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10 changed files with 738 additions and 95 deletions

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@ -99,7 +99,11 @@ function L_drawMainCustomUI_All() {
// MemoryTool.EncodeMemoryData(0x304bdc00+0x1054,7);
// TTTAAA <- null;
// L_NewWindows("Lenheart", 56, 0x1);
// L_NewWindows("Lenheart", 412, 0x1);
// L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], 0x01ADE090, 56, 0, 0);
// getroottable().Lsnzz <- Clock();

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@ -342,6 +342,26 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
}
}
}
//绘制道具带道具信息
function DrawItemObject(X, Y, Object) {
if (!Object) return;
L_Sq_DrawItem(X, Y, Object.ItemId, Object.Count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 30, 30)) {
//打开道具信息窗口
if (!ItemInfoDrawS) {
ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Object.ItemAddress, 41);
//校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
}
} else {
if (ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoDrawS = null;
}
}
}
//绘制标题
function DrawWindowTitle(Width) {
@ -1478,3 +1498,74 @@ class Yosin_ScrollBar {
}
}
class LenheartNewUI_ItemSlot extends LenheartNewUI_CommonUi {
ItemId = null;
ItemCount = null;
ItemObject = null;
ItemInfoWindow = null;
//禁止点击
NoClick = false;
RemoveCallBack = null;
constructor(X, Y) {
LenheartNewUI_CommonUi.constructor(X, Y, 30, 30);
}
function Show(obj) {
if (ItemObject) {
L_Sq_DrawItem(X, Y, ItemId, ItemCount, 0, 0, 0);
if (isInRect) {
//打开道具信息窗口
if (!ItemInfoWindow) {
ItemInfoWindow = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, ItemObject.C_Object, 41);
//校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoWindow, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
}
} else {
if (ItemInfoWindow) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoWindow = null;
}
}
}
}
function SetItem(item) {
ItemObject = item;
ItemId = item.GetIndex();
ItemCount = 1;
}
function RemoveItem()
{
ItemObject = null;
ItemId = null;
ItemCount = null;
}
function SetRemoveCallBack(Func){
RemoveCallBack = Func;
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if(NoClick)return;
if (isInRect) {
if(ItemObject){
RemoveItem();
}
if (ItemInfoWindow) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoWindow = null;
}
if(RemoveCallBack)RemoveCallBack(this);
}
}
}

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@ -0,0 +1,371 @@
/*
文件名:Hacker_RegApi.nut
路径:Base/_Tool/Hacker_RegApi.nut
创建日期:2024-09-25 18:31
文件用途:注册API
*/
//工具类
class R_Utils {
String = {
FindLastSubstring = function(str, substring) {
local strLen = str.len();
local subLen = substring.len();
local lastIndex = -1;
for (local i = 0; i <= strLen - subLen; i++) {
local found = true;
for (local j = 0; j< subLen; j++) {
if (str[i + j] != substring[j]) {
found = false;
break;
}
}
if (found) {
lastIndex = i;
}
}
return lastIndex;
}
}
//播放音效
function PlaySound(SoundName) {
L_Sq_CallFunc(0x75BD70, "void", FFI_MS_CDECL, ["pointer", "int", "int", "int"], Memory.allocUtf8String(SoundName).C_Object, -1, 0, 0);
}
//读取文件内容
function ReadScript(Path, Size, CodePage) {
local ReadPath = L_sq_P2I(Memory.allocUtf8String(Path).C_Object);
local Reader = Memory.alloc(Size);
local ReadBuffer = L_sq_P2I(Reader.C_Object);
L_Sq_CallFunc(0x11A2030, "int", FFI_FASTCALL, ["int", "int", "int", "int", "int", "int"], 0x1D17638, 0, ReadPath, ReadBuffer, 0x100000, 0x19DAF4);
if (CodePage == "utf8")
return Reader.readUtf8String();
if (CodePage == "unicode")
return Reader.readUnicodeString();
if (CodePage == "big5")
return Reader.readBig5String();
}
//读取文件
function GetScriptFileReader(Path, ...) {
local AllocSize = 102400;
if (vargc > 0) AllocSize = vargv[0];
//读取路径
local ReadPath = L_sq_P2I(Memory.allocUtf8String(Path).C_Object);
//读取缓存
local Reader = Memory.alloc(AllocSize);
local ReadBuffer = L_sq_P2I(Reader.C_Object);
//实际读取大小
local ReadSizeer = Memory.alloc(4);
local ReadSizeBuffer = L_sq_P2I(ReadSizeer.C_Object);
local Flag = L_Sq_CallFunc(0x59E3D0, "bool", FFI_MS_CDECL, ["int", "int", "int", "int"], ReadPath, ReadBuffer, AllocSize, ReadSizeBuffer);
if (Flag) {
return {
Buffer = Reader,
Size = ReadSizeer.readInt()
};
} else return null;
}
//读取配置表
function ReadScriptConfig(Path, Size, ...) {
local CodePage = "utf8";
if (vargc > 0) CodePage = vargv[0];
local Script = R_Utils.ReadScript(Path, Size, CodePage);
local Func = compilestring("return " + Script);
local Ret = Func();
return Ret;
}
//获取一个指定装备的角色对象
function GetCharacByEqu(Job, GrowType, Equ) {
local Obj = sq_CreateCharacter(Job, GrowType);
local ObjAddress = L_Sq_GetObjectAddress(Obj);
foreach(value in Equ) {
local ItemObject = L_sq_GetItem(value);
// L_Sq_CallFunc(0x825570, "void", FFI_THISCALL, ["int", "int"], ObjAddress, ItemObject);
L_Sq_CallFunc(0x8265A0, "void", FFI_THISCALL, ["int", "int", "int"], ObjAddress, ItemObject, -1);
}
return sq_GetCNRDObjectToSQRCharacter(Obj);
}
//获取装备编号的得文件路径
function GetEquPath(Equ) {
local EquPathAddress = L_Sq_CallFunc(0x1219E80, "int", FFI_THISCALL, ["int", "int"], 0x1d7993c, Equ);
if (EquPathAddress) {
return NativePointer(EquPathAddress).readUnicodeString();
}
return null;
}
//获取Lst文件的返回Array
function GetLstArr(Path, Header) {
local Arr = [];
local LstBuf = R_Utils.GetScriptFileReader(Path);
if (LstBuf) {
local IO = Sq_Point2Blob(L_sq_P2I(LstBuf.Buffer.C_Object), LstBuf.Size);
local i = 2;
while (i< LstBuf.Size) {
if ((LstBuf.Size - i) >= 10) {
IO.seek(i + 6); //内容指示位
local FindKey = IO.readn('i');
local Key = Rindro_Script.GetBinString(FindKey);
if (Key) {
local StrFilePath = Header + Key.tolower();
Arr.append(StrFilePath);
}
} else break;
i += 10;
}
}
return Arr;
}
//通过处理函数获取文件Table
function GetFileTableByHandle(Path, Func) {
local Data = {};
local FileData = R_Utils.GetScriptFileReader(Path);
if (FileData) {
if (FileData.Size >= 7) {
//创建Blob对象
local IO = Sq_Point2Blob(L_sq_P2I(FileData.Buffer.C_Object), FileData.Size);
//以5为单步从第二位开始遍历字节
local i = 2;
while (true) {
if (i< FileData.Size && FileData.Size - i >= 5) {
i = Func(Data, IO, i);
} else break;
}
}
}
return Data;
}
}
//根据List读取文件地址
// Rindro_Haker.LoadHook(0x1219E80, ["int", "int", "int"],
// function(args) {
// // print(format("%02x", args[0]));
// // print(args[2]);
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// // local Path = NativePointer(L_sq_I2P(args.pop())).readUnicodeString();
// // if (Path != "character/swordman/weapon/katana/kat_lowkogaras.equ" && Path != "new_elvengard.twn") {
// // print(args[0]);
// // print(args[1]);
// // // print(format("%02x", args[1]));
// // print(Path);
// // }
// return null;
// });
//可能是构造装备以及构造其他东西
// Rindro_Haker.LoadHook(0x972220, ["int", "int", "int", "int"],
// function(args) {
// // print(format("%02x", args[0]));
// // local AniPath = NativePointer(L_sq_I2P(args[0])).readUnicodeString();
// if (args[0] == 10402) {
// print(args[0]);
// print(args[1]);
// print(args[2]);
// }
// // print(args[2]);
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// return null;
// });
//绘制字符
getroottable().DrawCodeCallBackFunc <- {};
getroottable().DrawCodeChangeMap <- {};
// Rindro_Haker.LoadHook(0x1206BD0, ["int", "int", "int", "pointer", "int", "void"],
// function(args) {
// // print("nut:" + format("%02x", args[3]));
// if (args[3]) {
// // for (local i = 0; i< 10000; i++) {
// local DrawCode = NativePointer(args[3]).readUnicodeString();
// if (DrawCode.find("^1^") != null) {
// args[3] = Str_Ptr("AAAAAA");
// args[2] = sq_RGBA(255, 0, 240, 255);;
// return args;
// }
// else if (DrawCode.find("^2^") != null) {
// print(DrawCode);
// args[3] = Str_Ptr("BBBBBB");
// args[2] = sq_RGBA(200, 100, 20, 255);;
// return args;
// }
// // if (DrawCode in DrawCodeCallBackFunc)
// // DrawCodeCallBackFunc[DrawCode](args);
// // }
// }
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// return null;
// });
//绘制城镇回调
getroottable().DrawTownCallBackFunc <- {};
Rindro_Haker.LoadHook(0x1108700, ["int", "void"],
function(args) {
// print("nut:" + format("%02x", args[3]));
// print(format("%02x", args[0]));
foreach(Func in DrawTownCallBackFunc) {
Func();
}
return null;
},
function(args) {
// print(666);
// print(format("%02x", args.pop()));
// TTTAni <- args.pop();
return null;
});
//顺图
function Rindro_Gm_MoveMap(obj) {
if (sq_IsKeyDown(OPTION_HOTKEY_PAUSE_IN_TOWER, ENUM_SUBKEY_TYPE_ALL) && RINDROLOCAL) {
if (KeyPress.isKeyPress(0)) L_sq_MoveMap(2);
if (KeyPress.isKeyPress(1)) L_sq_MoveMap(0);
if (KeyPress.isKeyPress(2)) L_sq_MoveMap(3);
if (KeyPress.isKeyPress(3)) L_sq_MoveMap(1);
}
}
getroottable()["LenheartFuncTab"].rawset("Rindro_Gm_MoveMapFuncN", Rindro_Gm_MoveMap);
//丢弃物品回调
getroottable().DiscardItemCallBackFunc <- {};
function Sq_DiscardItem(Item) {
local Flag = true;
foreach(Func in DiscardItemCallBackFunc) {
local Ret = Func(Item);
if (!Ret) Flag = false;
}
return Flag;
}
//从exe获取字符串
getroottable()["Sq_GetExeStr_Map"] <- {};
function Sq_GetExeStr_Event(Index) {
if (Index in getroottable()["Sq_GetExeStr_Map"]) {
return getroottable()["Sq_GetExeStr_Map"][Index](Index);
}
return Index;
}
getroottable().DrawAppendCallBackFunc <- {};
Rindro_Haker.LoadHook(0x67C560, ["pointer", "int", "int", "int", "int", "void"],
function(args) {
foreach(Func in DrawAppendCallBackFunc) {
Func(args);
}
return null;
},
function(args) {
return null;
});
/*
local Flag = L_Sq_CallFunc(0x59E3D0, "bool", FFI_MS_CDECL, ["int", "int", "int", "int"], ReadPath, ReadBuffer, AllocSize, ReadSizeBuffer);
if (Flag) {
return {
Buffer = Reader,
Size = ReadSizeer.readInt()
};
} else return null;
*/
// HOOK读取AP脚本
// Rindro_Haker.LoadHook(0x121A100, ["int", "int", "int", "int", "int","bool"],
// function(args) {
// return null;
// },
// function(args) {
// print(NativePointer(L_sq_I2P(args[1])).readUnicodeString());
// if (NativePointer(L_sq_I2P(args[1])).readUnicodeString() == "SQR/../etc/rindro/ancientrelic/ancientrelic.nut") {
// printf("加载AP脚本");
// local str = "function sq_AddFunctionName(appendage)\n{\n}\n print(778899);";
// NativePointer(L_sq_I2P(args[4])).writeInt(str.len());
// NativePointer(L_sq_I2P(args[2])).writeByteArray(str);
// }
// return null;
// });
// getroottable().onAttackParentCallBackFunc <- {};
// Rindro_Haker.LoadHook(0x9CFF50, ["pointer", "int", "int", "int", "int", "int"],
// function(args) {
// foreach(Func in onAttackParentCallBackFunc) {
// Func(args);
// }
// return null;
// },
// function(args) {
// return null;
// });
// //hook打开窗口
// Rindro_Haker.LoadHook(0xE6E070, ["int","int","int","int","void"],
// function(args) {
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// return null;
// });
// Rindro_Haker.LoadHook(0xE6E070, ["int", "int", "int", "int", "int"],
// function(args) {
// print("nut:" + format("%02x", args[0]));
// print("nut:" + format("%02x", args[1]));
// print("nut:" + format("%02x", args[2]));
// print("nut:" + format("%02x", args[3]));
// return null;
// },
// function(args) {
// // print(666);
// // print(format("%02x", args.pop()));
// // TTTAni <- args.pop();
// return null;
// });

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@ -40,4 +40,4 @@ function _Hook_Register_Currency_Func_(AddressString, ArgRetArr, TableName) {
);
}
_Hook_Register_Currency_Func_(0xE6E070, ["int", "int", "int", "int"], "Cb_OpenWindow_");
// _Hook_Register_Currency_Func_(0xE6E070, ["int", "int", "int", "int"], "Cb_OpenWindow_");

67
Base/_Tool/Item_Class.nut Normal file
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@ -0,0 +1,67 @@
class Rindro_Item {
C_Object = null;
constructor() {
}
function LoadById(Index) {
local itemBuffer = Memory.alloc(0xD0);
L_Sq_CallFunc(0x65DE50, "pointer", FFI_FASTCALL, ["pointer", "int"], itemBuffer.C_Object, 0); //Fastcall 补位
C_Object = L_Sq_CallFunc(0x972220, "int", FFI_MS_CDECL, ["int", "pointer", "int"], Index, itemBuffer.C_Object, 1); //ID 后面的1未知
}
function LoadByAddress(Address) {
C_Object = Address;
}
//获取ID
function GetIndex() {
return NativePointer(C_Object).add(0x1C).readInt();
}
//设置ID
function SetIndex(Index) {
NativePointer(C_Object).add(0x1C).writeInt(Index);
}
//获取强化值
function GetUpgrade() {
return MemoryTool.DecodeMemoryData(C_Object + 0x1054);
}
//设置强化值
function SetUpgrade(Upgrade) {
MemoryTool.EncodeMemoryData(C_Object + 0x1054, Upgrade);
}
//获取增幅属性
function GetAmplification() {
return MemoryTool.DecodeMemoryData(C_Object + 0x10A8);
}
//设置增幅属性
function SetAmplification(Amplification) {
MemoryTool.EncodeMemoryData(C_Object + 0x10A8, Amplification);
}
//获取锻造等级
function GetForging() {
return MemoryTool.DecodeMemoryData(C_Object + 0x10E8);
}
//设置锻造等级
function SetForging(Forging) {
MemoryTool.EncodeMemoryData(C_Object + 0x10E8, Forging);
}
//获取锻造属性
function GetForgingAttribute() {
return MemoryTool.DecodeMemoryData(C_Object + 0xE1C);
}
//设置锻造属性
function SetForgingAttribute(ForgingAttribute) {
MemoryTool.EncodeMemoryData(C_Object + 0xE1C, ForgingAttribute);
}
//获取附魔卡片ID
function GetEnchanting() {
return MemoryTool.DecodeMemoryData(C_Object + 0x1084);
}
//设置附魔卡片ID
function SetEnchanting(Enchanting) {
MemoryTool.EncodeMemoryData(C_Object + 0x1084, Enchanting);
}
}

View File

@ -11,6 +11,7 @@
"Base/_Tool/Script_Class.nut",
"Base/_Tool/Image_Class.nut",
"Base/_Tool/Animation_Class.nut",
"Base/_Tool/Item_Class.nut",
"Base/CallBack/PackControl.nut",
"Base/CallBack/DrawMain.nut",
"Base/CallBack/DrawHudMain.nut",

View File

@ -30,6 +30,7 @@ class ItemCrossoverC extends LenheartNewUI_Windows {
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
@ -164,28 +165,6 @@ class ItemCrossoverC extends LenheartNewUI_Windows {
}
}
//绘制道具带道具信息
function DrawItemObject(X, Y, Object) {
if (!Object) return;
L_Sq_DrawItem(X, Y, Object.ItemId, Object.Count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 30, 30)) {
//打开道具信息窗口
if (!ItemInfoDrawS) {
ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Object.ItemAddress, 41);
//校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
}
} else {
if (ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoDrawS = null;
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
@ -310,11 +289,11 @@ class ItemCrossoverC extends LenheartNewUI_Windows {
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("ItemCrossover_Obj");
getroottable().rawdelete("L_Each_Obj");
// L_Windows_List <- [];
// getroottable().rawdelete("LenheartPluginsInitFlag");
// getroottable().rawdelete("EventList_Obj")
// getroottable().rawdelete("ItemCrossover_Obj");
// getroottable().rawdelete("L_Each_Obj");
function Lenheart_ItemCrossover_Fun(obj) {
local RootTab = getroottable();

View File

@ -5,84 +5,76 @@
文件用途:
*/
class ItemFusionC_ItemSlot extends LenheartNewUI_CommonUi {
class ItemFusionC_ItemSlot extends LenheartNewUI_ItemSlot {
MyIndex = null;
WindowImg = Rindro_Image("interface2/itemtoolwindow/itemfusion/itemfusion.img");
Item = null;
ItemInfo = null;
//覆写悬停Flag
HoverFlag = false;
//UseFlag
UseFlag = true;
<<<<<<< HEAD
constructor(X, Y, Index) {
MyIndex = Index;
=======
constructor(X, Y) {
LenheartNewUI_CommonUi.constructor(X, Y, 46, 47);
>>>>>>> a11458d226ec41caa22d30b6d76893362389e3e1
LenheartNewUI_ItemSlot.constructor(X, Y);
}
function Show(obj) {
WindowImg.DrawPng(9, X, Y);
WindowImg.DrawPng(9, X - 9, Y - 10);
LenheartNewUI_ItemSlot.Show(obj);
//如果槽里面有道具 绘制道具
if (Item) {
if (Item.rawin("itemAddress")) Parent.TemporaryDrawItemAddress = Item.itemAddress;
Parent.DrawItemBase(X + 9, Y + 10, Item.itemId, 1);
}
// //如果槽里面有道具 绘制道具
// if (Item) {
// if (Item.rawin("itemAddress")) Parent.TemporaryDrawItemAddress = Item.itemAddress;
// Parent.DrawItemBase(X + 9, Y + 10, Item.itemId, 1);
// if (Item.rawin("itemAddress")) Parent.TemporaryDrawItemAddress = null;
// }
CheckInRect();
}
function CheckInRect() {
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 9, Y + 10, 24, 24)) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, 30, 30)) {
//绘制悬停框
L_sq_SetDrawImgModel(2, 0);
Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X + 8, Y + 8);
Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X, Y);
L_sq_ReleaseDrawImgModel();
HoverFlag = true;
} else HoverFlag = false;
}
//override
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return;
//调用原生方法
LenheartNewUI_CommonUi.OnMouseProc(Flag, MousePos_X, MousePos_Y);
}
function DiscardItem(info) {
if (HoverFlag) {
if (info) {
Item = info;
local ItemObject = Rindro_Item();
ItemObject.LoadByAddress(info.itemAddress);
ItemInfo = info;
SetItem(ItemObject);
}
return true;
}
}
function RemoveItem() {
LenheartNewUI_ItemSlot.RemoveItem();
ItemInfo = null;
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (!UseFlag) return;
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 9, Y + 10, 24, 24)) {
Item = null;
if (Parent.ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
Parent.ItemInfoDrawS = null;
Parent.ResetFocus();
}
if (Parent.Slot[2].Item != null) {
Parent.Msg = 0;
Parent.Slot[2].Item = null;
}
if (MyIndex != 2) {
Parent.Slot[2].ItemInfo = null;
Parent.Slot[2].RemoveItem();
}
}
}
class ItemFusionC extends LenheartNewUI_Windows {
@ -93,7 +85,7 @@ class ItemFusionC extends LenheartNewUI_Windows {
// NoWindow = true;
//是否可见
Visible = false;
// Visible = false;
Slot = null;
@ -125,9 +117,26 @@ class ItemFusionC extends LenheartNewUI_Windows {
local Jso = Json.Decode(Chunk);
Msg = Jso.msg;
if (Jso.rawin("value")) {
Slot[2].Item = {
itemId = Jso.value[0]
}
//构造一个新装备
local ItemObject = Rindro_Item();
ItemObject.LoadById(Jso.value[0]);
//读取
local MaterialItemObject = Slot[0].ItemObject;
local Upgrade = MaterialItemObject.GetUpgrade();
local Amplification = MaterialItemObject.GetAmplification();
local Forging = MaterialItemObject.GetForging();
local ForgingAttribute = MaterialItemObject.GetForgingAttribute();
local Enchanting = MaterialItemObject.GetEnchanting();
ItemObject.SetUpgrade(Upgrade);
ItemObject.SetAmplification(Amplification);
ItemObject.SetForging(Forging);
ItemObject.SetForgingAttribute(ForgingAttribute);
ItemObject.SetEnchanting(Enchanting);
// Item = ItemObject;
Slot[2].SetItem(ItemObject);
}
}.bindenv(this));
@ -190,11 +199,11 @@ class ItemFusionC extends LenheartNewUI_Windows {
AddChild(ConfirmButton);
//创建槽
Slot = [ItemFusionC_ItemSlot(49, 58), ItemFusionC_ItemSlot(150, 58), ItemFusionC_ItemSlot(99, 182)];
Slot = [ItemFusionC_ItemSlot(58, 68, 0), ItemFusionC_ItemSlot(159, 68, 1), ItemFusionC_ItemSlot(108, 192, 2)];
foreach(value in Slot) {
AddChild(value);
}
Slot[2].UseFlag = false;
Slot[2].NoClick = true;
}
//绘制主界面
@ -212,7 +221,7 @@ class ItemFusionC extends LenheartNewUI_Windows {
local SlotEnableCount = 0;
for (local i = 0; i< 2; i++) {
local value = Slot[i];
if (value.Item != null) SlotEnableCount++;
if (value.ItemInfo != null) SlotEnableCount++;
}
WindowImg.DrawPng(0 + SlotEnableCount, X + 8, Y + 30);
WindowImg.DrawPng(3, X + 8, Y + 32);
@ -279,11 +288,11 @@ class ItemFusionC extends LenheartNewUI_Windows {
local Ret = Value.DiscardItem(info);
if (Ret) {
R_Utils.PlaySound("CHANGE_ALERT");
if (Slot[0].Item && Slot[1].Item) {
if (Slot[0].ItemInfo && Slot[1].ItemInfo) {
local T = {
op = 21006001,
item1 = Slot[0].Item,
item2 = Slot[1].Item,
item1 = Slot[0].ItemInfo,
item2 = Slot[1].ItemInfo,
}
SendPackEx(T);
}
@ -360,6 +369,9 @@ class ItemFusionC extends LenheartNewUI_Windows {
}
function InitWindow() {
foreach (obj in Slot) {
obj.RemoveItem();
}
Visible = true;
}
}

View File

@ -4,6 +4,7 @@
创建日期:2025-12-15 15:03
文件用途:
*/
class ItemInheritC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
@ -18,25 +19,58 @@ class ItemInheritC extends LenheartNewUI_Windows {
Img = Rindro_Image("interface2/ui/newitemtool/newitemtool.img");
//材料装备
MaterialItem = null;
MaterialItemSlot = null;
//目标装备
TargetItem = null;
TargetItemSlot = null;
//继承结果装备
ResultItem = null;
ResultItemSlot = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
DiscardItemCallBackFunc.rawset("ItemCrossoverC", DiscardItem.bindenv(this));
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(274, 4, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
MaterialItemSlot = LenheartNewUI_ItemSlot(56, 87);
MaterialItemSlot.SetRemoveCallBack(function(obj) {
MaterialItem = null;
PlaceItem();
}.bindenv(this));
AddChild(MaterialItemSlot);
TargetItemSlot = LenheartNewUI_ItemSlot(211, 87);
TargetItemSlot.SetRemoveCallBack(function(obj) {
TargetItem = null;
PlaceItem();
}.bindenv(this));
AddChild(TargetItemSlot);
ResultItemSlot = LenheartNewUI_ItemSlot(133, 132);
ResultItemSlot.NoClick = true;
// ResultItemSlot.SetItem(ItemR);
AddChild(ResultItemSlot);
}
//绘制主界面
function DrawMain(obj) {
//背景框
@ -57,7 +91,6 @@ class ItemInheritC extends LenheartNewUI_Windows {
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
@ -65,15 +98,100 @@ class ItemInheritC extends LenheartNewUI_Windows {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//遍历背包查找Item
function FindItemPosByForeachInven(FindAddress) {
local Inven = L_sq_RA(0x1A5FB24);
local InvenAdd = L_sq_RA(Inven + 56);
InvenAdd += 36;
for (local z = 0; z< 5; z++) {
for (local i = 0; i< 48; i++) {
local ItemAdd = L_sq_RA(InvenAdd + ((i + (z * 48)) * 4));
if (ItemAdd == FindAddress) {
local NamePointer = L_sq_RA(FindAddress + 0x20);
if (z != 0) {
if (ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoDrawS = null;
ResetFocus();
}
return null;
}
return {
Type = z,
Pos = i,
Vis = false,
Count = MemoryTool.DecodeMemoryData(FindAddress + 0x1A4),
ItemId = L_sq_RA(FindAddress + 0x1c),
ItemAddress = FindAddress,
Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString()
Rarity = L_sq_RA(FindAddress + 0xF4),
};
}
}
}
return null;
}
//回收道具回调
function DiscardItem(ItemAddress) {
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) return true;
if (!Visible) return true;
else {
local ItemInfo = FindItemPosByForeachInven(ItemAddress);
local ItemObject = Rindro_Item();
ItemInfo.ItemObject <- ItemObject;
ItemObject.LoadByAddress(ItemInfo.ItemAddress);
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 56, Y + 87, 30, 30)) {
MaterialItem = ItemInfo;
MaterialItemSlot.SetItem(ItemObject);
} else if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 211, Y + 87, 30, 30)) {
TargetItem = ItemInfo;
TargetItemSlot.SetItem(ItemObject);
}
PlaceItem();
}
}
//物品被放置的回调
function PlaceItem() {
//两个都放上去了
if (MaterialItem && TargetItem) {
//获取材料装备的强化 增幅 附魔 锻造
local MaterialItemObject = MaterialItem.ItemObject;
local Upgrade = MaterialItemObject.GetUpgrade();
local Amplification = MaterialItemObject.GetAmplification();
local Forging = MaterialItemObject.GetForging();
local ForgingAttribute = MaterialItemObject.GetForgingAttribute();
local Enchanting = MaterialItemObject.GetEnchanting();
//创建一个目标装备
ResultItem = Rindro_Item();
ResultItem.LoadById(TargetItem.ItemObject.GetIndex());
ResultItem.SetUpgrade(Upgrade);
ResultItem.SetAmplification(Amplification);
ResultItem.SetForging(Forging);
ResultItem.SetForgingAttribute(ForgingAttribute);
ResultItem.SetEnchanting(Enchanting);
ResultItemSlot.SetItem(ResultItem);
} else {
ResultItem = null;
ResultItemSlot.RemoveItem();
}
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("ItemInherit_Obj");
getroottable().rawdelete("L_Each_Obj");
// L_Windows_List <- [];
// getroottable().rawdelete("LenheartPluginsInitFlag");
// getroottable().rawdelete("EventList_Obj")
// getroottable().rawdelete("ItemInherit_Obj");
// getroottable().rawdelete("L_Each_Obj");
function Lenheart_ItemInherit_Fun(obj) {
sq_IsValidActiveStatus(obj, 1);
local RootTab = getroottable();
if (!RootTab.rawin("ItemInherit_Obj")) {
RootTab.rawset("ItemInherit_Obj", true);

View File

@ -364,11 +364,11 @@ class NpcTransactionC extends LenheartNewUI_Windows {
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("NpcTransaction_Obj");
getroottable().rawdelete("L_Each_Obj");
// L_Windows_List <- [];
// getroottable().rawdelete("LenheartPluginsInitFlag");
// getroottable().rawdelete("EventList_Obj")
// getroottable().rawdelete("NpcTransaction_Obj");
// getroottable().rawdelete("L_Each_Obj");
function Lenheart_NpcTransaction_Fun(obj) {
local RootTab = getroottable();