422 lines
14 KiB
Plaintext
422 lines
14 KiB
Plaintext
/*
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文件名:FatalismStone.nut
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路径:Project/FatalismStone/FatalismStone.nut
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创建日期:2025-06-18 11:00
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文件用途:FatalismStone
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*/
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//魂石list
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FatalismStoneLst <- null;
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//魂石Img主体
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FatalismStone_StoneImg <- {};
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FatalismStone_StoneImg["icon_Frame"] <- Rindro_Image("interface2/rindro_reward.img");
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FatalismStone_StoneImg["fatalism_stone_progressbar"] <- Rindro_Image("hud/fatalism_stone_progressbar.img");
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class FatalismStoneC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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Visible = false;
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//Img
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Img = null;
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//属性数据位数
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AttrCount = 2;
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//总格子数
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GridCount = 77;
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//总穿戴数
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WearCount = 6;
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//功能标题
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FunctionTitle = null;
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//背包页面
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BackpackPage = 0;
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//背包页面Tabbars
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BackpackPageTabbars = null;
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//魂石数据
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FatalismStoneData = null;
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//页面魂石集合
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PageFatalismStoneLst = null;
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//穿戴页面坐标数组
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WearPagePos = [131, 140, 32, 180, 234, 180, 32, 272, 234, 272, 131, 413];
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//查询魂石背包数据
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function QueryFatalismStoneBackpack() {
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SendPackEx({
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op = 21000001,
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})
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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FunctionTitle = [];
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BackpackPageTabbars = [];
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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InitImg();
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//初始化魂石列表
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InitFatalismStoneLst();
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//背包数据回包
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RegisterPack(21000002, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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FatalismStoneData = [];
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//三个背包页
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for (local j = 0; j< 3; j++) {
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local Buf = [];
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//每个背包页77格道具
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for (local i = 0; i< GridCount; i++) {
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local Obj = Jso.BackPackData[i + (j * GridCount)];
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local _Id = Obj.id;
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local _CultivationDegree = Obj.cultivationDegree;
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Buf.append({
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Id = _Id,
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CultivationDegree = _CultivationDegree / 100.0,
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XPos = 310 + (i % 11 * 39),
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YPos = 260 + (i / 11 * 35),
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StoneType = j
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});
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}
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FatalismStoneData.append(Buf);
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}
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//穿戴页
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local WearBuf = [];
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for (local i = 0; i< WearCount; i++) {
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local Obj = Jso.WearData[i];
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local _Id = Obj.id;
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local _CultivationDegree = Obj.cultivationDegree;
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local _Xpos = WearPagePos[i * 2];
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local _Ypos = WearPagePos[i * 2 + 1];
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_Xpos += 5;
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_Ypos += 5;
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local infoBuf = {
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Id = _Id,
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CultivationDegree = _CultivationDegree / 100.0,
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XPos = _Xpos,
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YPos = _Ypos,
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};
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if (i == 0) infoBuf.StoneType <- 0;
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else if (i >= 1 && i <= 4) infoBuf.StoneType <- 1;
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else if (i == 5) infoBuf.StoneType <- 2;
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WearBuf.append(infoBuf);
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}
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FatalismStoneData.append(WearBuf);
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InitPageFatalismStone();
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}.bindenv(this));
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QueryFatalismStoneBackpack();
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(738, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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local FuncTabbar1 = LenheartNewUI_TabbarsText(302, 27, "洗练");
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FuncTabbar1.State = 1;
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AddChild(FuncTabbar1);
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FuncTabbar1.OnClick = function() {
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}.bindenv(this);
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FunctionTitle.append(FuncTabbar1);
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local FuncTabbar2 = LenheartNewUI_TabbarsText(364, 27, "合成");
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AddChild(FuncTabbar2);
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FuncTabbar2.OnClick = function() {
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}.bindenv(this);
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FunctionTitle.append(FuncTabbar2);
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local FuncTabbar3 = LenheartNewUI_TabbarsText(426, 27, "分解");
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AddChild(FuncTabbar3);
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FuncTabbar3.OnClick = function() {
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}.bindenv(this);
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FunctionTitle.append(FuncTabbar3);
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local FuncTabbar4 = LenheartNewUI_TabbarsText(488, 27, "注魂");
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AddChild(FuncTabbar4);
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FuncTabbar4.OnClick = function() {
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}.bindenv(this);
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FunctionTitle.append(FuncTabbar4);
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local Tabbars3 = LenheartNewUI_TabbarsText(302, 235, "天魂石");
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Tabbars3.SetTextOffset(13, 4);
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Tabbars3.State = 1;
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AddChild(Tabbars3);
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Tabbars3.OnClickEx = function(Button) {
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foreach(button in BackpackPageTabbars) {
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button.State = 0;
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}
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Button.State = 1;
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BackpackPage = 0;
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InitPageFatalismStone();
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}.bindenv(this);
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BackpackPageTabbars.append(Tabbars3);
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local Tabbars4 = LenheartNewUI_TabbarsText(364, 235, "人魂石");
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Tabbars4.SetTextOffset(13, 4);
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AddChild(Tabbars4);
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Tabbars4.OnClickEx = function(Button) {
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foreach(button in BackpackPageTabbars) {
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button.State = 0;
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}
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Button.State = 1;
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BackpackPage = 1;
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InitPageFatalismStone();
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}.bindenv(this);
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BackpackPageTabbars.append(Tabbars4);
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local Tabbars5 = LenheartNewUI_TabbarsText(426, 235, "地魂石");
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Tabbars5.SetTextOffset(13, 4);
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AddChild(Tabbars5);
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Tabbars5.OnClickEx = function(Button) {
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foreach(button in BackpackPageTabbars) {
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button.State = 0;
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}
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Button.State = 1;
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BackpackPage = 2;
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InitPageFatalismStone();
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}.bindenv(this);
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BackpackPageTabbars.append(Tabbars5);
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}
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//初始化背包
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function InitPageFatalismStone() {
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// if (!BackpackData || BackpackData.len() == 0) return;
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if (!FatalismStoneData) return;
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local SubBackPack = FatalismStoneData[BackpackPage];
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local ItArr = SubBackPack;
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foreach(value in FatalismStoneData[3]) {
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ItArr.append(value);
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}
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PageFatalismStoneLst = [];
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foreach(info in ItArr) {
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local StoneBuf;
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if (!info.Id) StoneBuf = FatalismStone_Stone(null);
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else StoneBuf = FatalismStone_Stone(info.Id);
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StoneBuf.InitializeData(info);
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PageFatalismStoneLst.append(StoneBuf);
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}
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//计算全身的属性
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local AttributeTable = {};
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for (local i = GridCount; i< GridCount + WearCount; i++) {
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local StoneObj = PageFatalismStoneLst[i];
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local Att = StoneObj.GetAttribute();
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if (Att) {
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foreach(key, value in Att) {
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if (!AttributeTable.rawin(key)) AttributeTable.rawset(key, value);
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else AttributeTable.rawset(key, AttributeTable.rawget(key) + value);
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}
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}
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}
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//记录最新属性数据
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if ("LenheartAttributesTable" in getroottable()) {
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local T = getroottable()["LenheartAttributesTable"];
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T.rawset("LenheartCollectFatalismStoneAb", AttributeTable);
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} else {
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local T = {};
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T.rawset("LenheartCollectFatalismStoneAb", AttributeTable);
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getroottable().rawset("LenheartAttributesTable", T);
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}
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}
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//绘制主界面
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function DrawMain(obj) {
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Img["main"].DrawPng(0, X, Y);
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L_sq_DrawCode("宿命魂石", X + 362, Y + 3, sq_RGBA(221, 197, 147, 250), 1, 1);
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//绘制自身人物
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local charAni = sq_GetCNRDObjectToSQRCharacter(obj).sq_GetRestAni();
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sq_AnimationProc(charAni);
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sq_drawCurrentFrame(charAni, X + 153, Y + 370, false);
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//绘制右侧背景
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L_sq_DrawWindow(X + 300, Y + 44, 420, 160, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //上背景框
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L_sq_DrawWindow(X + 300, Y + 253, 420, 220, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); //下背景框
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Img["main"].DrawPng(1, X + 309, Y + 259);
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}
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI_Windows.Show(obj);
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//绘制魂石
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if (PageFatalismStoneLst) {
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foreach(Pos, Stone in PageFatalismStoneLst) {
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// sq_DrawBox(X + Stone.XPos, Y + Stone.YPos, 34,34, 0xffffffff);
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Stone.Show(obj, X + Stone.XPos, Y + Stone.YPos);
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}
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}
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}
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function TopShow(obj) {
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LenheartNewUI_Windows.TopShow(obj);
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//还没有初始化数据的时候直接返回
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if (!PageFatalismStoneLst) return;
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local MousePos_X = IMouse.GetXPos();
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local MousePos_Y = IMouse.GetYPos();
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//魂石的悬停绘制
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foreach(Pos, Stone in PageFatalismStoneLst) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) {
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Stone.HoverShow(X + Stone.XPos + 31, Y + Stone.YPos);
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}
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}
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//绘制拖拽的魂石
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if (DragObj) {
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DragObj.Show(obj, IMouse.GetXPos() - 15, IMouse.GetYPos() - 15);
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}
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}
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//鼠标右键按下回调
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function OnMouseRbDown(MousePos_X, MousePos_Y) {
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LenheartNewUI_BaseWindow.OnMouseRbDown(MousePos_X, MousePos_Y);
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if (PageFatalismStoneLst) {
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foreach(Pos, Stone in PageFatalismStoneLst) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 31, 31)) {
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// //发送穿戴装备包
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// SendPackEx({
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// op = 21000003,
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// type = BackpackPage,
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// pos = Pos
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// })
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}
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}
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}
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}
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//当前拖拽的物品对象
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DragObj = null;
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DragOldPos = null;
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
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foreach(Pos, Stone in PageFatalismStoneLst) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
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if (Stone.isSuccess) {
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DragObj = Stone;
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PageFatalismStoneLst[Pos] = FatalismStone_Stone(null);
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PageFatalismStoneLst[Pos].InitializeData(DragObj.BackupInfo);
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DragOldPos = Pos;
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}
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}
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}
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}
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//鼠标左键抬起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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LenheartNewUI_BaseWindow.OnMouseLbUp(MousePos_X, MousePos_Y);
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if (!PageFatalismStoneLst) return;
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foreach(Pos, Stone in PageFatalismStoneLst) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + Stone.XPos, Y + Stone.YPos, 34, 34)) {
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if (DragObj) {
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//获取到旧的穿戴类型
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local OldEType = DragObj.Stone_Type;
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//获取到新的穿戴类型
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local NewEType = Stone.Stone_Type;
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//如果两个类型相同则进行交换 相同位置也不发包
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if (OldEType == NewEType && DragOldPos != Pos) {
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SendPackEx({
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op = 21000003,
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oldtype = DragOldPos >= GridCount ? -1 : BackpackPage,
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oldpos = DragOldPos >= GridCount ? (DragOldPos - GridCount) : DragOldPos,
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newtype = Pos >= GridCount ? -1 : BackpackPage,
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newpos = Pos >= GridCount ? (Pos - GridCount) : Pos
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})
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}
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//播放移动声音
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R_Utils.PlaySound(DragObj.Info["move wav"]);
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//放回原位
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PageFatalismStoneLst[DragOldPos] = DragObj;
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DragObj = null;
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}
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}
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}
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}
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Cetshi = 0;
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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if (Clock() - Cetshi > 100) {
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Cetshi = Clock();
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}
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}
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function InitFatalismStoneLst() {
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FatalismStoneLst = {};
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Rindro_Script.GetFileData("fatalismstone/fatalismstone.lst", function(DataTable, Data) {
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while (!Data.Eof()) {
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local Id = Data.Get();
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local Path = Data.Get();
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FatalismStoneLst.rawset(Id, Path);
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}
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});
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}
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function InitImg() {
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Img = {};
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Img["main"] <- Rindro_Image("hud/fatalism_stone.img");
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}
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function OpenCallBack() {
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Visible = true;
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QueryFatalismStoneBackpack();
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}
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}
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("FatalismStone_Obj");
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function Lenheart_FatalismStone_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("FatalismStone_Obj")) {
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RootTab.rawset("FatalismStone_Obj", true);
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local Win = LenheartNewUI_CreateWindow(FatalismStoneC, "宿命魂石窗口", ((getroottable().Rindro_Scr_Width - 753) / 2).tointeger(), 35, 753, 518, 20);
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EventList_Obj.AddEvent("宿命魂石", 280, Win, "interface2/hud/information_button/information_button_cn.img");
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}
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}
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getroottable()["LenheartFuncTab"].rawset("FatalismStoneFuncN", Lenheart_FatalismStone_Fun); |