/* 文件名:FiendwarPartyInfo.nut 路径:Plugins/Fiendwar/FiendwarPartyInfo.nut 创建日期:2024-03-27 19:18 文件用途:超时空攻坚队队伍信息窗口 */ class FiendwarPartyInfoC extends LenheartNewUI_Windows { //调试模式 // DeBugMode = true; //队员列表 MembersList = null; //队伍名称 TeamName = ""; //队伍ID TeamID = 99999999; //是否是我的攻坚队 IsMyTeam = false; //是否是队长 IsCaptain = false; //收到请求加入攻坚队包 function JoinTeamCallBack(Chunk) { // Sout("收到请求加入包 : \n\n\n %L", Chunk); local Jso = Json.Decode(Chunk); local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18); win.Visible = true; win.ResetFocus(); local T = { Charc = Jso.charac, //角色对象 Level = Jso.charac.PlayerLevel, Name = Jso.charac.PlayerName, Job = Jso.charac.PlayerJob, PvpLevel = Jso.charac.pvp, JobName = Jso.charac.PlayerGrowTypeJob, Coin = Jso.charac.PlayCoin, Fatigue = Jso.charac.PlayFatigue, Combat = Jso.charac.ZL, ClearanceCount = Jso.charac.ClearanceCount, AvatarArr = Jso.charac.equVos, PlayerSession = Jso.charac.PlayerSession } //没人 if (win.RequestJoinTeamArr.len() == 0) { win.RequestJoinTeamArr.append(T); win.InitInfo(); } else win.RequestJoinTeamArr.append(T); } constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { Childrens = []; //注册控件 // RegisterWidget(); LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this)); } function RegisterWidget() { //清除老的按钮在刷新 RemoveChilds(FiendwarPartyInfoMemberC, false); //关闭按钮 local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); CloseButton.OnClick = function() { CloseWindow(); }.bindenv(this); AddChild(CloseButton); //队伍按钮 local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍"); ModelButton.Idx = 163; ModelButton.DWidth = -8; ModelButton.SetTextOffset(-9, 1); AddChild(ModelButton); //等级按钮 local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级"); StateButton.Idx = 163; StateButton.DWidth = -8; StateButton.SetTextOffset(-9, 1); AddChild(StateButton); //角色名按钮 local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名"); ChannelButton.Idx = 163; ChannelButton.DWidth = 120; ChannelButton.FillWidth = 1; ChannelButton.FirstWidth = 21; ChannelButton.SetTextOffset(17, 1); AddChild(ChannelButton); //攻坚队名称按钮 local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名"); PartyNameButton.Idx = 163; PartyNameButton.DWidth = 100; PartyNameButton.FillWidth = 1; PartyNameButton.FirstWidth = 21; PartyNameButton.SetTextOffset(11, 1); AddChild(PartyNameButton); //入场材料按钮 local Striiu = "入场材料"; if (FiendwarTotal.GetInstance().EndTime) Striiu = "通关次数"; local StageButton = LenheartNewUI_ButtonText(289, 60, 0, Striiu); StageButton.Idx = 163; StageButton.DWidth = 26; StageButton.FillWidth = 1; StageButton.FirstWidth = 21; StageButton.SetTextOffset(-14, 1); AddChild(StageButton); //如果不是我的队伍 并且我没有攻坚队 if (!IsMyTeam && !FiendwarTotal.GetInstance().MyPartyId) { local JoinPartyButton = LenheartNewUI_ButtonText(10, 268, 10, "参加攻坚队"); JoinPartyButton.SetTextOffset(-15, 1); JoinPartyButton.OnClick = function() { local T = { op = 20063005, teamsId = TeamID, items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)], } Rindro_BaseToolClass.SendPackEx(T); }.bindenv(this); AddChild(JoinPartyButton); } //如果是我的队伍 if (IsMyTeam) { //退出按钮 local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出"); ExitButton.SetTextOffset(-1, 1); ExitButton.OnClick = function() { local T = { op = 20063009, teamsId = TeamID } Rindro_BaseToolClass.SendPackEx(T); FiendwarTotal.GetInstance().MyCid = null; FiendwarTotal.GetInstance().MyPartyId = null; FiendwarTotal.GetInstance().IsCaptain = null; }.bindenv(this); AddChild(ExitButton); if (IsCaptain) { //队伍编制按钮 local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制"); PartyEditButton.SetTextOffset(-12, 1); PartyEditButton.OnClick = function() { local win = LenheartNewUI_CreateWindow(FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18); win.Visible = true; }.bindenv(this); AddChild(PartyEditButton); //修改信息按钮 local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息"); FqButton.State = 8; FqButton.SetTextOffset(-12, 1); AddChild(FqButton); //队伍招募按钮 local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募"); FqButton1.State = 8; FqButton1.SetTextOffset(-12, 1); AddChild(FqButton1); if (!FiendwarTotal.GetInstance().EndTime) { //队伍招募按钮 local FightOpenButton = LenheartNewUI_ButtonText(290, 268, 5, "开始攻坚"); FightOpenButton.SetTextOffset(-12, 1); FightOpenButton.OnClick = function() { local T = { op = 20063051, teamsId = TeamID } Rindro_BaseToolClass.SendPackEx(T); }.bindenv(this); AddChild(FightOpenButton); } } } } //绘制主界面 function DrawMain(obj) { //标题栏 L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7); //绘制队伍名字 L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1); //Item信息框一般为211的宽度 L_sq_DrawWindow(X, Y + 17, 340, 250, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //绘制头图 L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24); //绘制阶段图 //TODO 根据阶段绘制img L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34); //绘制队伍List DrawMembersList(obj); } //绘制队伍信息 function DrawMembersList(obj) { if (MembersList.len() <= 0) return; //遍历需要显示的同步坐标 foreach(Index, TeamObj in MembersList) { TeamObj.SyncPos(X, Y + 2 + Index * 23); } } function Show(obj) { DrawMain(obj); LenheartNewUI_Windows.Show(obj); } //逻辑入口 function Proc(obj) { LenheartNewUI_Windows.SyncPos(X, Y); } /* # override # " * @函数作用: * @参数 name * @返回值 */ //鼠标左键弹起回调 function OnMouseLbUp(MousePos_X, MousePos_Y) { foreach(Window in Childrens) { Window.OnMouseLbUp(MousePos_X, MousePos_Y); } LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); //判断没有点到具体角色就隐藏 if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) { //交互窗口需要隐藏 local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0); Each.Visible = false; } } }