更新哥布林袖珍罐
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a98bfaef48
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@ -57,6 +57,18 @@
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"CSBase/Interface.nut"
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],
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"ProjectScript": {
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"黄金哥布林袖珍罐": {
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"Private": true,
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"Script": [
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"Project/TreasureGoblin/TreasureGoblin.nut"
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],
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"info": {
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"ProjectAuthor": "官方 (期限:月)",
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"ProjectVersion": "1.0.0",
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"ProjectDescribe": "黄金哥布林袖珍罐",
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"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
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}
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},
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"异界装备升级": {
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"Private": true,
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"Script": [
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@ -9,11 +9,10 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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NoWindow = true;
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//是否可见
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// Visible = false;
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Visible = false;
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BaseImg = Rindro_Image("interface2/rindro_reward.img");
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MainImg = Rindro_Image("treasuregoblin/main.img");
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@ -21,10 +20,13 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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//窗口名称
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WindowTitle = "普通宝藏哥布林的宝箱";
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//关闭按钮
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CloseButton = null;
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//搜索时间Flag
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SearchTimeFlag = 0;
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//搜索时间品级对应表
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SearchTimeGradeTable = [1000, 1500, 2000, 2500, 3000, 3500];
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SearchTimeGradeTable = [1500, 1500, 2000, 2500, 3000, 3500, 3500, 3500, 3500, 3500, 3500];
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//奖励包
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RewardPackage = null;
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@ -32,47 +34,67 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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//动画队列
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AniQueue = null;
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//哥布林配置表 ID -> 名字
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GoldGoblinConfig = null;
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//当前哥布林ID
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CurrentGoblinId = 690000226;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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AniQueue = QuestQueue();;
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AniQueue = QuestQueue();
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//注册控件
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RegisterWidget();
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//初始化哥布林配置
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InitGoldGoblinConfig();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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local RewList = [3037, 3038, 3039, 26058];
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local RewList = [7422, 7422, 7422, 7422, 7422, 2682154, 2682154, 2682154, 2682154, 2682154, 10007482, 10007482, 10007482, 10007482, 10007482, 10007483, 10007483, 10007483, 10007483, 10007483, 10007484, 10007484, 10007484, 10007484, 10007484, 10092470, 10092470, 10092470, 10092470, 10092470, 490701711, 490701711, 490701711, 490701711, 490701711, 490701712, 490701712, 490701712, 490701712, 490701712, 2660671, 2660671, 2660671, 2660671, 2660671, 2660672, 2660672, 2660672, 2660672, 2660672, 7163, 1298, 2682833, 7163, 1298, 2682833, 7163, 1298, 2682833, 2682834, 2682835, 10007249, 10007250, 10007251, 10015164, 10015165, 10015166, 10015167, 10015168, 10015169, 10015170, 10015171, 10015172, 10015173, 10015174, 490001458, 490001942, 490001937, 490001941, 490002485, 490001940, 490001956, 490001693, 490011087, 490703966, 490702732, 490702941, 490700168, 10008064, 10008065, 10008066, 10008067, 10008068, 10008069, 10008070, 10008071, 10008072, 10008073, 10008074, 10008075, 10008076, 10008077, 10008078, 10008079, 10008080, 10008081, 10008082, 10008083, 10008084, 10008085, 10008086, 10008087, 10008088, 10008089, 10008090, 10008091, 10008092, 10008093, 10008094, 10008095, 10008096, 10008097, 10008098, 10008099, 10008100, 10008101, 10008102, 10008103, 10008104, 10008105, 10008106, 10008107, 10008910, 10008911, 8381, 2681176, 2681177, 2681178, 2681179, 2681180, 2681181, 2681182, 2681183, 2681184, 2681185, 2681186, 2681187, 2681482, 2681483, 2681486, 2681487, 2747554, 2747555, 2747556, 2747557, 2747558, 2747559, 2747560, 2747561, 20210112, 20210113];
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// RewardPackage = [];
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// for (local i = 0; i< sq_getRandom(5, 8); i++) {
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// local T = {};
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// T.ItemId <- RewList[sq_getRandom(0, RewList.len() - 1)];
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// T.ItemCount <- sq_getRandom(1, 5);
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// T.IsSearch <- false; //是否已经搜索
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// // T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4); //到时候品级由服务端决定下发
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// // T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4);
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// T.Grade <- 4;
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// RewardPackage.append(T);
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// }
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// Visible = true;
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// SetCurrentGoblinId(1);
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// CloseButton.Visible = false;
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RewardPackage = [];
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for (local i = 0; i< sq_getRandom(5, 16); i++) {
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local T = {};
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T.ItemId <- RewList[sq_getRandom(0, RewList.len() - 1)];
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T.Count <- sq_getRandom(1, 5);
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T.IsSearch <- false; //是否已经搜索
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// T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4); //到时候品级由服务端决定下发
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// T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4);
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T.Grade <- sq_getRandom(4, 5);
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RewardPackage.append(T);
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}
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Pack_Control.rawset(21014002, function (Chunk)
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{
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local Jso = Json.Decode(Chunk);
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RewardPackage = Jso.RewardPackage;
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foreach (obj in RewardPackage) {
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obj.IsSearch<- false;
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}
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Visible = true;
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CloseButton.Visible = false;
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SetCurrentGoblinId(Jso.BoxId);
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}.bindenv(this));
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(303, 6, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton = LenheartNewUI_BaseButton(303, 6, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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local PickAllButton = LenheartNewUI_ButtonText(108, 341, 45, "全部拾取");
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PickAllButton.SetTextOffset(9, 1);
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PickAllButton.OnClick = function() {
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}.bindenv(this);
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AddChild(PickAllButton);
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}
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//绘制主界面
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@ -84,7 +106,7 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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L_sq_DrawCode(WindowTitle, X + 158 - LenheartTextClass.GetStringLength(WindowTitle) / 2, Y + 7, sq_RGBA(230, 200, 155, 255), 0, 1);
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//绘制窗口
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DrawNineBox(X, Y + 23, 316, 350, "interface/lenheartwindowcommon.img", 213); //背景框
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DrawNineBox(X, Y + 23, 316, 317, "interface/lenheartwindowcommon.img", 213); //背景框
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//绘制内嵌窗口
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DrawNineBox(X + 8, Y + 32, 299, 299, "interface/lenheartwindowcommon.img", 204); //背景框
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@ -92,24 +114,31 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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//绘制分割线
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MainImg.DrawExPng(0, X + 10, Y + 34, 0, sq_RGBA(127, 132, 142, 250), 1.0, 1.0);
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if (RewardPackage) {
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foreach(Index, Info in RewardPackage) {
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local XPos = X + 11 + ((Index % 8) * 37);
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local YPos = Y + ((Index / 8).tointeger() * 37) + 35;
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local XPos = X + 24 + ((Index % 6) * 47);
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local YPos = Y + ((Index / 6).tointeger() * 47) + 46;
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if (Info.IsSearch) {
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BaseImg.DrawPng(Info.Grade, XPos, YPos);
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DrawItemBase(XPos + 3, YPos + 3, Info.ItemId, Info.Count);
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// BaseImg.DrawPng(Info.Grade, XPos, YPos);
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DrawItemBase(XPos + 3, YPos + 3, Info.ItemId, Info.ItemCount);
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} else {
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MainImg.DrawPng(1, XPos + 10, YPos + 10);
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MainImg.DrawPng(1, XPos + 9, YPos + 9);
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}
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}
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//绘制无道具的遮挡槽
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for (local i = 0 ; i< 36; i++) {
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if (i >= RewardPackage.len()) {
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MainImg.DrawPng(2, X + 26 + ((i % 6) * 47), Y + ((i / 6).tointeger() * 47) + 48);
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}
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}
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local AllSearchFinish = true;
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foreach(Index, Info in RewardPackage) {
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local XPos = X + 11 + ((Index % 8) * 37);
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local YPos = Y + ((Index / 8).tointeger() * 37) + 35;
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local XPos = 24 + ((Index % 6) * 47);
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local YPos =((Index / 6).tointeger() * 47) + 46;
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//如果是没有搜索状态
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if (!Info.IsSearch) {
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AllSearchFinish = false;
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//还没有开始计时
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if (!Info.rawin("SeachTimer")) {
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Info.SeachTimer <- 0;
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@ -117,17 +146,23 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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if (Duration< 100) Info.SeachTimer += Duration;
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if (Info.SeachTimer< SearchTimeGradeTable[Info.Grade]) {
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local T = GetClockwiseCirclePoint(Info.SeachTimer / 1300.0, 0, 0, 6);
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Rindro_Image_GlobalMap["lenheartui"].DrawPng(159, XPos + 12 + T.x, YPos + 12 + T.y);
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Rindro_Image_GlobalMap["lenheartui"].DrawPng(159, X + XPos + 12 + T.x, Y + YPos + 12 + T.y);
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} else {
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Info.IsSearch = true;
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R_Utils.PlaySound("ICON_KEY");
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local SoundGrade = "ITEM_PICK";
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if (Info.Grade == 2 || Info.Grade == 3) SoundGrade = "GoblinBox2";
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if (Info.Grade >= 4) SoundGrade = "GoblinBox1";
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R_Utils.PlaySound(SoundGrade);
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SendPackEx({
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op = 21014003
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})
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AniQueue.AddQuest("搜索完成动画" + Info.Grade, function(Name, Time, Grade, XPos, YPos) {
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local AniPath = "common/item_effect/custom_2option_setting.ani";
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if (Grade == 3) AniPath = "common/item_effect/custom_3option.ani";
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if (Grade == 5) AniPath = "common/item_effect/custom_4option.ani";
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if (Grade == 4) AniPath = "common/item_effect/custom_honor_4option.ani";
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local Ani = DrawAniEx(XPos, YPos, AniPath);
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local AniPath = "common/item_effect/custom_3option.ani";
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if (Grade == 2 || Grade == 3) AniPath = "common/item_effect/custom_4option.ani";
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if (Grade >= 4) AniPath = "common/item_effect/custom_honor_4option.ani";
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local Ani = DrawAniEx(X + XPos, Y + YPos, AniPath);
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if (sq_GetAnimationFrameIndex(Ani) == 14) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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@ -137,6 +172,10 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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break;
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}
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}
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if (AllSearchFinish) {
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CloseButton.Visible = true;
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}
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}
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}
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@ -146,12 +185,14 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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LenheartNewUI_Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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IsFocus = true;
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}
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function GetClockwiseCirclePoint(dt, centerX, centerY, radius) {
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// 将dt映射到角度(0到2π弧度),并反转方向实现顺时针
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local angle = 2 * 3.1415926535 * (1.0 - dt);
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@ -166,6 +207,46 @@ class TreasureGoblinC extends LenheartNewUI_Windows {
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y = centerY + offsetY
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};
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}
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//读取哥布林配置
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function InitGoldGoblinConfig() {
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GoldGoblinConfig = {};
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Rindro_Script.GetFileData("etc/rindro/goldgoblin/goldgoblin.lst", function(ConfigTable, Data) {
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while (!Data.Eof()) {
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local Index = Data.Get();
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local Path = "etc/" + Data.Get();
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local GoblinInfo = Rindro_Script.GetFileData(Path, function(InfoTable, InfoData) {
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while (!InfoData.Eof()) {
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local Fragment = InfoData.Get();
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if (Fragment == "[name]") {
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InfoTable.Name <- Sq_ConvertWideChar(InfoData.Get(), "big5");
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} else if (Fragment == "[trigger]") {
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InfoTable.TriggerId <- InfoData.Get();
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}
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}
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}.bindenv(this));
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if (GoblinInfo.rawin("TriggerId") && GoblinInfo.rawin("Name")) {
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GoldGoblinConfig[GoblinInfo.TriggerId] <- GoblinInfo.Name;
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}
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}
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}.bindenv(this));
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}
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//根据ID获取哥布林名字
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function GetGoblinNameById(goblinId) {
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if (GoldGoblinConfig && GoldGoblinConfig.rawin(goblinId)) {
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return GoldGoblinConfig[goblinId];
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}
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return "宝藏哥布林的宝箱";
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}
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//设置当前哥布林ID并更新窗口标题
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function SetCurrentGoblinId(goblinId) {
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CurrentGoblinId = goblinId;
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WindowTitle = GetGoblinNameById(goblinId);
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}
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}
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getroottable().rawdelete("TreasureGoblin_Obj");
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@ -173,7 +254,7 @@ function Lenheart_TreasureGoblin_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("TreasureGoblin_Obj")) {
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RootTab.rawset("TreasureGoblin_Obj", true);
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LenheartNewUI_CreateWindow(TreasureGoblinC, "宝藏哥布林的宝箱窗口", ((getroottable().Rindro_Scr_Width - 317) / 2).tointeger(), 80, 317, 370, 26);
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LenheartNewUI_CreateWindow(TreasureGoblinC, "宝藏哥布林的宝箱窗口", ((getroottable().Rindro_Scr_Width - 317) / 2).tointeger(), 80, 317, 335, 26);
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}
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}
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@ -187,4 +268,9 @@ getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("TreasureGoblin_Obj");
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// L_sq_GoDungeon(3709);
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// L_sq_GoDungeon(3709);
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// local Objss = L_Sq_ObjectAddressToSqrObject(L_sq_RA(0x1AB7CDC), "CNSquirrelPassiveObject", 0);
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// print(Objss);
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// print(Objss.isObjectType(OBJECTTYPE_CHARACTER));
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