Rindro-Sqr/Project/AncientheroLuckyBox/AncientheroLuckyBox.nut

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/*
文件名:AncientheroLuckyBox.nut
路径:Project/AncientheroLuckyBox/AncientheroLuckyBox.nut
创建日期:2025-07-08 18:44
文件用途:圣者遗物箱
*/
class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
Img = null;
//遗物箱ID
BoxId = 15;
//盒子数量
BoxCount = 0;
//打开状态 0未打开 1单抽 10十连抽
OpenFlag = 0;
//抽奖模式按钮集合
OpenBtns = null;
//动画队列
AniQueue = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
AniQueue = QuestQueue();;
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Img = {};
Img["main"] <- Rindro_Image("interface2/event/chn_event_2020/201029_ancientheroluckybox/ancientbox.img");
Img["yosin"] <- Rindro_Image("yosin/db_newani.img");
//配置回包
RegisterPack(20094002, function(Chunk) {
local Jso = Json.Decode(Chunk);
// BoxId = Jso["boxId"];
}.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(763, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
OpenBtns = [];
//单抽复选框
local OneOpenBtn = LenheartNewUI_SwitchButtonText(196, 425, " 开启1个");
OneOpenBtn.ImgIndex = 358;
OneOpenBtn.SetTextPos(12, 2);
OneOpenBtn.Width = 130;
OneOpenBtn.Height = 16;
OneOpenBtn.OnClickEx = function(Btn) {
CallOpenAnimation(OpenFlag == 0);
OpenFlag = 1;
OpenBtns[1].State = 0;
Btn.State = 1;
}.bindenv(this);
AddChild(OneOpenBtn);
OpenBtns.append(OneOpenBtn);
//单抽复选框
local TenOpenBtn = LenheartNewUI_SwitchButtonText(458, 425, " 开启10个");
TenOpenBtn.ImgIndex = 358;
TenOpenBtn.SetTextPos(12, 2);
TenOpenBtn.Width = 130;
TenOpenBtn.Height = 16;
TenOpenBtn.OnClickEx = function(Btn) {
CallOpenAnimation(OpenFlag == 0);
OpenFlag = 10;
OpenBtns[0].State = 0;
Btn.State = 1;
}.bindenv(this);
AddChild(TenOpenBtn);
OpenBtns.append(TenOpenBtn);
}
//调用打开界面动画
function CallOpenAnimation(Flag) {
R_Utils.PlaySound("ANCIENTBOX_WHEEL");
//Flag 为true时是第一次进入 盖着盖子的状态 false 需要先盖上再打开
AniQueue.AddQuest("打开界面动画", function(Name, Time, Flag) {
if (Flag) {
local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/intro.ani");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AniQueue.RemoveQuest(Name);
}
} else {
local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/outro.ani");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AniQueue.RemoveQuest(Name);
CallOpenAnimation(true);
}
}
}.bindenv(this), Flag);
}
//绘制主界面
function DrawMain(obj) {
//绘制背景
Img["yosin"].DrawPng(0, X, Y);
//未打开状态
if (OpenFlag == 0) Img["main"].DrawPng(1, X + 5, Y + 25);
//绘制圣者遗物箱图标
DrawItemBase(X + 377, Y + 394, BoxId, 1);
//绘制圣者遗物箱数量
}
function Show(obj) {
DrawMain(obj);
AniQueue.Run();
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//重置
function ResetData() {
if (OpenBtns) {
OpenBtns[0].State = 0;
OpenBtns[1].State = 0;
}
OpenFlag = 0;
}
}
function Lenheart_AncientheroLuckyBox_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("AncientheroLuckyBox_Obj")) {
RootTab.rawset("AncientheroLuckyBox_Obj", true);
LenheartNewUI_CreateWindow(AncientheroLuckyBoxC, "圣者遗物箱窗口", ((getroottable().Rindro_Scr_Width - 782) / 2).tointeger(), 30, 782, 600, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("AncientheroLuckyBoxFuncN", Lenheart_AncientheroLuckyBox_Fun);
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("AncientheroLuckyBox_Obj");
//任务队列
class QuestQueue {
//队列
Queue = null;
constructor() {
Queue = {};
}
//添加任务
function AddQuest(QuestName, QuestLogic, ...) {
local args = null;
if (vargc > 0) {
args = [];
for (local i = 0; i< vargc; i++) {
args.append(vargv[i]);
}
}
Queue[QuestName] <- {
Logic = QuestLogic,
InseartTime = Clock(),
arg = args
};
}
//移除任务
function RemoveQuest(QuestName) {
if (Queue) {
Queue.rawdelete(QuestName);
}
}
//执行任务
function Run() {
if (Queue) {
local NowTime = Clock();
foreach(QuestName, QuestInfo in Queue) {
if (QuestInfo.arg && QuestInfo.arg.len() > 0) {
local Arr = [];
Arr.append(getroottable());
Arr.append(QuestName);
Arr.append(NowTime);
foreach(value in QuestInfo.arg) {
Arr.append(value);
}
QuestInfo.Logic.acall(Arr);
// QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime, QuestInfo.arg);
} else QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime);
}
}
}
//示例
/*
Obj.AddQuest("测试任务",function (Name,Time)
{
print(Time);
if(Time >= 2000)Obj.RemoveQuest(Name);
}.bindenv(this));
*/
}