/* 文件名:FatalismStone.nut 路径:Project/FatalismStone/FatalismStone.nut 创建日期:2025-06-18 11:00 文件用途:FatalismStone */ //魂石list FatalismStoneLst <- null; //魂石Img主体 FatalismStone_StoneImg <- {}; FatalismStone_StoneImg["icon_Frame"] <- Rindro_Image("interface2/rindro_reward.img"); FatalismStone_StoneImg["fatalism_stone_progressbar"] <- Rindro_Image("hud/fatalism_stone_progressbar.img"); class FatalismStoneC extends LenheartNewUI_Windows { //调试模式 // DeBugMode = true; //不是窗口 // NoWindow = true; //是否可见 Visible = false; //Img Img = null; //属性数据位数 AttrCount = 2; //总格子数 GridCount = 77; //总穿戴数 WearCount = 6; //功能标题 FunctionTitle = null; //背包页面 BackpackPage = 0; //背包页面Tabbars BackpackPageTabbars = null; //魂石数据 FatalismStoneData = null; //页面魂石集合 PageFatalismStoneLst = null; //穿戴页面坐标数组 WearPagePos = [131, 140, 32, 180, 234, 180, 32, 272, 234, 272, 131, 413]; //查询魂石背包数据 function QueryFatalismStoneBackpack() { SendPackEx({ op = 21000001, }) } constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { Childrens = []; FunctionTitle = []; BackpackPageTabbars = []; //注册控件 RegisterWidget(); LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); InitImg(); //初始化魂石列表 InitFatalismStoneLst(); //背包数据回包 RegisterPack(21000002, function(Chunk) { local Jso = Json.Decode(Chunk); FatalismStoneData = []; //三个背包页 for (local j = 0; j< 3; j++) { local Buf = []; //每个背包页77格道具 for (local i = 0; i< GridCount; i++) { local Obj = Jso.BackPackData[i + (j * GridCount)]; local _Id = Obj.id; local _CultivationDegree = Obj.cultivationDegree; Buf.append({ Id = _Id, CultivationDegree = _CultivationDegree / 100.0, XPos = 310 + (i % 11 * 39), YPos = 260 + (i / 11 * 35), StoneType = j }); } FatalismStoneData.append(Buf); } //穿戴页 local WearBuf = []; for (local i = 0; i< WearCount; i++) { local Obj = Jso.WearData[i]; local _Id = Obj.id; local _CultivationDegree = Obj.cultivationDegree; local _Xpos = WearPagePos[i * 2]; local _Ypos = WearPagePos[i * 2 + 1]; _Xpos += 5; _Ypos += 5; local infoBuf = { Id = _Id, CultivationDegree = _CultivationDegree / 100.0, XPos = _Xpos, YPos = _Ypos, }; if (i == 0) infoBuf.StoneType <- 0; else if (i >= 1 && i <= 4) infoBuf.StoneType <- 1; else if (i == 5) infoBuf.StoneType <- 2; WearBuf.append(infoBuf); } FatalismStoneData.append(WearBuf); InitPageFatalismStone(); }.bindenv(this)); QueryFatalismStoneBackpack(); } function RegisterWidget() { // //关闭按钮 // local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); // CloseButton.OnClick = function() { // this.Visible = false; // }.bindenv(this); // Childrens.append(CloseButton); local FuncTabbar1 = LenheartNewUI_TabbarsText(302, 27, "洗练"); FuncTabbar1.State = 1; AddChild(FuncTabbar1); FuncTabbar1.OnClick = function() { }.bindenv(this); FunctionTitle.append(FuncTabbar1); local FuncTabbar2 = LenheartNewUI_TabbarsText(364, 27, "合成"); AddChild(FuncTabbar2); FuncTabbar2.OnClick = function() { }.bindenv(this); FunctionTitle.append(FuncTabbar2); local FuncTabbar3 = LenheartNewUI_TabbarsText(426, 27, "分解"); AddChild(FuncTabbar3); FuncTabbar3.OnClick = function() { }.bindenv(this); FunctionTitle.append(FuncTabbar3); local FuncTabbar4 = LenheartNewUI_TabbarsText(488, 27, "注魂"); AddChild(FuncTabbar4); FuncTabbar4.OnClick = function() { }.bindenv(this); FunctionTitle.append(FuncTabbar4); local Tabbars3 = LenheartNewUI_TabbarsText(302, 235, "天魂石"); Tabbars3.SetTextOffset(13, 4); Tabbars3.State = 1; AddChild(Tabbars3); Tabbars3.OnClickEx = function(Button) { foreach(button in BackpackPageTabbars) { button.State = 0; } Button.State = 1; BackpackPage = 0; InitPageFatalismStone(); }.bindenv(this); BackpackPageTabbars.append(Tabbars3); local Tabbars4 = LenheartNewUI_TabbarsText(364, 235, "人魂石"); Tabbars4.SetTextOffset(13, 4); AddChild(Tabbars4); Tabbars4.OnClickEx = function(Button) { foreach(button in BackpackPageTabbars) { button.State = 0; } Button.State = 1; BackpackPage = 1; InitPageFatalismStone(); }.bindenv(this); BackpackPageTabbars.append(Tabbars4); local Tabbars5 = LenheartNewUI_TabbarsText(426, 235, "地魂石"); Tabbars5.SetTextOffset(13, 4); AddChild(Tabbars5); Tabbars5.OnClickEx = function(Button) { foreach(button in BackpackPageTabbars) { button.State = 0; } Button.State = 1; BackpackPage = 2; InitPageFatalismStone(); }.bindenv(this); BackpackPageTabbars.append(Tabbars5); } //初始化背包 function InitPageFatalismStone() { // if (!BackpackData || BackpackData.len() == 0) return; if (!FatalismStoneData) return; local SubBackPack = FatalismStoneData[BackpackPage]; local ItArr = SubBackPack; foreach(value in FatalismStoneData[3]) { ItArr.append(value); } PageFatalismStoneLst = []; foreach(info in ItArr) { local StoneBuf; if (!info.Id) StoneBuf = FatalismStone_Stone(null); else StoneBuf = FatalismStone_Stone(info.Id); StoneBuf.InitializeData(info); PageFatalismStoneLst.append(StoneBuf); } //计算全身的属性 local AttributeTable = {}; for (local i = GridCount; i< GridCount + WearCount; i++) { local StoneObj = PageFatalismStoneLst[i]; local Att = StoneObj.GetAttribute(); if (Att) { foreach(key, value in Att) { if (!AttributeTable.rawin(key)) AttributeTable.rawset(key, value); else AttributeTable.rawset(key, AttributeTable.rawget(key) + value); } } } //记录最新属性数据 if ("LenheartAttributesTable" in getroottable()) { local T = getroottable()["LenheartAttributesTable"]; T.rawset("LenheartCollectFatalismStoneAb", AttributeTable); } else { local T = {}; T.rawset("LenheartCollectFatalismStoneAb", AttributeTable); getroottable().rawset("LenheartAttributesTable", T); } } //绘制主界面 function DrawMain(obj) { Img["main"].DrawPng(0, X, Y); //绘制自身人物 local charAni = sq_GetCNRDObjectToSQRCharacter(obj).sq_GetRestAni(); sq_AnimationProc(charAni); sq_drawCurrentFrame(charAni, X + 153, Y + 370, false); //绘制右侧背景 L_sq_DrawWindow(X + 300, Y + 44, 420, 160, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //上背景框 L_sq_DrawWindow(X + 300, Y + 253, 420, 220, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //下背景框 Img["main"].DrawPng(1, X + 309, Y + 259); } function Show(obj) { DrawMain(obj); LenheartNewUI_Windows.Show(obj); //绘制魂石 if (PageFatalismStoneLst) { foreach(Pos, Stone in PageFatalismStoneLst) { Stone.Show(obj, X + Stone.XPos, Y + Stone.YPos); } } } function TopShow(obj) { LenheartNewUI_Windows.TopShow(obj); //还没有初始化数据的时候直接返回 if (!PageFatalismStoneLst) return; local MousePos_X = IMouse.GetXPos(); local MousePos_Y = IMouse.GetYPos(); //魂石的悬停绘制 foreach(Pos, Stone in PageFatalismStoneLst) { if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) { Stone.HoverShow(X + Stone.XPos + 31, Y + Stone.YPos); } } //绘制拖拽的魂石 if (DragObj) { DragObj.Show(obj, IMouse.GetXPos() - 15, IMouse.GetYPos() - 15); } } //鼠标右键按下回调 function OnMouseRbDown(MousePos_X, MousePos_Y) { LenheartNewUI_BaseWindow.OnMouseRbDown(MousePos_X, MousePos_Y); if (PageFatalismStoneLst) { foreach(Pos, Stone in PageFatalismStoneLst) { if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) { // //发送穿戴装备包 // SendPackEx({ // op = 21000003, // type = BackpackPage, // pos = Pos // }) } } } } //当前拖拽的物品对象 DragObj = null; DragOldPos = null; //鼠标左键按下回调 function OnMouseLbDown(MousePos_X, MousePos_Y) { LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y); foreach(Pos, Stone in PageFatalismStoneLst) { if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 39, 35)) { if (Stone.isSuccess) { DragObj = Stone; PageFatalismStoneLst[Pos] = FatalismStone_Stone(null); PageFatalismStoneLst[Pos].InitializeData(DragObj.BackupInfo); DragOldPos = Pos; } } } } //鼠标左键抬起回调 function OnMouseLbUp(MousePos_X, MousePos_Y) { LenheartNewUI_BaseWindow.OnMouseLbUp(MousePos_X, MousePos_Y); if (!PageFatalismStoneLst) return; foreach(Pos, Stone in PageFatalismStoneLst) { if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 39, 35)) { if (DragObj) { //获取到旧的穿戴类型 local OldEType = DragObj.Stone_Type; //获取到新的穿戴类型 local NewEType = Stone.Stone_Type; //如果两个类型相同则进行交换 相同位置也不发包 if (OldEType == NewEType && DragOldPos != Pos) { SendPackEx({ op = 21000003, oldtype = DragOldPos >= GridCount ? -1 : BackpackPage, oldpos = DragOldPos >= GridCount ? (DragOldPos - GridCount) : DragOldPos, newtype = Pos >= GridCount ? -1 : BackpackPage, newpos = Pos >= GridCount ? (Pos - GridCount) : Pos }) } //播放移动声音 R_Utils.PlaySound(DragObj.Info["move wav"]); //放回原位 PageFatalismStoneLst[DragOldPos] = DragObj; DragObj = null; } } } } //逻辑入口 function Proc(obj) { LenheartNewUI_Windows.SyncPos(X, Y); } function InitFatalismStoneLst() { FatalismStoneLst = {}; Rindro_Script.GetFileData("fatalismstone/fatalismstone.lst", function(DataTable, Data) { while (!Data.Eof()) { local Id = Data.Get(); local Path = Data.Get(); FatalismStoneLst.rawset(Id, Path); } }); } function InitImg() { Img = {}; Img["main"] <- Rindro_Image("hud/fatalism_stone.img"); } function OpenCallBack() { Visible = true; QueryFatalismStoneBackpack(); } } L_Windows_List <- []; getroottable().rawdelete("LenheartPluginsInitFlag"); getroottable().rawdelete("EventList_Obj") getroottable().rawdelete("FatalismStone_Obj"); function Lenheart_FatalismStone_Fun(obj) { local RootTab = getroottable(); if (!RootTab.rawin("FatalismStone_Obj")) { RootTab.rawset("FatalismStone_Obj", true); local Win = LenheartNewUI_CreateWindow(FatalismStoneC, "宿命魂石窗口", ((getroottable().Rindro_Scr_Width - 753) / 2).tointeger(), 35, 753, 518, 20); EventList_Obj.AddEvent("宿命魂石", 280, Win, "interface2/hud/information_button/information_button_cn.img"); } } getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun);