Rindro-Sqr/Project/Scheming/Scheming.nut

764 lines
27 KiB
Plaintext

/*
文件名:Scheming.nut
路径:Project/Scheming/Scheming.nut
创建日期:2025-03-04 10:15
文件用途:心机牌
*/
class SchemingC_Player {
Charc = null;
Name = "";
IsMyControl = true;
Card = null;
//Img
Img = Rindro_Image("xjp.img");
//生命值
Hp = 3;
constructor() {
Card = [0, 1, 2];
}
//职业int 装备array 名字string
function SetPlayer(Job, Equ, Name) {
this.Name = Name;
Charc = Rindro_Draw_Character(Job, Equ, "rest.ani", null);
}
function SetCard(gCard) {
Card = gCard;
}
function Draw(Xpos, Ypos) {
if (!Charc) return;
//绘制头像背景框
sq_DrawBox(Xpos - 1, Ypos - 1, 26, 20, sq_RGBA(127, 132, 142, 250));
sq_DrawBox(Xpos - 1, Ypos - 1 + 20, 80, 20, sq_RGBA(127, 132, 142, 250));
L_sq_DrawCode(this.Name, Xpos + 44 - (LenheartTextClass.GetStringLength(this.Name) / 2), Ypos + 23, IsMyControl ? sq_RGBA(157, 245, 10, 250) : sq_RGBA(230, 200, 155, 250), 1, 1);
Charc.DrawFace(Xpos, Ypos);
DrawHp(Xpos, Ypos);
}
function DrawHp(Xpos, Ypos) {
for (local i = 0; i< Hp; i++) {
Img.DrawPng(2, Xpos + 28 + (i * 18), Ypos + 2);
}
}
}
class SchemingC_Card extends LenheartNewUI_CommonUi {
State = 0;
//Img
Img = Rindro_Image("xjpcard.img");
Id = 1;
//是否选中
IsSelect = false;
constructor() {
Id = 1;
LenheartNewUI_CommonUi.constructor(0, 0, 82, 107);
OnClick = function() {
IsSelect = !IsSelect;
if (IsSelect) {
Localtion_Y -= 30;
} else {
Localtion_Y += 30;
}
}
}
function SetCardId(CardId) {
Id = CardId + 1;
}
function Show(obj) {
//不可用
if (State == 8) {
Img.DrawPng(Id, X, Y);
} else {
//按下
if (isLBDown) {
Img.DrawPng(6, X, Y);
Img.DrawPng(Id, X, Y);
}
//悬停
else if (isInRect) {
if (!IsSelect) Img.DrawPng(5, X, Y);
else Img.DrawPng(6, X, Y);
Img.DrawPng(Id, X, Y);
}
//普通
else {
if (IsSelect) Img.DrawPng(6, X, Y);
Img.DrawPng(Id, X, Y);
}
}
}
}
class SchemingC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//本服或跨服模式
IsServer = false;
//胜利场次
WinCount = 0;
//排名
Ranking = 0;
//跨服排名
OnlineRanking = 0;
//入场券数量
TicketCount = 0;
//阶段
Stage = 0;
//游戏状态
GameState = -1;
//发牌阶段
DealCardState = 0;
//发牌时间管理器
DealCardTimer = Clock();
//翻牌阶段
FlipCardState = 0;
//翻牌时间管理器
FlipCardTimer = Clock();
//随机牌阶段
RandCardState = 0;
//随机牌时间管理器
RandCardTimer = Clock();
//匹配状态
MatchState = 0;
//Img
Img = Rindro_Image("xjp.img");
//CardImg
CardImg = Rindro_Image("xjpcard.img");
//X轴方向偏移基准值
XOffset = 0;
//玩家集合
PlayerList = null;
PlayerPos = [
[360, 550],
[1, 274],
[360, 10],
[720, 274]
];
//卡牌集合
CardList = null;
//点击效果Ani
ClickEffFrameArr = null;
ClickEffAni = null;
//匹配动画Ani
MatchImg2 = Rindro_Image("xjploading2.img");
MatchAni2 = null;
//主牌
MainCardId = 0;
//出牌动画演出Flag
PlayCardAniTimer = Clock();
PlayCardAniFlag = -1;
PlayCardAniCount = 3;
//质疑开牌动画演出
QuestionAniTimer = Clock();
QuestionAniFlag = -1;
QuestionList = null;
//回合玩家
RoundCharac = 0;
//回合剩余时间
RoundTime = Clock();
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
ClickEffAni = [];
//计算宽屏适配
XOffset = (gWidth == 800 ? 0 : 133);
//初始化构造
PlayerList = array(4);
for (local i = 0; i< 4; i++) {
PlayerList[i] = SchemingC_Player();
}
CardList = array(5);
for (local i = 0; i< 5; i++) {
CardList[i] = SchemingC_Card();
CardList[i].Localtion_X = (XOffset + 400) - 205 + (i * 82)
CardList[i].Localtion_Y = 426;
Childrens.append(CardList[i]);
}
//注册控件
RegisterWidget();
//注册收包
RegisterPacket();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//记录点击效果帧
ClickEffFrameArr = [];
for (local i = 0; i< 13; i++) {
local T = {
ImgIndex = i,
Delay = 50,
Pos = [0, 0]
}
ClickEffFrameArr.append(T);
}
//匹配动画
local MatchEffFrameArr2 = [];
for (local i = 0; i< 24; i++) {
local T = {
ImgIndex = i,
Delay = 40,
Pos = [0, 0]
}
MatchEffFrameArr2.append(T);
//预加载
MatchImg2.DrawPng(i, -500, -500);
}
MatchAni2 = Lenheart_Ani("xjploading2.img", MatchEffFrameArr2, [XOffset + 356, 310]);
MatchAni2.ImgPath = "xjploading2.img";
}
function RegisterWidget() {
//质疑按钮
local QuestionButton = LenheartNewUI_BaseButton(getroottable().Rindro_Scr_Width == 800 ? 680 : 860, 500, 87, 34, "xjp.img", 5);
QuestionButton.OnClick = function() {
}.bindenv(this);
QuestionButton.SetCallBackFunc(function(Button) {
if (Stage == 0) Button.Visible = false;
else Button.Visible = true;
}.bindenv(this));
Childrens.append(QuestionButton);
//出牌按钮
local ProduceButton = LenheartNewUI_BaseButton(getroottable().Rindro_Scr_Width == 800 ? 680 : 860, 536, 87, 34, "xjp.img", 8);
ProduceButton.OnClick = function() {
local SendCardList = [];
foreach(Index, Card in CardList) {
if (Card.IsSelect) SendCardList.append(Index);
}
if (SendCardList.len() == 0) return;
//发送出牌包
local T = {
op = 20092007,
CardList = SendCardList
};
SendPackEx(T);
}.bindenv(this);
ProduceButton.SetCallBackFunc(function(Button) {
if (Stage == 0) Button.Visible = false;
else Button.Visible = true;
}.bindenv(this));
Childrens.append(ProduceButton);
//匹配按钮
local MatchButton = LenheartNewUI_BaseButton(getroottable().Rindro_Scr_Width == 800 ? 355 : 488, 400, 87, 34, "xjp.img", 16);
MatchButton.OnClickEx = function(Button) {
if (!Button.Visible) return;
//发送开始匹配包
local T = {
op = 20092001,
}
SendPackEx(T);
}.bindenv(this);
MatchButton.SetCallBackFunc(function(Button) {
if (Stage == 0) {
if (MatchState == 0) Button.Visible = true;
else Button.Visible = false;
} else Button.Visible = false;
}.bindenv(this));
Childrens.append(MatchButton);
//取消匹配按钮
local CancelMatchButton = LenheartNewUI_BaseButton(getroottable().Rindro_Scr_Width == 800 ? 355 : 488, 400, 87, 34, "xjp.img", 19);
CancelMatchButton.OnClickEx = function(Button) {
if (!Button.Visible) return;
//发送开始匹配包
local T = {
op = 20092003,
}
SendPackEx(T);
}.bindenv(this);
CancelMatchButton.SetCallBackFunc(function(Button) {
if (Stage == 0) {
if (MatchState == 1) Button.Visible = true;
else Button.Visible = false;
} else Button.Visible = false;
}.bindenv(this));
Childrens.append(CancelMatchButton);
}
//绘制主界面
function DrawMain(obj) {
if (Width == 800) {
Img.DrawPng(0, X, Y);
} else {
Img.DrawPng(1, X, Y);
}
//匹配阶段
if (Stage == 0) {
//绘制标题
Img.DrawPng(11, X + XOffset + 124, Y + 60);
//绘制个人信息框
Img.DrawPng(12, X + XOffset + 400 - 135, Y + 200);
L_sq_DrawCode("胜利场次: " + WinCount + "次", X + XOffset + 400 - 135 + 12, Y + 200 + 20, sq_RGBA(230, 200, 155, 250), 1, 1);
L_sq_DrawCode("服务器排名: 第" + (IsServer ? OnlineRanking : Ranking) + "名", X + XOffset + 400 - 135 + 12, Y + 200 + 40, sq_RGBA(230, 200, 155, 250), 1, 1);
if (!IsServer) L_sq_DrawCode("剩余入场券数量: " + Ranking + "张", X + XOffset + 400 - 135 + 12, Y + 200 + 60, sq_RGBA(230, 200, 155, 250), 1, 1);
if (MatchState == 0) {
} else if (MatchState == 1) {
//绘制匹配动画
L_sq_SetDrawImgModel(2, 0);
MatchAni2.Show(Duration);
L_sq_ReleaseDrawImgModel();
L_sq_DrawCode("匹配中", X + XOffset + 400 - 135 + 116, Y + 200 + 40 + 105, sq_RGBA(230, 200, 155, 250), 1, 1);
}
}
//游戏阶段
else if (Stage == 1) {
//挑选万能牌
if (GameState == -1) {
local Rate = sq_GetUniformVelocity(0, 100, Clock() - RandCardTimer, 300);
if (RandCardState< 3) {
if (RandCardState == 0) {
if ((Clock() - RandCardTimer >= 300)) {
RandCardTimer = Clock();
RandCardState++;
return;
}
}
if (RandCardState == 1) {
if ((Clock() - RandCardTimer >= 1000)) {
RandCardTimer = Clock();
RandCardState++;
return;
}
}
if (RandCardState == 2) {
if ((Clock() - RandCardTimer >= 1000)) {
RandCardTimer = Clock();
RandCardState++;
return;
}
}
}
if (RandCardState == 3) {
GameState = 0;
return;
}
if (RandCardState == 0) {
Rate = abs(100 - Rate).tofloat() / 100.0;
} else {
Rate = Rate.tofloat() / 100.0;
}
if (RandCardState == 0)
CardImg.DrawExPng(0, ((XOffset + 400) - 41), 240, 0, 0xffffffff, Rate, 1.0);
if (RandCardState == 1)
CardImg.DrawExPng(MainCardId, ((XOffset + 400) - 41), 240, 0, 0xffffffff, Rate, 1.0);
if (RandCardState == 2) {
local XBuf = sq_GetUniformVelocity(((XOffset + 400) - 41), 10, Clock() - RandCardTimer, 200);
local YBuf = sq_GetUniformVelocity(240, 30, Clock() - RandCardTimer, 200);
CardImg.DrawPng(MainCardId, XBuf, YBuf);
}
}
if (GameState >= 0) {
//大于0了就永远绘制主牌
CardImg.DrawPng(MainCardId, 10, 30);
//计算时间因子
if (Clock() - DealCardTimer >= 200) {
DealCardTimer = Clock();
DealCardState++;
if (DealCardState > 3 && GameState == 0) {
GameState = 1;
FlipCardTimer = Clock();
}
}
//绘制发牌动画
for (local i = 0; i< 20; i++) {
if (i< 5) {
//自己的牌只在发牌阶段绘制
if (GameState == 0) {
if (DealCardState == 0) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40 - i), ((XOffset + 400) - 205) + (82 * i), Clock() - DealCardTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 240 - i, 426, Clock() - DealCardTimer, 200);
CardImg.DrawPng(0, XBuf, YBuf);
} else {
CardImg.DrawPng(0, ((XOffset + 400) - 205) + (82 * i), 426);
}
}
continue;
} else if (i< 10 && DealCardState >= 1) {
if (i - 5< PlayerList[i / 5].Card.len()) {
if (DealCardState == 1) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40 - i), ((XOffset + 80)), Clock() - DealCardTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 240 - i, 190 + ((i - 5) * 15), Clock() - DealCardTimer, 200);
CardImg.DrawPng(0, XBuf, YBuf);
} else {
CardImg.DrawPng(0, ((XOffset + 80)), 190 + ((i - 5) * 15));
}
}
continue;
} else if (i< 15 && DealCardState >= 2) {
if (i - 10< PlayerList[i / 5].Card.len()) {
if (DealCardState == 2) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40 - i), ((XOffset + 400) - 86) + (15 * (i - 10)), Clock() - DealCardTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 240 - i, 54, Clock() - DealCardTimer, 200);
CardImg.DrawPng(0, XBuf, YBuf);
} else {
CardImg.DrawPng(0, ((XOffset + 400) - 86) + (15 * (i - 10)), 54);
}
}
continue;
} else if (i< 20 && DealCardState >= 3) {
if (i - 15< PlayerList[i / 5].Card.len()) {
if (DealCardState == 3) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40 - i), ((XOffset + 620)), Clock() - DealCardTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 240 - i, 190 + ((i - 15) * 15), Clock() - DealCardTimer, 200);
CardImg.DrawPng(0, XBuf, YBuf);
} else {
CardImg.DrawPng(0, ((XOffset + 620)), 190 + ((i - 15) * 15));
}
}
continue;
}
CardImg.DrawPng(0, X + XOffset + 400 - 40 - i, Y + 240 - i);
}
}
//绘制翻牌动画
if (GameState == 1) {
local Rate = sq_GetUniformVelocity(0, 100, Clock() - FlipCardTimer, 300);
if (FlipCardState< 2) {
if (FlipCardState == 0) {
if ((Clock() - FlipCardTimer >= 300)) {
FlipCardTimer = Clock();
FlipCardState++;
return;
}
}
if (FlipCardState == 1) {
if ((Clock() - FlipCardTimer >= 1000)) {
FlipCardTimer = Clock();
FlipCardState++;
return;
}
}
}
if (FlipCardState == 2) {
GameState = 2;
return;
}
if (FlipCardState == 0) {
Rate = abs(100 - Rate).tofloat() / 100.0;
} else {
Rate = Rate.tofloat() / 100.0;
if (Rate > 0.95) {
for (local i = 0; i< 5; i++) {
CardList[i].Visible = true;
}
}
}
for (local i = 0; i< 5; i++) {
if (FlipCardState == 0)
CardImg.DrawExPng(0, ((XOffset + 400) - 205) + (82 * i), 426, 0, 0xffffffff, Rate, 1.0);
if (FlipCardState == 1)
CardImg.DrawExPng(CardList[i].Id, ((XOffset + 400) - 205) + (82 * i), 426, 0, 0xffffffff, Rate, 1.0);
}
}
//绘制玩家
foreach(Index, PlayerObj in PlayerList) {
PlayerObj.Draw(X + (XOffset + PlayerPos[Index][0]), Y + PlayerPos[Index][1]);
}
//绘制文字当前主牌
Img.DrawPng(4, X + 10, Y + 10);
//绘制出牌动画
if (PlayCardAniFlag == 0) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40), (X + XOffset + 300 - 40), Clock() - PlayCardAniTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 400, 220, Clock() - PlayCardAniTimer, 200);
for (local i = 0; i< PlayCardAniCount; i++) {
CardImg.DrawPng(0, XBuf + (12 * i), YBuf);
}
} else if (PlayCardAniFlag == 1) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 80), (X + XOffset + 300 - 40), Clock() - PlayCardAniTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 200, 220, Clock() - PlayCardAniTimer, 200);
for (local i = 0; i< PlayCardAniCount; i++) {
CardImg.DrawPng(0, XBuf + (12 * i), YBuf);
}
} else if (PlayCardAniFlag == 2) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 400 - 40), (X + XOffset + 300 - 40), Clock() - PlayCardAniTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 54, 220, Clock() - PlayCardAniTimer, 200);
for (local i = 0; i< PlayCardAniCount; i++) {
CardImg.DrawPng(0, XBuf + (12 * i), YBuf);
}
} else if (PlayCardAniFlag == 3) {
local XBuf = sq_GetUniformVelocity((X + XOffset + 620), (X + XOffset + 300 - 40), Clock() - PlayCardAniTimer, 200);
local YBuf = sq_GetUniformVelocity(Y + 200, 220, Clock() - PlayCardAniTimer, 200);
for (local i = 0; i< PlayCardAniCount; i++) {
CardImg.DrawPng(0, XBuf + (12 * i), YBuf);
}
}
{
//绘制质疑开牌动画
if (QuestionAniFlag == 1) {
local XBufRate = sq_GetUniformVelocity(12, 82, Clock() - QuestionAniTimer, 300);
if (XBufRate >= 82) {
QuestionAniFlag++;
QuestionAniTimer = Clock();
}
for (local i = 0; i< QuestionList.len(); i++) {
CardImg.DrawPng(0, X + XOffset + 300 - 40 + (XBufRate * i), 220);
}
}
if (QuestionAniFlag >= 2) {
local Rate = sq_GetUniformVelocity(0, 100, Clock() - QuestionAniTimer, 200);
if (QuestionAniFlag< 5) {
if (QuestionAniFlag == 2) {
if ((Clock() - QuestionAniTimer >= 300)) {
QuestionAniTimer = Clock();
QuestionAniFlag++;
return;
}
}
if (QuestionAniFlag == 3) {
if ((Clock() - QuestionAniTimer >= 1200)) {
QuestionAniTimer = Clock();
QuestionAniFlag++;
return;
}
}
if (QuestionAniFlag == 4) {
if ((Clock() - QuestionAniTimer >= 1000)) {
QuestionAniTimer = Clock();
QuestionAniFlag++;
return;
}
}
}
if (QuestionAniFlag == 5) {
return;
}
if (QuestionAniFlag == 2) {
Rate = abs(100 - Rate).tofloat() / 100.0;
} else if (QuestionAniFlag == 3) {
Rate = Rate.tofloat() / 100.0;
}
for (local i = 0; i< QuestionList.len(); i++) {
if (QuestionAniFlag == 2)
CardImg.DrawExPng(0, X + XOffset + 300 - 40 + (82 * i), 220, 0, 0xffffffff, Rate, 1.0);
if (QuestionAniFlag == 3)
CardImg.DrawExPng(QuestionList[i] + 1, X + XOffset + 300 - 40 + (82 * i), 220, 0, 0xffffffff, Rate, 1.0);
}
}
}
//绘制当前是谁的回合
if (RoundCharac == 0) {
// Img.DrawPng(5, X + 10, Y + 10);
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
//绘制点击效果
L_sq_SetDrawImgModel(2, 0);
foreach(Ani in ClickEffAni) {
Ani.ShowEx(Duration, sq_RGBA(255, 255, 255, 250), 0.8, 0.8);
}
L_sq_ReleaseDrawImgModel();
}
function SyncCardPos() {
//匹配阶段
if (Stage == 0) {
foreach(Card in CardList) {
Card.Visible = false;
}
}
//游戏阶段
else if (Stage == 1) {
//State 0 发牌阶段 1 出牌阶段
if (GameState == 2) {
SynchronizeYourCardPosition();
} else if (GameState <= 0) {
foreach(Card in CardList) {
Card.Visible = false;
}
}
}
}
function SynchronizeYourCardPosition() {
//计算数量
local DisplayCount = 0;
foreach(Card in CardList) {
if (Card.Visible) DisplayCount++;
}
//计算卡牌总宽度
local TotalWidth = DisplayCount * 82;
//计算偏移量 居中 卡牌宽度为82
local DrawIndex = 0;
foreach(Card in CardList) {
if (!Card.Visible) continue;
Card.Localtion_X = (XOffset + 400) - (TotalWidth / 2) + (DrawIndex * 82);
DrawIndex++;
}
}
//逻辑入口
function Proc(obj) {
SyncCardPos();
LenheartNewUI_Windows.SyncPos(X, Y);
}
//注册收包
function RegisterPacket() {
//开始匹配回调
Pack_Control.rawset(20092002, function(Chunk) {
local Jso = Json.Decode(Chunk);
MatchState = 1;
}.bindenv(this));
//取消匹配回调
Pack_Control.rawset(20092004, function(Chunk) {
local Jso = Json.Decode(Chunk);
MatchState = 0;
}.bindenv(this));
//对局开始回调
Pack_Control.rawset(20092006, function(Chunk) {
local Jso = Json.Decode(Chunk);
MatchState = 0;
Stage = 1;
GameState = -1;
DealCardTimer = Clock();
RandCardTimer = Clock();
//设置主牌
MainCardId = Jso.MainCard;
//设置玩家
foreach(Index, PlayerObj in Jso.CharacList) {
PlayerList[Index].SetPlayer(PlayerObj.Job, PlayerObj.Equ, PlayerObj.Name);
PlayerList[Index].SetCard(PlayerObj.CardList);
}
//设置自己的牌
foreach(Index, CardId in Jso.CharacList[0].CardList) {
CardList[Index].SetCardId(CardId);
}
}.bindenv(this));
//出牌成功回调
Pack_Control.rawset(20092008, function(Chunk) {
local Jso = Json.Decode(Chunk);
local SendCardList = Jso.CardList;
//如果是自己出牌
if (Jso.CharacId == 0) {
//设定卡牌不可见
foreach(Index in SendCardList) {
CardList[Index].Visible = false;
}
//设置出牌动画Flag
PlayCardAniFlag = 0;
}
//如果是其他玩家出牌
else {
PlayerList[Jso.CharacId].Card = array(PlayerList[Jso.CharacId].Card.len() - SendCardList.len());
//设置出牌动画Flag
PlayCardAniFlag = Jso.CharacId;
//设置出牌张数
PlayCardAniCount = SendCardList.len();
}
}.bindenv(this));
//刷新回合信息回调
Pack_Control.rawset(20092010, function(Chunk) {
local Jso = Json.Decode(Chunk);
//回合玩家
RoundCharac = Jso.RoundCharac;
//回合剩余时间
RoundTime = Jso.RoundTime;
}.bindenv(this));
//战绩包回调
Pack_Control.rawset(20092098, function(Chunk) {
local Jso = Json.Decode(Chunk);
this.WinCount = Jso.WinCount;
this.Ranking = Jso.Ranking;
this.OnlineRanking = Jso.OnlineRanking;
this.TicketCount = Jso.TicketCount;
}.bindenv(this));
}
ClickFlag = null;
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_Windows.OnMouseLbDown(MousePos_X, MousePos_Y);
ClickFlag = {
x = MousePos_X,
y = MousePos_Y
};
local ClickEffAniBuffer = Lenheart_Ani("", ClickEffFrameArr, [MousePos_X - (70 * 0.8), MousePos_Y - (75 * 0.8)]);
ClickEffAniBuffer.ImgPath = "xjpclick2.img";
ClickEffAniBuffer.LoopFlag = false;
ClickEffAni.append(ClickEffAniBuffer);
}
function OpenCallBack() {
Visible = true;
//查询战绩
local T = {
op = 20092097,
};
SendPackEx(T);
}
}
getroottable().rawdelete("Scheming_Obj");
function Lenheart_Scheming_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Scheming_Obj")) {
RootTab.rawset("Scheming_Obj", true);
local width = getroottable().Rindro_Scr_Width;
local Win = LenheartNewUI_CreateWindow(SchemingC, "心机牌窗口", 0, 0, width, 600, 0);
EventList_Obj.AddEvent("心机牌大作战", 364, Win);
}
}
getroottable()["LenheartFuncTab"].rawset("SchemingFuncN", Lenheart_Scheming_Fun);