/* 文件名:MarrySystem_ActionAni.nut 路径:Project/MarrySystem/MarrySystem_ActionAni.nut 创建日期:2024-10-07 19:12 文件用途: */ class MarrySystem_ActionAniC extends Rindro_BaseToolClass { //调试模式 // DeBugMode = true; //不是窗口 // NoWindow = true; //是否可见 // Visible = false; Flag = false; //演出时间 ActTimer = null; //幕布 Canvas = false; //新郎 Groom = null; //新娘 Bride = null; //观众 Visitors = null; FireworkPath = ["common/firework/chn_heart_firework_blue_dodge.ani", "common/firework/chn_heart_firework_blue_normal.ani", "common/firework/chn_heart_firework_pink_dodge_01.ani", "common/firework/chn_heart_firework_pink_dodge.ani", "common/firework/chn_heart_firework_pink_normal_01.ani", "common/firework/chn_heart_firework_pink_normal.ani", "common/firework/chn_heart_firework_purple_dodge.ani", "common/firework/chn_heart_firework_purple_normal.ani", "common/firework/chn_heart_firework_red_dodge.ani", "common/firework/chn_heart_firework_red_normal.ani", "common/firework/chn_heart_firework_sky_dodge_01.ani", "common/firework/chn_heart_firework_sky_dodge.ani", "common/firework/chn_heart_firework_sky_normal_01.ani", "common/firework/chn_heart_firework_sky_normal.ani", "common/firework/chn_heart_firework_yellow_dodge_01.ani", "common/firework/chn_heart_firework_yellow_dodge.ani", "common/firework/chn_heart_firework_yellow_normal_01.ani", "common/firework/chn_heart_firework_yellow_normal.ani", "common/firework/chn_heehee_firework_dodge.ani", "common/firework/chn_heehee_firework_normal.ani" ]; FireworkAni = null; constructor() { Visitors = []; FireworkAni = []; } function Init(Info) { Groom = null; //新娘 Bride = null; //观众 Visitors = []; ActTimer = Clock(); Canvas = false; for (local i = 0; i< Info.len(); i++) { local Object = {}; local InfoConfig = Info[i]; Object.Charc <- Rindro_Draw_Character(InfoConfig.job, InfoConfig.avatar, "rest.ani", null); Object.Name <- InfoConfig.name; if (i == 0) Groom = Object; else if (i == 1) Bride = Object; else { Visitors.append(Object); } } InitFirework(); Flag = true; } function InitFirework() { FireworkAni = []; for (local i = 0; i< 12; i++) { FireworkAni.append({ ani = Rindro_Animation(FireworkPath[sq_getRandom(0, FireworkPath.len() - 1)]), pos = { x = sq_getRandom(0, 1066), y = sq_getRandom(0, 800) } }); } } function ShowMessageBox(X, Y, STR) { local StrDrawLen = LenheartTextClass.GetStringLength(STR); local WLen = ((StrDrawLen - 30) / 12) + 1; local HLen = (StrDrawLen / 110); WLen = WLen > 7 ? 7 : WLen; //Item信息框一般为211的宽度 L_sq_DrawImg("interface/messageballoon.img", 49, X + (30 + (WLen * 12)) * 0.7, Y + 16 + ((HLen + 1) * 13)); L_sq_DrawWindow(X, Y, 30 + (WLen * 12), 21 + (HLen * 13), "interface/messageballoon.img", 40, 9, 12, 9, 13); //绘制字符串 local Buf = L_sq_GetStringDrawArray(STR, 123); foreach(Line, Str in Buf) { L_sq_DrawCode(Str, X + 8, Y + 8 + (Line * 14), sq_RGBA(255, 255, 255, 255), 0, 1); } } function ShowMessageAct(CT, TimeFlag, X, Y, Str) { if (CT >= TimeFlag && CT <= TimeFlag + 3000) { ShowMessageBox(X, Y, Str); } return TimeFlag + 3000; } function Show(obj) { if (!Flag) return; local CT = Clock() - ActTimer; DrawAuditoriumMap(obj); //画新郎 if (Groom) { Groom.Charc.Draw(680, 360); } //画新娘 if (Bride) { Bride.Charc.Draw(686, 400); } //画宾客 foreach(Pos, Object in Visitors) { Object.Charc.Draw(100 + ((Pos / 2) * 80), 350 + ((Pos % 2) * 60)); } local TimeFlag = 5000; TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 175, format("[%s]和[%s]的婚礼现在开始!", Groom.Name, Bride.Name)); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 135, "婚姻是神圣的仪式,也是爱情和相互信任的升华,他需要的不仅是爱,更是双方一生一世的信赖。"); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 155, "在这里,我们两位新人将在来宾的见证下完成这最重要的承诺。"); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 155, "新郎,你愿意接受这个女人成为你的合法妻子并永远爱她吗?"); TimeFlag = ShowMessageAct(CT, TimeFlag, 630, 195, "是的,我愿意!"); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 155, "新娘,你愿意接受这个男人成为你的合法丈夫并永远爱他吗?"); TimeFlag = ShowMessageAct(CT, TimeFlag, 671, 215, "..."); TimeFlag = ShowMessageAct(CT, TimeFlag, 611, 215, "(害羞)我......我愿意!"); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 155, "好,我以神的名义宣布新郎新娘正式结为夫妻。"); TimeFlag = ShowMessageAct(CT, TimeFlag, 810, 155, "请所有的来宾一起祝福这对新人~"); if (CT >= TimeFlag && CT <= (TimeFlag + 5000)) { { L_sq_DrawImg("interface2/wedding/screenshot_bg.img", 0, 0, 0, 1, sq_RGBA(255, 255, 255, 250), getroottable().Rindro_Scr_Width / 800.0, 1.0); for (local i = 0; i< 12; i++) { local Info = FireworkAni[i]; Info.ani.Draw(Info.pos.x, Info.pos.y); if (i == 11 && Info.ani.IsUsability == false) { InitFirework(); } } } } if (CT >= (TimeFlag + 5000)) { Groom = null; //新娘 Bride = null; //观众 Visitors = []; ActTimer = Clock(); Canvas = false; Flag = false; } // ShowMessageBox(810, 135, "婚姻是神圣的仪式,也是爱情和相互信任的升华,他需要的不仅是爱,更是双方一生一世的信赖。"); // ShowMessageBox(810, 155, "在这里,我们两位新人将在来宾的见证下完成这最重要的承诺。"); // ShowMessageBox(810, 155, "新郎,你愿意接受这个女人成为你的合法妻子并永远爱她吗?"); // ShowMessageBox(680, 155, "是的,我愿意!"); // ShowMessageBox(810, 155, "新娘,你愿意接受这个男人成为你的合法丈夫并永远爱他吗?"); // ShowMessageBox(686, 195, "..."); // ShowMessageBox(686, 195, "(害羞)我......我愿意!"); // ShowMessageBox(810, 155, "好,我以神的名义宣布新郎新娘正式结为夫妻。"); // ShowMessageBox(810, 155, "请所有的来宾一起祝福这对新人~"); // { // L_sq_DrawImg("interface2/wedding/screenshot_bg.img", 0, 0, 0, 1, sq_RGBA(255, 255, 255, 250), getroottable().Rindro_Scr_Width / 800.0, 1.0); // for (local i = 0; i< 12; i++) { // local Info = FireworkAni[i]; // Info.ani.Draw(Info.pos.x, Info.pos.y); // if (i == 11 && Info.ani.IsUsability == false) { // InitFirework(); // } // } // } if (!Canvas) { local AlphaValue = sq_GetUniformVelocity(250, 0, CT - 2000, 3000); //先画一个黑色背景 L_sq_DrawImg("marrysystem.img", 1, 0, 0, 1, sq_RGBA(255, 255, 255, AlphaValue), 1.0, 1.0); if (CT >= 5000) { Canvas = true; } } } ScriptMapPath = "map/cataclysm/town/church/"; MapXpos = 0; MapYpos = 47; function DrawAuditoriumMap(obj) { //先画一个黑色背景 L_sq_DrawImg("marrysystem.img", 1, 0, 0); //画地板 L_sq_DrawImg("Map/Church/ChurchTile.img", 1, 0 + MapXpos, -73); L_sq_DrawImg("Map/Church/ChurchTile.img", 0, (224 * 1) + MapXpos, -80); L_sq_DrawImg("Map/Church/ChurchTile.img", 1, (224 * 2) + MapXpos, -80); L_sq_DrawImg("Map/Church/ChurchTile.img", 1, (224 * 3) + MapXpos, -80); L_sq_DrawImg("Map/Church/ChurchTile.img", 0, (224 * 4) + MapXpos, -80); for (local i = 0; i< 2; i++) { L_sq_DrawImg("Map/Church/ChurchTileEx.img", 0, (224 * 0) + MapXpos, 467 + (i * 120)); L_sq_DrawImg("Map/Church/ChurchTileEx.img", 0, (224 * 1) + MapXpos, 467 + (i * 120)); L_sq_DrawImg("Map/Church/ChurchTileEx.img", 0, (224 * 2) + MapXpos, 467 + (i * 120)); L_sq_DrawImg("Map/Church/ChurchTileEx.img", 0, (224 * 3) + MapXpos, 467 + (i * 120)); L_sq_DrawImg("Map/Church/ChurchTileEx.img", 0, (224 * 4) + MapXpos, 467 + (i * 120)); } //画地图 //closeback DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 153, 123); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 288, 126); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 420, 126); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 79, 117); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 211, 117); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 346, 118); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 482, 118); DrawMapAni(obj, "Animation/chn_organ.ani", 790, 145); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 582, 628); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 176, 628); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 312, 628); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 447, 628); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 721, 628); DrawMapAni(obj, "Animation/chn_ribbon_silk.ani", 863, 628); //normal DrawMapAni(obj, "Animation/chn_light_normal.ani", 833, 27); DrawMapAni(obj, "Animation/chn_light_dodge.ani", 833, 27); DrawMapAni(obj, "Animation/chn_light_normal.ani", 153, 29); DrawMapAni(obj, "Animation/chn_light_dodge.ani", 153, 29); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", 617, 332); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", 393, 332); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", 169, 332); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", -55, 332); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", 1065, 332); DrawMapAni(obj, "Animation/chn_big_Carpet.ani", 841, 332); DrawNpc(obj, "npc/animation/chn_npc_father.ani", 888, 375, "MarryMapNpc" + 2); DrawMapAni(obj, "Animation/chn_bridesmaid_normal_in_church.ani", 576, 37); DrawMapAni(obj, "Animation/chn_chair.ani", 131, 232); DrawMapAni(obj, "Animation/chn_chair.ani", 302, 232); DrawMapAni(obj, "Animation/chn_chair.ani", 481, 232); DrawMapAni(obj, "Animation/chn_flower_bigpot.ani", 838, 269); DrawMapAni(obj, "Animation/chn_flower_tunnel.ani", 907, 323); DrawMapAni(obj, "Animation/chn_flower_bigpot.ani", 959, 359); DrawMapAni(obj, "Animation/chn_table.ani", 832, 373); DrawMapAni(obj, "Animation/chn_tablering_dodge.ani", 832, 373); DrawMapAni(obj, "Animation/chn_chair.ani", 971, 535); DrawMapAni(obj, "Animation/chn_chair.ani", 661, 535); DrawMapAni(obj, "Animation/chn_chair.ani", 114, 535); DrawMapAni(obj, "Animation/chn_chair.ani", 485, 535); DrawMapAni(obj, "Animation/chn_chair.ani", 297, 535); DrawMapAni(obj, "Animation/chn_chair.ani", 817, 535); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 373, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 507, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 641, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 102, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 234, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 783, 617); DrawMapAni(obj, "Animation/chn_flower_stand.ani", 923, 617); //画NPC DrawNpc(obj, "npc/Animation/chn_giftbox_in_church.ani", 691, 240, "MarryMapNpc" + 1); } function DrawNpc(obj, aniFileName, x, y, aniname) { local ani = obj.getVar().GetAnimationMap(aniname, aniFileName); ani.setImageRateFromOriginal(-1.0, 1.0); sq_AnimationProc(ani); sq_drawCurrentFrame(ani, x, y, true); return ani; } function DrawMapAni(obj, Path, X, Y) { T_DrawDynamicAni(obj, ScriptMapPath + Path, X + MapXpos, Y + MapYpos, "MarryMapAni" + Path); } } getroottable().rawdelete("MarrySystem_Obj");