Rindro-Sqr/Project/Fiendwar copy/FiendwarPartyInfo.nut

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/*
文件名:FiendwarPartyInfo.nut
路径:Plugins/Fiendwar/FiendwarPartyInfo.nut
创建日期:2024-03-27 19:18
文件用途:超时空攻坚队队伍信息窗口
*/
class FiendwarPartyInfoC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//队员列表
MembersList = null;
//队伍名称
TeamName = "";
//队伍ID
TeamID = 99999999;
//是否是我的攻坚队
IsMyTeam = false;
//是否是队长
IsCaptain = false;
//收到请求加入攻坚队包
function JoinTeamCallBack(Chunk) {
// Sout("收到请求加入包 : \n\n\n %L", Chunk);
local Jso = Json.Decode(Chunk);
local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18);
win.Visible = true;
win.ResetFocus();
local T = {
Charc = Jso.charac, //角色对象
Level = Jso.charac.PlayerLevel,
Name = Jso.charac.PlayerName,
Job = Jso.charac.PlayerJob,
PvpLevel = Jso.charac.pvp,
JobName = Jso.charac.PlayerGrowTypeJob,
Coin = Jso.charac.PlayCoin,
Fatigue = Jso.charac.PlayFatigue,
Combat = Jso.charac.ZL,
ClearanceCount = Jso.charac.ClearanceCount,
AvatarArr = Jso.charac.equVos,
PlayerSession = Jso.charac.PlayerSession
}
//没人
if (win.RequestJoinTeamArr.len() == 0) {
win.RequestJoinTeamArr.append(T);
win.InitInfo();
} else win.RequestJoinTeamArr.append(T);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
// RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this));
}
function RegisterWidget() {
//清除老的按钮在刷新
RemoveChilds(FiendwarPartyInfoMemberC, false);
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
//队伍按钮
local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
AddChild(ModelButton);
//等级按钮
local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
AddChild(StateButton);
//角色名按钮
local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名");
ChannelButton.Idx = 163;
ChannelButton.DWidth = 120;
ChannelButton.FillWidth = 1;
ChannelButton.FirstWidth = 21;
ChannelButton.SetTextOffset(17, 1);
AddChild(ChannelButton);
//攻坚队名称按钮
local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 100;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(11, 1);
AddChild(PartyNameButton);
//入场材料按钮
local Striiu = "入场材料";
if (FiendwarTotal.GetInstance().EndTime) Striiu = "通关次数";
local StageButton = LenheartNewUI_ButtonText(289, 60, 0, Striiu);
StageButton.Idx = 163;
StageButton.DWidth = 26;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(-14, 1);
AddChild(StageButton);
//如果不是我的队伍 并且我没有攻坚队
if (!IsMyTeam && !FiendwarTotal.GetInstance().MyPartyId) {
local JoinPartyButton = LenheartNewUI_ButtonText(10, 268, 10, "参加攻坚队");
JoinPartyButton.SetTextOffset(-15, 1);
JoinPartyButton.OnClick = function() {
local T = {
op = 20063005,
teamsId = TeamID,
items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
Rindro_BaseToolClass.SendPackEx(T);
}.bindenv(this);
AddChild(JoinPartyButton);
}
//如果是我的队伍
if (IsMyTeam) {
//退出按钮
local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出");
ExitButton.SetTextOffset(-1, 1);
ExitButton.OnClick = function() {
local T = {
op = 20063009,
teamsId = TeamID
}
Rindro_BaseToolClass.SendPackEx(T);
FiendwarTotal.GetInstance().MyCid = null;
FiendwarTotal.GetInstance().MyPartyId = null;
FiendwarTotal.GetInstance().IsCaptain = null;
}.bindenv(this);
AddChild(ExitButton);
if (IsCaptain) {
//队伍编制按钮
local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制");
PartyEditButton.SetTextOffset(-12, 1);
PartyEditButton.OnClick = function() {
local win = LenheartNewUI_CreateWindow(FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
win.Visible = true;
}.bindenv(this);
AddChild(PartyEditButton);
//修改信息按钮
local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息");
FqButton.State = 8;
FqButton.SetTextOffset(-12, 1);
AddChild(FqButton);
//队伍招募按钮
local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募");
FqButton1.State = 8;
FqButton1.SetTextOffset(-12, 1);
AddChild(FqButton1);
if (!FiendwarTotal.GetInstance().EndTime) {
//队伍招募按钮
local FightOpenButton = LenheartNewUI_ButtonText(290, 268, 5, "开始攻坚");
FightOpenButton.SetTextOffset(-12, 1);
FightOpenButton.OnClick = function() {
local T = {
op = 20063051,
teamsId = TeamID
}
Rindro_BaseToolClass.SendPackEx(T);
}.bindenv(this);
AddChild(FightOpenButton);
}
}
}
}
//绘制主界面
function DrawMain(obj) {
//标题栏
L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7);
//绘制队伍名字
L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 17, 340, 250, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制头图
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24);
//绘制阶段图 //TODO 根据阶段绘制img
L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34);
//绘制队伍List
DrawMembersList(obj);
}
//绘制队伍信息
function DrawMembersList(obj) {
if (MembersList.len() <= 0) return;
//遍历需要显示的同步坐标
foreach(Index, TeamObj in MembersList) {
TeamObj.SyncPos(X, Y + 2 + Index * 23);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
/*
# override # "
* @函数作用:
* @参数 name
* @返回值
*/
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
}
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
//判断没有点到具体角色就隐藏
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) {
//交互窗口需要隐藏
local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0);
Each.Visible = false;
}
}
}