311 lines
11 KiB
Plaintext
311 lines
11 KiB
Plaintext
/*
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文件名:Rindro_Fiendwar_PartyInfo.nut
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路径:Plugins/New_Fiendwar/Rindro_Fiendwar_PartyInfo.nut
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创建日期:2024-07-15 22:12
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文件用途:超时空队伍信息窗口
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*/
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class Rindro_FiendwarPartyInfoC extends LenheartNewUI_Windows {
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Visible = false;
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//调试模式
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// DeBugMode = true;
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//是否存在信息
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InfoFlag = false;
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//队员列表
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MembersList = null;
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//队伍名称
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TeamName = "";
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//队伍ID
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TeamID = 99999999;
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//是否是我的攻坚队
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IsMyTeam = false;
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//是否是队长
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IsCaptain = false;
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//收到请求加入攻坚队包
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function JoinTeamCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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local win = LenheartNewUI_CreateWindow(Rindro_FiendwarApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 257, 240, 18);
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win.Visible = true;
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win.ResetFocus();
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local T = {
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Charc = Jso.charac, //角色对象
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Level = Jso.charac.PlayerLevel,
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Name = Jso.charac.PlayerName,
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Job = Jso.charac.PlayerJob,
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PvpLevel = Jso.charac.pvp,
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JobName = Jso.charac.PlayerGrowTypeJob,
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Coin = Jso.charac.PlayCoin,
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Fatigue = Jso.charac.PlayFatigue,
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Combat = Jso.charac.ZL,
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ClearanceCount = Jso.charac.ClearanceCount,
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AvatarArr = Jso.charac.equVos,
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PlayerSession = Jso.charac.PlayerSession
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}
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//没人
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if (win.RequestJoinTeamArr.len() == 0) {
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win.RequestJoinTeamArr.append(T);
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win.InitInfo();
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} else win.RequestJoinTeamArr.append(T);
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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//注册控件
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// RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this));
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RegisterWidget();
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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CloseWindow();
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}.bindenv(this);
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AddChild(CloseButton);
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//队伍按钮
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local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍");
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ModelButton.Idx = 163;
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ModelButton.DWidth = -8;
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ModelButton.SetTextOffset(-9, 1);
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AddChild(ModelButton);
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//等级按钮
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local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级");
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StateButton.Idx = 163;
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StateButton.DWidth = -8;
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StateButton.SetTextOffset(-9, 1);
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AddChild(StateButton);
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//角色名按钮
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local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名");
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ChannelButton.Idx = 163;
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ChannelButton.DWidth = 120;
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ChannelButton.FillWidth = 1;
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ChannelButton.FirstWidth = 21;
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ChannelButton.SetTextOffset(17, 1);
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AddChild(ChannelButton);
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//攻坚队名称按钮
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local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名");
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PartyNameButton.Idx = 163;
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PartyNameButton.DWidth = 100;
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PartyNameButton.FillWidth = 1;
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PartyNameButton.FirstWidth = 21;
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PartyNameButton.SetTextOffset(11, 1);
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AddChild(PartyNameButton);
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//入场材料按钮
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local StageButton = LenheartNewUI_ButtonText(289, 60, 0, "入场材料");
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StageButton.Idx = 163;
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StageButton.DWidth = 26;
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StageButton.FillWidth = 1;
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StageButton.FirstWidth = 21;
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StageButton.SetTextOffset(-14, 1);
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StageButton.SetCallBackFunc(function(window) {
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if (RinDro_Fiendwar_Obj.EndTime) window.TextStr = "通关次数";
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else window.TextStr = "入场材料";
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}.bindenv(this));
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AddChild(StageButton);
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//如果不是我的队伍 并且我没有攻坚队
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local JoinPartyButton = LenheartNewUI_ButtonText(10, 268 + 8, 10, "参加攻坚队");
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JoinPartyButton.SetTextOffset(-15, 1);
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JoinPartyButton.OnClick = function() {
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//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
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local AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
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local C_Object = L_sq_RA(0x1ab7cdc);
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local avataritemsbuf = [];
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foreach(offset in AvatarInfoIdx) {
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local AvatarEquiAddress = L_sq_RA(C_Object + offset);
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if (AvatarEquiAddress >= 0x400000) {
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local Ab = [];
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local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
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local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
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Ab.append(NormalIndex);
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Ab.append(ExIndex);
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avataritemsbuf.append(Ab);
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} else {
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local Ab = [];
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Ab.append(0);
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Ab.append(0);
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avataritemsbuf.append(Ab);
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}
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}
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local T = {
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op = 20063005,
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teamsId = TeamID,
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items = avataritemsbuf,
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}
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SendPackEx(T);
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}.bindenv(this);
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JoinPartyButton.SetCallBackFunc(function(window) {
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if (!IsMyTeam && !RinDro_Fiendwar_Obj.MyRaidTeamId)
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window.X = 10;
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else window.X = 90000;
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}.bindenv(this));
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AddChild(JoinPartyButton);
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//如果是我的队伍
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//退出按钮
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local ExitButton = LenheartNewUI_ButtonText(220, 268 + 8, 5, "退出");
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ExitButton.SetTextOffset(-1, 1);
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ExitButton.OnClick = function() {
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local T = {
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op = 20063009,
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teamsId = TeamID
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}
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SendPackEx(T);
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RinDro_Fiendwar_Obj.MyCid = null;
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RinDro_Fiendwar_Obj.MyRaidTeamId = null;
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RinDro_Fiendwar_Obj.IsCaptain = null;
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//重置所有选中 并且从攻坚大厅对象中移除这个子对象
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local HallWin = LenheartNewUI_CreateWindow(Rindro_Fiendwar_PartyHallC, "新超时空攻坚大厅窗口", 320, 40, 478, 434, 18);
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HallWin.ResetAllSelect();
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HallWin.RemoveParty(this.TeamID);
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DestroyWindow();
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}.bindenv(this);
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ExitButton.SetCallBackFunc(function(window) {
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if (!IsMyTeam) window.X = X + 900000;
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else window.X = X + 220;
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}.bindenv(this));
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AddChild(ExitButton);
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//队伍编制按钮
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local PartyEditButton = LenheartNewUI_ButtonText(10, 268 + 8, 5, "队伍编制");
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PartyEditButton.SetTextOffset(-12, 1);
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PartyEditButton.OnClick = function() {
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local win = LenheartNewUI_CreateWindow(Rindro_FiendwarPartyFormation, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
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win.Visible = true;
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win.ResetFocus();
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}.bindenv(this);
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PartyEditButton.SetCallBackFunc(function(window) {
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if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
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else window.X = X + 10;
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}.bindenv(this));
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AddChild(PartyEditButton);
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//修改信息按钮
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local FqButton = LenheartNewUI_ButtonText(100, 267 + 8, 5, "修改信息");
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FqButton.State = 8;
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FqButton.SetTextOffset(-12, 1);
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FqButton.SetCallBackFunc(function(window) {
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if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
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else window.X = X + 100;
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}.bindenv(this));
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AddChild(FqButton);
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//队伍招募按钮
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local FqButton1 = LenheartNewUI_ButtonText(160, 267 + 8, 5, "队伍招募");
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FqButton1.State = 8;
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FqButton1.SetTextOffset(-12, 1);
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FqButton1.SetCallBackFunc(function(window) {
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if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
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else window.X = X + 160;
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}.bindenv(this));
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AddChild(FqButton1);
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//队伍招募按钮
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local FightOpenButton = LenheartNewUI_ButtonText(290, 268 + 8, 5, "开始攻坚");
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FightOpenButton.SetTextOffset(-12, 1);
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FightOpenButton.OnClick = function() {
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local T = {
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op = 20063051,
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teamsId = TeamID
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}
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SendPackEx(T);
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}.bindenv(this);
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FightOpenButton.SetCallBackFunc(function(window) {
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// if (!IsMyTeam || !IsCaptain || RinDro_Fiendwar_Obj.EndTime) window.X = X + 900000;
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// else window.X = X + 290;
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if ((RinDro_Fiendwar_Obj.MyRaidState == 0 || RinDro_Fiendwar_Obj.MyRaidState == 2) && IsCaptain && IsMyTeam) window.X = X + 290;
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else window.X = X + 900000;
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}.bindenv(this));
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AddChild(FightOpenButton);
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}
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//绘制主界面
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function DrawMain(obj) {
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//如果没有信息则直接返回不绘制
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if (!InfoFlag) return;
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//标题栏
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L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7);
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//绘制队伍名字
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L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
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//Item信息框一般为211的宽度
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L_sq_DrawWindow(X, Y + 17, 340, 252, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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//绘制头图
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L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24);
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//绘制阶段图 //TODO 根据阶段绘制img
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L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34);
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//绘制队伍List
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DrawMembersList(obj);
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}
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//绘制队伍信息
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function DrawMembersList(obj) {
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if (MembersList.len() <= 0) return;
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//遍历需要显示的同步坐标
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foreach(Index, TeamObj in MembersList) {
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TeamObj.SyncPos(X, Y + 2 + Index * 23);
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}
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}
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI_Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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/*
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# override # "
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* @函数作用:
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* @参数 name
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* @返回值
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*/
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//鼠标左键弹起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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foreach(Window in Childrens) {
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Window.OnMouseLbUp(MousePos_X, MousePos_Y);
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}
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LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
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//判断没有点到具体角色就隐藏
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if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) {
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//交互窗口需要隐藏
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local Each = LenheartNewUI_CreateWindow(Rindro_FiendwarPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0);
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Each.Visible = false;
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}
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}
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} |