魂石 双爆 三速属性修正
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8339658100
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@ -120,8 +120,6 @@ class FatalismStoneC extends LenheartNewUI_Windows {
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InitPageFatalismStone();
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InitPageFatalismStone();
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}.bindenv(this));
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}.bindenv(this));
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QueryFatalismStoneBackpack();
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QueryFatalismStoneBackpack();
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}
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}
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@ -240,7 +238,6 @@ class FatalismStoneC extends LenheartNewUI_Windows {
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}
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}
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}
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}
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//记录最新属性数据
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//记录最新属性数据
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if ("LenheartAttributesTable" in getroottable()) {
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if ("LenheartAttributesTable" in getroottable()) {
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local T = getroottable()["LenheartAttributesTable"];
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local T = getroottable()["LenheartAttributesTable"];
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@ -370,9 +367,15 @@ class FatalismStoneC extends LenheartNewUI_Windows {
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}
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}
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}
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}
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Cetshi = 0;
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//逻辑入口
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//逻辑入口
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function Proc(obj) {
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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LenheartNewUI_Windows.SyncPos(X, Y);
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if (Clock() - Cetshi > 100) {
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Cetshi = Clock();
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}
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}
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}
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function InitFatalismStoneLst() {
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function InitFatalismStoneLst() {
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@ -413,4 +416,3 @@ function Lenheart_FatalismStone_Fun(obj) {
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}
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}
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getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun);
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getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun);
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@ -232,28 +232,28 @@ class FatalismStone_Stone {
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if (!Info || !Info.rawin("Attribute") || !Info.Attribute) return null;
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if (!Info || !Info.rawin("Attribute") || !Info.Attribute) return null;
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local T = {};
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local T = {};
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foreach(Key, value in Info.Attribute) {
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foreach(Key, value in Info.Attribute) {
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if(SetAttTableFunc(T,Key,"[physical attack]","strength",value))continue;
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if (SetAttTableFunc(T, Key, "[physical attack]", "strength", value)) continue;
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if(SetAttTableFunc(T,Key,"[magical attack]","intelligence",value))continue;
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if (SetAttTableFunc(T, Key, "[magical attack]", "intelligence", value)) continue;
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if(SetAttTableFunc(T,Key,"[physical defense]","vitality",value))continue;
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if (SetAttTableFunc(T, Key, "[physical defense]", "vitality", value)) continue;
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if(SetAttTableFunc(T,Key,"[magical defense]","spirit",value))continue;
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if (SetAttTableFunc(T, Key, "[magical defense]", "spirit", value)) continue;
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if(SetAttTableFunc(T,Key,"[equipment physical attack]","physicalAttack",value))continue;
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if (SetAttTableFunc(T, Key, "[equipment physical attack]", "physicalAttack", value)) continue;
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if(SetAttTableFunc(T,Key,"[equipment magical attack]","magicAttack",value))continue;
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if (SetAttTableFunc(T, Key, "[equipment magical attack]", "magicAttack", value)) continue;
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if(SetAttTableFunc(T,Key,"[separate attack]","independentAttack",value))continue;
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if (SetAttTableFunc(T, Key, "[separate attack]", "independentAttack", value)) continue;
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if(SetAttTableFunc(T,Key,"[equipment physical defense]","physicalDefense",value))continue;
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if (SetAttTableFunc(T, Key, "[equipment physical defense]", "physicalDefense", value)) continue;
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if(SetAttTableFunc(T,Key,"[equipment magical defense]","magicDefense",value))continue;
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if (SetAttTableFunc(T, Key, "[equipment magical defense]", "magicDefense", value)) continue;
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if(SetAttTableFunc(T,Key,"[physical critical hit]","physicalCritical",value))continue;
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if (SetAttTableFunc(T, Key, "[physical critical hit]", "physicalCritical", value * 10.0)) continue;
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if(SetAttTableFunc(T,Key,"[magical critical hit]","magicCritical",value))continue;
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if (SetAttTableFunc(T, Key, "[magical critical hit]", "magicCritical", value * 10.0)) continue;
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if(SetAttTableFunc(T,Key,"[attack speed]","attackSpeed",value))continue;
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if (SetAttTableFunc(T, Key, "[attack speed]", "attackSpeed", value * 10.0)) continue;
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if(SetAttTableFunc(T,Key,"[cast speed]","releaseSpeed",value))continue;
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if (SetAttTableFunc(T, Key, "[cast speed]", "releaseSpeed", value * 10.0)) continue;
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if(SetAttTableFunc(T,Key,"[move speed]","moveSpeed",value))continue;
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if (SetAttTableFunc(T, Key, "[move speed]", "moveSpeed", value * 10.0)) continue;
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if(SetAttTableFunc(T,Key,"[fire attack]","fire",value))continue;
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if (SetAttTableFunc(T, Key, "[fire attack]", "fire", value)) continue;
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if(SetAttTableFunc(T,Key,"[water attack]","water",value))continue;
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if (SetAttTableFunc(T, Key, "[water attack]", "water", value)) continue;
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if(SetAttTableFunc(T,Key,"[light attack]","light",value))continue;
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if (SetAttTableFunc(T, Key, "[light attack]", "light", value)) continue;
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if(SetAttTableFunc(T,Key,"[dark attack]","dark",value))continue;
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if (SetAttTableFunc(T, Key, "[dark attack]", "dark", value)) continue;
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if(SetAttTableFunc(T,Key,"[fire resistance]","fireResistance",value))continue;
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if (SetAttTableFunc(T, Key, "[fire resistance]", "fireResistance", value)) continue;
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if(SetAttTableFunc(T,Key,"[water resistance]","waterResistance",value))continue;
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if (SetAttTableFunc(T, Key, "[water resistance]", "waterResistance", value)) continue;
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if(SetAttTableFunc(T,Key,"[light resistance]","lightResistance",value))continue;
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if (SetAttTableFunc(T, Key, "[light resistance]", "lightResistance", value)) continue;
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if(SetAttTableFunc(T,Key,"[dark resistance]","darkResistance",value))continue;
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if (SetAttTableFunc(T, Key, "[dark resistance]", "darkResistance", value)) continue;
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}
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}
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return T;
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return T;
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}
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}
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