class Rindro_Item { C_Object = null; constructor() { } function LoadById(Index) { local itemBuffer = Memory.alloc(0xD0); L_Sq_CallFunc(0x65DE50, "pointer", FFI_FASTCALL, ["pointer", "int"], itemBuffer.C_Object, 0); //Fastcall 补位 C_Object = L_Sq_CallFunc(0x972220, "int", FFI_MS_CDECL, ["int", "pointer", "int"], Index, itemBuffer.C_Object, 1); //ID 后面的1未知 } function LoadByAddress(Address) { C_Object = Address; } //获取ID function GetIndex() { return NativePointer(C_Object).add(0x1C).readInt(); } //设置ID function SetIndex(Index) { NativePointer(C_Object).add(0x1C).writeInt(Index); } //获取强化值 function GetUpgrade() { return MemoryTool.DecodeMemoryData(C_Object + 0x1054); } //设置强化值 function SetUpgrade(Upgrade) { MemoryTool.EncodeMemoryData(C_Object + 0x1054, Upgrade); } //获取增幅属性 function GetAmplification() { return MemoryTool.DecodeMemoryData(C_Object + 0x10A8); } //设置增幅属性 function SetAmplification(Amplification) { MemoryTool.EncodeMemoryData(C_Object + 0x10A8, Amplification); } //获取锻造等级 function GetForging() { return MemoryTool.DecodeMemoryData(C_Object + 0x10E8); } //设置锻造等级 function SetForging(Forging) { MemoryTool.EncodeMemoryData(C_Object + 0x10E8, Forging); } //获取锻造属性 function GetForgingAttribute() { return MemoryTool.DecodeMemoryData(C_Object + 0xE1C); } //设置锻造属性 function SetForgingAttribute(ForgingAttribute) { MemoryTool.EncodeMemoryData(C_Object + 0xE1C, ForgingAttribute); } //获取附魔卡片ID function GetEnchanting() { return MemoryTool.DecodeMemoryData(C_Object + 0x1084); } //设置附魔卡片ID function SetEnchanting(Enchanting) { MemoryTool.EncodeMemoryData(C_Object + 0x1084, Enchanting); } }