Rindro-Sqr/Project/FatalismStone/FatalismStone.nut

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/*
文件名:FatalismStone.nut
路径:Project/FatalismStone/FatalismStone.nut
创建日期:2025-06-18 11:00
文件用途:FatalismStone
*/
//魂石list
FatalismStoneLst <- null;
//魂石Img主体
FatalismStone_StoneImg <- {};
FatalismStone_StoneImg["icon_Frame"] <- Rindro_Image("interface2/rindro_reward.img");
FatalismStone_StoneImg["fatalism_stone_progressbar"] <- Rindro_Image("hud/fatalism_stone_progressbar.img");
class FatalismStoneC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//Img
Img = null;
//属性数据位数
AttrCount = 2;
//总格子数
GridCount = 77;
//总穿戴数
WearCount = 6;
//功能标题
FunctionTitle = null;
//背包页面
BackpackPage = 0;
//背包页面Tabbars
BackpackPageTabbars = null;
//魂石数据
FatalismStoneData = null;
//页面魂石集合
PageFatalismStoneLst = null;
//穿戴页面坐标数组
WearPagePos = [131, 140, 32, 180, 234, 180, 32, 272, 234, 272, 131, 413];
//查询魂石背包数据
function QueryFatalismStoneBackpack() {
SendPackEx({
op = 21000001,
})
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
FunctionTitle = [];
BackpackPageTabbars = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
InitImg();
//初始化魂石列表
InitFatalismStoneLst();
//背包数据回包
RegisterPack(21000002, function(Chunk) {
local Jso = Json.Decode(Chunk);
FatalismStoneData = [];
//三个背包页
for (local j = 0; j< 3; j++) {
local Buf = [];
//每个背包页77格道具
for (local i = 0; i< GridCount; i++) {
local Obj = Jso.BackPackData[i + (j * GridCount)];
local _Id = Obj.id;
local _CultivationDegree = Obj.cultivationDegree;
Buf.append({
Id = _Id,
CultivationDegree = _CultivationDegree / 100.0,
XPos = 310 + (i % 11 * 39),
YPos = 260 + (i / 11 * 35),
StoneType = j
});
}
FatalismStoneData.append(Buf);
}
//穿戴页
local WearBuf = [];
for (local i = 0; i< WearCount; i++) {
local Obj = Jso.WearData[i];
local _Id = Obj.id;
local _CultivationDegree = Obj.cultivationDegree;
local _Xpos = WearPagePos[i * 2];
local _Ypos = WearPagePos[i * 2 + 1];
_Xpos += 5;
_Ypos += 5;
local infoBuf = {
Id = _Id,
CultivationDegree = _CultivationDegree / 100.0,
XPos = _Xpos,
YPos = _Ypos,
};
if (i == 0) infoBuf.StoneType <- 0;
else if (i >= 1 && i <= 4) infoBuf.StoneType <- 1;
else if (i == 5) infoBuf.StoneType <- 2;
WearBuf.append(infoBuf);
}
FatalismStoneData.append(WearBuf);
InitPageFatalismStone();
}.bindenv(this));
QueryFatalismStoneBackpack();
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(738, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local FuncTabbar1 = LenheartNewUI_TabbarsText(302, 27, "洗练");
FuncTabbar1.State = 1;
AddChild(FuncTabbar1);
FuncTabbar1.OnClick = function() {
}.bindenv(this);
FunctionTitle.append(FuncTabbar1);
local FuncTabbar2 = LenheartNewUI_TabbarsText(364, 27, "合成");
AddChild(FuncTabbar2);
FuncTabbar2.OnClick = function() {
}.bindenv(this);
FunctionTitle.append(FuncTabbar2);
local FuncTabbar3 = LenheartNewUI_TabbarsText(426, 27, "分解");
AddChild(FuncTabbar3);
FuncTabbar3.OnClick = function() {
}.bindenv(this);
FunctionTitle.append(FuncTabbar3);
local FuncTabbar4 = LenheartNewUI_TabbarsText(488, 27, "注魂");
AddChild(FuncTabbar4);
FuncTabbar4.OnClick = function() {
}.bindenv(this);
FunctionTitle.append(FuncTabbar4);
local Tabbars3 = LenheartNewUI_TabbarsText(302, 235, "天魂石");
Tabbars3.SetTextOffset(13, 4);
Tabbars3.State = 1;
AddChild(Tabbars3);
Tabbars3.OnClickEx = function(Button) {
foreach(button in BackpackPageTabbars) {
button.State = 0;
}
Button.State = 1;
BackpackPage = 0;
InitPageFatalismStone();
}.bindenv(this);
BackpackPageTabbars.append(Tabbars3);
local Tabbars4 = LenheartNewUI_TabbarsText(364, 235, "人魂石");
Tabbars4.SetTextOffset(13, 4);
AddChild(Tabbars4);
Tabbars4.OnClickEx = function(Button) {
foreach(button in BackpackPageTabbars) {
button.State = 0;
}
Button.State = 1;
BackpackPage = 1;
InitPageFatalismStone();
}.bindenv(this);
BackpackPageTabbars.append(Tabbars4);
local Tabbars5 = LenheartNewUI_TabbarsText(426, 235, "地魂石");
Tabbars5.SetTextOffset(13, 4);
AddChild(Tabbars5);
Tabbars5.OnClickEx = function(Button) {
foreach(button in BackpackPageTabbars) {
button.State = 0;
}
Button.State = 1;
BackpackPage = 2;
InitPageFatalismStone();
}.bindenv(this);
BackpackPageTabbars.append(Tabbars5);
}
//初始化背包
function InitPageFatalismStone() {
// if (!BackpackData || BackpackData.len() == 0) return;
if (!FatalismStoneData) return;
local SubBackPack = FatalismStoneData[BackpackPage];
local ItArr = SubBackPack;
foreach(value in FatalismStoneData[3]) {
ItArr.append(value);
}
PageFatalismStoneLst = [];
foreach(info in ItArr) {
local StoneBuf;
if (!info.Id) StoneBuf = FatalismStone_Stone(null);
else StoneBuf = FatalismStone_Stone(info.Id);
StoneBuf.InitializeData(info);
PageFatalismStoneLst.append(StoneBuf);
}
//计算全身的属性
local AttributeTable = {};
for (local i = GridCount; i< GridCount + WearCount; i++) {
local StoneObj = PageFatalismStoneLst[i];
local Att = StoneObj.GetAttribute();
if (Att) {
foreach(key, value in Att) {
if (!AttributeTable.rawin(key)) AttributeTable.rawset(key, value);
else AttributeTable.rawset(key, AttributeTable.rawget(key) + value);
}
}
}
//记录最新属性数据
if ("LenheartAttributesTable" in getroottable()) {
local T = getroottable()["LenheartAttributesTable"];
T.rawset("LenheartCollectFatalismStoneAb", AttributeTable);
} else {
local T = {};
T.rawset("LenheartCollectFatalismStoneAb", AttributeTable);
getroottable().rawset("LenheartAttributesTable", T);
}
}
//绘制主界面
function DrawMain(obj) {
Img["main"].DrawPng(0, X, Y);
L_sq_DrawCode("宿命魂石", X + 362, Y + 3, sq_RGBA(221, 197, 147, 250), 1, 1);
//绘制自身人物
local charAni = sq_GetCNRDObjectToSQRCharacter(obj).sq_GetRestAni();
sq_AnimationProc(charAni);
sq_drawCurrentFrame(charAni, X + 153, Y + 370, false);
//绘制右侧背景
L_sq_DrawWindow(X + 300, Y + 44, 420, 160, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //上背景框
L_sq_DrawWindow(X + 300, Y + 253, 420, 220, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //下背景框
Img["main"].DrawPng(1, X + 309, Y + 259);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
//绘制魂石
if (PageFatalismStoneLst) {
foreach(Pos, Stone in PageFatalismStoneLst) {
// sq_DrawBox(X + Stone.XPos, Y + Stone.YPos, 34,34, 0xffffffff);
Stone.Show(obj, X + Stone.XPos, Y + Stone.YPos);
}
}
}
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
//还没有初始化数据的时候直接返回
if (!PageFatalismStoneLst) return;
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
//魂石的悬停绘制
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) {
Stone.HoverShow(X + Stone.XPos + 31, Y + Stone.YPos);
}
}
//绘制拖拽的魂石
if (DragObj) {
DragObj.Show(obj, IMouse.GetXPos() - 15, IMouse.GetYPos() - 15);
}
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseRbDown(MousePos_X, MousePos_Y);
if (PageFatalismStoneLst) {
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) {
// //发送穿戴装备包
// SendPackEx({
// op = 21000003,
// type = BackpackPage,
// pos = Pos
// })
}
}
}
}
//当前拖拽的物品对象
DragObj = null;
DragOldPos = null;
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
if (Stone.isSuccess) {
DragObj = Stone;
PageFatalismStoneLst[Pos] = FatalismStone_Stone(null);
PageFatalismStoneLst[Pos].InitializeData(DragObj.BackupInfo);
DragOldPos = Pos;
}
}
}
}
//鼠标左键抬起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbUp(MousePos_X, MousePos_Y);
if (!PageFatalismStoneLst) return;
foreach(Pos, Stone in PageFatalismStoneLst) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
if (DragObj) {
//获取到旧的穿戴类型
local OldEType = DragObj.Stone_Type;
//获取到新的穿戴类型
local NewEType = Stone.Stone_Type;
//如果两个类型相同则进行交换 相同位置也不发包
if (OldEType == NewEType && DragOldPos != Pos) {
SendPackEx({
op = 21000003,
oldtype = DragOldPos >= GridCount ? -1 : BackpackPage,
oldpos = DragOldPos >= GridCount ? (DragOldPos - GridCount) : DragOldPos,
newtype = Pos >= GridCount ? -1 : BackpackPage,
newpos = Pos >= GridCount ? (Pos - GridCount) : Pos
})
}
//播放移动声音
R_Utils.PlaySound(DragObj.Info["move wav"]);
//放回原位
PageFatalismStoneLst[DragOldPos] = DragObj;
DragObj = null;
}
}
}
}
Cetshi = 0;
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (Clock() - Cetshi > 100) {
Cetshi = Clock();
}
}
function InitFatalismStoneLst() {
FatalismStoneLst = {};
Rindro_Script.GetFileData("fatalismstone/fatalismstone.lst", function(DataTable, Data) {
while (!Data.Eof()) {
local Id = Data.Get();
local Path = Data.Get();
FatalismStoneLst.rawset(Id, Path);
}
});
}
function InitImg() {
Img = {};
Img["main"] <- Rindro_Image("hud/fatalism_stone.img");
}
function OpenCallBack() {
Visible = true;
QueryFatalismStoneBackpack();
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("FatalismStone_Obj");
function Lenheart_FatalismStone_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("FatalismStone_Obj")) {
RootTab.rawset("FatalismStone_Obj", true);
local Win = LenheartNewUI_CreateWindow(FatalismStoneC, "宿命魂石窗口", ((getroottable().Rindro_Scr_Width - 753) / 2).tointeger(), 35, 753, 518, 20);
EventList_Obj.AddEvent("宿命魂石", 280, Win, "interface2/hud/information_button/information_button_cn.img");
}
}
getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun);