589 lines
18 KiB
Plaintext
589 lines
18 KiB
Plaintext
/*
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文件名:AncientheroLuckyBox.nut
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路径:Project/AncientheroLuckyBox/AncientheroLuckyBox.nut
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创建日期:2025-07-08 18:44
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文件用途:圣者遗物箱
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*/
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class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Img = null;
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//遗物箱ID
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BoxId = 15;
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//盒子数量
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BoxCount = 0;
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//能量
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Energy = 0;
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//奖励查询网站
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RewardUrl = "https://www.baidu.com";
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//打开状态 0未打开 1单抽 10十连抽
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OpenFlag = 1;
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//抽奖模式按钮集合
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OpenBtns = null;
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//动画队列
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AniQueue = null;
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//奖励动画盒子
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SmallBoxList = null;
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BigBox = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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AniQueue = QuestQueue();;
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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Img = {};
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Img["main"] <- Rindro_Image("interface2/event/chn_event_2020/201029_ancientheroluckybox/ancientbox.img");
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Img["yosin"] <- Rindro_Image("yosin/db_newani.img");
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Img["yosin_bd"] <- Rindro_Image("yosin/db_newani_bd.img");
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SmallBoxList = [];
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for (local i = 0; i< 20; i++) {
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local Buffer = AncientheroLuckyBoxC_Box(this, i);
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SmallBoxList.append(Buffer);
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}
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BigBox = AncientheroLuckyBoxC_BigBox(this, 99);
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//配置回包
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RegisterPack(20074004, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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this.Visible = true;
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//重置
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OpenFlag = 0;
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foreach(Obj in SmallBoxList) {
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Obj.Reset();
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BigBox.Reset();
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}
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this.BoxId = Jso["BoxId"];
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this.BoxCount = Jso["BoxCount"];
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this.RewardUrl = Jso["ProbabilityTab"];
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this.Energy = Jso["nl"];
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}.bindenv(this));
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//配置回包
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RegisterPack(20094008, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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this.BoxCount = Jso["BoxCount"];
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this.Energy = Jso["nl"];
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this.OpenFlag = Jso["itemBuffers"].len();
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if (this.OpenFlag == 10) {
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foreach(Pos, obj in Jso["itemBuffers"]) {
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//因为曾服务端这里发的数组 估计是土罐抄过来的龙盒只有一个道具 只取0号位
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local Info = obj;
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local RandomScript = GetRewardAniScript(Info.typ);
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SmallBoxList[Pos].SetInfo(Info.itemid, Info.num, RandomScript, Info.typ);
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}
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} else if (this.OpenFlag == 1) {
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local Info = Jso["itemBuffers"][0];
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BigBox.SetInfo(Info.itemid, Info.num, GetRewardAniScript(Info.typ), Info.typ);
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}
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}.bindenv(this));
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// local monipack = "{\"uid\":1,\"op\":20094008,\"itemBuffers\":[[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":2}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":1}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":1,\"itemid\":3037,\"num\":3}],[{\"typ\":2,\"itemid\":3037,\"num\":1}]],\"nl\":80,\"cid\":1,\"BoxCount\":67}";
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// local monipack = "{\"BoxCount\":76,\"cid\":1,\"itemBuffers\":[{\"itemid\":3038,\"num\":1,\"typ\":3}],\"nl\":0,\"op\":20094008,\"uid\":1}";
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// Pack_Control[20094008](monipack);
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}
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function GetRewardAniScript(Grade) {
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local Middle = "";
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switch (Grade) {
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case 0: {
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Middle = "box_b";
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break;
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}
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case 1: {
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switch (sq_getRandom(0, 1)) {
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case 0:
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Middle = "box_b_a";
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break;
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case 1:
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Middle = "box_a";
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break;
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}
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break;
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}
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case 2: {
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switch (sq_getRandom(0, 2)) {
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case 0:
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Middle = "box_b_s";
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break;
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case 1:
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Middle = "box_a_s";
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break;
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case 2:
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Middle = "box_s";
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break;
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}
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break;
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}
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case 3: {
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switch (sq_getRandom(0, 3)) {
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case 0:
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Middle = "box_b_ss";
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break;
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case 1:
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Middle = "box_a_ss";
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break;
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case 2:
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Middle = "box_s_ss";
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break;
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case 3:
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Middle = "box_ss";
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break;
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}
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break;
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}
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}
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return Middle;
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(763, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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OpenBtns = [];
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//单抽复选框
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local OneOpenBtn = LenheartNewUI_SwitchButtonText(196, 425, " 开启1个");
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OneOpenBtn.ImgIndex = 358;
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OneOpenBtn.SetTextPos(12, 2);
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OneOpenBtn.Width = 130;
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OneOpenBtn.Height = 16;
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OneOpenBtn.OnClickEx = function(Btn) {
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CallOpenAnimation(OpenFlag == 0);
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OpenFlag = 1;
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OpenBtns[1].State = 0;
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Btn.State = 1;
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}.bindenv(this);
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AddChild(OneOpenBtn);
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OpenBtns.append(OneOpenBtn);
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//单抽复选框
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local TenOpenBtn = LenheartNewUI_SwitchButtonText(458, 425, " 开启10个");
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TenOpenBtn.ImgIndex = 358;
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TenOpenBtn.SetTextPos(12, 2);
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TenOpenBtn.Width = 130;
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TenOpenBtn.Height = 16;
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TenOpenBtn.OnClickEx = function(Btn) {
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CallOpenAnimation(OpenFlag == 0);
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OpenFlag = 10;
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OpenBtns[0].State = 0;
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Btn.State = 1;
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}.bindenv(this);
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AddChild(TenOpenBtn);
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OpenBtns.append(TenOpenBtn);
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//抽奖按钮
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local UseButton = LenheartNewUI_ButtonText(356, 500, 15, "开 启");
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// UseButton.SetFrame(null, 323);
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UseButton.SetTextOffset(-3, 1);
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UseButton.OnClickEx = function(Btn) {
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if (OpenFlag == 0 || AniQueue.Queue.len() != 0) return;
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foreach(Obj in SmallBoxList) {
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Obj.Reset();
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BigBox.Reset();
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}
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SendPackEx({
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op = 20094005,
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Num = OpenFlag
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});
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}.bindenv(this);
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AddChild(UseButton);
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}
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//调用打开界面动画
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function CallOpenAnimation(Flag) {
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R_Utils.PlaySound("ANCIENTBOX_WHEEL");
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//Flag 为true时是第一次进入 盖着盖子的状态 false 需要先盖上再打开
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AniQueue.AddQuest("打开界面动画", function(Name, Time, Flag) {
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if (Flag) {
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local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/intro.ani");
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if (sq_IsEnd(Ani)) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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}
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} else {
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local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/outro.ani");
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if (sq_IsEnd(Ani)) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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CallOpenAnimation(true);
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}
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}
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}.bindenv(this), Flag);
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}
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//绘制主界面
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function DrawMain(obj) {
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//绘制背景
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Img["yosin"].DrawPng(0, X, Y);
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//未打开状态
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if (OpenFlag == 0) Img["main"].DrawPng(1, X + 5, Y + 25);
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//绘制圣者遗物箱图标
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DrawItemBase(X + 377, Y + 394, BoxId, BoxCount);
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//绘制圣者遗物箱能量
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if (Energy< 100) Img["yosin_bd"].DrawPng(Energy, X + 350, Y + 368);
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else {
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Img["yosin"].DrawPng(2, X, Y);
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local T = Clock() % 2000;
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local Alpha = 0;
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if (T< 1000) {
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Alpha = 150 + 105 * (T.tofloat() / 1000.0);
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} else {
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Alpha = 255 - 105 * ((T - 1000).tofloat() / 1000.0);
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}
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Img["yosin_bd"].DrawExPng(100, X + 350, Y + 368, 0, sq_RGBA(255, 255, 255, Alpha.tointeger()), 1.0, 1.0)
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}
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L_sq_DrawCode(Energy.tostring() + "%", X + 426 - (LenheartTextClass.GetStringLength(Energy.tostring() + "%") / 2), Y + 437, sq_RGBA(179, 169, 135, 255), 0, 1);
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if (OpenFlag == 10) {
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//绘制奖励动画
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for (local i = 0; i< SmallBoxList.len(); i++) {
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SmallBoxList[i].Draw(obj, X - 12 + (150 * (i % 5)), Y + 70 + (128 * (i / 5)));
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}
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} else if (OpenFlag == 1) {
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BigBox.Draw(obj, X + 226, Y + 80);
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}
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}
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function Show(obj) {
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DrawMain(obj);
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AniQueue.Run();
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LenheartNewUI_Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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//重置
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function ResetData() {
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if (OpenBtns) {
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OpenBtns[0].State = 0;
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OpenBtns[1].State = 0;
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}
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OpenFlag = 0;
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}
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}
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function Lenheart_AncientheroLuckyBox_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("AncientheroLuckyBox_Obj")) {
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RootTab.rawset("AncientheroLuckyBox_Obj", true);
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LenheartNewUI_CreateWindow(AncientheroLuckyBoxC, "圣者遗物箱窗口", ((getroottable().Rindro_Scr_Width - 782) / 2).tointeger(), 30, 782, 600, 28);
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}
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}
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getroottable()["LenheartFuncTab"].rawset("AncientheroLuckyBoxFuncN", Lenheart_AncientheroLuckyBox_Fun);
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("AncientheroLuckyBox_Obj");
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//任务队列
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class QuestQueue {
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//队列
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Queue = null;
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constructor() {
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Queue = {};
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}
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//添加任务
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function AddQuest(QuestName, QuestLogic, ...) {
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local args = null;
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if (vargc > 0) {
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args = [];
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for (local i = 0; i< vargc; i++) {
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args.append(vargv[i]);
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}
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}
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Queue[QuestName] <- {
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Logic = QuestLogic,
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InseartTime = Clock(),
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arg = args
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};
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}
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//移除任务
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function RemoveQuest(QuestName) {
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if (Queue) {
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Queue.rawdelete(QuestName);
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}
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}
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//执行任务
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function Run() {
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if (Queue) {
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local NowTime = Clock();
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foreach(QuestName, QuestInfo in Queue) {
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if (QuestInfo.arg && QuestInfo.arg.len() > 0) {
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local Arr = [];
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Arr.append(getroottable());
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Arr.append(QuestName);
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Arr.append(NowTime);
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foreach(value in QuestInfo.arg) {
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Arr.append(value);
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}
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QuestInfo.Logic.acall(Arr);
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// QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime, QuestInfo.arg);
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} else QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime);
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}
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}
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}
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//示例
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/*
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Obj.AddQuest("测试任务",function (Name,Time)
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{
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print(Time);
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if(Time >= 2000)Obj.RemoveQuest(Name);
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}.bindenv(this));
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*/
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}
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class AncientheroLuckyBoxC_Box extends Rindro_BaseToolClass {
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//父对象
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Parent = null;
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//标识ID
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Idx = null;
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//状态 0未设置 1已设置 2播放动画 3播放动画结束
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Status = 0;
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//道具是否显示
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ItemVisFlag = false;
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//奖励道具
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ItemId = null;
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//奖励道具名字
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ItemName = null;
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//奖励道具名字颜色
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ItemNameColor = null;
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//奖励道具数量
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Count = null;
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//奖励动画
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Ani = null;
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//音效
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Sound = null;
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//品级
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Grade = null;
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GradeList = ["b", "a", "s", "ss"];
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GradeCorlorList = [sq_RGBA(255, 255, 255, 255), sq_RGBA(104, 213, 237, 255), sq_RGBA(179, 107, 255, 255), sq_RGBA(255, 0, 240, 255), sq_RGBA(255, 177, 0, 255), sq_RGBA(255, 102, 102, 255)];
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//标识Flag
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Flag = null;
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constructor(P, Idx) {
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this.Parent = P;
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this.Idx = Idx;
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}
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function Draw(obj, X, Y) {
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//如果已设置 可以开始播放
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if (Status == 1) {
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Status = 2;
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Flag = this.Idx + Ani + Clock();
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}
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if (Status == 2) {
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local Ani = DrawAniEx(X, Y, Ani, Flag);
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//当Ani播放时间大于百分之90时
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if (sq_GetCurrentTime(Ani) > (Ani.getDelaySum(false) * 0.9).tointeger()) {
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ItemVisFlag = true;
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}
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if (sq_IsEnd(Ani)) {
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sq_Rewind(Ani);
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Status = 3;
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}
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}
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//如果需要显示道具
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if (ItemVisFlag) {
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X += 10;
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DrawAniEx(X + 24, Y + 80, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_loop.ani", Flag + "Item");
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//绘制道具
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Parent.DrawItemBase(X + 27, Y + 83, ItemId, Count);
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//绘制道具名字
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L_sq_DrawCode(this.ItemName, X + 107 - (LenheartTextClass.GetStringLength(this.ItemName) / 2), Y + 91, ItemNameColor, 0, 1);
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DrawAniEx(X + 24 + 25, Y + 80 + 5, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_start.ani", Flag + "ItemStart");
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}
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}
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//设置信息
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function SetInfo(ItemId, Count, RandomScript, Grade) {
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if (Status == 0) {
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this.ItemId = ItemId;
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local ItemObject = L_sq_GetItem(ItemId);
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local NamePointer = L_sq_RA(ItemObject + 0x20);
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this.ItemName = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
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local Rarity = L_sq_RA(ItemObject + 0xF4);
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this.ItemNameColor = GradeCorlorList[Rarity];
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this.Count = Count;
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this.Ani = "common/ancientheroluckybox/animation/mini_" + RandomScript + ".ani";
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this.Sound = "ANCIENTBOX_OPEN_" + RandomScript.slice(4);
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this.Grade = GradeList[Grade];
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R_Utils.PlaySound(this.Sound);
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Status = 1;
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}
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}
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//重置
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function Reset() {
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Status = 0;
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ItemId = null;
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ItemName = null;
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ItemNameColor = null;
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Ani = null;
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Sound = null;
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ItemVisFlag = false;
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}
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}
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class AncientheroLuckyBoxC_BigBox extends Rindro_BaseToolClass {
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//父对象
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Parent = null;
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//标识ID
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Idx = null;
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//状态 0未设置 1已设置 2播放动画 3播放动画结束
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Status = 0;
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//道具是否显示
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ItemVisFlag = false;
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//奖励道具
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ItemId = null;
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//奖励道具名字
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ItemName = null;
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//奖励道具名字颜色
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ItemNameColor = null;
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//奖励道具数量
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Count = null;
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//奖励动画
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Ani = null;
|
|
//音效
|
|
Sound = null;
|
|
//品级
|
|
Grade = null;
|
|
GradeList = ["b", "a", "s", "ss"];
|
|
GradeCorlorList = [sq_RGBA(255, 255, 255, 255), sq_RGBA(104, 213, 237, 255), sq_RGBA(179, 107, 255, 255), sq_RGBA(255, 0, 240, 255), sq_RGBA(255, 177, 0, 255), sq_RGBA(255, 102, 102, 255)];
|
|
|
|
//标识Flag
|
|
Flag = null;
|
|
|
|
constructor(P, Idx) {
|
|
this.Parent = P;
|
|
this.Idx = Idx;
|
|
}
|
|
|
|
function Draw(obj, X, Y) {
|
|
//如果已设置 可以开始播放
|
|
if (Status == 1) {
|
|
Status = 2;
|
|
Flag = this.Idx + Ani + Clock();
|
|
}
|
|
|
|
if (Status == 2) {
|
|
local Ani = DrawAniEx(X, Y, Ani, Flag);
|
|
//当Ani播放时间大于百分之90时
|
|
if (sq_GetCurrentTime(Ani) > (Ani.getDelaySum(false) * 0.9).tointeger()) {
|
|
ItemVisFlag = true;
|
|
}
|
|
if (sq_IsEnd(Ani)) {
|
|
sq_Rewind(Ani);
|
|
Status = 3;
|
|
}
|
|
}
|
|
|
|
//如果需要显示道具
|
|
if (ItemVisFlag) {
|
|
X += 74;
|
|
Y += 60;
|
|
DrawAniEx(X + 24, Y + 80, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_loop.ani", Flag + "Item");
|
|
//绘制道具
|
|
Parent.DrawItemBase(X + 27, Y + 83, ItemId, Count);
|
|
//绘制道具名字
|
|
L_sq_DrawCode(this.ItemName, X + 107 - (LenheartTextClass.GetStringLength(this.ItemName) / 2), Y + 91, ItemNameColor, 0, 1);
|
|
DrawAniEx(X + 24 + 25, Y + 80 + 5, "common/ancientheroluckybox/animation/item_mini_" + this.Grade + "_start.ani", Flag + "ItemStart");
|
|
}
|
|
}
|
|
|
|
|
|
//设置信息
|
|
function SetInfo(ItemId, Count, RandomScript, Grade) {
|
|
if (Status == 0) {
|
|
this.ItemId = ItemId;
|
|
|
|
local ItemObject = L_sq_GetItem(ItemId);
|
|
local NamePointer = L_sq_RA(ItemObject + 0x20);
|
|
this.ItemName = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
|
|
|
|
local Rarity = L_sq_RA(ItemObject + 0xF4);
|
|
this.ItemNameColor = GradeCorlorList[Rarity];
|
|
|
|
this.Count = Count;
|
|
this.Ani = "common/ancientheroluckybox/animation/" + RandomScript + ".ani";
|
|
this.Sound = "ANCIENTBOX_OPEN_" + RandomScript.slice(4);
|
|
this.Grade = GradeList[Grade];
|
|
R_Utils.PlaySound(this.Sound);
|
|
Status = 1;
|
|
}
|
|
}
|
|
|
|
//重置
|
|
function Reset() {
|
|
Status = 0;
|
|
ItemId = null;
|
|
ItemName = null;
|
|
ItemNameColor = null;
|
|
Ani = null;
|
|
Sound = null;
|
|
ItemVisFlag = false;
|
|
}
|
|
} |