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3 Commits

Author SHA1 Message Date
Lenheart 0d0465fad3 111 2025-08-27 08:45:37 +08:00
Lenheart f3d0cbd222 11 2025-08-17 13:06:43 +08:00
Lenheart aef5154b35 11 2025-07-22 23:55:25 +08:00
20 changed files with 2606 additions and 321 deletions

View File

@ -62,18 +62,41 @@ function L_drawMainCustomUI_All() {
getroottable().LenheartPluginsInitFlag <- true;
}
// for (local i = 0; i< 100; i++) {
// for (local z = 0; z < 100; z++) {
// sq_PutPixel(sq_RGBA(230, 200, 155, 255), 200 + i, 200 + z);
// }
// }
// sq_DrawBox(100, 100, 100, 100, 0xffffffff);
// L_Sq_CallFunc(0x11E86C0, "char", FFI_STDCALL, ["int", "int", "int", "int", "int"], 10, 10, 750, 350, 0xffffffff);
// for (local i = 0; i< 100; i++) {
// for (local z = 0; z< 100; z++) {
// sq_PutPixel(sq_RGBA(230, 200, 155, 255), 200 + i, 200 + z);
// }
// }
// L_sq_Test(0x11A7B65);
// local Device = NativePointer(0x1B45AB8).readInt();
// print(format("Device:0x%02x", Device));
// L_sq_Test(Device);
// if (!TTTAAA) TTTAAA = Rindro_Draw_Character(0, [601590000, 1751501, 601500069], "rest.ani", null);
// if (TTTAAA) TTTAAA.Draw(120, 200);
}
// for (local i = 0; i < 42; i++) {
// local Value = MemoryTool.DecodeMemoryData(0x394e8c00+0x1050 + (i * 4));
// if(Value == 151)print("Value :" + i * 4);
// }
// print(MemoryTool.DecodeMemoryData(0x1DFFB240));
// MemoryTool.EncodeMemoryData(0x304bdc00+0x1054,7);
// MemoryTool.EncodeMemoryData(0x304bdc00+0x1054,7);
// TTTAAA <- null;
// L_NewWindows("Lenheart", 56, 0x1);
@ -121,46 +144,46 @@ function L_drawMainCustomUI_All() {
// L_sq_GoDungeon(1504);
CargoType <- 0;
Sq_GetExeStr_Map[21910] <- function(Index) {
CargoType = 0;
return 21910;
}
Sq_GetExeStr_Map[21911] <- function(Index) {
CargoType = 1;
return 21911;
}
Rindro_Haker.LoadHook(0xE67800, ["int", "int"],
function(args) {
//点击了仓库转移物品
if (args[0] == 0x2B) {
if (CargoType == 0) {
printf("点击个人仓库转移物品");
local T = {
op = 21091001,
type = 0,
}
Rindro_BaseToolClass.SendPackEx(T);
return [0];
}
if (CargoType == 1) {
printf("点击账号仓库转移物品");
local T = {
op = 21091001,
type = 1,
}
Rindro_BaseToolClass.SendPackEx(T);
return [0];
}
}
return null;
},
function(args) {
// print(666);
// print(format("%02x", args.pop()));
// TTTAni <- args.pop();
return null;
});
// CargoType <- 0;
// Sq_GetExeStr_Map[21910] <- function(Index) {
// CargoType = 0;
// return 21910;
// }
// Sq_GetExeStr_Map[21911] <- function(Index) {
// CargoType = 1;
// return 21911;
// }
// Rindro_Haker.LoadHook(0xE67800, ["int", "int"],
// function(args) {
// //点击了仓库转移物品
// if (args[0] == 0x2B) {
// if (CargoType == 0) {
// printf("点击个人仓库转移物品");
// local T = {
// op = 21091001,
// type = 0,
// }
// Rindro_BaseToolClass.SendPackEx(T);
// return [0];
// }
// if (CargoType == 1) {
// printf("点击账号仓库转移物品");
// local T = {
// op = 21091001,
// type = 1,
// }
// Rindro_BaseToolClass.SendPackEx(T);
// return [0];
// }
// }
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// return null;
// });

View File

@ -105,7 +105,6 @@ class Rindro_Event extends LenheartNewUI_Windows {
//根据模式调整透明度
if (!BlinkMode) Alpha = sq_GetUniformVelocity(250, 130, RT, 500);
else Alpha = sq_GetUniformVelocity(130, 250, RT, 500);
//转换模式
if (RT >= 500) {
Timer = Clock();
@ -172,6 +171,7 @@ class Rindro_EventList {
X = Jso.YosinEventIconInfoXpos;
Y = Jso.YosinEventIconInfoYpos;
getroottable()["LenheartEventOffset"] <- {
x = X - 456,
y = Y

View File

@ -192,6 +192,9 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
Duration = 0.0;
DurationFlag = 0.0;
//是否是焦点
IsFocus = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
ObjectId = gObjectId;
//宽度
@ -211,6 +214,7 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
//调用原生方法
LenheartNewUI_BaseWindow.constructor();
}
//切换到最上层窗口 即得到焦点时
function ResetFocus() {
@ -218,9 +222,17 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
}
for (local i = L_Windows_List.len() - 1; i >= 0; i--) {
if (L_Windows_List[i].ObjectId == this.ObjectId) {
L_Windows_List.remove(i);
}else{
L_Windows_List[i].IsFocus = false;
}
}
L_Windows_List.append(this);
//切换上层显示
getroottable().WindowsShowABFlag <- true;
IsFocus = true;
}
/*
@ -329,7 +341,17 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
}
}
//绘制标题
function DrawWindowTitle(Width) {
//绘制标题
DrawTriptych(X - 1, Y, Width, "interface/lenheartwindowcommon.img", 9);
if (IsFocus) {
L_sq_SetDrawImgModel(2, 0);
DrawTriptychDetail(X - 1, Y , Width, "interface/lenheartwindowcommon.img", 109, 114, 115);
L_sq_ReleaseDrawImgModel();
}
}
//生成DT
function GenerateDt() {
try {
@ -981,6 +1003,7 @@ class LenheartNewUI_BaseInput extends LenheartNewUI_CommonUi {
sliceCode = "|";
BaseTime = 0;
InputController = null;
CallBack = null;
constructor(X, Y, W, H) {
this.DWidth = W;
@ -1015,8 +1038,11 @@ class LenheartNewUI_BaseInput extends LenheartNewUI_CommonUi {
if (InputController) {
local StrBuf = L_sq_GetInputBoxStr(InputController);
if (StrBuf != "LenheartNULL") str = StrBuf;
else {
if (StrBuf != "LenheartNULL") {
local oldStr = str;
str = StrBuf;
if (CallBack) CallBack(this, oldStr);
} else {
InputController = null;
InputState = 0;
}

View File

@ -379,17 +379,21 @@ class Rindro_Draw_Character {
//光环单独处理 其他的在下面处理
if (Equ.equipment_type == "aurora avatar") {
foreach(Path in Equ.Aurora.Back) {
local AniBuf = Rindro_Animation(Path);
// local AniBuf = Rindro_Animation(Path);
AniList.append({
Ani = AniBuf,
Ani = Path,
AniName = Path + Clock(),
Layer = -10000,
DrawType = "Native"
});
}
foreach(Path in Equ.Aurora.Front) {
local AniBuf = Rindro_Animation(Path);
// local AniBuf = Rindro_Animation(Path);
AniList.append({
Ani = AniBuf,
Ani = Path,
AniName = Path + Clock(),
Layer = 10000,
DrawType = "Native"
});
}
}
@ -467,7 +471,7 @@ class Rindro_Draw_Character {
}
constructor(Job, EquipmentArr, Action, Name) {
HideMap = {};
HideMap = {};
DrawInfo = GetCharacAniByEqu(Job, EquipmentArr, Action);
this.Job = Job;
this.Name = Name;
@ -476,8 +480,13 @@ class Rindro_Draw_Character {
function Draw(X, Y) {
foreach(AniInfo in DrawInfo) {
// print(AniInfo.Layer);
if(!HideMap.rawin(AniInfo.Layer))
AniInfo.Ani.Draw(X, Y);
if (!HideMap.rawin(AniInfo.Layer)) {
if (!AniInfo.rawin("DrawType") || AniInfo["DrawType"] != "Native") {
AniInfo.Ani.Draw(X, Y);
} else {
Rindro_BaseToolClass.DrawAniEx(X, Y, AniInfo.Ani, AniInfo.AniName);
}
}
}
if (Name) {

View File

@ -114,6 +114,15 @@ class KeyPressNB {
//基础工具类
class Rindro_BaseToolClass {
function IsNumber(value) {
try {
local Buffer = value.tointeger();
return true;
} catch (exception) {
return false;
}
}
function GetItemNameById(ItemId) {
local ItemObject = L_sq_GetItem(ItemId);
local NamePointer = L_sq_RA(ItemObject + 0x20);
@ -176,6 +185,7 @@ class Rindro_BaseToolClass {
}
//初始化根表成员
function InitClass(Name) {
local RootTab = getroottable();
@ -197,6 +207,42 @@ class Rindro_BaseToolClass {
return null;
}
function DrawTriptych(X, Y, Width, Img, StartIndex) {
//如果没有载入img就载入
if (!Rindro_Image_GlobalMap.rawin(Img)) {
Rindro_Image_GlobalMap[Img] <- Rindro_Image(Img);
}
Rindro_Image_GlobalMap[Img].DrawPng(StartIndex, X, Y);
//获取第一张图片的宽
local FirstW = Rindro_Image_GlobalMap[Img].GetPng(StartIndex).GetWidth();
//获取中间的图片宽
local MiddleW = Rindro_Image_GlobalMap[Img].GetPng(StartIndex + 1).GetWidth();
//获得最后一张图片的宽
local LastW = Rindro_Image_GlobalMap[Img].GetPng(StartIndex + 2).GetWidth();
//绘制中间
Rindro_Image_GlobalMap[Img].DrawExPng(StartIndex + 1, X + FirstW, Y, 0, sq_RGBA(255, 255, 255, 250), (Width - LastW - FirstW).tofloat() / MiddleW, 1.0);
//绘制最后一张
Rindro_Image_GlobalMap[Img].DrawPng(StartIndex + 2, X + Width - LastW, Y);
}
function DrawTriptychDetail(X, Y, Width, Img, Fi, Mi, La) {
//如果没有载入img就载入
if (!Rindro_Image_GlobalMap.rawin(Img)) {
Rindro_Image_GlobalMap[Img] <- Rindro_Image(Img);
}
Rindro_Image_GlobalMap[Img].DrawPng(Fi, X, Y);
//获取第一张图片的宽
local FirstW = Rindro_Image_GlobalMap[Img].GetPng(Fi).GetWidth();
//获取中间的图片宽
local MiddleW = Rindro_Image_GlobalMap[Img].GetPng(Mi).GetWidth();
//获得最后一张图片的宽
local LastW = Rindro_Image_GlobalMap[Img].GetPng(La).GetWidth();
//绘制中间
Rindro_Image_GlobalMap[Img].DrawExPng(Mi, X + FirstW, Y, 0, sq_RGBA(255, 255, 255, 250), (Width - LastW - FirstW).tofloat() / MiddleW, 1.0);
//绘制最后一张
Rindro_Image_GlobalMap[Img].DrawPng(La, X + Width - LastW, Y);
}
function DrawNineBox(X, Y, Width, Height, Img, StartIndex) {
//如果没有载入img就载入
if (!Rindro_Image_GlobalMap.rawin(Img)) {
@ -239,6 +285,8 @@ class Rindro_BaseToolClass {
//绘制右下角
Rindro_Image_GlobalMap[Img].DrawPng(StartIndex + 8, X + Width - LeftTopW, Y + Height - LeftTopH);
}
}
//获取文字绘制长度
class LenheartTextClass {
@ -394,4 +442,70 @@ class longlong {
return RetStr;
}
}
//任务队列
class QuestQueue {
//队列
Queue = null;
constructor() {
Queue = {};
}
//添加任务
function AddQuest(QuestName, QuestLogic, ...) {
local args = null;
if (vargc > 0) {
args = [];
for (local i = 0; i< vargc; i++) {
args.append(vargv[i]);
}
}
Queue[QuestName] <- {
Logic = QuestLogic,
InseartTime = Clock(),
arg = args
};
}
//移除任务
function RemoveQuest(QuestName) {
if (Queue) {
Queue.rawdelete(QuestName);
}
}
//执行任务
function Run() {
if (Queue) {
local NowTime = Clock();
foreach(QuestName, QuestInfo in Queue) {
if (QuestInfo.arg && QuestInfo.arg.len() > 0) {
local Arr = [];
Arr.append(getroottable());
Arr.append(QuestName);
Arr.append(NowTime);
foreach(value in QuestInfo.arg) {
Arr.append(value);
}
QuestInfo.Logic.acall(Arr);
// QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime, QuestInfo.arg);
} else QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime);
}
}
}
//示例
/*
Obj.AddQuest("测试任务",function (Name,Time)
{
print(Time);
if(Time >= 2000)Obj.RemoveQuest(Name);
}.bindenv(this));
*/
}

View File

@ -40,6 +40,7 @@
},
"新成就系统": {
"Private": true,
"price": 999,
"Script": [
"Project/Achievement_New/Achievement_New.nut"
],
@ -50,8 +51,23 @@
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
}
},
"定制-交易行": {
"Private": true,
"price": 999,
"Script": [
"Project/Exchange/Exchange.nut",
"Project/Exchange/Exchange_auc.nut"
],
"info": {
"ProjectAuthor": "官方 (期限:月)",
"ProjectVersion": "1.0.0",
"ProjectDescribe": "定制交易行",
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
}
},
"桃花定制战力系统": {
"Private": true,
"price": 999,
"Script": [
"Project/TH_CombatRank/TH_CombatRank.nut"
],
@ -62,8 +78,22 @@
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
}
},
"毁梦定制战力系统": {
"Private": true,
"price": 999,
"Script": [
"Project/HM_CombatRank/HM_CombatRank.nut"
],
"info": {
"ProjectAuthor": "官方 (期限:月)",
"ProjectVersion": "1.0.0",
"ProjectDescribe": "桃花定制战力系统",
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
}
},
"宿命魂石": {
"Private": true,
"price": 999,
"Script": [
"Project/FatalismStone/FatalismStone_Stone.nut",
"Project/FatalismStone/FatalismStone.nut"
@ -87,18 +117,6 @@
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:chengjiu.png"
}
},
"百级血槽": {
"Private": true,
"Script": [
"Project/HudUi/HudUi.nut"
],
"info": {
"ProjectAuthor": "官方 (期限:月)",
"ProjectVersion": "1.0.0",
"ProjectDescribe": "自用血槽",
"ImageMini": "http://49.234.27.222:8651/dps/download2/Image:baijixueshuang.png"
}
},
"骑士马战": {
"Private": true,
"price": 100,
@ -125,6 +143,36 @@
},
"imgPath": "HorseGuessing"
},
"圣者遗物箱": {
"price": 30,
"Script": [
"Project/AncientheroLuckyBox/AncientheroLuckyBox.nut"
],
"info": {
"ProjectAuthor": "官方 (期限:月)",
"ProjectVersion": "1.0.0",
"ProjectDescribe": "通过服务器的表格配置,可开启圣者遗物箱来获取游戏道具。",
"ProjectDetails": [
{
"type": "str",
"content": "通过服务器的表格配置,可开启圣者遗物箱来获取游戏道具。"
},
{
"type": "str",
"content": "可以单抽和十连抽,可设置保底道具,动画效果酷炫。"
},
{
"type": "img",
"content": "1"
},
{
"type": "img",
"content": "2"
}
]
},
"imgPath": "AncientheroLuckyBox"
},
"皮肤仓库": {
"price": 25,
"Script": [
@ -495,6 +543,24 @@
]
},
"imgPath": "Anton"
},
"世界地图修补": {
"price": 0,
"Script": [
"Project/RepairWorldMap/RepairWorldMap.nut"
],
"info": {
"ProjectAuthor": "官方 (期限:月)",
"ProjectVersion": "1.0.0",
"ProjectDescribe": "修补原版的世界地图。",
"ProjectDetails": [
{
"type": "str",
"content": "修补原版的世界地图。"
}
]
},
"imgPath": "CombatRank"
}
}
}

View File

@ -12,7 +12,7 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
// NoWindow = true;
//是否可见
// Visible = false;
Visible = false;
Img = null;
@ -20,9 +20,14 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
BoxId = 15;
//盒子数量
BoxCount = 0;
//能量
Energy = 0;
//奖励查询网站
RewardUrl = "https://www.baidu.com";
//打开状态 0未打开 1单抽 10十连抽
OpenFlag = 0;
OpenFlag = 1;
//抽奖模式按钮集合
OpenBtns = null;
@ -30,6 +35,10 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
//动画队列
AniQueue = null;
//奖励动画盒子
SmallBoxList = null;
BigBox = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
AniQueue = QuestQueue();;
@ -41,16 +50,114 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
Img = {};
Img["main"] <- Rindro_Image("interface2/event/chn_event_2020/201029_ancientheroluckybox/ancientbox.img");
Img["yosin"] <- Rindro_Image("yosin/db_newani.img");
Img["yosin_bd"] <- Rindro_Image("yosin/db_newani_bd.img");
SmallBoxList = [];
for (local i = 0; i< 20; i++) {
local Buffer = AncientheroLuckyBoxC_Box(this, i);
SmallBoxList.append(Buffer);
}
BigBox = AncientheroLuckyBoxC_BigBox(this, 99);
//配置回包
RegisterPack(20074004, function(Chunk) {
local Jso = Json.Decode(Chunk);
this.Visible = true;
//重置
OpenFlag = 0;
foreach(Obj in SmallBoxList) {
Obj.Reset();
BigBox.Reset();
}
this.BoxId = Jso["BoxId"];
this.BoxCount = Jso["BoxCount"];
this.RewardUrl = Jso["ProbabilityTab"];
this.Energy = Jso["nl"];
}.bindenv(this));
//配置回包
RegisterPack(20094002, function(Chunk) {
RegisterPack(20094008, function(Chunk) {
local Jso = Json.Decode(Chunk);
// BoxId = Jso["boxId"];
this.BoxCount = Jso["BoxCount"];
this.Energy = Jso["nl"];
this.OpenFlag = Jso["itemBuffers"].len();
if (this.OpenFlag == 10) {
foreach(Pos, obj in Jso["itemBuffers"]) {
//因为曾服务端这里发的数组 估计是土罐抄过来的龙盒只有一个道具 只取0号位
local Info = obj;
local RandomScript = GetRewardAniScript(Info.typ);
SmallBoxList[Pos].SetInfo(Info.itemid, Info.num, RandomScript, Info.typ);
}
} else if (this.OpenFlag == 1) {
local Info = Jso["itemBuffers"][0];
BigBox.SetInfo(Info.itemid, Info.num, GetRewardAniScript(Info.typ), Info.typ);
}
}.bindenv(this));
// local monipack = "{\"uid\":1,\"op\":20094008,\"itemBuffers\":[[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":2}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":2,\"itemid\":3037,\"num\":1}]],\"nl\":80,\"cid\":1,\"BoxCount\":67}";
// local monipack = "{\"BoxCount\":76,\"cid\":1,\"itemBuffers\":[{\"itemid\":3038,\"num\":1,\"typ\":3}],\"nl\":0,\"op\":20094008,\"uid\":1}";
// Pack_Control[20094008](monipack);
}
function GetRewardAniScript(Grade) {
local Middle = "";
switch (Grade) {
case 0: {
Middle = "box_b";
break;
}
case 1: {
switch (sq_getRandom(0, 1)) {
case 0:
Middle = "box_b_a";
break;
case 1:
Middle = "box_a";
break;
}
break;
}
case 2: {
switch (sq_getRandom(0, 2)) {
case 0:
Middle = "box_b_s";
break;
case 1:
Middle = "box_a_s";
break;
case 2:
Middle = "box_s";
break;
}
break;
}
case 3: {
switch (sq_getRandom(0, 3)) {
case 0:
Middle = "box_b_ss";
break;
case 1:
Middle = "box_a_ss";
break;
case 2:
Middle = "box_s_ss";
break;
case 3:
Middle = "box_ss";
break;
}
break;
}
}
return Middle;
}
function RegisterWidget() {
@ -92,7 +199,22 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
AddChild(TenOpenBtn);
OpenBtns.append(TenOpenBtn);
//抽奖按钮
local UseButton = LenheartNewUI_ButtonText(356, 500, 15, "开 启");
// UseButton.SetFrame(null, 323);
UseButton.SetTextOffset(-3, 1);
UseButton.OnClickEx = function(Btn) {
if (OpenFlag == 0 || AniQueue.Queue.len() != 0) return;
foreach(Obj in SmallBoxList) {
Obj.Reset();
BigBox.Reset();
}
SendPackEx({
op = 20094005,
Num = OpenFlag
});
}.bindenv(this);
AddChild(UseButton);
}
@ -126,9 +248,31 @@ class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
if (OpenFlag == 0) Img["main"].DrawPng(1, X + 5, Y + 25);
//绘制圣者遗物箱图标
DrawItemBase(X + 377, Y + 394, BoxId, 1);
//绘制圣者遗物箱数量
DrawItemBase(X + 377, Y + 394, BoxId, BoxCount);
//绘制圣者遗物箱能量
if (Energy< 100) Img["yosin_bd"].DrawPng(Energy, X + 350, Y + 368);
else {
Img["yosin"].DrawPng(2, X, Y);
local T = Clock() % 2000;
local Alpha = 0;
if (T< 1000) {
Alpha = 150 + 105 * (T.tofloat() / 1000.0);
} else {
Alpha = 255 - 105 * ((T - 1000).tofloat() / 1000.0);
}
Img["yosin_bd"].DrawExPng(100, X + 350, Y + 368, 0, sq_RGBA(255, 255, 255, Alpha.tointeger()), 1.0, 1.0)
}
L_sq_DrawCode(Energy.tostring() + "%", X + 426 - (LenheartTextClass.GetStringLength(Energy.tostring() + "%") / 2), Y + 437, sq_RGBA(179, 169, 135, 255), 0, 1);
if (OpenFlag == 10) {
//绘制奖励动画
for (local i = 0; i< SmallBoxList.len(); i++) {
SmallBoxList[i].Draw(obj, X - 12 + (150 * (i % 5)), Y + 70 + (128 * (i / 5)));
}
} else if (OpenFlag == 1) {
BigBox.Draw(obj, X + 226, Y + 80);
}
}
@ -175,66 +319,207 @@ getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("AncientheroLuckyBox_Obj");
//任务队列
class QuestQueue {
//队列
Queue = null;
class AncientheroLuckyBoxC_Box extends Rindro_BaseToolClass {
constructor() {
Queue = {};
//父对象
Parent = null;
//标识ID
Idx = null;
//状态 0未设置 1已设置 2播放动画 3播放动画结束
Status = 0;
//道具是否显示
ItemVisFlag = false;
//奖励道具
ItemId = null;
//奖励道具名字
ItemName = null;
//奖励道具名字颜色
ItemNameColor = null;
//奖励道具数量
Count = null;
//奖励动画
Ani = null;
//音效
Sound = null;
//品级
Grade = null;
GradeList = ["b", "a", "s", "ss"];
GradeCorlorList = [sq_RGBA(255, 255, 255, 255), sq_RGBA(104, 213, 237, 255), sq_RGBA(179, 107, 255, 255), sq_RGBA(255, 0, 240, 255), sq_RGBA(255, 177, 0, 255), sq_RGBA(255, 102, 102, 255)];
//标识Flag
Flag = null;
constructor(P, Idx) {
this.Parent = P;
this.Idx = Idx;
}
//添加任务
function AddQuest(QuestName, QuestLogic, ...) {
local args = null;
if (vargc > 0) {
args = [];
for (local i = 0; i< vargc; i++) {
args.append(vargv[i]);
function Draw(obj, X, Y) {
//如果已设置 可以开始播放
if (Status == 1) {
Status = 2;
Flag = this.Idx + Ani + Clock();
}
if (Status == 2) {
local Ani = DrawAniEx(X, Y, Ani, Flag);
//当Ani播放时间大于百分之90时
if (sq_GetCurrentTime(Ani) > (Ani.getDelaySum(false) * 0.9).tointeger()) {
ItemVisFlag = true;
}
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
Status = 3;
}
}
Queue[QuestName] <- {
Logic = QuestLogic,
InseartTime = Clock(),
arg = args
};
}
//移除任务
function RemoveQuest(QuestName) {
if (Queue) {
Queue.rawdelete(QuestName);
//如果需要显示道具
if (ItemVisFlag) {
X += 10;
DrawAniEx(X + 24, Y + 80, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_loop.ani", Flag + "Item");
//绘制道具
Parent.DrawItemBase(X + 27, Y + 83, ItemId, Count);
//绘制道具名字
L_sq_DrawCode(this.ItemName, X + 107 - (LenheartTextClass.GetStringLength(this.ItemName) / 2), Y + 91, ItemNameColor, 0, 1);
DrawAniEx(X + 24 + 25, Y + 80 + 5, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_start.ani", Flag + "ItemStart");
}
}
//执行任务
function Run() {
if (Queue) {
local NowTime = Clock();
foreach(QuestName, QuestInfo in Queue) {
if (QuestInfo.arg && QuestInfo.arg.len() > 0) {
local Arr = [];
Arr.append(getroottable());
Arr.append(QuestName);
Arr.append(NowTime);
foreach(value in QuestInfo.arg) {
Arr.append(value);
}
QuestInfo.Logic.acall(Arr);
// QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime, QuestInfo.arg);
} else QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime);
//设置信息
function SetInfo(ItemId, Count, RandomScript, Grade) {
if (Status == 0) {
this.ItemId = ItemId;
local ItemObject = L_sq_GetItem(ItemId);
local NamePointer = L_sq_RA(ItemObject + 0x20);
this.ItemName = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
local Rarity = L_sq_RA(ItemObject + 0xF4);
this.ItemNameColor = GradeCorlorList[Rarity];
this.Count = Count;
this.Ani = "common/ancientheroluckybox/animation/mini_" + RandomScript + ".ani";
this.Sound = "ANCIENTBOX_OPEN_" + RandomScript.slice(4);
this.Grade = GradeList[Grade];
R_Utils.PlaySound(this.Sound);
Status = 1;
}
}
//重置
function Reset() {
Status = 0;
ItemId = null;
ItemName = null;
ItemNameColor = null;
Ani = null;
Sound = null;
ItemVisFlag = false;
}
}
class AncientheroLuckyBoxC_BigBox extends Rindro_BaseToolClass {
//父对象
Parent = null;
//标识ID
Idx = null;
//状态 0未设置 1已设置 2播放动画 3播放动画结束
Status = 0;
//道具是否显示
ItemVisFlag = false;
//奖励道具
ItemId = null;
//奖励道具名字
ItemName = null;
//奖励道具名字颜色
ItemNameColor = null;
//奖励道具数量
Count = null;
//奖励动画
Ani = null;
//音效
Sound = null;
//品级
Grade = null;
GradeList = ["b", "a", "s", "ss"];
GradeCorlorList = [sq_RGBA(255, 255, 255, 255), sq_RGBA(104, 213, 237, 255), sq_RGBA(179, 107, 255, 255), sq_RGBA(255, 0, 240, 255), sq_RGBA(255, 177, 0, 255), sq_RGBA(255, 102, 102, 255)];
//标识Flag
Flag = null;
constructor(P, Idx) {
this.Parent = P;
this.Idx = Idx;
}
function Draw(obj, X, Y) {
//如果已设置 可以开始播放
if (Status == 1) {
Status = 2;
Flag = this.Idx + Ani + Clock();
}
if (Status == 2) {
local Ani = DrawAniEx(X, Y, Ani, Flag);
//当Ani播放时间大于百分之90时
if (sq_GetCurrentTime(Ani) > (Ani.getDelaySum(false) * 0.9).tointeger()) {
ItemVisFlag = true;
}
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
Status = 3;
}
}
//如果需要显示道具
if (ItemVisFlag) {
X += 74;
Y += 60;
DrawAniEx(X + 24, Y + 80, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_loop.ani", Flag + "Item");
//绘制道具
Parent.DrawItemBase(X + 27, Y + 83, ItemId, Count);
//绘制道具名字
L_sq_DrawCode(this.ItemName, X + 107 - (LenheartTextClass.GetStringLength(this.ItemName) / 2), Y + 91, ItemNameColor, 0, 1);
DrawAniEx(X + 24 + 25, Y + 80 + 5, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_start.ani", Flag + "ItemStart");
}
}
//示例
//设置信息
function SetInfo(ItemId, Count, RandomScript, Grade) {
if (Status == 0) {
this.ItemId = ItemId;
/*
Obj.AddQuest("测试任务",function (Name,Time)
{
print(Time);
if(Time >= 2000)Obj.RemoveQuest(Name);
}.bindenv(this));
*/
local ItemObject = L_sq_GetItem(ItemId);
local NamePointer = L_sq_RA(ItemObject + 0x20);
this.ItemName = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
local Rarity = L_sq_RA(ItemObject + 0xF4);
this.ItemNameColor = GradeCorlorList[Rarity];
this.Count = Count;
this.Ani = "common/ancientheroluckybox/animation/" + RandomScript + ".ani";
this.Sound = "ANCIENTBOX_OPEN_" + RandomScript.slice(4);
this.Grade = GradeList[Grade];
R_Utils.PlaySound(this.Sound);
Status = 1;
}
}
//重置
function Reset() {
Status = 0;
ItemId = null;
ItemName = null;
ItemNameColor = null;
Ani = null;
Sound = null;
ItemVisFlag = false;
}
}

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@ -0,0 +1,359 @@
/*
文件名:Exchange.nut
路径:Project/Exchange/Exchange.nut
创建日期:2025-07-23 00:02
文件用途:交易所
*/
class ExchangeC extends LenheartNewUI_Windows {
//包头
Op = 21001000;
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//手续费
Commission = 0;
//最低价Map
MinPriceMap = null;
//待回收道具
RecoveryItem = null;
//绘制对象的信息
DrawItemCurObject = null;
//输入框
InputObject = null;
//上架价值
InputValue = null;
//时间对象
Timer = null;
Img = Rindro_Image("interface2/yosin/exchange.img");
LenheartUI = Rindro_Image("interface/lenheartwindowcommon.img");
//遍历背包查找Item
function FindItemPosByForeachInven(FindAddress) {
local Inven = L_sq_RA(0x1A5FB24);
local InvenAdd = L_sq_RA(Inven + 56);
InvenAdd += 36;
for (local z = 0; z< 5; z++) {
for (local i = 0; i< 48; i++) {
local ItemAdd = L_sq_RA(InvenAdd + ((i + (z * 48)) * 4));
if (ItemAdd == FindAddress) return {
type = z,
pos = i,
vis = false,
count = MemoryTool.DecodeMemoryData(FindAddress + 0x1A4),
itemId = L_sq_RA(FindAddress + 0x1c),
name = NativePointer(L_sq_I2P(L_sq_RA(FindAddress + 0x20))).readUnicodeString(),
level = L_sq_RA(FindAddress + 0x8)
}
}
}
return null;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Timer = Clock();
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//初始化PVF配置
InitScriptConfig();
DiscardItemCallBackFunc.rawset("ExchangeC", DiscardItem.bindenv(this));
DiscardItem(1011932160);
}
function InitScriptConfig() {
MinPriceMap = {};
Rindro_Script.GetFileData("etc/rindro/exchange/exchange.etc", function(DataTable, Data) {
while (!Data.Eof()) {
local Str = Data.Get();
if (Str == "[commission]") {
Commission = Data.Get().tofloat() * 0.01;
} else if (Str == "[bottom price]") {
while (!Data.Eof()) {
local Str = Data.Get();
local Str2 = Data.Get();
if (Str == "[/bottom price]") break;
else {
MinPriceMap[Str] <- Str2.tointeger();
}
}
}
}
}.bindenv(this));
}
//回收道具回调
function DiscardItem(ItemAddress) {
// print(ItemAddress);
if (!Visible) return true;
else {
local info = FindItemPosByForeachInven(ItemAddress);
if (info) {
RecoveryItem = null;
DrawItemCurObject = null;
InputObject.str = "";
InputValue = null;
info.ObjectAddress <- ItemAddress;
RecoveryItem = info;
}
}
}
function RegisterNpc(id) {
local EachManager = getroottable()["L_Each_Obj"];
//先清空注册
EachManager.RemoveEachForNpc(id);
EachManager.AddEachForNpc(id, function(SThis) {
//关闭按钮
local ApplyEngagementButton = LenheartNewUI_Each_BaseButton(0, 0, 100, 21, "interface2/popup_menu/popup_back.img", 3);
ApplyEngagementButton.Icon = "interface2/popup_menu/popup_icon_cn.img";
ApplyEngagementButton.IconIdx = 27;
ApplyEngagementButton.Str = "上架交易行";
ApplyEngagementButton.OnClick = function(Button) {
//打开背包
L_sq_Open_ExWindow(0x1ADE090, 0, 0, 1);
Button.Parent.CloseAllEach();
Button.Parent.CloseWindow();
Visible = true;
ResetFocus();
}.bindenv(this);
ApplyEngagementButton.SetCallBackFunc(function(Button) {})
SThis.AddChild(ApplyEngagementButton);
}.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(332, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
AddChild(CloseButton);
local CloseButton = LenheartNewUI_ButtonText(80, 324, 5, "上架");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
if (!RecoveryItem) return;
local equvalue = InputValue.tointeger();
//如果是装备判断一下最低价格
if (RecoveryItem.type == 0) {
local EquipLevel = RecoveryItem.level;
local MinPrice = getMinPrice(EquipLevel);
if (equvalue< MinPrice) {
equvalue = MinPrice;
}
}
local T = {
op = Op + 1,
type = RecoveryItem.type,
pos = RecoveryItem.pos,
value = equvalue
}
SendPackEx(T);
RecoveryItem = null;
DrawItemCurObject = null;
InputObject.str = "";
InputValue = null;
}.bindenv(this);
AddChild(CloseButton);
local CloseButton = LenheartNewUI_ButtonText(210, 324, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
this.Visible = false;
RecoveryItem = null;
DrawItemCurObject = null;
InputObject.str = "";
InputValue = null;
}.bindenv(this);
AddChild(CloseButton);
//输入框
InputObject = LenheartNewUI_BaseInput(120, 209, 110, 20);
InputObject.CallBack = function(Input, oldStr) {
if (Rindro_BaseToolClass.IsNumber(Input.str)) {
local buf = Input.str.tointeger();
if (buf == 2147483647) {
Input.SetStr("2147483647");
}
InputValue = buf;
}
}.bindenv(this);
AddChild(InputObject);
}
function getMinPrice(equiplevel) {
// 从当前等级开始查找
local currentLevel = equiplevel;
// 循环查找更低的等级直到找到或等级小于1
while (currentLevel >= 1) {
// 检查当前等级是否存在于映射表中
if (MinPriceMap.rawin(currentLevel)) {
return MinPriceMap[currentLevel];
}
// 降低一个等级继续查找
currentLevel--;
}
// 如果所有等级都找不到返回null或默认值
return null;
}
//绘制主界面
function DrawMain(obj) {
Rindro_BaseToolClass.DrawNineBox(X - 2, Y + 14, 354, 350, "interface/lenheartwindowcommon.img", 0); //背景框
//绘制背景图
Img.DrawPng(0, X + 0, Y + 0);
//绘制点卷图标
Img.DrawPng(1, X + 100, Y + 210);
//绘制标题
L_sq_DrawCode("上架物品", X + 152, Y + 3, sq_RGBA(221, 197, 147, 250), 1, 1);
//如果有上架道具 则绘制
if (RecoveryItem) {
DrawItemCur(RecoveryItem.ObjectAddress, RecoveryItem, X + 162, Y + 80);
L_sq_DrawCode(RecoveryItem.name, X + 176 - LenheartTextClass.GetStringLength(RecoveryItem.name) / 2, Y + 130, sq_RGBA(221, 197, 147, 250), 1, 1);
}
if (InputValue) {
local CommissionStr = (InputValue * Commission).tointeger().tostring(); //手续费
local EstimatedRevenue = (InputValue - (InputValue * Commission)).tointeger().tostring();
L_sq_DrawCode("手续费: " + CommissionStr, X + 154 - (LenheartTextClass.GetStringLength(CommissionStr) / 2), Y + 247, sq_RGBA(221, 197, 147, 250), 1, 1);
L_sq_DrawCode("预计收入: " + EstimatedRevenue, X + 146 - (LenheartTextClass.GetStringLength(EstimatedRevenue) / 2), Y + 282, sq_RGBA(221, 197, 147, 250), 1, 1);
}
}
//绘制项目
function DrawItemCur(Object, Info, XPos, Ypos) {
local Id = L_sq_RA(Object + 0x1C);
local Rarity = L_sq_RA(Object + 0xF4);
L_Sq_DrawItem(XPos, Ypos, Id, Info.count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, XPos, Ypos, 24, 24)) {
//打开道具信息窗口
if (!Info.vis) {
//手动解锁道具信息窗口
Sq_Memory_WriteByteArr(L_sq_I2P(0xF63DDA), [0x56, 0xE8, 0x10, 0xFE, 0xFF, 0xFF]);
local ItemDrawInfo = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Object, 41);
//校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemDrawInfo, IMouse.GetXPos(), IMouse.GetYPos(), 24, 24);
Info.vis = true;
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
DrawItemCurObject = Object;
}
} else {
if (Info.vis) {
//关闭道具信息窗口
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
Info.vis = false;
DrawItemCurObject = null;
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
//同步位移窗口逻辑
local Window = sq_GetPopupWindowMainCotrol(64);
if (Window) {
X = Window.GetXPos() - 430;
Y = Window.GetYPos() + 60;
}
//悬停已回收锁定逻辑
local SelectItem = L_sq_RA(0x1AE45B4);
if (RecoveryItem && RecoveryItem.rawin("ObjectAddress")) {
if (RecoveryItem.ObjectAddress == SelectItem) {
R_Mouse.Lock();
_Rindro_Cusor_.ForceLockState = true;
} else {
_Rindro_Cusor_.ForceLockState = false;
}
} else {
_Rindro_Cusor_.ForceLockState = false;
}
LenheartNewUI_Windows.SyncPos(X, Y);
if (Timer) {
if (Clock() - Timer >= 2000) {
Timer = null;
RegisterNpc(1);
}
}
}
//override
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (DrawItemCurObject && RecoveryItem) {
local Info = RecoveryItem;
if (Info.vis) {
//关闭道具信息窗口
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
Info.vis = false;
RecoveryItem = null;
DrawItemCurObject = null;
InputObject.str = "";
InputValue = null;
}
}
//调用原生方法
LenheartNewUI_Windows.OnMouseLbDown(MousePos_X, MousePos_Y);
}
}
function Lenheart_Exchange_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Exchange_Obj")) {
RootTab.rawset("Exchange_Obj", true);
LenheartNewUI_CreateWindow(ExchangeC, "交易所窗口", 43, 128, 420, 412, 0);
}
}
getroottable()["LenheartFuncTab"].rawset("ExchangeFuncN", Lenheart_Exchange_Fun);
// L_Windows_List <- [];
// getroottable().rawdelete("LenheartPluginsInitFlag");
// getroottable().rawdelete("EventList_Obj")
// getroottable().rawdelete("Exchange_Obj");

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@ -0,0 +1,330 @@
/*
文件名:Exchange_auc.nut
路径:Project/Exchange/Exchange_auc.nut
创建日期:2025-07-23 13:13
文件用途:交易所拍卖行
*/
class Exchange_aucC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
Img = null;
//标题按钮集合
TitleButtonList = null;
//页面
Page = 0;
//子页面
SubPage = 0;
//总条数
Total = 0;
//拍卖信息
AuctionInfo = null;
//选中拍品
SelectAuction = null;
function QueryExchange() {
AuctionInfo = [];
SendPackEx({
op = 21001003,
type = Page + 1,
offset = SubPage * 7
})
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
TitleButtonList = [];
AuctionInfo = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Img = {};
Img["main"] <- Rindro_Image("interface2/yosin/exchange.img");
//查询拍卖信息回包
RegisterPack(21001004, function(Chunk) {
local Jso = Json.Decode(Chunk);
Total = Jso.total;
foreach(infoobj in Jso.info) {
infoobj.itemName <- NativePointer(L_sq_I2P(L_sq_RA(L_sq_GetItem(infoobj.itemId) + 0x20))).readUnicodeString()
local buf = Exchange_aucC_Item(this, infoobj);
AuctionInfo.append(buf);
}
}.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(388, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local LogicFunc = function(Btn) {
foreach(Pos, obj in TitleButtonList) {
if (obj != Btn) obj.State = 0;
else {
obj.State = 1;
Page = Pos;
}
}
QueryExchange();
};
local UpdateLogic = function(Btn) {
if (SelectAuction) Btn.Visible = false;
else Btn.Visible = true;
}
local FuncTabbar1 = LenheartNewUI_TabbarsText(4, 20, "装备");
FuncTabbar1.State = 1;
FuncTabbar1.SetTextOffset(20, 4);
AddChild(FuncTabbar1);
FuncTabbar1.OnClickEx = LogicFunc.bindenv(this);
TitleButtonList.append(FuncTabbar1);
// local FuncTabbar2 = LenheartNewUI_TabbarsText(65, 20, "消耗品");
// FuncTabbar2.SetTextOffset(13, 3);
// AddChild(FuncTabbar2);
// FuncTabbar2.OnClickEx = LogicFunc.bindenv(this);
// TitleButtonList.append(FuncTabbar2);
// local FuncTabbar3 = LenheartNewUI_TabbarsText(126, 20, "材料");
// FuncTabbar3.SetTextOffset(20, 3);
// AddChild(FuncTabbar3);
// FuncTabbar3.OnClickEx = LogicFunc.bindenv(this);
// TitleButtonList.append(FuncTabbar3);
// local FuncTabbar4 = LenheartNewUI_TabbarsText(187, 20, "副职业");
// FuncTabbar4.SetTextOffset(13, 3);
// AddChild(FuncTabbar4);
// FuncTabbar4.OnClickEx = LogicFunc.bindenv(this);
// TitleButtonList.append(FuncTabbar4);
// local FuncTabbar5 = LenheartNewUI_TabbarsText(248, 20, "任务");
// FuncTabbar5.SetTextOffset(20, 3);
// AddChild(FuncTabbar5);
// FuncTabbar5.OnClickEx = LogicFunc.bindenv(this);
// TitleButtonList.append(FuncTabbar5);
local FuncTabbar6 = LenheartNewUI_TabbarsText(340, 20, "我的");
FuncTabbar6.SetTextOffset(20, 3);
AddChild(FuncTabbar6);
FuncTabbar6.OnClickEx = LogicFunc.bindenv(this);
TitleButtonList.append(FuncTabbar6);
//左翻页按钮
local LeftButton = LenheartNewUI_BaseButton(320, 350, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.OnClick = function() {
if (SubPage > 0) SubPage--;
QueryExchange();
}.bindenv(this);
LeftButton.SetCallBackFunc(UpdateLogic.bindenv(this));
AddChild(LeftButton);
//右翻页按钮
local RightButton = LenheartNewUI_BaseButton(380, 350, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.OnClick = function() {
if (SubPage + 1<((Total / 7) + 1)) SubPage++;
QueryExchange();
}.bindenv(this);
RightButton.SetCallBackFunc(UpdateLogic.bindenv(this));
AddChild(RightButton);
local ByCallLogic = function(Btn) {
if (!SelectAuction) Btn.Visible = false;
else Btn.Visible = true;
}
local BuyButton = LenheartNewUI_ButtonText(120, 340, 5, "购买");
BuyButton.SetTextOffset(0, 1);
BuyButton.OnClickEx = function(Btn) {
if (Btn.Visible) {
local T = {
op = 21001005,
uuid = SelectAuction.Info.uid
}
SendPackEx(T);
SelectAuction = null;
QueryExchange();
}
}.bindenv(this);
BuyButton.SetCallBackFunc(ByCallLogic.bindenv(this));
AddChild(BuyButton);
local CancelButton = LenheartNewUI_ButtonText(230, 340, 5, "取消");
CancelButton.SetTextOffset(0, 1);
CancelButton.OnClick = function() {
SelectAuction = null;
}.bindenv(this);
CancelButton.SetCallBackFunc(ByCallLogic.bindenv(this));
AddChild(CancelButton);
}
//绘制主界面
function DrawMain(obj) {
DrawNineBox(X, Y + 2, 405, 372, "interface/lenheartwindowcommon.img", 213); //背景框
Img["main"].DrawPng(2, X + 1, Y);
DrawNineBox(X + 2, Y + 39, 400, 332, "interface/lenheartwindowcommon.img", 213); //背景框
// SelectAuction = Exchange_aucC_Item(this, {
// //唯一id
// uid = "1231",
// itemId = 2243114,
// itemName = "御影法杖",
// count = 1,
// price = 1000,
// name = "Kina"
// });
if (!SelectAuction) {
//绘制交易物品
if (Page >= 0 && Page< 5) {
if (AuctionInfo) {
foreach(Pos, Object in AuctionInfo) {
Object.Show(X + 4, Y + 44 + Pos * 44);
}
}
}
//绘制页数
local SubPageStr = (SubPage + 1).tostring() + "/" + ((Total / 7) + 1).tostring();
L_sq_DrawCode(SubPageStr, X + 359 - LenheartTextClass.GetStringLength(SubPageStr) / 2, Y + 352, sq_RGBA(230, 200, 155, 255), 0, 1);
} else {
//绘制交易唯一ID
L_sq_DrawCode("交易码: " + SelectAuction.Info.uid, X + 8, Y + 60, sq_RGBA(230, 200, 155, 255), 0, 1);
DrawItemBase(X + 8, Y + 80, SelectAuction.Info.itemId, SelectAuction.Info.count);
//绘制名称
L_sq_DrawCode(SelectAuction.Info.itemName + "x" + SelectAuction.Info.count, X + 48, Y + 88, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制价格
local Pstr = "售价: " + SelectAuction.Info.price + " 单价: " + (SelectAuction.Info.price / SelectAuction.Info.count + "/件");
L_sq_DrawCode(Pstr, X + 8, Y + 120, sq_RGBA(140, 255, 113, 255), 0, 1);
//绘制卖家名称
L_sq_DrawCode("卖家: " + SelectAuction.Info.name, X + 8, Y + 140, sq_RGBA(230, 200, 155, 255), 0, 1);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (Page >= 0 && Page< 5 && !SelectAuction) {
if (AuctionInfo) {
foreach(Pos, Object in AuctionInfo) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 4, Y + 44 + Pos * 44, 392, 39)) {
Object.HoverShow(X + 4, Y + 44 + Pos * 44);
}
}
}
}
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
if (Page >= 0 && Page< 5 && !SelectAuction) {
if (AuctionInfo) {
foreach(Pos, Object in AuctionInfo) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 4, Y + 44 + Pos * 44, 392, 39)) {
Object.OnMouseLbDown(X + 4, Y + 44 + Pos * 44);
}
}
}
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
function OpenCallBack() {
Visible = true;
QueryExchange();
}
}
function Lenheart_Exchange_auc_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Exchange_auc_Obj")) {
RootTab.rawset("Exchange_auc_Obj", true);
local Win = LenheartNewUI_CreateWindow(Exchange_aucC, "交易所拍卖行窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 100, 405, 372, 28);
EventList_Obj.AddEvent("点券交易所", 43, Win);
}
}
getroottable()["LenheartFuncTab"].rawset("Exchange_aucFuncN", Lenheart_Exchange_auc_Fun);
class Exchange_aucC_Item {
//Img
Img = null;
//父对象
Parent = null;
//信息
Info = null;
constructor(Window, Info) {
Parent = Window;
Img = Window.Img["main"];
this.Info = Info;
}
function Show(X, Y) {
Img.DrawPng(3, X, Y);
local Xpos = X;
local Ypos = Y;
//绘制交易唯一ID
L_sq_DrawCode("交易码: " + Info.uid, Xpos + 8, Ypos + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制道具
Parent.DrawItemBase(Xpos + 100, Ypos + 5, Info.itemId, Info.count);
//绘制名称
L_sq_DrawCode(Info.itemName + "x" + Info.count, Xpos + 137, Ypos + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制价格
local Pstr = "售价: " + Info.price + " 单价: " + (Info.price / Info.count + "/件");
L_sq_DrawCode(Pstr, Xpos + 315 - LenheartTextClass.GetStringLength(Pstr) / 2, Ypos + 14, sq_RGBA(140, 255, 113, 255), 0, 1);
}
function HoverShow(X, Y) {
Img.DrawPng(4, X, Y);
}
function OnMouseLbDown(X, Y) {
Parent.SelectAuction = this;
}
}
// L_Windows_List <- [];
// getroottable().rawdelete("LenheartPluginsInitFlag");
// getroottable().rawdelete("EventList_Obj")
// getroottable().rawdelete("Exchange_auc_Obj");

View File

@ -125,12 +125,12 @@ class FatalismStoneC extends LenheartNewUI_Windows {
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(738, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local FuncTabbar1 = LenheartNewUI_TabbarsText(302, 27, "洗练");
FuncTabbar1.State = 1;
@ -253,6 +253,8 @@ class FatalismStoneC extends LenheartNewUI_Windows {
function DrawMain(obj) {
Img["main"].DrawPng(0, X, Y);
L_sq_DrawCode("宿命魂石", X + 362, Y + 3, sq_RGBA(221, 197, 147, 250), 1, 1);
//绘制自身人物
local charAni = sq_GetCNRDObjectToSQRCharacter(obj).sq_GetRestAni();
sq_AnimationProc(charAni);
@ -272,11 +274,13 @@ class FatalismStoneC extends LenheartNewUI_Windows {
//绘制魂石
if (PageFatalismStoneLst) {
foreach(Pos, Stone in PageFatalismStoneLst) {
// sq_DrawBox(X + Stone.XPos, Y + Stone.YPos, 34,34, 0xffffffff);
Stone.Show(obj, X + Stone.XPos, Y + Stone.YPos);
}
}
}
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
//还没有初始化数据的时候直接返回
@ -321,7 +325,7 @@ class FatalismStoneC extends LenheartNewUI_Windows {
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 39, 35)) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
if (Stone.isSuccess) {
DragObj = Stone;
PageFatalismStoneLst[Pos] = FatalismStone_Stone(null);
@ -338,7 +342,7 @@ class FatalismStoneC extends LenheartNewUI_Windows {
LenheartNewUI_BaseWindow.OnMouseLbUp(MousePos_X, MousePos_Y);
if (!PageFatalismStoneLst) return;
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 39, 35)) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
if (DragObj) {
//获取到旧的穿戴类型
local OldEType = DragObj.Stone_Type;

View File

@ -0,0 +1,695 @@
/*
文件名:TH_CombatRank.nut
路径:Project/TH_CombatRank/TH_CombatRank.nut
创建日期:2025-07-01 10:18
文件用途:战力排行榜
*/
class TH_CombatRankC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
Img = null;
TitleButtonList = null;
//个人 公会
Page = 0;
Test = null;
//个人战力集合
CombatInfoList = null;
//个人奖励集合
PersonReward = null;
//查看中的详细个人信息
LookingInfo = null;
//我的战力
MyCombat = null;
//宣言Timer
DeclareTimer = null;
DeclareFlag = false;
//公会奖励集合
GuildReward = null;
GuildFlagData = null;
GuildFlagImgMap = null;
//公会战力集合
GuildInfoList = null;
//滚动条
ScrollBar = null;
ScrollBarRate = 0;
ScrollBarValue = 1804;
function CheckPersonalCombatPower() {
SendPackEx({
op = 20096003
})
}
function CheckGuildCombatPower() {
SendPackEx({
op = 20096005
})
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
DeclareTimer = Clock();
Childrens = [];
TitleButtonList = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Img = {};
Img["main"] <- Rindro_Image("interface/rindro/hmnew_rank.img");
Img["information_button_cn"] <- Rindro_Image("interface2/hud/information_button/information_button_cn.img");
Img["newuserinfo"] <- Rindro_Image("interface/userinfomation/newuserinfo.img");
//基础配置数据回包
RegisterPack(20096102, function(Chunk) {
local Jso = Json.Decode(Chunk);
PersonReward = Jso["config"];
}.bindenv(this));
//基础公会数据回包
RegisterPack(20096104, function(Chunk) {
local Jso = Json.Decode(Chunk);
GuildReward = Jso["config"];
GuildFlagData = {};
GuildFlagImgMap = {};
foreach(object in Jso["config2"]) {
GuildFlagData.rawset(object.guildId, [object.img, object.imgid]);
}
}.bindenv(this));
//查询个人战力排行榜包
RegisterPack(20096004, function(Chunk) {
local Jso = Json.Decode(Chunk);
local ranking = Jso.ranking;
CombatInfoList = [];
foreach(Pos, Info in ranking) {
//补全默认公会
if (!Info.rawin("guildname")) Info.guildname <- "无公会";
//构造显示对象
local Buf = TH_CombatRankC_Item(this, Pos, Info, 0);
CombatInfoList.append(Buf);
}
// LookingInfo = CombatInfoList[0];
//构造我自己
if (!Jso.my.rawin("guildname")) Jso.my.guildname <- "无公会";
MyCombat = TH_CombatRankC_Item(this, 900, Jso.my, 0);
MyCombat.Idx = Jso.on - 1;
}.bindenv(this));
RegisterPack(20096006, function(Chunk) {
local Jso = Json.Decode(Chunk);
local ranking = Jso.ranking;
GuildInfoList = [];
foreach(Pos, Info in ranking) {
local Buf = TH_CombatRankC_Item(this, Pos, Info, 1);
GuildInfoList.append(Buf);
}
}.bindenv(this));
CheckPersonalCombatPower();
CheckGuildCombatPower();
UploadYourOwnCombatPower();
}
function RegisterWidget() {
//返回按钮
local ReturnButton = LenheartNewUI_BaseButton(8, 8, 11, 12, "interface/lenheartwindowcommon.img", 540);
ReturnButton.OnClick = function() {
LookingInfo = null;
}.bindenv(this);
Childrens.append(ReturnButton);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(722, 8, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local WorshipButton = LenheartNewUI_ButtonText(630, 240, 45, "膜 拜");
WorshipButton.SetTextOffset(13, 1);
WorshipButton.OnClick = function() {
if (LookingInfo) {
SendPackEx({
op = 20096007,
mbcid = LookingInfo.Info.cid
})
}
}.bindenv(this);
WorshipButton.SetCallBackFunc(function(Btn) {
if (LookingInfo == null) {
Btn.Visible = false;
} else {
Btn.Visible = true;
}
}.bindenv(this));
AddChild(WorshipButton);
// local FuncTabbar1 = LenheartNewUI_TabbarsText(4, 23, "巅峰战力");
// FuncTabbar1.State = 1;
// FuncTabbar1.SetTextOffset(8, 4);
// AddChild(FuncTabbar1);
// FuncTabbar1.OnClick = function() {
// TitleButtonList[1].State = 0;
// TitleButtonList[0].State = 1;
// TitleButtonList[2].State = 0;
// Page = 0;
// LookingInfo = null;
// ScrollBar.Reset();
// }.bindenv(this);
// TitleButtonList.append(FuncTabbar1);
// local FuncTabbar2 = LenheartNewUI_TabbarsText(65, 23, "公会战力");
// FuncTabbar2.SetTextOffset(8, 4);
// AddChild(FuncTabbar2);
// FuncTabbar2.OnClick = function() {
// TitleButtonList[0].State = 0;
// TitleButtonList[1].State = 1;
// TitleButtonList[2].State = 0;
// Page = 1;
// LookingInfo = null;
// ScrollBar.Reset();
// }.bindenv(this);
// TitleButtonList.append(FuncTabbar2);
// local FuncTabbar3 = LenheartNewUI_TabbarsText(476, 23, "我的战力");
// FuncTabbar3.SetTextOffset(8, 4);
// AddChild(FuncTabbar3);
// FuncTabbar3.OnClick = function() {
// TitleButtonList[0].State = 0;
// TitleButtonList[1].State = 0;
// TitleButtonList[2].State = 1;
// Page = 0;
// LookingInfo = MyCombat;
// ScrollBar.Reset();
// }.bindenv(this);
// TitleButtonList.append(FuncTabbar3);
ScrollBar = Yosin_ScrollBar(729, 295, 218, 60);
ScrollBar.SetParent(this);
ScrollBar.SetStep(20 / 100.0);
ScrollBar.SetOnChange(function(Rate) {
ScrollBarRate = Rate;
}.bindenv(this));
}
//绘制主界面
function DrawMain(obj) {
Img["main"].DrawPng(0, X, Y);
Img["main"].DrawPng(0, X, Y);
// Img["main"].DrawPng(0, X, Y);
L_sq_DrawCode("荣誉殿堂", X + 347, Y + 8, sq_RGBA(255, 177, 0, 255), 0, 1);
Img["information_button_cn"].DrawPng(136, X + 14, Y + 274);
if (Page == 0) {
//职业
L_sq_DrawCode("角色名", X + 90, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("膜拜次数", X + 189, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("职业", X + 282, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("公会名", X + 378, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("战斗力", X + 497, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("奖励", X + 644, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
setClip(X + 2, Y + 294, X + 729, Y + 294 + 218);
if (CombatInfoList) {
foreach(Pos, Object in CombatInfoList) {
Object.Show(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
//绘制前三名
if (CombatInfoList) {
for (local i = 0; i< 3; i++) {
//如果不足3个
if (i >= CombatInfoList.len()) break;
local OffsetX = 370;
local OffsetY = 220;
if (i == 1) {
OffsetX = 178;
}
if (i == 2) {
OffsetX = 565;
}
if (!LookingInfo || LookingInfo.Idx != i) {
CombatInfoList[i].ShowCharacter(X + OffsetX, Y + OffsetY);
local name = CombatInfoList[i].Info.name;
L_sq_DrawCode(name, X + OffsetX + 5 - LenheartTextClass.GetStringLength(name) / 2, Y + OffsetY + 25, sq_RGBA(179, 169, 135, 255), 0, 1);
if (Clock() - DeclareTimer >= 3000) {
DeclareTimer = Clock();
DeclareFlag = !DeclareFlag;
}
if (DeclareFlag) {
local gg = CombatInfoList[i].Info.zdygg;
if (gg.len() == 0) gg = "暂无宣言!";
Img["main"].DrawPng(9 + i, X + OffsetX - 66, Y + OffsetY - 194);
L_sq_DrawCode_Ex(gg, X + OffsetX - 56, Y + OffsetY - 176, sq_RGBA(179, 169, 135, 255), 0, 1);
}
}
}
}
//如果有查看者
if (LookingInfo) {
Img["main"].DrawPng(7, X + 2, Y + 24);
T_DrawDynamicAni(obj, "ui/selectcharacter/animation/selectcharactereffect.ani", X + 15, Y + 30, "桃花战斗力角色背景光环");
Img["main"].DrawPng(8, X + 30, Y + 140);
// LookingInfo.CharacShow.Draw(X + 80, Y + 248);
LookingInfo.ShowCharacter(X + 80, Y + 228);
local YPosBuffer = Y - 25;
//排名
L_sq_DrawCode("排名: " + (LookingInfo.Idx + 1), X + 150, YPosBuffer + 60, sq_RGBA(230, 200, 155, 255), 0, 1);
//角色名
L_sq_DrawCode("角色名: " + LookingInfo.Info.name, X + 150, YPosBuffer + 78, sq_RGBA(230, 200, 155, 255), 0, 1);
//职业
L_sq_DrawCode("角色职业: " + LookingInfo.Info.jobname, X + 150, YPosBuffer + 96, sq_RGBA(230, 200, 155, 255), 0, 1);
//等级
L_sq_DrawCode("角色等级: " + LookingInfo.Info.level, X + 150, YPosBuffer + 114, sq_RGBA(230, 200, 155, 255), 0, 1);
//公会名
L_sq_DrawCode("所属公会: " + LookingInfo.Info.guildname, X + 150, YPosBuffer + 132, sq_RGBA(230, 200, 155, 255), 0, 1);
//是否在线
L_sq_DrawCode("当前状态: " + (LookingInfo.Info.isOnline ? "在线" : "离线"), X + 150, YPosBuffer + 150, sq_RGBA(230, 200, 155, 255), 0, 1);
//战斗力
L_sq_DrawCode("战斗力: " + LookingInfo.Info.zdlS, X + 150, YPosBuffer + 168, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode("-- 基础战斗力: " + LookingInfo.Info.jczdlS, X + 150, YPosBuffer + 186, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 四维: " + LookingInfo.Info.swzldS, X + 150, YPosBuffer + 204, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 三攻: " + LookingInfo.Info.sgzldS, X + 150, YPosBuffer + 222, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 属强: " + LookingInfo.Info.sqzldS, X + 150, YPosBuffer + 240, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 其他: " + LookingInfo.Info.qtzldS, X + 150, YPosBuffer + 258, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("-- 膜拜次数: " + LookingInfo.Info.fstS, X + 150, YPosBuffer + 276, sq_RGBA(179, 169, 135, 255), 0, 1);
}
}
if (Page == 1) {
//职业
L_sq_DrawCode("会长", X + 58, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//角色名
L_sq_DrawCode("公会名称", X + 152, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//公会名
L_sq_DrawCode("战斗力", X + 280, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//战斗力
L_sq_DrawCode(" 奖励", X + 438, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
setClip(X, Y + 316, X + 528, Y + 316 + 196);
if (GuildInfoList) {
foreach(Pos, Object in GuildInfoList) {
Object.Show(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
if (GuildInfoList) {
for (local i = 0; i< 3; i++) {
if (GuildInfoList.len() <= i) break;
local OffsetX = 270;
local OffsetY = 268;
if (i == 1) {
OffsetX = 130;
OffsetY = 268;
}
if (i == 2) {
OffsetX = 410;
OffsetY = 268;
}
local Object = GuildInfoList[i];
local GuildId = Object.Info.guildId;
if (GuildFlagData.rawin(GuildId)) {
local Info = GuildFlagData[GuildId];
if (!GuildFlagImgMap.rawin(Info[0])) {
GuildFlagImgMap[Info[0]] <- Rindro_Image(Info[0]);
}
GuildFlagImgMap[Info[0]].DrawPng(0, X + OffsetX, Y + OffsetY);
} else {
Img["main"].DrawPng(3, X + OffsetX, Y + OffsetY);
}
}
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (CombatInfoList && Page == 0) {
setClip(X + 2, Y + 294, X + 729, Y + 294 + 218);
foreach(Pos, Object in CombatInfoList) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 726, 39)) {
Object.HoverShow(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
}
}
function DrawItemBase(X, Ypos, Id, Count) {
if ((Ypos + 28) > this.Y + 294 && Ypos< this.Y + 294 + 218) {
LenheartNewUI_Windows.DrawItemBase(X, Ypos, Id, Count);
}
}
//鼠标滚轮事件回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
//左侧的滚动条判定
if (MousePos_X > X && MousePos_X<(X + 726) && MousePos_Y > (Y + 294) && MousePos_Y<(Y + 294 + 218)) {
if (Flag) ScrollBar.DoStep(-1);
if (!Flag) ScrollBar.DoStep(1);
}
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
if (CombatInfoList) {
foreach(Pos, Object in CombatInfoList) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 726, 39)) {
Object.OnMouseLbDown(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//上传自身战斗力
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
// AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3034];
AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
creInfoIdx = [0x3068, 0x306C, 0x3070, 0x3074];
function UploadYourOwnCombatPower() {
if (sq_GetCurrentModuleType() != 1) return;
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
local C_Object = L_sq_RA(0x1ab7cdc);
//记录时装
local avataritemsbuf = [];
foreach(offset in AvatarInfoIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
avataritemsbuf.append(Ab);
} else {
local Ab = [];
Ab.append(0);
Ab.append(0);
avataritemsbuf.append(Ab);
}
}
//记录装备
local equiitemsbuf = [];
local equiupbuf = [];
for (local i = 1; i< 13; ++i) {
//编号
local Index = L_sq_GetCharacterAttribute(0x1c, i);
//强化
local Upvalue = L_sq_GetCharacterAttribute(0x1054, i)
//是否有增幅属性
local IsZf = L_sq_GetCharacterAttribute(0x10A8, i)
//锻造
local DsUpvalue = L_sq_GetCharacterAttribute(0x10E8, i);
//附魔卡片
local Enchanting = L_sq_GetCharacterAttribute(0x1084, i);
equiitemsbuf.append(Index);
local Info = [];
if (IsZf) {
Info.append(0);
Info.append(Upvalue);
} else {
Info.append(Upvalue);
Info.append(0);
}
Info.append(DsUpvalue);
Info.append(Enchanting);
equiupbuf.append(Info);
}
//记录宠物
local creitemsbuf = [];
foreach(offset in creInfoIdx) {
local creEquiAddress = L_sq_RA(C_Object + offset);
if (creEquiAddress >= 0x400000) {
local NormalIndex = L_sq_RA(creEquiAddress + 0x1c);
creitemsbuf.append(NormalIndex);
} else {
creitemsbuf.append(0);
}
}
//记录四维三攻属强
local Attributes = 0;
Attributes += L_sq_GetCharacterAttribute(0x2364);
Attributes += L_sq_GetCharacterAttribute(0x2394);
Attributes += L_sq_GetCharacterAttribute(0x237c);
Attributes += L_sq_GetCharacterAttribute(0x23ac);
local AttackValue = 0;
AttackValue += L_sq_GetCharacterAttribute(0x1E54);
AttackValue += L_sq_GetCharacterAttribute(0x1E84);
AttackValue += L_sq_GetCharacterAttribute(0x22C8);
local Enhancement = 0; //火冰光暗
Enhancement += L_sq_GetCharacterAttribute(0x1b54);
Enhancement += L_sq_GetCharacterAttribute(0x1b60);
Enhancement += L_sq_GetCharacterAttribute(0x1b78);
Enhancement += L_sq_GetCharacterAttribute(0x1b6c);
local T = {
op = 20096001,
ava = avataritemsbuf,
equ = equiitemsbuf,
sw = Attributes,
atk = AttackValue,
ele = Enhancement,
cre = creitemsbuf,
job = sq_getJob(obj),
exjob = sq_getGrowType(obj),
name = L_Sq_GetObjectName(obj),
equUp = equiupbuf,
fst = 0,
}
SendPackEx(T);
}
function OpenCallBack() {
UploadYourOwnCombatPower();
CheckPersonalCombatPower();
CheckGuildCombatPower();
LookingInfo = null;
this.Visible = true;
}
//高级绘制文字(带换行)
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) {
local strarr = [];
if (str.find("\\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
else {
local Bpos = 0;
while (true) {
local Npos = str.find("\\n", Bpos);
if (!Npos) {
local strbuff = str.slice(Bpos, str.len());
strarr.append(strbuff);
break;
}
local strbuff = str.slice(Bpos, Npos);
strarr.append(strbuff);
Bpos = Npos + 2;
}
for (local z = 0; z< strarr.len(); z++) {
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
}
}
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("TH_CombatRank_Obj");
function Lenheart_TH_CombatRank_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TH_CombatRank_Obj")) {
RootTab.rawset("TH_CombatRank_Obj", true);
local Win = LenheartNewUI_CreateWindow(TH_CombatRankC, "桃花定制战力榜窗口", ((getroottable().Rindro_Scr_Width - 742) / 2).tointeger(), 28, 742, 515, 24);
EventList_Obj.AddEvent("全服战力榜", 694, Win, "interface2/hud/information_button/information_button_cn.img");
}
}
getroottable()["LenheartFuncTab"].rawset("TH_CombatRankFuncN", Lenheart_TH_CombatRank_Fun);
class TH_CombatRankC_Item {
//Img
Img = null;
//编号
Idx = null;
//父对象
Parent = null;
//显示角色
CharacShow = null;
//信息体
Info = null;
//类型
Type = 0;
constructor(Window, Idx, Info, Type) {
Parent = Window;
Img = Window.Img["main"];
this.Idx = Idx;
this.Info = Info;
this.Type = Type;
}
function Show(X, Y) {
if (Idx< 3) {
Img.DrawPng(4 + Idx, X + 3, Y);
} else {
Img.DrawPng(1, X + 3, Y);
}
local Ranking = (Idx + 1).tostring();
local JobName;
local CharacName;
local Combat;
local MbCount;
local GuildName;
if (this.Type == 0) {
JobName = Info.jobname;
CharacName = Info.name;
Combat = Info.zdlS;
MbCount = Info.mbcs.tostring();
GuildName = Info.guildname;
} else if (this.Type == 1) {
JobName = Info.guildMaster;
CharacName = Info.guildName;
Combat = Info.zdlS;
}
//绘制排名
L_sq_DrawCode(Ranking, X + 25 - LenheartTextClass.GetStringLength(Ranking) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制角色名
L_sq_DrawCode(CharacName, X + 110 - LenheartTextClass.GetStringLength(CharacName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制膜拜次数
L_sq_DrawCode(MbCount, X + 213 - LenheartTextClass.GetStringLength(MbCount) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制职业
L_sq_DrawCode(JobName, X + 297 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制公会名
L_sq_DrawCode(GuildName, X + 398 - LenheartTextClass.GetStringLength(GuildName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制战斗力
L_sq_DrawCode(Combat, X + 517 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制奖励
if (this.Type == 0) {
if (Parent.PersonReward) {
if(Idx >= Parent.PersonReward.len())return;
local Reward = Parent.PersonReward[Idx];
foreach(Pos, ItemInfo in Reward) {
Parent.DrawItemBase(X + 377 + 200 + (Pos * 30), Y + 4, ItemInfo[0], ItemInfo[1]);
}
}
} else if (this.Type == 1) {
if (Parent.PersonReward) {
local Reward = Parent.PersonReward[Idx];
foreach(Pos, ItemInfo in Reward) {
Parent.DrawItemBase(X + 377 + 200 + (Pos * 30), Y + 4, ItemInfo[0], ItemInfo[1]);
}
}
}
}
function HoverShow(X, Y) {
if (Y <= (Parent.Y + 316 + 196)) {
Img.DrawPng(2, X + 3, Y);
}
}
function ShowCharacter(X, Y) {
//没有正在查看的对象的时候才绘制人物
// if (!Parent.LookingInfo) {
if (!CharacShow) StructureCharacAni();
CharacShow.Draw(X, Y);
// }
}
function StructureCharacAni() {
local AvaList = [];
foreach(Ava in Info.avaS) {
if (Ava != 0) AvaList.append(Ava);
}
CharacShow = Rindro_Draw_Character(Info.job.tointeger(), AvaList, "rest.ani", null);
}
function OnMouseLbDown(X, Y) {
if (this.Type == 0) {
if (Y <= (Parent.Y + 294 + 218) && Y >= (Parent.Y + 294)) {
Parent.LookingInfo = this;
}
}
}
}

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@ -619,4 +619,5 @@ function Lenheart_HorseGuessing_Fun(obj) {
}
}
getroottable()["LenheartFuncTab"].rawset("HorseGuessingFuncN", Lenheart_HorseGuessing_Fun);
getroottable()["LenheartFuncTab"].rawset("HorseGuessingFuncN", Lenheart_HorseGuessing_Fun);

View File

@ -83,9 +83,9 @@ class RepairWorldMapC extends LenheartNewUI_Windows {
//绘制主界面
function DrawMain(obj) {
if (!getroottable().rawin("RINDRO_CONFIG")) {
return;
}
// if (!getroottable().rawin("RINDRO_CONFIG")) {
// return;
// }
//黑框
L_sq_DrawImg("interface/minimap_minimap_town.img", 8, 131 + YosinWorldMapX, 7 + YosinWorldMapY);
//绘制区域名称
@ -144,6 +144,9 @@ function Sq_DrawMiniMapUI(obj) {
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("RepairWorldMap_Obj");
function Lenheart_RepairWorldMap_Fun(obj) {
@ -153,4 +156,7 @@ function Lenheart_RepairWorldMap_Fun(obj) {
}
}
getroottable()["LenheartFuncTab"].rawset("RepairWorldMapFuncN", Lenheart_RepairWorldMap_Fun);
getroottable()["LenheartFuncTab"].rawset("RepairWorldMapFuncN", Lenheart_RepairWorldMap_Fun);

View File

@ -0,0 +1,190 @@
/*
文件名:TreasureGoblin.nut
路径:Project/TreasureGoblin/TreasureGoblin.nut
创建日期:2025-08-06 09:34
文件用途:TreasureGoblin
*/
class TreasureGoblinC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
BaseImg = Rindro_Image("interface2/rindro_reward.img");
MainImg = Rindro_Image("treasuregoblin/main.img");
//窗口名称
WindowTitle = "普通宝藏哥布林的宝箱";
//搜索时间Flag
SearchTimeFlag = 0;
//搜索时间品级对应表
SearchTimeGradeTable = [1000, 1500, 2000, 2500, 3000, 3500];
//奖励包
RewardPackage = null;
//动画队列
AniQueue = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
AniQueue = QuestQueue();;
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local RewList = [7422, 7422, 7422, 7422, 7422, 2682154, 2682154, 2682154, 2682154, 2682154, 10007482, 10007482, 10007482, 10007482, 10007482, 10007483, 10007483, 10007483, 10007483, 10007483, 10007484, 10007484, 10007484, 10007484, 10007484, 10092470, 10092470, 10092470, 10092470, 10092470, 490701711, 490701711, 490701711, 490701711, 490701711, 490701712, 490701712, 490701712, 490701712, 490701712, 2660671, 2660671, 2660671, 2660671, 2660671, 2660672, 2660672, 2660672, 2660672, 2660672, 7163, 1298, 2682833, 7163, 1298, 2682833, 7163, 1298, 2682833, 2682834, 2682835, 10007249, 10007250, 10007251, 10015164, 10015165, 10015166, 10015167, 10015168, 10015169, 10015170, 10015171, 10015172, 10015173, 10015174, 490001458, 490001942, 490001937, 490001941, 490002485, 490001940, 490001956, 490001693, 490011087, 490703966, 490702732, 490702941, 490700168, 10008064, 10008065, 10008066, 10008067, 10008068, 10008069, 10008070, 10008071, 10008072, 10008073, 10008074, 10008075, 10008076, 10008077, 10008078, 10008079, 10008080, 10008081, 10008082, 10008083, 10008084, 10008085, 10008086, 10008087, 10008088, 10008089, 10008090, 10008091, 10008092, 10008093, 10008094, 10008095, 10008096, 10008097, 10008098, 10008099, 10008100, 10008101, 10008102, 10008103, 10008104, 10008105, 10008106, 10008107, 10008910, 10008911, 8381, 2681176, 2681177, 2681178, 2681179, 2681180, 2681181, 2681182, 2681183, 2681184, 2681185, 2681186, 2681187, 2681482, 2681483, 2681486, 2681487, 2747554, 2747555, 2747556, 2747557, 2747558, 2747559, 2747560, 2747561, 20210112, 20210113];
RewardPackage = [];
for (local i = 0; i< sq_getRandom(5, 16); i++) {
local T = {};
T.ItemId <- RewList[sq_getRandom(0, RewList.len() - 1)];
T.Count <- sq_getRandom(1, 5);
T.IsSearch <- false; //是否已经搜索
// T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4); //到时候品级由服务端决定下发
// T.Grade <- L_sq_RA(L_sq_GetItem(T.ItemId) + 0xF4);
T.Grade <- sq_getRandom(4, 5);
RewardPackage.append(T);
}
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(303, 6, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local PickAllButton = LenheartNewUI_ButtonText(108, 341, 45, "全部拾取");
PickAllButton.SetTextOffset(9, 1);
PickAllButton.OnClick = function() {
}.bindenv(this);
AddChild(PickAllButton);
}
//绘制主界面
function DrawMain(obj) {
//绘制标题
DrawWindowTitle(318);
//绘制标题名
L_sq_DrawCode(WindowTitle, X + 158 - LenheartTextClass.GetStringLength(WindowTitle) / 2, Y + 7, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制窗口
DrawNineBox(X, Y + 23, 316, 350, "interface/lenheartwindowcommon.img", 213); //背景框
//绘制内嵌窗口
DrawNineBox(X + 8, Y + 32, 299, 299, "interface/lenheartwindowcommon.img", 204); //背景框
//绘制分割线
MainImg.DrawExPng(0, X + 10, Y + 34, 0, sq_RGBA(127, 132, 142, 250), 1.0, 1.0);
if (RewardPackage) {
foreach(Index, Info in RewardPackage) {
local XPos = X + 11 + ((Index % 8) * 37);
local YPos = Y + ((Index / 8).tointeger() * 37) + 35;
if (Info.IsSearch) {
BaseImg.DrawPng(Info.Grade, XPos, YPos);
DrawItemBase(XPos + 3, YPos + 3, Info.ItemId, Info.Count);
} else {
MainImg.DrawPng(1, XPos + 10, YPos + 10);
}
}
foreach(Index, Info in RewardPackage) {
local XPos = X + 11 + ((Index % 8) * 37);
local YPos = Y + ((Index / 8).tointeger() * 37) + 35;
//如果是没有搜索状态
if (!Info.IsSearch) {
//还没有开始计时
if (!Info.rawin("SeachTimer")) {
Info.SeachTimer <- 0;
}
if (Duration< 100) Info.SeachTimer += Duration;
if (Info.SeachTimer< SearchTimeGradeTable[Info.Grade]) {
local T = GetClockwiseCirclePoint(Info.SeachTimer / 1300.0, 0, 0, 6);
Rindro_Image_GlobalMap["lenheartui"].DrawPng(159, XPos + 12 + T.x, YPos + 12 + T.y);
} else {
Info.IsSearch = true;
R_Utils.PlaySound("ICON_KEY");
AniQueue.AddQuest("搜索完成动画" + Info.Grade, function(Name, Time, Grade, XPos, YPos) {
local AniPath = "common/item_effect/custom_2option_setting.ani";
if (Grade == 3) AniPath = "common/item_effect/custom_3option.ani";
if (Grade == 5) AniPath = "common/item_effect/custom_4option.ani";
if (Grade == 4) AniPath = "common/item_effect/custom_honor_4option.ani";
local Ani = DrawAniEx(XPos, YPos, AniPath);
if (sq_GetAnimationFrameIndex(Ani) == 14) {
sq_Rewind(Ani);
AniQueue.RemoveQuest(Name);
}
}.bindenv(this), Info.Grade, XPos + 1, YPos + 1);
}
break;
}
}
}
}
function Show(obj) {
DrawMain(obj);
AniQueue.Run();
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
IsFocus = true;
}
function GetClockwiseCirclePoint(dt, centerX, centerY, radius) {
// 将dt映射到角度(0到2π弧度),并反转方向实现顺时针
local angle = 2 * 3.1415926535 * (1.0 - dt);
// 计算相对圆心的偏移量
local offsetX = radius * cos(angle);
local offsetY = radius * sin(angle);
// 返回包含坐标的表
return {
x = centerX + offsetX,
y = centerY + offsetY
};
}
}
getroottable().rawdelete("TreasureGoblin_Obj");
function Lenheart_TreasureGoblin_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TreasureGoblin_Obj")) {
RootTab.rawset("TreasureGoblin_Obj", true);
LenheartNewUI_CreateWindow(TreasureGoblinC, "宝藏哥布林的宝箱窗口", ((getroottable().Rindro_Scr_Width - 317) / 2).tointeger(), 80, 317, 370, 26);
}
}
getroottable()["LenheartFuncTab"].rawset("TreasureGoblinFuncN", Lenheart_TreasureGoblin_Fun);
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("TreasureGoblin_Obj");
// L_sq_GoDungeon(3709);

View File

@ -18,6 +18,8 @@ class WorldBossC extends LenheartNewUI_Windows {
WindowImg = Rindro_Image("hud/worldboss.img");
WindowTimeImg = Rindro_Image("hud/worldboss_time.img");
WindowTimeNumImg = Rindro_Image("hud/worldboss_timenum.img");
WindowLogoImg = Rindro_Image("hud/worldboss_logo.img");
WindowInfoImg = Rindro_Image("hud/worldboss_info.img");
//基础信息
BaseInfo = null;
@ -28,12 +30,30 @@ class WorldBossC extends LenheartNewUI_Windows {
//伤害列表
RankList = null;
//标题栏
Title = null;
//组队榜单按钮
TeamRankBtn = null;
//个人榜单按钮
PersonalRankBtn = null;
//页面
Page = 0;
//查询排名页数
CheckPage = 1;
MaxPage = 50;
//查询排名
CheckType = 0; //0组队 1个人
RankPage = 0; //当前页数
MaxRankPage = 1; //最大页数
//奖励
RewardList = null;
RewardType = 0;
//排行榜
RankObject = null;
MyRankObject = null;
//计时器
@ -46,21 +66,81 @@ class WorldBossC extends LenheartNewUI_Windows {
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
InitButtonConfig();
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20060002, function(Chunk) {
local Jso = Json.Decode(Chunk);
BaseInfo = Jso;
//临时
for (local i = 0; i< BaseInfo.info.len(); i++) {
if (i == 0) BaseInfo.info[i].boss_name <- "斯卡萨侵袭";
else BaseInfo.info[i].boss_name <- "世界BOSS" + i;
}
RegisterBossPage();
ChangePage(0);
}.bindenv(this));
//获取奖励
Pack_Control.rawset(20060012, function(Chunk) {
local Jso = Json.Decode(Chunk);
RewardList = [];
RewardList.append(Jso.rewards);
RewardList.append(Jso.rewards2);
}.bindenv(this));
Pack_Control.rawset(20060006, function(Chunk) {
local Jso = Json.Decode(Chunk);
RankList = Jso.list;
MaxRankPage = Jso.maxPage;
RankObject = [];
foreach(Info in Jso.list) {
local T = {
idx = Info.rank,
name = Info.name,
time = "15:20",
damage = Info.damage,
teamid = Info.teamId,
};
local Buffer = WorldBossC_Item(this, T);
RankObject.append(Buffer);
}
if (Jso.rawin("myteam")) {
MyRankObject = WorldBossC_Item(this, {
idx = Jso.myteam.rank,
name = "我的队伍",
time = "15:20",
damage = Jso.myteam.damage,
teamid = Jso.myteam.teamId,
self = true
})
}
}.bindenv(this));
Pack_Control.rawset(20060026, function(Chunk) {
local Jso = Json.Decode(Chunk);
MaxRankPage = Jso.maxPage;
RankObject = [];
foreach(Info in Jso.list) {
local T = {
idx = Info.rank,
name = Info.name,
time = Info.time,
damage = Info.damage,
};
local Buffer = WorldBossC_Item(this, T);
RankObject.append(Buffer);
}
if (Jso.rawin("myteam")) {
MyRankObject = WorldBossC_Item(this, {
idx = Jso.myteam.rank,
name = "我的队伍",
time = Jso.myteam.time,
damage = Jso.myteam.damage,
self = true
})
}
}.bindenv(this));
Pack_Control.rawset(20060014, function(Chunk) {
@ -69,7 +149,6 @@ class WorldBossC extends LenheartNewUI_Windows {
TiemrCache = Jso.endTime;
}.bindenv(this));
PushDamageFontFuncTab.rawset("DamagePerSecondCFunc", function(ObjAddress, MySelfAddress, Value) {
if (!SendDamagePackFlag) return;
if (ObjAddress == 0 || ObjAddress == MySelfAddress) {
@ -79,147 +158,174 @@ class WorldBossC extends LenheartNewUI_Windows {
}.bindenv(this));
// ChangePage(1);
// SendPackEx({
// op = 20060005,
// page = 1
// })
// RankObject = [];
// for (local i = 0; i< 7; i++) {
// local Buffer = WorldBossC_Item(this, {
// idx = i,
// name = "倾泪寒的队伍" + i,
// time = "15:20",
// damage = Clock().tostring(),
// });
// RankObject.append(Buffer);
// }
// MyRankObject = WorldBossC_Item(this, {
// idx = 56,
// name = "我的队伍",
// time = "15:20",
// damage = Clock().tostring(),
// self = true
// });
}
function InitButtonConfig() {
PvfInfo = Rindro_Script.GetFileData("etc/rindro/worldboss/worldboss.etc", function(DataTable, Data) {
while (!Data.Eof()) {
local Key = Data.Get();
if (Key == "[Enter Button]") {
DataTable.EnterButton <- {
x = Data.Get(),
y = Data.Get(),
width = Data.Get(),
height = Data.Get()
}
} else if (Key == "[Refresh Button]") {
DataTable.RefreshButton <- {
x = Data.Get(),
y = Data.Get(),
width = Data.Get(),
height = Data.Get()
}
} else if (Key == "[Rank List]") {
DataTable.RankList <- {
x = Data.Get(),
y = Data.Get()
}
} else if (Key == "[Time Countdown]") {
DataTable.Countdown <- {
x = Data.Get(),
y = Data.Get()
}
}
}
}.bindenv(this));
//请求奖励信息
function RequestRewardInformation() {
if (Page == null) return;
local T = {
op = 20060001,
index = Page
}
SendPackEx(T);
}
//标题栏
Title = null;
function ChangePage(ToPage) {
foreach(ButtonObj in Title) {
ButtonObj.State = 0;
}
Page = ToPage;
Title[ToPage].State = 1;
RankPage = 0; //重置页数
CheckRank();
RequestRewardInformation();
}
function CheckRank() {
local T = {
//0查组队 否则查个人
op = (CheckType == 0 ? 20060005 : 20060025),
index = Page,
page = RankPage
}
SendPackEx(T);
}
function RegisterBossPage() {
Title = [];
local LogicFunc = function(Btn) {
foreach(Pos, obj in Title) {
if (obj != Btn) obj.State = 0;
else {
obj.State = 1;
ChangePage(Pos);
}
}
};
//遍历有多少个Boss
foreach(Pos, Info in BaseInfo.info) {
local Tabbars1 = LenheartNewUI_TabbarsText(6 + (Pos * 61), 23, Info.boss_name);
if (Pos == 0) Tabbars1.State = 1;
Tabbars1.SetTextOffset(31 - LenheartTextClass.GetStringLength(Info.boss_name) / 2, 4);
AddChild(Tabbars1);
Tabbars1.OnClickEx = LogicFunc.bindenv(this);
Title.append(Tabbars1);
}
}
function RegisterWidget() {
Title = [];
local Tabbars1 = LenheartNewUI_TabbarsText(2, 27, "玩法简介");
Tabbars1.State = 1;
Tabbars1.SetTextOffset(7, 4);
AddChild(Tabbars1);
Tabbars1.OnClick = function() {
ChangePage(0);
}.bindenv(this);
Title.append(Tabbars1);
local Tabbars2 = LenheartNewUI_TabbarsText(64, 27, "世界BOSS");
Tabbars2.SetTextOffset(7, 4);
AddChild(Tabbars2);
Tabbars2.OnClick = function() {
ChangePage(1);
}.bindenv(this);
Title.append(Tabbars2);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(600, 5, 11, 12, "interface/lenheartwindowcommon.img", 276);
local CloseButton = LenheartNewUI_BaseButton(738, 3, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//进入按钮
local EnterButton = LenheartNewUI_BaseButton(PvfInfo.EnterButton.x, PvfInfo.EnterButton.y, PvfInfo.EnterButton.width, PvfInfo.EnterButton.height, "hud/worldboss.img", 1);
EnterButton.OnClick = function() {
SendPackEx({
op = 20060007
})
local RankingRewardsButton = LenheartNewUI_ButtonText(42, 472, 40, "排名奖励");
RankingRewardsButton.SetTextOffset(6, 1);
RankingRewardsButton.OnClickEx = function(Btn) {
RewardType = 0;
}.bindenv(this);
EnterButton.SetCallBackFunc(function(Btn) {
if (Page == 1)
Btn.Visible = true;
else
Btn.Visible = false;
}.bindenv(this))
Childrens.append(EnterButton);
//刷新按钮
local RefreshButton = LenheartNewUI_BaseButton(PvfInfo.RefreshButton.x, PvfInfo.RefreshButton.y, PvfInfo.RefreshButton.width, PvfInfo.RefreshButton.height, "hud/worldboss.img", 5);
RefreshButton.OnClick = function() {
AddChild(RankingRewardsButton);
local BasicRewardsButton = LenheartNewUI_ButtonText(170, 472, 40, "基础奖励");
BasicRewardsButton.SetTextOffset(6, 1);
BasicRewardsButton.OnClickEx = function(Btn) {
RewardType = 1;
}.bindenv(this);
RefreshButton.SetCallBackFunc(function(Btn) {
if (Page == 1)
Btn.Visible = true;
else
Btn.Visible = false;
}.bindenv(this))
Childrens.append(RefreshButton);
AddChild(BasicRewardsButton);
local PurchaseTicketsButton = LenheartNewUI_ButtonText(420, 478, 150, "开始挑战");
PurchaseTicketsButton.SetTextOffset(59, 1);
PurchaseTicketsButton.OnClickEx = function(Btn) {
local T = {
op = 20060007,
index = Page
}
SendPackEx(T);
}.bindenv(this);
AddChild(PurchaseTicketsButton);
//左按钮
local LeftButton = LenheartNewUI_BaseButton(PvfInfo.RankList.x + 150, PvfInfo.RankList.y + 284, 12, 9, "interface/lenheartwindowcommon.img", 511);
TeamRankBtn = LenheartNewUI_TabbarsText(305, 84, "组队榜单");
TeamRankBtn.State = 1;
TeamRankBtn.SetTextOffset(7, 4);
TeamRankBtn.OnClickEx = function(Btn) {
if (Btn.State == 1) return;
PersonalRankBtn.State = 0;
Btn.State = 1;
CheckType = 0;
CheckRank();
}.bindenv(this);
AddChild(TeamRankBtn);
PersonalRankBtn = LenheartNewUI_TabbarsText(366, 84, "个人榜单");
PersonalRankBtn.SetTextOffset(7, 4);
PersonalRankBtn.OnClickEx = function(Btn) {
if (Btn.State == 1) return;
TeamRankBtn.State = 0;
Btn.State = 1;
CheckType = 1;
CheckRank();
}.bindenv(this);
AddChild(PersonalRankBtn);
//左翻页按钮
local LeftButton = LenheartNewUI_BaseButton(480, 416, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.OnClick = function() {
if (CheckPage > 1) CheckPage--;
SendPackEx({
op = 20060005,
Page = CheckPage
})
if (RankPage > 0) {
RankPage--;
CheckRank();
}
}.bindenv(this);
LeftButton.SetCallBackFunc(function(Btn) {
if (Page == 1)
Btn.Visible = true;
else
Btn.Visible = false;
}.bindenv(this))
Childrens.append(LeftButton);
//关闭按钮
local RightButton = LenheartNewUI_BaseButton(PvfInfo.RankList.x + 196, PvfInfo.RankList.y + 284, 12, 9, "interface/lenheartwindowcommon.img", 521);
AddChild(LeftButton);
//右翻页按钮
local RightButton = LenheartNewUI_BaseButton(550, 416, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.OnClick = function() {
if (CheckPage< MaxPage) CheckPage++;
SendPackEx({
op = 20060005,
page = CheckPage
})
if (RankPage<(MaxRankPage - 1)) {
RankPage++;
CheckRank();
}
}.bindenv(this);
RightButton.SetCallBackFunc(function(Btn) {
if (Page == 1)
Btn.Visible = true;
else
Btn.Visible = false;
}.bindenv(this))
Childrens.append(RightButton);
AddChild(RightButton);
for (local i = 0; i< 8; i++) {
local ButtonBuffer = LenheartNewUI_BaseButton(700, 139 + (i * 40), 25, 25, "interface/lenheartwindowcommon.img", 362);
ButtonBuffer.Data = i;
ButtonBuffer.OnClickEx = function(Btn) {
if (RankObject && Btn.Data< RankObject.len()) {
local T = {
op = 20060003,
index = Page,
teamId = RankObject[Btn.Data].Info.teamid
}
SendPackEx(T);
}
}.bindenv(this);
ButtonBuffer.SetCallBackFunc(function(Btn) {
if (RankObject && Btn.Data< RankObject.len() && CheckType == 0) Btn.Visible = true;
else Btn.Visible = false;
}.bindenv(this));
Childrens.append(ButtonBuffer);
}
}
//悬停层绘制Flag
@ -227,73 +333,66 @@ class WorldBossC extends LenheartNewUI_Windows {
//绘制主界面
function DrawMain(obj) {
//玩法简介
if (Page == 0) {
WindowImg.DrawPng(0, X, Y);
if (Page != null) {
WindowLogoImg.DrawExPng(Page, X + 1, Y + 19, 0, sq_RGBA(255, 255, 255, 220), 1.0, 1.0);
}
//世界BOSS
else if (Page == 1) {
WindowImg.DrawPng(9, X, Y);
WindowImg.DrawPng(10, X + PvfInfo.RankList.x, Y + PvfInfo.RankList.y);
//绘制查询页数
local Str = CheckPage + "/" + MaxPage;
L_sq_DrawCode(Str, X + PvfInfo.RankList.x + 179 - LenheartTextClass.GetStringLength(Str) / 2, Y + PvfInfo.RankList.y + 283, sq_RGBA(230, 200, 155, 255), 0, 1);
WindowImg.DrawPng(0, X, Y);
HoverFlag = null;
//绘制排行榜
if (RankList) {
foreach(Pos, info in RankList) {
local Rank = info.rank.tostring();
L_sq_DrawCode(Rank, X + PvfInfo.RankList.x + 18 - LenheartTextClass.GetStringLength(Rank) / 2, Y + PvfInfo.RankList.y + 10 + (Pos * 20), sq_RGBA(230, 200, 155, 255), 0, 1);
if (Page != null) {
WindowInfoImg.DrawExPng(Page, X + 19, Y + 66, 0, sq_RGBA(255, 255, 255, 220), 1.0, 1.0);
}
local TeamName = info.teamName;
L_sq_DrawCode(TeamName, X + PvfInfo.RankList.x + 70 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + PvfInfo.RankList.y + 10 + (Pos * 20), sq_RGBA(230, 200, 155, 255), 0, 1);
DrawNineBox(X + 26, Y + 416, 260, 42, "interface/lenheartwindowcommon.img", 213); //背景框
DrawNineBox(X + 308, Y + 106, 433, 26, "interface/lenheartwindowcommon.img", 213); //榜单表头
L_sq_DrawCode("名次", X + 330, Y + 113, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode(CheckType == 0 ? "队伍名称" : "玩家名称", X + 408, Y + 113, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode("战斗时长", X + 510, Y + 113, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode("总伤害", X + 604, Y + 113, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode("详细", X + 700, Y + 113, sq_RGBA(230, 200, 155, 255), 0, 1);
local Damage = info.totalDamage.tostring();
L_sq_DrawCode(Damage, X + PvfInfo.RankList.x + 150 - LenheartTextClass.GetStringLength(Damage) / 2, Y + PvfInfo.RankList.y + 10 + (Pos * 20), sq_RGBA(230, 200, 155, 255), 0, 1);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + PvfInfo.RankList.x, Y + PvfInfo.RankList.y + (Pos * 20), 200, 20)) {
HoverFlag = Pos;
}
}
local RankPageStr = (RankPage + 1) + "/" + MaxRankPage;
L_sq_DrawCode(RankPageStr, X + 524 - LenheartTextClass.GetStringLength(RankPageStr) / 2, Y + 418, sq_RGBA(230, 200, 155, 255), 0, 1);
if (RewardList) {
foreach(Pos, ItemId in RewardList[RewardType]) {
DrawItemEx(X + 34 + (Pos * 36), Y + 423, ItemId, 1);
}
}
//悬停层
if (HoverFlag != null) {
L_sq_DrawWindow(X + PvfInfo.RankList.x, Y + PvfInfo.RankList.y + (HoverFlag * 20), 200, 100, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + PvfInfo.RankList.x, Y + PvfInfo.RankList.y + (HoverFlag * 20), 200, 100, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
if (RankObject) {
foreach(Pos, Object in RankObject) {
Object.Show(X + 309, Y + 132 + (Pos * 40));
}
}
if (MyRankObject) {
MyRankObject.Show(X + 309, Y + 434);
}
}
L_sq_DrawCode(RankList[HoverFlag].teamName, X + PvfInfo.RankList.x + 104 - LenheartTextClass.GetStringLength(RankList[HoverFlag].teamName) / 2, Y + PvfInfo.RankList.y + (HoverFlag * 20) + 14, sq_RGBA(83, 205, 255, 255), 0, 1);
local Yoffset = 40;
for (local Pos = 0; Pos < 4; Pos++) {
local info = {
name = "无队员",
job = "无职业",
damage = "0",
color = sq_RGBA(174, 174, 174, 255)
}
if(RankList[HoverFlag].team.len() > Pos) {
info = RankList[HoverFlag].team[Pos];
info.color <- sq_RGBA(218, 248, 129, 255);
}
local Name = info.name;
L_sq_DrawCode(Name, X + PvfInfo.RankList.x + 28 - LenheartTextClass.GetStringLength(Name) / 2, Y + PvfInfo.RankList.y + (HoverFlag * 20) + Yoffset + (Pos * 20), info.color, 0, 1);
local Job = info.job;
L_sq_DrawCode(Job, X + PvfInfo.RankList.x + 110 - LenheartTextClass.GetStringLength(Job) / 2, Y + PvfInfo.RankList.y + (HoverFlag * 20) + Yoffset + (Pos * 20), info.color, 0, 1);
local Damage = info.damage.tostring();
L_sq_DrawCode(Damage, X + PvfInfo.RankList.x + 202 - LenheartTextClass.GetStringLength(Damage), Y + PvfInfo.RankList.y + (HoverFlag * 20) + Yoffset + (Pos * 20), info.color, 0, 1);
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (RankObject) {
foreach(Pos, Object in RankObject) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 309, Y + 131 + (Pos * 39), 433, 39)) {
Object.HoverShow(X + 309, Y + 132 + (Pos * 40));
}
}
}
DrawTime(obj);
}
function DrawTime(obj) {
if (!TiemrCache || !Timer) return;
local DrawX = PvfInfo.Countdown.x;
local DrawY = PvfInfo.Countdown.y;
local CountdownX = 300;
local CountdownY = 0;
local DrawX = CountdownX;
local DrawY = CountdownY;
//背景绘制
WindowTimeImg.DrawPng(1, DrawX, DrawY);
WindowTimeImg.DrawPng(0, DrawX, DrawY + 2);
@ -316,8 +415,11 @@ class WorldBossC extends LenheartNewUI_Windows {
}
function DrawNum(time, Xoffset) {
local DrawX = PvfInfo.Countdown.x;
local DrawY = PvfInfo.Countdown.y;
if (!TiemrCache || !Timer) return;
local CountdownX = 300;
local CountdownY = 0;
local DrawX = CountdownX;
local DrawY = CountdownY;
for (local i = 0; i< time.len(); i++) {
local DrawNum = time.slice(i, i + 1);
WindowTimeNumImg.DrawPng(DrawNum.tointeger(), DrawX + Xoffset + (i * 15), DrawY + 21);
@ -327,7 +429,6 @@ class WorldBossC extends LenheartNewUI_Windows {
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//进入副本初始化包Flag
@ -339,18 +440,26 @@ class WorldBossC extends LenheartNewUI_Windows {
function DungeonLogic() {
local stage = sq_GetGlobaludpModuleStage();
local mapIndex = sq_GetMapIndex(stage);
if (mapIndex == -1) {
SendDamagePackFlag = false;
EnterMapPackFlag = false;
TiemrCache = null;
Timer = null;
}
local dungeon = sq_GetDungeonByStage(stage);
local dungeonIndex = sq_GetDuegonIndex(dungeon);
if (dungeonIndex == BaseInfo.dgn && mapIndex == BaseInfo.map) {
if (dungeonIndex == BaseInfo.info[Page].dgn && mapIndex == BaseInfo.info[Page].map) {
if (!EnterMapPackFlag) {
EnterMapPackFlag = true;
SendPackEx({
op = 20060013
op = 20060013,
index = Page
})
}
SendDamagePackFlag = true;
} else {
SendDamagePackFlag = false;
EnterMapPackFlag = false;
TiemrCache = null;
Timer = null;
}
@ -370,32 +479,31 @@ class WorldBossC extends LenheartNewUI_Windows {
if (SendDamagePackFlag) {
SendDamageT += Rindro_Duration;
if (SendDamageT > 5000) {
SendDamageT = 0;
SendPackEx({
op = 20060017,
Damage = TotalDamage.Value
})
TotalDamage = null;
// SendDamageT = 0;
// SendPackEx({
// op = 20060017,
// Damage = TotalDamage.Value
// })
// TotalDamage = null;
}
}
//结束时再发一次
else {
SendPackEx({
op = 20060017,
index = Page,
Damage = TotalDamage.Value
})
// print("发送伤害: " + TotalDamage.Value)
TotalDamage = null;
}
}
}
function OpenCallBack() {
Visible = true;
SendPackEx({
op = 20060005,
page = 1
})
}
}
@ -404,10 +512,61 @@ function Lenheart_WorldBoss_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("WorldBoss_Obj")) {
RootTab.rawset("WorldBoss_Obj", true);
local Win = LenheartNewUI_CreateWindow(WorldBossC, "阿拉德守卫战窗口", ((getroottable().Rindro_Scr_Width - 620) / 2).tointeger(), 64, 620, 430, 28);
local Win = LenheartNewUI_CreateWindow(WorldBossC, "阿拉德守卫战窗口", ((getroottable().Rindro_Scr_Width - 753) / 2).tointeger(), 40, 753, 518, 20);
EventList_Obj.AddEvent("阿拉德守卫战", 1001, Win);
}
}
getroottable()["LenheartFuncTab"].rawset("WorldBossFuncN", Lenheart_WorldBoss_Fun);
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("WorldBoss_Obj");
class WorldBossC_Item {
//Img
Img = null;
//父对象
Parent = null;
//信息
Info = null;
constructor(Window, Info) {
Parent = Window;
Img = Window.WindowImg;
this.Info = Info;
}
function Show(X, Y) {
if (!Info.rawin("self")) Img.DrawPng(1, X, Y);
else Parent.DrawNineBox(X + 0, Y + 2, 432, 35, "interface/lenheartwindowcommon.img", 204);
local IdxStr = Info.idx.tostring();
L_sq_DrawCode(IdxStr, X + 32 - LenheartTextClass.GetStringLength(IdxStr) / 2, Y + 10, sq_RGBA(230, 200, 155, 255), 2, 1);
L_sq_DrawCode(Info.name, X + 125 - LenheartTextClass.GetStringLength(Info.name) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode(Info.time.tostring(), X + 230 - LenheartTextClass.GetStringLength(Info.time.tostring()) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode(Info.damage, X + 313 - LenheartTextClass.GetStringLength(Info.damage) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
}
function HoverShow(X, Y) {
Img.DrawPng(2, X, Y);
}
}
// L_sq_GoDungeon(20501);

View File

@ -151,5 +151,23 @@
},
"Project/TH_CombatRank": {
"description": "桃花定制-战力榜"
},
"Project/AncientheroLuckyBox": {
"description": "圣者遗物箱"
},
"Project/Achievement_New": {
"description": "新成就系统"
},
"Project/Fiendwar": {
"description": "超时空"
},
"Project/Exchange": {
"description": "交易所"
},
"Project/TreasureGoblin": {
"description": "宝藏哥布林"
},
"Project/HM_CombatRank": {
"description": "毁梦定制-战力榜"
}
}