415 lines
16 KiB
Plaintext
415 lines
16 KiB
Plaintext
/*
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文件名:Tuguan.nut
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路径:Project/Tuguan/Tuguan.nut
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创建日期:2024-08-06 21:53
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文件用途:土罐
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*/
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class Tuguan_NewC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//默认显示状态需要是关闭 因为要通过收包打开
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Visible = false;
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//初始化状态
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InitState = false;
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//抽奖模式
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OpenFlag = 1;
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//主界面音效播放开关
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MainSoundsSw = 0;
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ASoundSw = 0;
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SSoundSw = 0;
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State = 0;
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BoxId = null;
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BoxCount = null;
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ProbabilityTab = "www.qq.com";
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BoxWindowName = "土罐的黄金袖珍罐";
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//Ani对象
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P1_01 = null;
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P2_01 = null;
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P3_01 = null;
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P4_02 = null;
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MainEffAni = null;
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AniType = null;
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RewardObj = null;
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//界面回包
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function TuguanConfigCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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if (State == 0) {
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BoxId = Jso.BoxId;
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BoxCount = Jso.BoxCount;
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ProbabilityTab = Jso.ProbabilityTab;
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State = 2;
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}
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//读取物品名称
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local ItemObject = L_sq_GetItem(BoxId);
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local NamePointer = L_sq_RA(ItemObject + 0x20);
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local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
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BoxWindowName = Name;
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Visible = true;
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//初始化完成
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InitState = true;
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}
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PackTime = 0;
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//抽奖回包
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function TuguanRewardCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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AniType = Jso.AniType;
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BoxCount = Jso.BoxCount;
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RewardObj = Jso.itemBuffers;
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PackTime = Clock();
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State = 3;
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}
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//绘制抽奖动画
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function DrawRewardAni(obj) {
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//停止斗篷风声
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obj.stopSound(2022121701);
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P1_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "1_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "1_01" + PackTime);
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//土罐眼睛闪光
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if (P1_01 && sq_GetAnimationFrameIndex(P1_01) == 13) {
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if (AniType == "a" || AniType == "s") obj.sq_PlaySound("DANJIN_START_AS");
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else obj.sq_PlaySound("DANJIN_START_N");
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}
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if (P1_01 && sq_IsEnd(P1_01)) P2_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "2_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "2_01" + PackTime);
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if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 0) {
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if (AniType == "b") obj.sq_PlaySound("DANJIN_SUMMON_B");
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else if (AniType == "a") obj.sq_PlaySound("DANJIN_SUMMON_A");
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else if (AniType == "s") obj.sq_PlaySound("DANJIN_SUMMON_S");
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}
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if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 8) {
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if (AniType == "b") obj.sq_PlaySound("DANJIN_GAMBLE_B");
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else if (AniType == "a") obj.sq_PlaySound("DANJIN_GAMBLE_A");
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else if (AniType == "s") obj.sq_PlaySound("DANJIN_GAMBLE_S");
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}
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if (P2_01 && sq_IsEnd(P2_01)) P3_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "3_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "3_01" + PackTime);
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if (P3_01 && sq_IsEnd(P3_01)) P4_02 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "4_02.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "4_02" + PackTime);
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if (P4_02 && sq_IsEnd(P4_02)) {
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P1_01 = null;
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P2_01 = null;
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P3_01 = null;
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P4_02 = null;
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obj.sq_PlaySound("DANJIN_GAMBLE_FIN");
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State = 4;
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}
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}
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//绘制奖励列表
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function DrawRewardItem(obj) {
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//单抽
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if (OpenFlag == 1) {
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 5, "TuguanRewardMain");
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L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 182, sq_RGBA(255, 177, 0, 250), 1, 1);
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141, Y + 30 + 91, 7, "TuguanRewardMainOneX");
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for (local z = 0; z< 2; z++) {
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//绘制槽
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141 + 9 + (z * 34), Y + 30 + 91 + 9, 8, "TuguanRewardMainOneXx");
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}
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for (local x = 0; x< 2; x++) {
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//品级背景光
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local Rarity = RewardObj[0][x]["typ"];
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switch (Rarity) {
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case 2:
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T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
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break;
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case 3:
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T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
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break;
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}
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}
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for (local i = 0; i< 2; i++) {
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local ItemId = RewardObj[0][i]["itemid"];
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local ItemCount = RewardObj[0][i]["num"];
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//绘制物品
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DrawItemEx(X + 20 + 141 + 9 + (i * 34) + 3, Y + 30 + 91 + 9 + 3, ItemId, ItemCount);
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//物品刷新光
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local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoieff" + i + PackTime);
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//品级闪烁光
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local Rarity = RewardObj[0][i]["typ"];
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switch (Rarity) {
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case 2:
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if (ASoundSw == 0) {
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obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
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ASoundSw = 1;
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}
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local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 2 + PackTime);
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break;
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case 3:
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if (SSoundSw == 0) {
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obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
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SSoundSw = 1;
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}
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local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 3 + PackTime);
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break;
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}
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}
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L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 320, sq_RGBA(255, 177, 0, 250), 1, 1);
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}
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//10连抽
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else if (OpenFlag == 10) {
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 6, "TuguanRewardMainT");
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L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 142, sq_RGBA(255, 177, 0, 250), 1, 1);
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for (local i = 0; i< 10; i++) {
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local ofs = i;
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if (i > 7) ofs += 1;
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T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + ((ofs % 4) * 86), Y + 62 + ((ofs / 4) * 50), 7, "TuguanRewardMainTenX");
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for (local y = 0; y< 2; y++) {
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//绘制槽
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T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (y * 34), Y + 62 + 9 + ((ofs / 4) * 50), 8, "TuguanRewardMainOneXx");
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}
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for (local x = 0; x< 2; x++) {
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//品级背景光
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local Rarity = RewardObj[i][x]["typ"];
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switch (Rarity) {
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case 2:
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T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
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break;
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case 3:
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T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
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break;
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}
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}
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for (local z = 0; z< 2; z++) {
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local ItemId = RewardObj[i][z]["itemid"];
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local ItemCount = RewardObj[i][z]["num"];
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//绘制物品
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DrawItemEx((X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, ItemId, ItemCount);
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, 24, 24)) {
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ItemInfoDrawS = {};
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ItemInfoDrawS.X <- (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3;
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ItemInfoDrawS.Y <- Y + 62 + 9 + ((ofs / 4) * 50) + 3;
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ItemInfoDrawS.ItemId <- ItemId;
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}
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//物品刷新光
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local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + z + PackTime);
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//品级闪烁光
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local Rarity = RewardObj[i][z]["typ"];
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switch (Rarity) {
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case 2:
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if (ASoundSw == 0) {
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obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
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ASoundSw = 1;
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}
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local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 2 + PackTime);
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break;
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case 3:
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if (SSoundSw == 0) {
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obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
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SSoundSw = 1;
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}
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local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 3);
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break;
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}
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}
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}
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L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 336, sq_RGBA(255, 177, 0, 250), 1, 1);
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}
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MainEffAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/background_excute_front_supreme.ani", X + 20, Y + 30, "TuguanSystemDrawRewardMainAniL" + PackTime);
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}
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//播放主界面音效
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function PlayMainSounds(obj) {
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if (State == 2 && MainSoundsSw == 0) {
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obj.sq_PlaySound("DANJIN_START_LOOP", 2022121701);
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MainSoundsSw = 1;
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}
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if (State != 2 && State != 3) {
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obj.stopSound(2022121701);
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MainSoundsSw = 0;
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}
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if (State != 4) {
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SSoundSw = 0;
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ASoundSw = 0;
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}
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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//土罐开启界面回包
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Pack_Control.rawset(20071004, TuguanConfigCallBack.bindenv(this));
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//抽奖奖励回包
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Pack_Control.rawset(20071008, TuguanRewardCallBack.bindenv(this));
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(386, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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//单抽复选框
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local OneOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50, 30 + 253, "开启1个");
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OneOpenBtn.ImgIndex = 358;
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OneOpenBtn.SetTextPos(12, 2);
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OneOpenBtn.Width = 76;
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OneOpenBtn.Height = 16;
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OneOpenBtn.OnClick = function() {
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switch (OpenFlag) {
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case 1:
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OpenFlag = 10;
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break;
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case 10:
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OpenFlag = 1;
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break;
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}
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State = 2;
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}.bindenv(this);
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OneOpenBtn.SetCallBackFunc(function(obj) {
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if (OpenFlag == 1) obj.State = 1;
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else obj.State = 0;
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}.bindenv(this));
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AddChild(OneOpenBtn);
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//单抽复选框
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local TenOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50 + 204, 30 + 253, "开启10个");
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TenOpenBtn.ImgIndex = 358;
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TenOpenBtn.SetTextPos(12, 2);
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TenOpenBtn.Width = 76;
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TenOpenBtn.Height = 16;
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TenOpenBtn.OnClick = function() {
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switch (OpenFlag) {
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case 1:
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OpenFlag = 10;
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break;
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case 10:
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OpenFlag = 1;
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break;
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}
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State = 2;
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}.bindenv(this);
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TenOpenBtn.SetCallBackFunc(function(obj) {
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if (OpenFlag == 10) obj.State = 1;
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else obj.State = 0;
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}.bindenv(this));
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AddChild(TenOpenBtn);
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//搜索按钮
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local ProbabilityButton = LenheartNewUI_ButtonText(18, 28 + 290, 5, "※查看概率");
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ProbabilityButton.Idx = 74; //很小的图 这样就不会显示按钮了
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ProbabilityButton.SetTextOffset(-14, 1);
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ProbabilityButton.OnClick = function() {
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L_Cmd("start iexplore.exe " + ProbabilityTab);
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}.bindenv(this);
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AddChild(ProbabilityButton);
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//抽奖按钮
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local OpenButton = LenheartNewUI_ButtonText(18 + 157, 66 + 280, 5, "开启");
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OpenButton.SetTextOffset(-1, 1);
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OpenButton.OnClick = function() {
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local T = {
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op = 20071005,
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Num = OpenFlag
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}
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SendPackEx(T);
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}.bindenv(this);
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AddChild(OpenButton);
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}
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//绘制主界面
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function DrawMain(obj) {
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if (!InitState) return;
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//窗口
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L_sq_DrawImg("tuguan/main.img", 0, X, Y);
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//标题
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L_sq_DrawCode(BoxWindowName, X + 200 - LenheartTextClass.GetStringLength(BoxWindowName) / 2, Y + 6, sq_RGBA(230, 200, 155, 250), 1, 1);
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//动画
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if (State == 2) T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/lobby/lobby_wait_rank_1step_1_step_common_0510_danjin_body.ani", X + 20, Y + 30, "New_TuguanSystemMainbackgroundeff");
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//抽奖动画
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if (State == 3) {
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DrawRewardAni(obj);
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}
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//奖励列表
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if (State == 4) {
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DrawRewardItem(obj);
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}
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//遮罩
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 17, Y + 26, 1, "TuguanSystemMainbackgroundblack");
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//图标框
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T_DrawStayAni(obj, "common/tuguan/main.ani", X + 187, Y + 26 + 250, 3, "TuguanSystemMainbackgrounditem");
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//盒子数量
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DrawItemEx(X + 187 + 3, Y + 26 + 250 + 3, BoxId, BoxCount);
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// if (State == 2) ItemInfoDrawS = null;
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}
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function Show(obj) {
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DrawMain(obj);
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//播放主界面音效
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PlayMainSounds(obj);
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LenheartNewUI_Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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}
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getroottable().rawdelete("Tuguan_NewC_Obj");
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function Lenheart_Tuguan_New(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("Tuguan_NewC_Obj")) {
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RootTab.rawset("Tuguan_NewC_Obj", true);
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LenheartNewUI_CreateWindow(Tuguan_NewC, "新土罐窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
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}
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}
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getroottable()["LenheartFuncTab"].rawset("Lenheart_Tuguan_NewFunc", Lenheart_Tuguan_New); |