Rindro-Sqr/Project/HM_CombatRank/HM_CombatRank.nut

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/*
文件名:TH_CombatRank.nut
路径:Project/TH_CombatRank/TH_CombatRank.nut
创建日期:2025-07-01 10:18
文件用途:战力排行榜
*/
class TH_CombatRankC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
Img = null;
TitleButtonList = null;
//个人 公会
Page = 0;
Test = null;
//个人战力集合
CombatInfoList = null;
//个人奖励集合
PersonReward = null;
//查看中的详细个人信息
LookingInfo = null;
//我的战力
MyCombat = null;
//宣言Timer
DeclareTimer = null;
DeclareFlag = false;
//排行名次颜色集合
RankColor = null;
//公会奖励集合
GuildReward = null;
GuildFlagData = null;
GuildFlagImgMap = null;
//公会战力集合
GuildInfoList = null;
//滚动条
ScrollBar = null;
ScrollBarRate = 0;
ScrollBarValue = 1804;
function CheckPersonalCombatPower() {
SendPackEx({
op = 20096003
})
}
function CheckGuildCombatPower() {
SendPackEx({
op = 20096005
})
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
DeclareTimer = Clock();
Childrens = [];
TitleButtonList = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Img = {};
Img["main"] <- Rindro_Image("interface/rindro/hmnew_rank.img");
Img["information_button_cn"] <- Rindro_Image("interface2/hud/information_button/information_button_cn.img");
Img["newuserinfo"] <- Rindro_Image("interface/userinfomation/newuserinfo.img");
//基础配置数据回包
RegisterPack(20096102, function(Chunk) {
local Jso = Json.Decode(Chunk);
PersonReward = Jso["config"];
RankColor = [];
foreach (colorarr in Jso["pmys"]) {
RankColor.append(sq_RGBA(colorarr[0], colorarr[1], colorarr[2], colorarr[3]));
}
}.bindenv(this));
//基础公会数据回包
RegisterPack(20096104, function(Chunk) {
local Jso = Json.Decode(Chunk);
GuildReward = Jso["config"];
GuildFlagData = {};
GuildFlagImgMap = {};
foreach(object in Jso["config2"]) {
GuildFlagData.rawset(object.guildId, [object.img, object.imgid]);
}
}.bindenv(this));
//查询个人战力排行榜包
RegisterPack(20096004, function(Chunk) {
local Jso = Json.Decode(Chunk);
local ranking = Jso.ranking;
CombatInfoList = [];
foreach(Pos, Info in ranking) {
//补全默认公会
if (!Info.rawin("guildname")) Info.guildname <- "无公会";
//构造显示对象
local Buf = TH_CombatRankC_Item(this, Pos, Info, 0);
CombatInfoList.append(Buf);
}
// LookingInfo = CombatInfoList[0];
//构造我自己
if (!Jso.my.rawin("guildname")) Jso.my.guildname <- "无公会";
MyCombat = TH_CombatRankC_Item(this, 900, Jso.my, 0);
MyCombat.Idx = Jso.on - 1;
}.bindenv(this));
RegisterPack(20096006, function(Chunk) {
local Jso = Json.Decode(Chunk);
local ranking = Jso.ranking;
GuildInfoList = [];
foreach(Pos, Info in ranking) {
local Buf = TH_CombatRankC_Item(this, Pos, Info, 1);
GuildInfoList.append(Buf);
}
}.bindenv(this));
CheckPersonalCombatPower();
CheckGuildCombatPower();
UploadYourOwnCombatPower();
}
function RegisterWidget() {
//返回按钮
local ReturnButton = LenheartNewUI_BaseButton(8, 8, 11, 12, "interface/lenheartwindowcommon.img", 540);
ReturnButton.OnClick = function() {
LookingInfo = null;
}.bindenv(this);
Childrens.append(ReturnButton);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(722, 8, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local WorshipButton = LenheartNewUI_ButtonText(630, 240, 45, "膜 拜");
WorshipButton.SetTextOffset(13, 1);
WorshipButton.OnClick = function() {
if (LookingInfo) {
SendPackEx({
op = 20096007,
mbcid = LookingInfo.Info.cid
})
}
}.bindenv(this);
WorshipButton.SetCallBackFunc(function(Btn) {
if (LookingInfo == null) {
Btn.Visible = false;
} else {
Btn.Visible = true;
}
}.bindenv(this));
AddChild(WorshipButton);
// local FuncTabbar1 = LenheartNewUI_TabbarsText(4, 23, "巅峰战力");
// FuncTabbar1.State = 1;
// FuncTabbar1.SetTextOffset(8, 4);
// AddChild(FuncTabbar1);
// FuncTabbar1.OnClick = function() {
// TitleButtonList[1].State = 0;
// TitleButtonList[0].State = 1;
// TitleButtonList[2].State = 0;
// Page = 0;
// LookingInfo = null;
// ScrollBar.Reset();
// }.bindenv(this);
// TitleButtonList.append(FuncTabbar1);
// local FuncTabbar2 = LenheartNewUI_TabbarsText(65, 23, "公会战力");
// FuncTabbar2.SetTextOffset(8, 4);
// AddChild(FuncTabbar2);
// FuncTabbar2.OnClick = function() {
// TitleButtonList[0].State = 0;
// TitleButtonList[1].State = 1;
// TitleButtonList[2].State = 0;
// Page = 1;
// LookingInfo = null;
// ScrollBar.Reset();
// }.bindenv(this);
// TitleButtonList.append(FuncTabbar2);
local FuncTabbar3 = LenheartNewUI_BaseButton(706, 8, 11, 12, "interface/lenheartwindowcommon.img", 593);
AddChild(FuncTabbar3);
FuncTabbar3.OnClick = function() {
Page = 0;
LookingInfo = MyCombat;
ScrollBar.Reset();
}.bindenv(this);
TitleButtonList.append(FuncTabbar3);
ScrollBar = Yosin_ScrollBar(729, 295, 218, 60);
ScrollBar.SetParent(this);
ScrollBar.SetStep(20 / 100.0);
ScrollBar.SetOnChange(function(Rate) {
ScrollBarRate = Rate;
}.bindenv(this));
}
//绘制主界面
function DrawMain(obj) {
Img["main"].DrawPng(0, X, Y);
Img["main"].DrawPng(0, X, Y);
// Img["main"].DrawPng(0, X, Y);
L_sq_DrawCode("荣誉殿堂", X + 347, Y + 8, sq_RGBA(255, 177, 0, 255), 0, 1);
Img["information_button_cn"].DrawPng(136, X + 14, Y + 274);
if (Page == 0) {
//职业
L_sq_DrawCode("角色名", X + 90, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("膜拜次数", X + 189, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("职业", X + 282, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("公会名", X + 378, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("战斗力", X + 497, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("奖励", X + 644, Y + 278, sq_RGBA(179, 169, 135, 255), 0, 1);
setClip(X + 2, Y + 294, X + 729, Y + 294 + 218);
if (CombatInfoList) {
foreach(Pos, Object in CombatInfoList) {
Object.Show(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
//绘制前三名
if (CombatInfoList) {
for (local i = 0; i< 3; i++) {
//如果不足3个
if (i >= CombatInfoList.len()) break;
local OffsetX = 370;
local OffsetY = 220;
if (i == 1) {
OffsetX = 178;
}
if (i == 2) {
OffsetX = 565;
}
if (!LookingInfo || LookingInfo.Idx != i) {
CombatInfoList[i].ShowCharacter(X + OffsetX, Y + OffsetY);
local name = CombatInfoList[i].Info.name;
L_sq_DrawCode(name, X + OffsetX + 5 - LenheartTextClass.GetStringLength(name) / 2, Y + OffsetY + 25, sq_RGBA(179, 169, 135, 255), 0, 1);
if (Clock() - DeclareTimer >= 3000) {
DeclareTimer = Clock();
DeclareFlag = !DeclareFlag;
}
if (DeclareFlag) {
local gg = CombatInfoList[i].Info.zdygg;
if (gg.len() == 0) gg = "暂无宣言!";
Img["main"].DrawPng(9 + i, X + OffsetX - 66, Y + OffsetY - 194);
L_sq_DrawCode_Ex(gg, X + OffsetX - 56, Y + OffsetY - 176, sq_RGBA(179, 169, 135, 255), 0, 1);
}
}
}
}
//如果有查看者
if (LookingInfo) {
Img["main"].DrawPng(7, X + 2, Y + 24);
T_DrawDynamicAni(obj, "ui/selectcharacter/animation/selectcharactereffect.ani", X + 15, Y + 30, "桃花战斗力角色背景光环");
Img["main"].DrawPng(8, X + 30, Y + 140);
// LookingInfo.CharacShow.Draw(X + 80, Y + 248);
LookingInfo.ShowCharacter(X + 80, Y + 228);
local YPosBuffer = Y - 25;
//排名
L_sq_DrawCode("排名: " + (LookingInfo.Idx + 1), X + 150, YPosBuffer + 60, sq_RGBA(230, 200, 155, 255), 0, 1);
//角色名
L_sq_DrawCode("角色名: " + LookingInfo.Info.name, X + 150, YPosBuffer + 78, sq_RGBA(230, 200, 155, 255), 0, 1);
//职业
L_sq_DrawCode("角色职业: " + LookingInfo.Info.jobname, X + 150, YPosBuffer + 96, sq_RGBA(230, 200, 155, 255), 0, 1);
//等级
L_sq_DrawCode("角色等级: " + LookingInfo.Info.level, X + 150, YPosBuffer + 114, sq_RGBA(230, 200, 155, 255), 0, 1);
//公会名
L_sq_DrawCode("所属公会: " + LookingInfo.Info.guildname, X + 150, YPosBuffer + 132, sq_RGBA(230, 200, 155, 255), 0, 1);
//是否在线
L_sq_DrawCode("当前状态: " + (LookingInfo.Info.isOnline ? "在线" : "离线"), X + 150, YPosBuffer + 150, sq_RGBA(230, 200, 155, 255), 0, 1);
//战斗力
L_sq_DrawCode("战斗力: " + LookingInfo.Info.zdlS, X + 150, YPosBuffer + 168, sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode("-- 基础战斗力: " + LookingInfo.Info.jczdlS, X + 150, YPosBuffer + 186, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 四维: " + LookingInfo.Info.swzldS, X + 150, YPosBuffer + 204, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 三攻: " + LookingInfo.Info.sgzldS, X + 150, YPosBuffer + 222, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 属强: " + LookingInfo.Info.sqzldS, X + 150, YPosBuffer + 240, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode(" 其他: " + LookingInfo.Info.qtzldS, X + 150, YPosBuffer + 258, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawCode("-- 膜拜次数: " + LookingInfo.Info.fstS, X + 150, YPosBuffer + 276, sq_RGBA(179, 169, 135, 255), 0, 1);
}
}
if (Page == 1) {
//职业
L_sq_DrawCode("会长", X + 58, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//角色名
L_sq_DrawCode("公会名称", X + 152, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//公会名
L_sq_DrawCode("战斗力", X + 280, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//战斗力
L_sq_DrawCode(" 奖励", X + 438, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
setClip(X, Y + 316, X + 528, Y + 316 + 196);
if (GuildInfoList) {
foreach(Pos, Object in GuildInfoList) {
Object.Show(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
if (GuildInfoList) {
for (local i = 0; i< 3; i++) {
if (GuildInfoList.len() <= i) break;
local OffsetX = 270;
local OffsetY = 268;
if (i == 1) {
OffsetX = 130;
OffsetY = 268;
}
if (i == 2) {
OffsetX = 410;
OffsetY = 268;
}
local Object = GuildInfoList[i];
local GuildId = Object.Info.guildId;
if (GuildFlagData.rawin(GuildId)) {
local Info = GuildFlagData[GuildId];
if (!GuildFlagImgMap.rawin(Info[0])) {
GuildFlagImgMap[Info[0]] <- Rindro_Image(Info[0]);
}
GuildFlagImgMap[Info[0]].DrawPng(0, X + OffsetX, Y + OffsetY);
} else {
Img["main"].DrawPng(3, X + OffsetX, Y + OffsetY);
}
}
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
LenheartNewUI_Windows.TopShow(obj);
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (CombatInfoList && Page == 0) {
setClip(X + 2, Y + 294, X + 729, Y + 294 + 218);
foreach(Pos, Object in CombatInfoList) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 726, 39)) {
Object.HoverShow(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
releaseClip(); //裁切结束
}
}
function DrawItemBase(X, Ypos, Id, Count) {
if ((Ypos + 28) > this.Y + 294 && Ypos< this.Y + 294 + 218) {
LenheartNewUI_Windows.DrawItemBase(X, Ypos, Id, Count);
}
}
//鼠标滚轮事件回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
//左侧的滚动条判定
if (MousePos_X > X && MousePos_X<(X + 726) && MousePos_Y > (Y + 294) && MousePos_Y<(Y + 294 + 218)) {
if (Flag) ScrollBar.DoStep(-1);
if (!Flag) ScrollBar.DoStep(1);
}
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
if (CombatInfoList) {
foreach(Pos, Object in CombatInfoList) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 726, 39)) {
Object.OnMouseLbDown(X, Y + 294 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
}
}
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//上传自身战斗力
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
// AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3034];
AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
creInfoIdx = [0x3068, 0x306C, 0x3070, 0x3074];
function UploadYourOwnCombatPower() {
if (sq_GetCurrentModuleType() != 1) return;
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
local C_Object = L_sq_RA(0x1ab7cdc);
//记录时装
local avataritemsbuf = [];
foreach(offset in AvatarInfoIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
avataritemsbuf.append(Ab);
} else {
local Ab = [];
Ab.append(0);
Ab.append(0);
avataritemsbuf.append(Ab);
}
}
//记录装备
local equiitemsbuf = [];
local equiupbuf = [];
for (local i = 1; i< 13; ++i) {
//编号
local Index = L_sq_GetCharacterAttribute(0x1c, i);
//强化
local Upvalue = L_sq_GetCharacterAttribute(0x1054, i)
//是否有增幅属性
local IsZf = L_sq_GetCharacterAttribute(0x10A8, i)
//锻造
local DsUpvalue = L_sq_GetCharacterAttribute(0x10E8, i);
//附魔卡片
local Enchanting = L_sq_GetCharacterAttribute(0x1084, i);
equiitemsbuf.append(Index);
local Info = [];
if (IsZf) {
Info.append(0);
Info.append(Upvalue);
} else {
Info.append(Upvalue);
Info.append(0);
}
Info.append(DsUpvalue);
Info.append(Enchanting);
equiupbuf.append(Info);
}
//记录宠物
local creitemsbuf = [];
foreach(offset in creInfoIdx) {
local creEquiAddress = L_sq_RA(C_Object + offset);
if (creEquiAddress >= 0x400000) {
local NormalIndex = L_sq_RA(creEquiAddress + 0x1c);
creitemsbuf.append(NormalIndex);
} else {
creitemsbuf.append(0);
}
}
//记录四维三攻属强
local Attributes = 0;
Attributes += L_sq_GetCharacterAttribute(0x2364);
Attributes += L_sq_GetCharacterAttribute(0x2394);
Attributes += L_sq_GetCharacterAttribute(0x237c);
Attributes += L_sq_GetCharacterAttribute(0x23ac);
local AttackValue = 0;
AttackValue += L_sq_GetCharacterAttribute(0x1E54);
AttackValue += L_sq_GetCharacterAttribute(0x1E84);
AttackValue += L_sq_GetCharacterAttribute(0x22C8);
local Enhancement = 0; //火冰光暗
Enhancement += L_sq_GetCharacterAttribute(0x1b54);
Enhancement += L_sq_GetCharacterAttribute(0x1b60);
Enhancement += L_sq_GetCharacterAttribute(0x1b78);
Enhancement += L_sq_GetCharacterAttribute(0x1b6c);
local T = {
op = 20096001,
ava = avataritemsbuf,
equ = equiitemsbuf,
sw = Attributes,
atk = AttackValue,
ele = Enhancement,
cre = creitemsbuf,
job = sq_getJob(obj),
exjob = sq_getGrowType(obj),
name = L_Sq_GetObjectName(obj),
equUp = equiupbuf,
fst = 0,
}
SendPackEx(T);
}
function OpenCallBack() {
UploadYourOwnCombatPower();
CheckPersonalCombatPower();
CheckGuildCombatPower();
LookingInfo = null;
this.Visible = true;
}
//高级绘制文字(带换行)
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) {
local strarr = [];
if (str.find("\\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
else {
local Bpos = 0;
while (true) {
local Npos = str.find("\\n", Bpos);
if (!Npos) {
local strbuff = str.slice(Bpos, str.len());
strarr.append(strbuff);
break;
}
local strbuff = str.slice(Bpos, Npos);
strarr.append(strbuff);
Bpos = Npos + 2;
}
for (local z = 0; z< strarr.len(); z++) {
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
}
}
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("TH_CombatRank_Obj");
function Lenheart_TH_CombatRank_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TH_CombatRank_Obj")) {
RootTab.rawset("TH_CombatRank_Obj", true);
local Win = LenheartNewUI_CreateWindow(TH_CombatRankC, "桃花定制战力榜窗口", ((getroottable().Rindro_Scr_Width - 742) / 2).tointeger(), 28, 742, 515, 24);
EventList_Obj.AddEvent("全服战力榜", 694, Win, "interface2/hud/information_button/information_button_cn.img");
}
}
getroottable()["LenheartFuncTab"].rawset("TH_CombatRankFuncN", Lenheart_TH_CombatRank_Fun);
class TH_CombatRankC_Item {
//Img
Img = null;
//编号
Idx = null;
//父对象
Parent = null;
//显示角色
CharacShow = null;
//信息体
Info = null;
//类型
Type = 0;
constructor(Window, Idx, Info, Type) {
Parent = Window;
Img = Window.Img["main"];
this.Idx = Idx;
this.Info = Info;
this.Type = Type;
}
function Show(X, Y) {
if (Idx< 3) {
Img.DrawPng(4 + Idx, X + 3, Y);
} else {
Img.DrawPng(1, X + 3, Y);
}
local Ranking = (Idx + 1).tostring();
local JobName;
local CharacName;
local Combat;
local MbCount;
local GuildName;
if (this.Type == 0) {
JobName = Info.jobname;
CharacName = Info.name;
Combat = Info.zdlS;
MbCount = Info.mbcs.tostring();
GuildName = Info.guildname;
} else if (this.Type == 1) {
JobName = Info.guildMaster;
CharacName = Info.guildName;
Combat = Info.zdlS;
}
local Color = sq_RGBA(230, 200, 155, 255);
if(Idx < 10 && Parent.RankColor)Color = Parent.RankColor[Idx];
//绘制排名
L_sq_DrawCode(Ranking, X + 25 - LenheartTextClass.GetStringLength(Ranking) / 2, Y + 14, Color, 0, 1);
//绘制角色名
L_sq_DrawCode(CharacName, X + 110 - LenheartTextClass.GetStringLength(CharacName) / 2, Y + 14, Color, 0, 1);
//绘制膜拜次数
L_sq_DrawCode(MbCount, X + 213 - LenheartTextClass.GetStringLength(MbCount) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制职业
L_sq_DrawCode(JobName, X + 297 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制公会名
L_sq_DrawCode(GuildName, X + 398 - LenheartTextClass.GetStringLength(GuildName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制战斗力
L_sq_DrawCode(Combat, X + 517 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
//绘制奖励
if (this.Type == 0) {
if (Parent.PersonReward) {
if(Idx >= Parent.PersonReward.len())return;
local Reward = Parent.PersonReward[Idx];
foreach(Pos, ItemInfo in Reward) {
Parent.DrawItemBase(X + 377 + 200 + (Pos * 30), Y + 4, ItemInfo[0], ItemInfo[1]);
}
}
} else if (this.Type == 1) {
if (Parent.PersonReward) {
local Reward = Parent.PersonReward[Idx];
foreach(Pos, ItemInfo in Reward) {
Parent.DrawItemBase(X + 377 + 200 + (Pos * 30), Y + 4, ItemInfo[0], ItemInfo[1]);
}
}
}
}
function HoverShow(X, Y) {
if (Y <= (Parent.Y + 316 + 196)) {
Img.DrawPng(2, X + 3, Y);
}
}
function ShowCharacter(X, Y) {
//没有正在查看的对象的时候才绘制人物
// if (!Parent.LookingInfo) {
if (!CharacShow) StructureCharacAni();
CharacShow.Draw(X, Y);
// }
}
function StructureCharacAni() {
local AvaList = [];
foreach(Ava in Info.avaS) {
if (Ava != 0) AvaList.append(Ava);
}
CharacShow = Rindro_Draw_Character(Info.job.tointeger(), AvaList, "rest.ani", null);
}
function OnMouseLbDown(X, Y) {
if (this.Type == 0) {
if (Y <= (Parent.Y + 294 + 218) && Y >= (Parent.Y + 294)) {
Parent.LookingInfo = this;
}
}
}
}