendwarPartyInfoEdit_BaseButton extends LenheartNewUI_BaseButton { - MyInfoIndex = 0; - constructor(X, Y, W, H, Path, Idx, InfoIndex) { - MyInfoIndex = InfoIndex; - LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx); - } - - //鼠标左键弹起回调 - function OnMouseLbUp(MousePos_X, MousePos_Y) { - if (isLBDown && OnClick) { - OnClick(MyInfoIndex); - } - isLBDown = false; - } -} -//编队窗口 -class FiendwarPartyFormation extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - PartyMarkFlag = -1; - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - - function RegisterWidget() { - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - //搜索按钮 - local QdButton = LenheartNewUI_ButtonText(10, 157, 5, "签到"); - QdButton.State = 8; - QdButton.SetTextOffset(0, 1); - AddChild(QdButton); - - //解散队伍按钮 - local BreakPartyButton = LenheartNewUI_ButtonText(80, 158, 5, "解散队伍"); - BreakPartyButton.SetTextOffset(-12, 1); - BreakPartyButton.OnClick = function() { - - }.bindenv(this); - AddChild(BreakPartyButton); - - //关闭按钮 - local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭"); - CloseButton.SetTextOffset(0, 1); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - for (local i = 0; i< 8; i++) { - //右翻页按钮 - local PartyIndexButton = FiendwarPartyInfoEdit_BaseButton(12 + (i % 2 * 136), 35 + ((i / 2) * 30), 41, 17, "interface/newstyle/windows/party/party_icon.img", 3 + (i * 3), i); - //继承类 并重写 调用时传入InfoIndex - PartyIndexButton.OnClick = function(MyInfoIndex) { - PartyMarkFlag = MyInfoIndex; - }.bindenv(this); - AddChild(PartyIndexButton); - } - } - - //绘制主界面 - function DrawMain(obj) { - //标题栏 - L_sq_DrawButton(X - 1, Y, 284, "interface/lenheartwindowcommon.img", 609, 2, 7); - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X, Y + 17, 272, 154, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); - - for (local q = 0; q< 8; q++) { - L_sq_DrawImg("interface/lenheartwindowcommon.img", 358, X + 60 + (q % 2 * 136), Y + 34 + ((q / 2) * 30)); - for (local i = 0; i< 3; i++) { - L_sq_DrawImg("interface/lenheartwindowcommon.img", 361, X + 80 + (q % 2 * 136) + (i * 20), Y + 34 + ((q / 2) * 30)); - } - } - - if (PartyMarkFlag != -1) { - L_sq_WA(0x1b46898, 47); - } - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } - - //鼠标左键弹起回调 - function OnMouseLbUp(MousePos_X, MousePos_Y) { - //还原编队的鼠标指针 - local win = LenheartNewUI_CreateWindow(FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); - if (win.PartyMarkFlag != -1) { - win.PartyMarkFlag = -1; - L_sq_WA(0x1b46898, 0); - } - LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarPartyInfo.nut b/Project/Fiendwar copy/FiendwarPartyInfo.nut deleted file mode 100644 index e385f5c..0000000 --- a/Project/Fiendwar copy/FiendwarPartyInfo.nut +++ /dev/null @@ -1,252 +0,0 @@ -/* -文件名:FiendwarPartyInfo.nut -路径:Plugins/Fiendwar/FiendwarPartyInfo.nut -创建日期:2024-03-27 19:18 -文件用途:超时空攻坚队队伍信息窗口 -*/ -class FiendwarPartyInfoC extends LenheartNewUI_Windows { - //调试模式 - // DeBugMode = true; - - //队员列表 - MembersList = null; - - //队伍名称 - TeamName = ""; - //队伍ID - TeamID = 99999999; - - //是否是我的攻坚队 - IsMyTeam = false; - //是否是队长 - IsCaptain = false; - - - - //收到请求加入攻坚队包 - function JoinTeamCallBack(Chunk) { - // Sout("收到请求加入包 : \n\n\n %L", Chunk); - local Jso = Json.Decode(Chunk); - local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18); - win.Visible = true; - win.ResetFocus(); - local T = { - Charc = Jso.charac, //角色对象 - Level = Jso.charac.PlayerLevel, - Name = Jso.charac.PlayerName, - Job = Jso.charac.PlayerJob, - PvpLevel = Jso.charac.pvp, - JobName = Jso.charac.PlayerGrowTypeJob, - Coin = Jso.charac.PlayCoin, - Fatigue = Jso.charac.PlayFatigue, - Combat = Jso.charac.ZL, - ClearanceCount = Jso.charac.ClearanceCount, - AvatarArr = Jso.charac.equVos, - PlayerSession = Jso.charac.PlayerSession - } - //没人 - if (win.RequestJoinTeamArr.len() == 0) { - win.RequestJoinTeamArr.append(T); - win.InitInfo(); - } else win.RequestJoinTeamArr.append(T); - } - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - //注册控件 - // RegisterWidget(); - - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - - Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this)); - - } - - function RegisterWidget() { - //清除老的按钮在刷新 - RemoveChilds(FiendwarPartyInfoMemberC, false); - //关闭按钮 - local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); - CloseButton.OnClick = function() { - CloseWindow(); - }.bindenv(this); - AddChild(CloseButton); - - - //队伍按钮 - local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍"); - ModelButton.Idx = 163; - ModelButton.DWidth = -8; - ModelButton.SetTextOffset(-9, 1); - AddChild(ModelButton); - - //等级按钮 - local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级"); - StateButton.Idx = 163; - StateButton.DWidth = -8; - StateButton.SetTextOffset(-9, 1); - AddChild(StateButton); - - //角色名按钮 - local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名"); - ChannelButton.Idx = 163; - ChannelButton.DWidth = 120; - ChannelButton.FillWidth = 1; - ChannelButton.FirstWidth = 21; - ChannelButton.SetTextOffset(17, 1); - AddChild(ChannelButton); - - //攻坚队名称按钮 - local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名"); - PartyNameButton.Idx = 163; - PartyNameButton.DWidth = 100; - PartyNameButton.FillWidth = 1; - PartyNameButton.FirstWidth = 21; - PartyNameButton.SetTextOffset(11, 1); - AddChild(PartyNameButton); - - //入场材料按钮 - local Striiu = "入场材料"; - if (FiendwarTotal.GetInstance().EndTime) Striiu = "通关次数"; - local StageButton = LenheartNewUI_ButtonText(289, 60, 0, Striiu); - StageButton.Idx = 163; - StageButton.DWidth = 26; - StageButton.FillWidth = 1; - StageButton.FirstWidth = 21; - StageButton.SetTextOffset(-14, 1); - AddChild(StageButton); - - //如果不是我的队伍 并且我没有攻坚队 - if (!IsMyTeam && !FiendwarTotal.GetInstance().MyPartyId) { - local JoinPartyButton = LenheartNewUI_ButtonText(10, 268, 10, "参加攻坚队"); - JoinPartyButton.SetTextOffset(-15, 1); - JoinPartyButton.OnClick = function() { - local T = { - op = 20063005, - teamsId = TeamID, - items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)], - } - Rindro_BaseToolClass.SendPackEx(T); - }.bindenv(this); - AddChild(JoinPartyButton); - } - - //如果是我的队伍 - if (IsMyTeam) { - //退出按钮 - local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出"); - ExitButton.SetTextOffset(-1, 1); - ExitButton.OnClick = function() { - local T = { - op = 20063009, - teamsId = TeamID - } - Rindro_BaseToolClass.SendPackEx(T); - FiendwarTotal.GetInstance().MyCid = null; - FiendwarTotal.GetInstance().MyPartyId = null; - FiendwarTotal.GetInstance().IsCaptain = null; - }.bindenv(this); - AddChild(ExitButton); - - if (IsCaptain) { - //队伍编制按钮 - local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制"); - PartyEditButton.SetTextOffset(-12, 1); - PartyEditButton.OnClick = function() { - local win = LenheartNewUI_CreateWindow(FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); - win.Visible = true; - }.bindenv(this); - AddChild(PartyEditButton); - - //修改信息按钮 - local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息"); - FqButton.State = 8; - FqButton.SetTextOffset(-12, 1); - AddChild(FqButton); - - //队伍招募按钮 - local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募"); - FqButton1.State = 8; - FqButton1.SetTextOffset(-12, 1); - AddChild(FqButton1); - - if (!FiendwarTotal.GetInstance().EndTime) { - //队伍招募按钮 - local FightOpenButton = LenheartNewUI_ButtonText(290, 268, 5, "开始攻坚"); - FightOpenButton.SetTextOffset(-12, 1); - FightOpenButton.OnClick = function() { - local T = { - op = 20063051, - teamsId = TeamID - } - Rindro_BaseToolClass.SendPackEx(T); - }.bindenv(this); - AddChild(FightOpenButton); - } - } - } - } - - - //绘制主界面 - function DrawMain(obj) { - //标题栏 - L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7); - //绘制队伍名字 - L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X, Y + 17, 340, 250, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - //绘制头图 - L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24); - //绘制阶段图 //TODO 根据阶段绘制img - L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34); - - //绘制队伍List - DrawMembersList(obj); - } - - //绘制队伍信息 - function DrawMembersList(obj) { - if (MembersList.len() <= 0) return; - //遍历需要显示的同步坐标 - foreach(Index, TeamObj in MembersList) { - TeamObj.SyncPos(X, Y + 2 + Index * 23); - } - } - - function Show(obj) { - DrawMain(obj); - LenheartNewUI_Windows.Show(obj); - - } - - //逻辑入口 - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } - - - - /* - # override # " - * @函数作用: - * @参数 name - * @返回值 - */ - //鼠标左键弹起回调 - function OnMouseLbUp(MousePos_X, MousePos_Y) { - foreach(Window in Childrens) { - Window.OnMouseLbUp(MousePos_X, MousePos_Y); - } - LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); - //判断没有点到具体角色就隐藏 - if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) { - //交互窗口需要隐藏 - local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0); - Each.Visible = false; - } - - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarPartyMemberInfo.nut b/Project/Fiendwar copy/FiendwarPartyMemberInfo.nut deleted file mode 100644 index f243174..0000000 --- a/Project/Fiendwar copy/FiendwarPartyMemberInfo.nut +++ /dev/null @@ -1,188 +0,0 @@ -/* -文件名:FiendwarPartyMemberInfo.nut -路径:Plugins/Fiendwar/FiendwarPartyMemberInfo.nut -创建日期:2024-04-02 10:49 -文件用途:攻坚队详细信息中的队员显示类 -*/ -//队员显示类 -class FiendwarPartyInfoMemberC extends LenheartNewUI_CommonUi { - X = 0; - Y = 0; - Width = null; - Height = null; - InfoObj = null; - - //构造时间 - ConstructorTime = null; - //选中状态 - SelectState = false; - //攻坚状态 - OffensiveState = 0; - //头像框的颜色 - HandBoxColor = [ - 0xff717272, - 0xff7b2a29, - 0xff874e0d, - 0xff8b8108, - 0xff658e2d, - 0xff0f5c8a, - 0xff27238f, - 0xff4e2491, - 0xff932586, - ] - - //X Y 裁切开始X Y 裁切结束X Y - OffsetArr = [ - //男鬼剑士 - [45, 103, 230, 231], - //女格斗家 - [56, 102, 235, 279], - //男神枪手 - [52, 130, 238, 246], - //女魔法师 - [55, 87, 234, 293], - //男圣职者 - [42, 115, 223, 200], - //女神枪手 - [52, 119, 226, 209], - //暗夜使者 - [56, 102, 225, 226], - //男格斗家 - [50, 114, 239, 216], - //男魔法师 - [54, 103, 236, 276], - //黑暗武士 - [46, 102, 229, 232], - //缔造者 - [56, 86, 235, 293], - ] - - constructor(gInfoObj) { - ConstructorTime = Clock(); - - InfoObj = gInfoObj; - this.Width = 458; - this.Height = 21; - - this.OnClick = function() { - //还原其他 选中自己 - foreach(Obj in Parent.MembersList) { - Obj.SelectState = false; - } - SelectState = !SelectState; - - local win = LenheartNewUI_CreateWindow(FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); - //编队状态 - if (win.PartyMarkFlag != -1) { - //并且是属于我的攻坚队的成员 - if (FiendwarTotal.GetInstance().MyPartyId == InfoObj.PartyId) { - local T = { - op = 20063015, - teamsId = InfoObj.PartyId, - cidNew = InfoObj.Cid, - num = win.PartyMarkFlag - } - Rindro_BaseToolClass.SendPackEx(T); - win.PartyMarkFlag = -1; - L_sq_WA(0x1b46898, 0); - return; - } - //点了其他队伍成员要还原编队状态 - else { - win.PartyMarkFlag = -1; - L_sq_WA(0x1b46898, 0); - } - } - - local Interactive = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", 0, 0, 100, 21, 0); - //改变鼠标坐标 - Interactive.X = MousePos_X; - Interactive.Y = MousePos_Y; - //赋值对象参数 - Interactive.InfoObj = InfoObj; - //对象不是我 - if (InfoObj.Cid == FiendwarTotal.GetInstance().MyCid) { - Interactive.InfoObj.IsMyself <- true; - } - //刷新UI - Interactive.InitInfo(); - } - LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height); - - - //如果没有材料要建立一个购买材料的Button 并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字 - /* - local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter()); - local Name2 = "夜刃"; - Name == Name2 失败了 - */ - // if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) { - - // } - } - - function Show(obj) { - //绘制底槽 - L_sq_DrawImg("hud/fiendwarl.img", 12, X, Y); - - //绘制队伍编号 - L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1); - - sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]); - //绘制队长头像 - foreach(AvatarObj in InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0]; - local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1]; - setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - // } - } - - if (InfoObj.Captain) L_sq_DrawImg("hud/fiendwarl.img", 18, X + 42, Y + 1); - - - //绘制等级 - L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制角色名 - L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制职业名 - L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); - - - //离线了 - if (InfoObj.ExitTime > 0) { - local DrawTime = InfoObj.ExitTime - (Clock() - ConstructorTime); - local seconds = (DrawTime / 1000) % 60; // 计算秒数 - local minutes = (DrawTime / (1000 * 60)) % 60; // 计算分钟数 - local DrawTimeStr = format("%02d分%02d秒", minutes, seconds); - - L_sq_DrawCode(DrawTimeStr, X + 306 - LenheartTextClass.GetStringLength(DrawTimeStr) / 2, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1); - } - //通关次数 - else if (InfoObj.ClearanceCount > 0) { - L_sq_DrawCode((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax), X + 306 - LenheartTextClass.GetStringLength((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax)) / 2, Y + 5, sq_RGBA(250, 250, 181, 255), 0, 1); - } else if (InfoObj.StkHasFlag) { - L_sq_DrawImg("hud/fiendwarlstk.img", 0, X + 280, Y + 3); - } else { - L_sq_DrawImg("hud/fiendwarlstk.img", 1, X + 280, Y + 3); - } - - if (SelectState) { - L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y); - } - - if (isInRect) { - L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y); - } - } - - MousePos_X = 0; - MousePos_Y = 0; - //鼠标事件回调 - function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) { - this.MousePos_X = gMousePos_X; - this.MousePos_Y = gMousePos_Y; - LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y); - } -} \ No newline at end of file diff --git a/Project/Fiendwar copy/FiendwarPlayerInteractive.nut b/Project/Fiendwar copy/FiendwarPlayerInteractive.nut deleted file mode 100644 index 4a6dfa1..0000000 --- a/Project/Fiendwar copy/FiendwarPlayerInteractive.nut +++ /dev/null @@ -1,227 +0,0 @@ -/* -文件名:FiendwarPlayerInteractive.nut -路径:Plugins/Fiendwar/FiendwarPlayerInteractive.nut -创建日期:2024-04-02 10:55 -文件用途:超时空玩家交互 -*/ -//角色交互按钮需要传递参数所以重写 -class FiendwarPlayerInteractive_BaseButton extends LenheartNewUI_BaseButton { - - OnShow = null; - - constructor(X, Y, W, H, Path, Idx) { - - LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx); - } - - //鼠标左键弹起回调 - function OnMouseLbUp(MousePos_X, MousePos_Y) { - Y--; - if (isLBDown && OnClick) { - OnClick(); - } - isLBDown = false; - local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0); - Each.Visible = false; - } - - function Show(obj) { - //不可用 - if (State == 8) { - L_sq_DrawImg(Path, Idx + 3, X, Y + 1); - } else { - //按下 - if (isLBDown) { - Y++; - L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y); - } - //悬停 - else if (isInRect) { - L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y); - } - //普通 - else { - L_sq_DrawImg(Path, 0, X, Y); - } - } - if (OnShow) OnShow(X, Y); - } -} - -//角色交互类 -class FiendwarHallPlayerInteractiveC extends LenheartNewUI_Windows { - // DeBugMode = true; - - //信息对象 - InfoObj = null; - - //初始化Flag 初始化以后才显示 - InitInfoFlag = false; - - //有多少个标签 - InitIndexFlag = 1; - - //头像框颜色 - HandBoxColor = [ - 0xff717272, - 0xff7b2a29, - 0xff874e0d, - 0xff8b8108, - 0xff658e2d, - 0xff0f5c8a, - 0xff27238f, - 0xff4e2491, - 0xff932586, - ] - - //X Y 裁切开始X Y 裁切结束X Y - OffsetArr = [ - //男鬼剑士 - [45, 103, 230, 231], - //女格斗家 - [56, 102, 235, 279], - //男神枪手 - [52, 130, 238, 246], - //女魔法师 - [55, 87, 234, 293], - //男圣职者 - [42, 115, 223, 200], - //女神枪手 - [52, 119, 226, 209], - //暗夜使者 - [56, 102, 225, 226], - //男格斗家 - [50, 114, 239, 216], - //男魔法师 - [54, 103, 236, 276], - //黑暗武士 - [46, 102, 229, 232], - //缔造者 - [56, 86, 235, 293], - ] - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - Childrens = []; - LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - } - - //初始化信息 - function InitInfo() { - Childrens = []; - //还原标签数量 - InitIndexFlag = 1; - //还原高度 - Height = 21; - //还原可见性 - Visible = true; - //置顶窗口 - ResetFocus(); - RegisterWidget(); - InitInfoFlag = true; - } - - function RegisterWidget() { - - - //是团长才能委任 并且不是我自己 并且我们在同一个攻坚队 - if (FiendwarTotal.GetInstance().IsCaptain && !("IsMyself" in InfoObj) && FiendwarTotal.GetInstance().MyPartyId == InfoObj.PartyId) { - //委任团长按钮 - local GiveMasterButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); - GiveMasterButton.OnShow = function(X, Y) { - L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2); - L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); - } - GiveMasterButton.OnClick = function() { - - }.bindenv(this); - AddChild(GiveMasterButton); - InitIndexFlag++; - Height += 21; - } - - //查看信息按钮 - local CheckInfoButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); - CheckInfoButton.OnShow = function(X, Y) { - L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2); - L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); - } - CheckInfoButton.OnClick = function() { - local obj = sq_GetMyMasterCharacter(); - //obj.sq_PlaySound("CLICK_BUTTON1"); - L_sq_SendPackType(8); - L_sq_SendPackWord(InfoObj.PlayerSession); - L_sq_SendPackByte(3); - L_sq_SendPack(); - getroottable().WindowsShowABFlag <- false; //让原生窗口置顶 - }.bindenv(this); - AddChild(CheckInfoButton); - InitIndexFlag++; - Height += 21; - - if (!("IsMyself" in InfoObj)) { - //交易按钮 - local TransactionButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0); - TransactionButton.OnShow = function(X, Y) { - L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2); - L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1); - } - TransactionButton.OnClick = function() { - local obj = sq_GetMyMasterCharacter(); - //obj.sq_PlaySound("CLICK_BUTTON1"); - L_sq_SendPackType(10); - L_sq_SendPackWord(InfoObj.PlayerSession); - L_sq_SendPackByte(1); - L_sq_SendPackDWord(22053); - L_sq_SendPack(); - getroottable().WindowsShowABFlag <- false; //让原生窗口置顶 - }.bindenv(this); - AddChild(TransactionButton); - InitIndexFlag++; - Height += 21; - - - if (FiendwarTotal.GetInstance().IsCaptain && FiendwarTotal.GetInstance().MyPartyId == InfoObj.PartyId) { - //攻坚队员强退按钮 - local KickMemberButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4); - KickMemberButton.OnShow = function(X, Y) { - L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2); - L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1); - } - KickMemberButton.OnClick = function() { - local obj = sq_GetMyMasterCharacter(); - //obj.sq_PlaySound("CLICK_BUTTON1"); - local T = { - op = 20063021, - teamsId = InfoObj.PartyId, - charCid = InfoObj.Cid - } - Rindro_BaseToolClass.SendPackEx(T); - }.bindenv(this); - AddChild(KickMemberButton); - InitIndexFlag++; - Height += 21; - } - } - } - - function Show(obj) { - if (!InitInfoFlag) return; - L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y); - //绘制角色名 - L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1); - //绘制头像 - foreach(AvatarObj in InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0] - 40; - local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1]; - setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } - - LenheartNewUI_Windows.Show(obj); - } - - function Proc(obj) { - LenheartNewUI_Windows.SyncPos(X, Y); - } -} \ No newline at end of file diff --git a/Project/Fiendwar/FiendReward.nut b/Project/Fiendwar/FiendReward.nut index e4cff50..6847e02 100644 --- a/Project/Fiendwar/FiendReward.nut +++ b/Project/Fiendwar/FiendReward.nut @@ -265,14 +265,15 @@ class FiendRewardC extends LenheartNewUI_Windows { local YOffset = -31 + Flag2; sq_DrawBox(X + 30 + XOffset, Y + 1 + YOffset, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.F[0][2] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; - local AYpos = AvatarObj.F[1][3] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); - releaseClip(); //裁切结束 - } + // //绘制队长头像 + // foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { + // local AXpos = AvatarObj.F[0][2] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; + // local AYpos = AvatarObj.F[1][3] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; + // setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 + // DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); + // releaseClip(); //裁切结束 + // } + local DrawName = PartyMasterIcon.InfoObj.Name; //绘制名字 L_sq_DrawCode(DrawName, X + XOffset + 100 - LenheartTextClass.GetStringLength(DrawName) / 2, Y + YOffset + 4, sq_RGBA(247, 214, 90, 250), 0, 1); diff --git a/Project/Fiendwar/FiendwarFightSituation.nut b/Project/Fiendwar/FiendwarFightSituation.nut index 17411aa..be53c48 100644 --- a/Project/Fiendwar/FiendwarFightSituation.nut +++ b/Project/Fiendwar/FiendwarFightSituation.nut @@ -326,14 +326,14 @@ class FiendwarFightSituationC extends LenheartNewUI_Windows { sq_DrawBox(X + 30 + XOffset, Y + 1 + YOffset, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - // //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.F[0][2] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; - local AYpos = AvatarObj.F[1][3] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); - releaseClip(); //裁切结束 - } + // // //绘制队长头像 + // foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { + // local AXpos = AvatarObj.F[0][2] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + XOffset - 12; + // local AYpos = AvatarObj.F[1][3] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + YOffset; + // setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 + // DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); + // releaseClip(); //裁切结束 + // } local RgbaValue = sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()); if (PartyMasterIcon.InfoObj.Captain) RgbaValue = sq_RGBA(247, 214, 90, (250 * AlphaValue).tointeger()); diff --git a/Project/Fiendwar/FiendwarNoti.nut b/Project/Fiendwar/FiendwarNoti.nut index ba9c468..d1c1153 100644 --- a/Project/Fiendwar/FiendwarNoti.nut +++ b/Project/Fiendwar/FiendwarNoti.nut @@ -67,14 +67,14 @@ class FiendwarNotiC extends LenheartNewUI_Windows { } sq_DrawBox(X + 42 + 118, Y + 1 + 185, 22, 18, PartyMasterIcon.HandBoxColor[PartyMasterIcon.InfoObj.TeamId]); - //绘制队长头像 - foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { - local AXpos = AvatarObj.D[0] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + 118; - local AYpos = AvatarObj.D[1] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 185; - setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); - releaseClip(); //裁切结束 - } + // //绘制队长头像 + // foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { + // local AXpos = AvatarObj.D[0] + X + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][0] + 118; + // local AYpos = AvatarObj.D[1] + Y + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 185; + // setClip(AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + PartyMasterIcon.OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 + // L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos); + // releaseClip(); //裁切结束 + // } } diff --git a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut index 8fb56b5..595f18d 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut @@ -205,13 +205,10 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows { L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40); //绘制角色头像 if (AvatarArr) { - foreach(AvatarObj in AvatarArr) { - local AXpos = AvatarObj.F[0][2] + X + OffsetArr[Job][0] - 8; - local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[Job][1] + 40; - setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); - releaseClip(); //裁切结束 - } + //绘制队长头像 + local AXpos = X + 42 - 8; + local AYpos = Y + 1 + 40; + AvatarArr.DrawFace(AXpos, AYpos); } //绘制角色等级 L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); diff --git a/Project/Fiendwar/Rindro_Fiendwar_PartyMemberInfo.nut b/Project/Fiendwar/Rindro_Fiendwar_PartyMemberInfo.nut index 72b43d5..25b2b82 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PartyMemberInfo.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PartyMemberInfo.nut @@ -132,14 +132,14 @@ class Rindro_FiendwarPartyInfoMemberC extends LenheartNewUI_CommonUi { L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1); sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]); - //绘制队长头像 - foreach(AvatarObj in InfoObj.EquVos) { - local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0]; - local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1]; - setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); - releaseClip(); //裁切结束 - } + // //绘制队长头像 + // foreach(AvatarObj in InfoObj.EquVos) { + // local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0]; + // local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1]; + // setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 + // L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); + // releaseClip(); //裁切结束 + // } if (InfoObj.Captain) L_sq_DrawImg("hud/fiendwarl.img", 18, X + 42, Y + 1); diff --git a/Project/Fiendwar/Rindro_Fiendwar_PlayerInteractive.nut b/Project/Fiendwar/Rindro_Fiendwar_PlayerInteractive.nut index aa61f00..42fda5d 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PlayerInteractive.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PlayerInteractive.nut @@ -209,14 +209,14 @@ class Rindro_FiendwarPlayerInteractiveC extends LenheartNewUI_Windows { L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y); //绘制角色名 L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1); - //绘制头像 - foreach(AvatarObj in InfoObj.EquVos) { - local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] - 40; - local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1]; - setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 - L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); - releaseClip(); //裁切结束 - } + // //绘制头像 + // foreach(AvatarObj in InfoObj.EquVos) { + // local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] - 40; + // local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1]; + // setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切 + // L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); + // releaseClip(); //裁切结束 + // } LenheartNewUI_Windows.Show(obj); }