579 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			579 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
 | |
| 文件名:SkinHub.nut
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| 路径:Project/SkinHub/SkinHub.nut
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| 创建日期:2024-09-27	22:44
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| 文件用途:皮肤仓库
 | |
| */
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| 
 | |
| class DamageFontObjectC {
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|     X = 0;
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|     Y = 0;
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|     IDX = null;
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|     UIdx = null;
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|     gName = null;
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|     gImgPath = null;
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|     gMaxNumArr = null;
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|     ID = null;
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|     Parent = null;
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|     ItemId = null;
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| 
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|     constructor(ItemId, gName, gImgPath, gMaxNumArr, gId, Parent) {
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|         this.gName = gName;
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|         this.gImgPath = gImgPath;
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|         this.gMaxNumArr = gMaxNumArr;
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|         this.gMaxNumArr = gMaxNumArr;
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|         this.ID = gId;
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|         this.Parent = Parent;
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|         this.ItemId = ItemId;
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|     }
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| 
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|     //绘制
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|     function Show(obj, x, y) {
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|         X = x;
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|         Y = y;
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| 
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|         //绘制底
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|         L_sq_DrawImg("interface2/skinstorage/slots.img", 0, x, y);
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|         L_Sq_DrawItem(X + 22, Y + 23, ID, 1, 0, 0, 0);
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|         //绘制盖子
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|         L_sq_DrawImg("interface2/skinstorage/slots.img", 2, x, y);
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|         //
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|         L_sq_DrawCode(gName, X + 84, Y + 23, sq_RGBA(178, 155, 113, 250), 0, 1);
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|         L_sq_DrawCode("Yosin皮肤字体", X + 84, Y + 40, sq_RGBA(255, 177, 0, 250), 0, 1);
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|         L_sq_DrawCode("无限制使用", X + 84, Y + 55, sq_RGBA(255, 85, 0, 250), 0, 1);
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| 
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|         //绘制选中效果
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|         if (Parent.FocusPrintIdx == ItemId) L_sq_DrawImg("interface2/skinstorage/slots.img", 4, x, y);
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|         //绘制应用中
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|         if (Parent.NowDamageSkinIndex == ItemId) L_sq_DrawImg("interface2/skinstorage/slots.img", 23, x + 290, y + 3);
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|     }
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| }
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| 
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| class SkinHubC extends LenheartNewUI_Windows {
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|     //调试模式
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|     // DeBugMode = true;
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| 
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|     //不是窗口
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|     // NoWindow = true;
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| 
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|     //是否可见
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|     Visible = false;
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| 
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| 
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|     //当前字体皮肤编号
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|     NowDamageSkinIndex = null;
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|     //拥有的字体列表
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|     HasDamageSkinList = null;
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|     //字体皮肤数据
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|     DamageSkinList = null;
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|     //数字伤害类型
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|     RealType = null;
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|     //当前页面
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|     NowPage = 0;
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| 
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|     //最大伤害数字
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|     MaxDamageNumber = 99999999;
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| 
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|     //显示对象
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|     FocusPrintIdx = 561320400;
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|     FocusPrintType = 0;
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|     //Nut白字倍率
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|     NutWRate = 0;
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| 
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|     FontIdx = 0;
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|     MapBaseXPos = 0;
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|     MapBaseYPos = 0;
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|     DamageFontArray = null;
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| 
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|     //获取字体列表信息
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|     function GetFontList() {
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|         local T = {
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|             op = 20076005,
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|         }
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|         SendPack(T);
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|     }
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| 
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|     //获取字体列表信息回调
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|     function GetFontListCallBack(Chunk) {
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|         local Jso = Json.Decode(Chunk);
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|         NowDamageSkinIndex = Jso.damagefontCurrent;
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|         InitDamageFont(NowDamageSkinIndex);
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|         FocusPrintIdx = Jso.damagefontCurrent;
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|         foreach(value in Jso.damagefont) {
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|             DamageSkinList[value].IsHave = true;
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|         }
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|     }
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| 
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|     //基础信息包回调
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|     function GetBaseInfoCallBack(Chunk) {
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|         DamageSkinList = {};
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|         local Jso = Json.Decode(Chunk);
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|         local Info = Jso.ZipS;
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|         Info = Json.Decode(L_sq_Dezlib(Info)).info;
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|         foreach(Idx, value in Info) {
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|             value.IsHave <- false;
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|             DamageSkinList.rawset(Idx.tointeger(), value);
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|         }
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|     }
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| 
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|     //初始化伤害字体
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|     function InitDamageFont(Idx) {
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|         if (Idx == null) {
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|             for (local i = 0; i< 7; i++) {
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|                 L_sq_IntiNumberDraw("common/etc/damagefontskin/damagefont00.img", 0 + (i * 10), i);
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|             }
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|         } else {
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|             for (local i = 0; i< 7; i++) {
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|                 L_sq_IntiNumberDraw(DamageSkinList[Idx].gImgPath, 0 + (i * 10), i);
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|             }
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|         }
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|     }
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| 
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|     //初始化数字伤害类型
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|     function InitRealType() {
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|         RealType = [0, 5, 1, 5, 2, 5, 1, 2, 3, 5, 4, 5, 3, 5, 4, 5, 0, 5, 4, 5, 2, 5, 4];
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|     }
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| 
 | |
|     //设置NUT白字
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|     function SetNutRate() {
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|         // local allRate = 1.0;
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|         // for (local i = 1; i < 41; i++) {
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|         //     allRate = allRate * (sq_GetIntData(obj, 169, i) / 100).tofloat();
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|         // }
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|         // for (local w = 1; w < 21; w++) {
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|         //     allRate = allRate * (sq_GetIntData(obj, 174, w) / 100).tofloat();
 | |
|         // }
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|         NutWRate = 1.0;
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|     }
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| 
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|     //设置地图原点
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|     function SetMapBasePos(obj) {
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|         local objectManager = obj.getObjectManager();
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|         if (!objectManager) return;
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|         MapBaseXPos = objectManager.getFieldXPos(0, ENUM_DRAWLAYER_NORMAL);
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|         MapBaseYPos = objectManager.getFieldYPos(0, 0, ENUM_DRAWLAYER_NORMAL);
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|     }
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| 
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|     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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|         Childrens = [];
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| 
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|         DamageFontArray = {};
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|         DamageSkinList = {};
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|         HasDamageSkinList = [];
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| 
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|         local T = {
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|             gIdx = 0, //伤害字体排列编号
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|             gName = "默认伤害字体", //伤害字体名称
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|             gImgPath = "common/etc/damagefontskin/damagefont00.img", //Img路径
 | |
|             gMaxNumArr = [73, 72], //普通999帧数数组
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|             gKeyMaxNumArr = [71, 70], //暴击999帧数数组
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|             itemId = 561320400, //道具ID
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|             IsHave = true
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|         }
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|         DamageSkinList.rawset(561320400, T);
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| 
 | |
|         //注册控件
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|         RegisterWidget();
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| 
 | |
| 
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|         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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| 
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|         Pack_Control.rawset(20076006, GetFontListCallBack.bindenv(this));
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|         Pack_Control.rawset(20076010, GetBaseInfoCallBack.bindenv(this));
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|         PushDamageFontDataFuncTab.rawset("SkinHub", PushDamageFontArray.bindenv(this));
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| 
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|         //初始化伤害类型
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|         InitRealType();
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|         //初始化伤害字体
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|         InitDamageFont(NowDamageSkinIndex);
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|     }
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| 
 | |
|     function RegisterWidget() {
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|         //关闭按钮
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|         local CloseButton = LenheartNewUI_BaseButton(765, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
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|         CloseButton.OnClick = function() {
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|             this.Visible = false;
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|         }.bindenv(this);
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|         Childrens.append(CloseButton);
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| 
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| 
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|         for (local i = 0; i< 5; i++) {
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|             //激活按钮
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|             local ActiveButton = LenheartNewUI_ButtonText(700, 140 + (i * 85), 15, "应   用");
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|             ActiveButton.Data = i;
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|             ActiveButton.SetFrame(null, 172);
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|             ActiveButton.SetTextOffset(-3, 1);
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|             ActiveButton.OnClickEx = function(Button) {
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|                 local T = {
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|                     op = 20076007,
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|                     itemId = HasDamageSkinList[Button.Data + abs(NowPage)],
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|                     type = 0
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|                 }
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|                 SendPackEx(T);
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|                 NowDamageSkinIndex = HasDamageSkinList[Button.Data + abs(NowPage)];
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|                 FocusPrintIdx = HasDamageSkinList[Button.Data + abs(NowPage)];
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|                 InitDamageFont(HasDamageSkinList[Button.Data + abs(NowPage)]);
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|             }.bindenv(this);
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|             ActiveButton.SetCallBackFunc(function(Button) {
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|                 if (Button.Data >= (HasDamageSkinList.len())) {
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|                     Button.Visible = false;
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|                 } else {
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|                     Button.Visible = true;
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|                 }
 | |
|             }.bindenv(this))
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|             AddChild(ActiveButton);
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| 
 | |
|         }
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| 
 | |
|         //测试伤害按钮
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|         local TestButton = LenheartNewUI_ButtonText(10, 536, 15, "测试字体");
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|         TestButton.SetFrame(null, 172);
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|         TestButton.SetTextOffset(-7, 1);
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|         TestButton.OnClickEx = function(Button) {
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|             PushDamageFontArray(0x1AB7CDC, 400, 300, 0, Clock(), FocusPrintType, 0, 0);
 | |
|         }.bindenv(this);
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|         TestButton.SetCallBackFunc(function(Button) {
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|             if (Button.isInRect) {
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|                 L_sq_DrawWindow(X + 10, Y + 500, 160, 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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|                 L_sq_DrawCode("按下[空格键]以测试伤害数字。", X + 18, Y + 512, sq_RGBA(178, 155, 113, 250), 0, 1);
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|             }
 | |
|         }.bindenv(this))
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| 
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|         AddChild(TestButton);
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|     }
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| 
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|     //绘制主界面
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|     function DrawMain(obj) {
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|         //绘制窗口
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|         L_sq_DrawImg("interface2/skinstorage/skinstorage.img", 0, X, Y);
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| 
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|         //绘制字体排列窗口
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|         L_sq_DrawImg("interface2/skinstorage/skinstorage.img", 5, X + 421 - 9, Y + 108 - 67);
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|         //总览
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_summary.img", 3, X + 421 - 8, Y + 46 - 8);
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|         //边框
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_partyframe.img", 3, X + 487 - 8, Y + 46 - 8);
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|         //伤害字体
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_damagefonts.img", 2, X + 533 + 4, Y + 42 - 3);
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|         //觉醒插图
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_cutscene.img", 3, X + 609 - 7, Y + 52 - 14);
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|         //表情
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_instantemoticon.img", 3, X + 674 - 16, Y + 49 - 11);
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|         //表情
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|         L_sq_DrawImg("interface2/skinstorage/tab/tab_weaponlook.img", 3, X + 722 - 7, Y + 55 - 17);
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| 
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| 
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|         L_sq_DrawCode("伤害字体类型: " + FocusPrintType, X + 84, Y + 542, sq_RGBA(178, 155, 113, 250), 0, 1);
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| 
 | |
|         local RealDrawPos = 0;
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|         HasDamageSkinList = [];
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|         foreach(Pos, v in DamageSkinList) {
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|             //如果拥有字体
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|             if (v.IsHave) {
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|                 HasDamageSkinList.append(v.itemId);
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|                 local Yoffset = ((RealDrawPos + NowPage) * 85);
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|                 RealDrawPos++;
 | |
|                 if (Yoffset > 400 || Yoffset< 0) continue;
 | |
|                 local Dobj = DamageFontObjectC(v.itemId, v.gName, v.gImgPath, v.gMaxNumArr, v.itemId, this);
 | |
|                 Dobj.Show(obj, X + 425, Y + 114 + Yoffset);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         //绘制页数
 | |
|         local Page = (abs(NowPage) + 1) + " / " + (abs(HasDamageSkinList.len() - 5) + 1);
 | |
|         L_sq_DrawCode(Page, X + 586 + LenheartTextClass.GetStringLength(Page) / 2, Y + 537, sq_RGBA(150, 255, 30, 250), 0, 1);
 | |
| 
 | |
|         local chr = sq_GetCNRDObjectToSQRCharacter(obj);
 | |
|         local charAni = chr.sq_GetStayAni();
 | |
|         sq_AnimationProc(charAni);
 | |
|         sq_drawCurrentFrame(charAni, X + 210, Y + 364, false);
 | |
| 
 | |
|         local MonsterAni = T_DrawDynamicAni_Fx(obj, "monster/goblin/animation_goblin2/down.ani", X + 360, Y + 364, "伤害字体哥布林倒地");
 | |
|         local NeArray = TryGetArry(1);
 | |
|         if (sq_GetCurrentTime(MonsterAni) >= 1000 && NeArray.len() == 0) {
 | |
|             local Timer = Clock();
 | |
|             local T = {
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|                 gIdx = "演示字体" + FontIdx,
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|                 XPos = X + 166,
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|                 YPos = Y + 230,
 | |
|                 DamageNum = 999999999,
 | |
|                 Type = 5,
 | |
|                 TimeObj = Timer,
 | |
|                 isKeyHit = false,
 | |
|             }
 | |
|             NeArray.append(T);
 | |
|             DamageFontArray.rawset(1, NeArray);
 | |
|             sq_Rewind(MonsterAni);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     function TryGetArry(Type) {
 | |
|         if (DamageFontArray.rawin(Type)) return DamageFontArray[Type];
 | |
|         else return [];
 | |
|     }
 | |
| 
 | |
| 
 | |
|     //将伤害字体数据Push进数组
 | |
|     function PushDamageFontArray(ObjAddress, X, Y, Z, Value, Type, A1, A2) {
 | |
|         local Timer = Clock();
 | |
|         local gRealType;
 | |
|         if (Type <= 7) gRealType = RealType[Type];
 | |
|         else gRealType = RealType[((Type - 7) % 16) + 7];
 | |
|         //暴击
 | |
|         local KeyHit = false;
 | |
|         if (Type == 17) KeyHit = true;
 | |
|         //是扣血还是回血
 | |
|         if (Type == 7) {
 | |
|             if (Value< 0) gRealType = 4;
 | |
|         }
 | |
|         if (Type == 4) {
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|             if (Value< 0) gRealType = 0;
 | |
|         }
 | |
|         if (Type == 1 || Type == 17) {
 | |
|             //记录总伤害
 | |
|             local oldDamageNum = Value;
 | |
|             //计算我的真是伤害
 | |
|             Value = (Value / NutWRate).tointeger();
 | |
|             //减去真实伤害 就是nut伤害
 | |
|             local newDamageNum = oldDamageNum - Value;
 | |
|             //如果有Nut伤害存在
 | |
|             if (newDamageNum > 0) {
 | |
|                 local NeArray = TryGetArry(Type);
 | |
|                 local Timer = Clock();
 | |
|                 local T = {
 | |
|                     gIdx = ObjAddress + FontIdx,
 | |
|                     XPos = X,
 | |
|                     YPos = Y - Z - (NeArray.len() * 16),
 | |
|                     DamageNum = Value,
 | |
|                     Type = 0,
 | |
|                     TimeObj = Timer,
 | |
|                     isKeyHit = KeyHit,
 | |
|                 }
 | |
|                 NeArray.append(T);
 | |
|                 DamageFontArray.rawset(Type, NeArray);
 | |
|                 ++FontIdx;
 | |
|             }
 | |
|         }
 | |
|         local NeArray = TryGetArry(Type);
 | |
|         local T = {
 | |
|             gIdx = ObjAddress + FontIdx,
 | |
|             XPos = X + sq_getRandom(-15, 15),
 | |
|             YPos = Y - Z + sq_getRandom(-20, 20),
 | |
|             DamageNum = Value,
 | |
|             Type = gRealType,
 | |
|             TimeObj = Timer,
 | |
|             isKeyHit = KeyHit,
 | |
|         }
 | |
|         NeArray.append(T);
 | |
|         DamageFontArray.rawset(Type, NeArray);
 | |
|         ++FontIdx;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     function DrawFontImg(X, Y, Type, DamageNum, Time, isKeyHit) {
 | |
|         local rate = sq_GetUniformVelocity(60, 100, Time, 100);
 | |
|         rate = rate.tofloat() / 100.0;
 | |
|         //如果暴击
 | |
|         if (isKeyHit) {
 | |
|             rate *= 1.3;
 | |
|             Type = 4;
 | |
|         }
 | |
|         //白字
 | |
|         if (Type == 0) {
 | |
|             rate *= 0.7;
 | |
|             Y += 60;
 | |
|         }
 | |
|         local UpOffset = 0;
 | |
|         local Alpha = 0;
 | |
|         //超过0.3秒开始飘
 | |
|         if (Time >= 300) {
 | |
|             UpOffset = sq_GetUniformVelocity(0, 15, Time - 300, 500);
 | |
|         }
 | |
|         //超过0.3秒开始飘
 | |
|         if (Time >= 800) {
 | |
|             UpOffset = sq_GetAccel(15, 100, Time - 800, 500, true);
 | |
|             Alpha = sq_GetUniformVelocity(0, 250, Time - 800, 500);
 | |
|         }
 | |
|         if (DamageNum > MaxDamageNumber) {
 | |
|             if (isKeyHit) {
 | |
|                 foreach(imgpos in DamageSkinList[FocusPrintIdx].gKeyMaxNumArr) {
 | |
|                     L_sq_DrawImg(DamageSkinList[FocusPrintIdx].gImgPath, imgpos, X + ((30 * (MaxDamageNumber.tostring().len())) - ((20 * (MaxDamageNumber.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, 0, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate);
 | |
|                 }
 | |
|             } else {
 | |
|                 foreach(imgpos in DamageSkinList[FocusPrintIdx].gMaxNumArr) {
 | |
|                     L_sq_DrawImg(DamageSkinList[FocusPrintIdx].gImgPath, imgpos, X + ((30 * (MaxDamageNumber.tostring().len())) - ((20 * (MaxDamageNumber.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, 0, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate);
 | |
|                 }
 | |
|             }
 | |
|         } else {
 | |
|             // L_sq_DrawNumber(X + ((30 * (DamageNum.tostring().len())) - ((20 * (DamageNum.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate, Type, 18 * rate, 6, sq_Abs(DamageNum));
 | |
|             L_sq_DrawNumber(X, Y - UpOffset, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate, Type, sq_Abs(DamageNum));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //伤害字体绘制
 | |
|     function DrawFont(obj) {
 | |
|         foreach(Type, FontArrayObject in DamageFontArray) {
 | |
|             if (Type == 0) continue;
 | |
|             for (local i = 0; i< FontArrayObject.len(); i++) {
 | |
|                 local FontObject = FontArrayObject[i];
 | |
|                 if (FontObject) {
 | |
|                     local Timer = FontObject.TimeObj;
 | |
|                     if (Timer) {
 | |
|                         local Time = Clock() - Timer;
 | |
|                         if (Time >= 1300) {
 | |
|                             FontObject.TimeObj = null;
 | |
|                             FontArrayObject.remove(i);
 | |
|                             continue;
 | |
|                         } else {
 | |
|                             DrawFontImg(FontObject.XPos - MapBaseXPos, FontObject.YPos - MapBaseYPos, FontObject.Type, FontObject.DamageNum, Time, FontObject.isKeyHit);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         //白字
 | |
|         foreach(Type, FontArrayObject in DamageFontArray) {
 | |
|             if (Type != 0) break;
 | |
|             for (local i = 0; i< FontArrayObject.len(); i++) {
 | |
|                 local FontObject = FontArrayObject[i];
 | |
|                 if (FontObject) {
 | |
|                     local Timer = FontObject.TimeObj;
 | |
|                     if (Timer) {
 | |
|                         local Time = Clock() - Timer;
 | |
|                         if (Time >= 1100) {
 | |
|                             FontObject.TimeObj = null;
 | |
|                             FontArrayObject.remove(i);
 | |
|                             continue;
 | |
|                         } else {
 | |
|                             DrawFontImg(FontObject.XPos - MapBaseXPos, FontObject.YPos - MapBaseYPos, FontObject.Type, FontObject.DamageNum, Time, FontObject.isKeyHit);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     function T_DrawDynamicAni_Fx(obj, aniFileName, x, y, aniname) {
 | |
|         local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
 | |
|         ani.setImageRateFromOriginal(-1.0, 1.0);
 | |
|         sq_AnimationProc(ani);
 | |
|         sq_drawCurrentFrame(ani, x, y, true);
 | |
|         return ani;
 | |
|     }
 | |
| 
 | |
|     function Show(obj) {
 | |
|         DrawMain(obj);
 | |
|         LenheartNewUI_Windows.Show(obj);
 | |
|     }
 | |
| 
 | |
|     function TopShow(obj) {
 | |
|         //绘制字体
 | |
|         DrawFont(obj);
 | |
| 
 | |
| 
 | |
|         if (MousePosFlag == 1) {
 | |
|             L_sq_DrawWindow(X + 60, Y + 500, 160, 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
 | |
|             L_sq_DrawCode("使用鼠标滚轮以改变字体类型。", X + 68, Y + 512, sq_RGBA(178, 155, 113, 250), 0, 1);
 | |
|         }
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
| 
 | |
|     MousePosFlag = 0;
 | |
|     //override
 | |
|     //鼠标滚轮事件回调
 | |
|     function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
 | |
|         MousePos_X -= X;
 | |
|         MousePos_Y -= Y;
 | |
| 
 | |
| 
 | |
|         //鼠标在滚动字体类型区域
 | |
|         if (MousePosFlag == 1) {
 | |
|             if (Flag) {
 | |
|                 if (FocusPrintType< 17) FocusPrintType++;
 | |
|             } else {
 | |
|                 if (FocusPrintType > 0) FocusPrintType--;
 | |
|             }
 | |
|         } else if (MousePosFlag == 2) {
 | |
|             if (Flag) {
 | |
|                 if (NowPage< 0) NowPage++;
 | |
|             } else {
 | |
|                 if ((HasDamageSkinList.len()) > abs(NowPage - 5)) NowPage--;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         //调用原生方法
 | |
|         LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
 | |
|     }
 | |
| 
 | |
|     //override
 | |
|     function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
 | |
|         //调用原生方法
 | |
|         LenheartNewUI_Windows.OnMouseProc(Flag, MousePos_X, MousePos_Y);
 | |
| 
 | |
|         MousePos_X -= X;
 | |
|         MousePos_Y -= Y;
 | |
| 
 | |
| 
 | |
|         //鼠标在滚动字体类型区域
 | |
|         if (MousePos_X >= 82 && MousePos_Y >= 538 && MousePos_X <= 188 && MousePos_Y <= 558) {
 | |
|             MousePosFlag = 1;
 | |
|         } else if (MousePos_X >= 420 && MousePos_Y >= 110 && MousePos_X <= 782 && MousePos_Y <= 564) {
 | |
|             MousePosFlag = 2;
 | |
|         } else {
 | |
|             MousePosFlag = 0;
 | |
|         }
 | |
| 
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
| 
 | |
|     //逻辑入口
 | |
|     function Proc(obj) {
 | |
|         LenheartNewUI_Windows.SyncPos(X, Y);
 | |
| 
 | |
|         //绘制字体
 | |
|         if (sq_GetCurrentModuleType() == 3) DrawFont(obj);
 | |
|         //回到城镇清空字体数组
 | |
|         else if (Visible == false) {
 | |
|             DamageFontArray = null;
 | |
|             DamageFontArray = {};
 | |
|             MapBaseXPos = 0;
 | |
|             MapBaseYPos = 0;
 | |
|         }
 | |
| 
 | |
|         //设置地图原点
 | |
|         SetMapBasePos(obj);
 | |
|         //设置NUT白字
 | |
|         SetNutRate();
 | |
| 
 | |
| 
 | |
|         if (KeyPressNB.isKeyPress(7, "damage") && this.Visible && sq_GetCurrentModuleType() != 3) {
 | |
|             PushDamageFontArray(0x1AB7CDC, 400, 300, 0, Clock(), FocusPrintType, 0, 0);
 | |
|         }
 | |
| 
 | |
|     }
 | |
| 
 | |
| 
 | |
|     function OpenCallBack() {
 | |
|         this.Visible = true;
 | |
|         ResetFocus();
 | |
|         GetFontList();
 | |
|     }
 | |
| 
 | |
| }
 | |
| 
 | |
| function Lenheart_SkinHub_Fun(obj) {
 | |
|     local RootTab = getroottable();
 | |
|     if (!RootTab.rawin("SkinHub_Obj")) {
 | |
|         local Winobj = LenheartNewUI_CreateWindow(SkinHubC, "皮肤仓库窗口", ((getroottable().Rindro_Scr_Width - 788) / 2).tointeger(), 12, 788, 576, 26);
 | |
| 
 | |
|         EventList_Obj.AddEvent("皮肤仓库", 670, Winobj, "interface2/hud/information_button/information_button_cn.img");
 | |
|         RootTab.rawset("SkinHub_Obj", Winobj);
 | |
|     }
 | |
| }
 | |
| 
 | |
| getroottable()["LenheartFuncTab"].rawset("SkinHubFuncN", Lenheart_SkinHub_Fun); |