魂石 双爆 三速属性修正

This commit is contained in:
Lenheart 2025-07-16 15:21:32 +08:00
parent 8339658100
commit eaa260bce6
2 changed files with 29 additions and 27 deletions

View File

@ -120,8 +120,6 @@ class FatalismStoneC extends LenheartNewUI_Windows {
InitPageFatalismStone();
}.bindenv(this));
QueryFatalismStoneBackpack();
}
@ -240,7 +238,6 @@ class FatalismStoneC extends LenheartNewUI_Windows {
}
}
//记录最新属性数据
if ("LenheartAttributesTable" in getroottable()) {
local T = getroottable()["LenheartAttributesTable"];
@ -370,9 +367,15 @@ class FatalismStoneC extends LenheartNewUI_Windows {
}
}
Cetshi = 0;
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (Clock() - Cetshi > 100) {
Cetshi = Clock();
}
}
function InitFatalismStoneLst() {
@ -413,4 +416,3 @@ function Lenheart_FatalismStone_Fun(obj) {
}
getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun);

View File

@ -232,28 +232,28 @@ class FatalismStone_Stone {
if (!Info || !Info.rawin("Attribute") || !Info.Attribute) return null;
local T = {};
foreach(Key, value in Info.Attribute) {
if(SetAttTableFunc(T,Key,"[physical attack]","strength",value))continue;
if(SetAttTableFunc(T,Key,"[magical attack]","intelligence",value))continue;
if(SetAttTableFunc(T,Key,"[physical defense]","vitality",value))continue;
if(SetAttTableFunc(T,Key,"[magical defense]","spirit",value))continue;
if(SetAttTableFunc(T,Key,"[equipment physical attack]","physicalAttack",value))continue;
if(SetAttTableFunc(T,Key,"[equipment magical attack]","magicAttack",value))continue;
if(SetAttTableFunc(T,Key,"[separate attack]","independentAttack",value))continue;
if(SetAttTableFunc(T,Key,"[equipment physical defense]","physicalDefense",value))continue;
if(SetAttTableFunc(T,Key,"[equipment magical defense]","magicDefense",value))continue;
if(SetAttTableFunc(T,Key,"[physical critical hit]","physicalCritical",value))continue;
if(SetAttTableFunc(T,Key,"[magical critical hit]","magicCritical",value))continue;
if(SetAttTableFunc(T,Key,"[attack speed]","attackSpeed",value))continue;
if(SetAttTableFunc(T,Key,"[cast speed]","releaseSpeed",value))continue;
if(SetAttTableFunc(T,Key,"[move speed]","moveSpeed",value))continue;
if(SetAttTableFunc(T,Key,"[fire attack]","fire",value))continue;
if(SetAttTableFunc(T,Key,"[water attack]","water",value))continue;
if(SetAttTableFunc(T,Key,"[light attack]","light",value))continue;
if(SetAttTableFunc(T,Key,"[dark attack]","dark",value))continue;
if(SetAttTableFunc(T,Key,"[fire resistance]","fireResistance",value))continue;
if(SetAttTableFunc(T,Key,"[water resistance]","waterResistance",value))continue;
if(SetAttTableFunc(T,Key,"[light resistance]","lightResistance",value))continue;
if(SetAttTableFunc(T,Key,"[dark resistance]","darkResistance",value))continue;
if (SetAttTableFunc(T, Key, "[physical attack]", "strength", value)) continue;
if (SetAttTableFunc(T, Key, "[magical attack]", "intelligence", value)) continue;
if (SetAttTableFunc(T, Key, "[physical defense]", "vitality", value)) continue;
if (SetAttTableFunc(T, Key, "[magical defense]", "spirit", value)) continue;
if (SetAttTableFunc(T, Key, "[equipment physical attack]", "physicalAttack", value)) continue;
if (SetAttTableFunc(T, Key, "[equipment magical attack]", "magicAttack", value)) continue;
if (SetAttTableFunc(T, Key, "[separate attack]", "independentAttack", value)) continue;
if (SetAttTableFunc(T, Key, "[equipment physical defense]", "physicalDefense", value)) continue;
if (SetAttTableFunc(T, Key, "[equipment magical defense]", "magicDefense", value)) continue;
if (SetAttTableFunc(T, Key, "[physical critical hit]", "physicalCritical", value * 10.0)) continue;
if (SetAttTableFunc(T, Key, "[magical critical hit]", "magicCritical", value * 10.0)) continue;
if (SetAttTableFunc(T, Key, "[attack speed]", "attackSpeed", value * 10.0)) continue;
if (SetAttTableFunc(T, Key, "[cast speed]", "releaseSpeed", value * 10.0)) continue;
if (SetAttTableFunc(T, Key, "[move speed]", "moveSpeed", value * 10.0)) continue;
if (SetAttTableFunc(T, Key, "[fire attack]", "fire", value)) continue;
if (SetAttTableFunc(T, Key, "[water attack]", "water", value)) continue;
if (SetAttTableFunc(T, Key, "[light attack]", "light", value)) continue;
if (SetAttTableFunc(T, Key, "[dark attack]", "dark", value)) continue;
if (SetAttTableFunc(T, Key, "[fire resistance]", "fireResistance", value)) continue;
if (SetAttTableFunc(T, Key, "[water resistance]", "waterResistance", value)) continue;
if (SetAttTableFunc(T, Key, "[light resistance]", "lightResistance", value)) continue;
if (SetAttTableFunc(T, Key, "[dark resistance]", "darkResistance", value)) continue;
}
return T;
}