540 lines
18 KiB
Plaintext
540 lines
18 KiB
Plaintext
/*
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文件名:TH_CombatRank.nut
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路径:Project/TH_CombatRank/TH_CombatRank.nut
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创建日期:2025-07-01 10:18
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文件用途:战力排行榜
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*/
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class TH_CombatRankC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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Visible = false;
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Img = null;
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TitleButtonList = null;
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//个人 公会
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Page = 0;
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Test = null;
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//个人战力集合
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CombatInfoList = null;
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//个人奖励集合
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PersonReward = null;
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//个人排行人物
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CharacShow = null;
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//查看中的详细个人信息
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LookingInfo = null;
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//公会奖励集合
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GuildReward = null;
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GuildFlagData = null;
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//公会战力集合
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GuildInfoList = null;
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//滚动条
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ScrollBar = null;
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ScrollBarRate = 0;
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ScrollBarValue = 604;
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function CheckPersonalCombatPower() {
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SendPackEx({
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op = 20096003
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})
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}
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function CheckGuildCombatPower() {
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SendPackEx({
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op = 20096005
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})
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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TitleButtonList = [];
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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Img = {};
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Img["main"] <- Rindro_Image("interface/rindro/thnew_rank.img");
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Img["information_button_cn"] <- Rindro_Image("interface2/hud/information_button/information_button_cn.img");
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Img["newuserinfo"] <- Rindro_Image("interface/userinfomation/newuserinfo.img");
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//基础配置数据回包
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RegisterPack(20096102, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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PersonReward = Jso["config"];
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}.bindenv(this));
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//基础公会数据回包
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RegisterPack(20096104, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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GuildReward = Jso["config"];
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GuildFlagData = {};
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foreach(object in Jso["config2"]) {
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GuildFlagData.rawset(object.guildId, [object.img, object.imgid]);
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}
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}.bindenv(this));
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//查询个人战力排行榜包
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RegisterPack(20096004, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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local ranking = Jso.ranking;
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CombatInfoList = [];
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CharacShow = [];
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foreach(Pos, Info in ranking) {
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local CharacDraw = Rindro_Draw_Character(Info.job.tointeger(), Info.avaS, "rest.ani", null)
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CharacShow.append(CharacDraw);
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if (!Info.rawin("guildname")) Info.guildname <- "无公会";
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local Buf = TH_CombatRankC_Item(this, Pos, Info, 0);
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Buf.CharacShow = CharacDraw;
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CombatInfoList.append(Buf);
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}
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}.bindenv(this));
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RegisterPack(20096006, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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local ranking = Jso.ranking;
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GuildInfoList = [];
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foreach(Pos, Info in ranking) {
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local Buf = TH_CombatRankC_Item(this, Pos, Info, 1);
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GuildInfoList.append(Buf);
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}
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}.bindenv(this));
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CheckPersonalCombatPower();
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CheckGuildCombatPower();
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UploadYourOwnCombatPower();
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(521, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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local FuncTabbar1 = LenheartNewUI_TabbarsText(4, 23, "巅峰战力");
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FuncTabbar1.State = 1;
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FuncTabbar1.SetTextOffset(8, 4);
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AddChild(FuncTabbar1);
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FuncTabbar1.OnClick = function() {
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TitleButtonList[1].State = 0;
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TitleButtonList[0].State = 1;
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Page = 0;
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ScrollBar.Reset();
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}.bindenv(this);
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TitleButtonList.append(FuncTabbar1);
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local FuncTabbar2 = LenheartNewUI_TabbarsText(65, 23, "公会战力");
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FuncTabbar2.SetTextOffset(8, 4);
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AddChild(FuncTabbar2);
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FuncTabbar2.OnClick = function() {
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TitleButtonList[0].State = 0;
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TitleButtonList[1].State = 1;
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Page = 1;
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ScrollBar.Reset();
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}.bindenv(this);
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TitleButtonList.append(FuncTabbar2);
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ScrollBar = Yosin_ScrollBar(530, 315, 198, 50);
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ScrollBar.SetParent(this);
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ScrollBar.SetStep(20 / 100.0);
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ScrollBar.SetOnChange(function(Rate) {
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ScrollBarRate = Rate;
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}.bindenv(this));
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}
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//绘制主界面
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function DrawMain(obj) {
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Img["main"].DrawPng(0, X, Y);
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Img["main"].DrawPng(0, X, Y);
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Img["main"].DrawPng(0, X, Y);
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Img["information_button_cn"].DrawPng(136, X + 5, Y + 295);
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if (Page == 0) {
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//职业
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L_sq_DrawCode("职业", X + 58, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//角色名
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L_sq_DrawCode("角色名", X + 152, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//公会名
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L_sq_DrawCode("战斗力", X + 280, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//战斗力
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L_sq_DrawCode(" 奖励", X + 438, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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setClip(X, Y + 316, X + 528, Y + 316 + 196);
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if (CombatInfoList) {
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foreach(Pos, Object in CombatInfoList) {
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Object.Show(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
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}
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}
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releaseClip(); //裁切结束
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//绘制前三名
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if (CharacShow) {
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for (local i = 0; i< 3; i++) {
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local CharacObj = CharacShow[i];
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local OffsetX = 270;
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local OffsetY = 268;
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if (i == 1) {
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OffsetX = 130;
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OffsetY = 268;
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}
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if (i == 2) {
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OffsetX = 410;
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OffsetY = 268;
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}
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if (!LookingInfo || i != LookingInfo.Idx) CharacObj.Draw(X + OffsetX, Y + OffsetY);
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}
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}
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//如果有查看者
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if (LookingInfo) {
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Img["main"].DrawPng(7, X + 2, Y + 44);
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Img["information_button_cn"].DrawPng(136, X + 5, Y + 295);
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T_DrawDynamicAni(obj, "ui/selectcharacter/animation/selectcharactereffect.ani", X + 15, Y + 50, "桃花战斗力角色背景光环");
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Img["main"].DrawPng(8, X + 30, Y + 160);
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LookingInfo.CharacShow.Draw(X + 80, Y + 248);
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//角色名
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L_sq_DrawCode("角色名: " + LookingInfo.Info.name, X + 150, Y + 60, sq_RGBA(230, 200, 155, 255), 0, 1);
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//职业
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L_sq_DrawCode("角色职业: " + LookingInfo.Info.jobname, X + 150, Y + 78, sq_RGBA(230, 200, 155, 255), 0, 1);
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//等级
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L_sq_DrawCode("角色等级: " + LookingInfo.Info.level, X + 150, Y + 96, sq_RGBA(230, 200, 155, 255), 0, 1);
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//公会名
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L_sq_DrawCode("所属公会: " + LookingInfo.Info.guildname, X + 150, Y + 114, sq_RGBA(230, 200, 155, 255), 0, 1);
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//是否在线
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L_sq_DrawCode("当前状态: " + (LookingInfo.Info.isOnline ? "在线" : "离线"), X + 150, Y + 132, sq_RGBA(230, 200, 155, 255), 0, 1);
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//战斗力
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L_sq_DrawCode("战斗力: " + LookingInfo.Info.zdlS, X + 150, Y + 150, sq_RGBA(230, 200, 155, 255), 0, 1);
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L_sq_DrawCode("-- 基础战斗力: " + LookingInfo.Info.jczdlS, X + 150, Y + 168, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawCode(" 四维: " + LookingInfo.Info.swzldS, X + 150, Y + 186, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawCode(" 三攻: " + LookingInfo.Info.sgzldS, X + 150, Y + 204, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawCode(" 属强: " + LookingInfo.Info.sqzldS, X + 150, Y + 222, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawCode(" 其他: " + LookingInfo.Info.qtzldS, X + 150, Y + 240, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawCode("-- 魂石战斗力: " + LookingInfo.Info.fstS, X + 150, Y + 258, sq_RGBA(179, 169, 135, 255), 0, 1);
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}
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}
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if (Page == 1) {
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//职业
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L_sq_DrawCode("会长", X + 58, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//角色名
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L_sq_DrawCode("公会名称", X + 152, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//公会名
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L_sq_DrawCode("战斗力", X + 280, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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//战斗力
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L_sq_DrawCode(" 奖励", X + 438, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
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setClip(X, Y + 316, X + 528, Y + 316 + 196);
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if (GuildInfoList) {
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foreach(Pos, Object in GuildInfoList) {
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Object.Show(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
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}
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}
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releaseClip(); //裁切结束
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}
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}
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI_Windows.Show(obj);
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}
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function TopShow(obj) {
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LenheartNewUI_Windows.TopShow(obj);
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local MousePos_X = IMouse.GetXPos();
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local MousePos_Y = IMouse.GetYPos();
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if (CombatInfoList && Page == 0) {
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setClip(X, Y + 316, X + 528, Y + 316 + 196);
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foreach(Pos, Object in CombatInfoList) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 526, 39)) {
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Object.HoverShow(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
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}
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}
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releaseClip(); //裁切结束
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}
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}
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function DrawItemBase(X, Ypos, Id, Count) {
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if ((Ypos + 28) > this.Y + 316 && Ypos< this.Y + 316 + 196) {
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LenheartNewUI_Windows.DrawItemBase(X, Ypos, Id, Count);
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}
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}
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//鼠标滚轮事件回调
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function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
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LenheartNewUI_BaseWindow.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
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//左侧的滚动条判定
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if (MousePos_X > X && MousePos_X<(X + 528) && MousePos_Y > (Y + 316) && MousePos_Y<(Y + 316 + 196)) {
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if (Flag) ScrollBar.DoStep(-1);
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if (!Flag) ScrollBar.DoStep(1);
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}
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}
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
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if (CombatInfoList) {
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foreach(Pos, Object in CombatInfoList) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger(), 526, 39)) {
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Object.OnMouseLbDown(X, Y + 316 + (Pos * 40) - (ScrollBarRate * ScrollBarValue).tointeger());
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}
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}
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}
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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//上传自身战斗力
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//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
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AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
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creInfoIdx = [0x3068, 0x306C, 0x3070, 0x3074];
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function UploadYourOwnCombatPower() {
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local obj = sq_GetMyMasterCharacter();
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if (!obj) return;
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local C_Object = L_sq_RA(0x1ab7cdc);
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//记录时装
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local avataritemsbuf = [];
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foreach(offset in AvatarInfoIdx) {
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local AvatarEquiAddress = L_sq_RA(C_Object + offset);
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if (AvatarEquiAddress >= 0x400000) {
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local Ab = [];
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local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
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local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
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Ab.append(NormalIndex);
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Ab.append(ExIndex);
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avataritemsbuf.append(Ab);
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} else {
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local Ab = [];
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Ab.append(0);
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Ab.append(0);
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avataritemsbuf.append(Ab);
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}
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}
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//记录装备
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local equiitemsbuf = [];
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local equiupbuf = [];
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for (local i = 1; i< 13; ++i) {
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//编号
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local Index = L_sq_GetCharacterAttribute(0x1c, i);
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//强化
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local Upvalue = L_sq_GetCharacterAttribute(0x1054, i)
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//是否有增幅属性
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local IsZf = L_sq_GetCharacterAttribute(0x10A8, i)
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//锻造
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local DsUpvalue = L_sq_GetCharacterAttribute(0x10E8, i);
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//附魔卡片
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local Enchanting = L_sq_GetCharacterAttribute(0x1084, i);
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equiitemsbuf.append(Index);
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local Info = [];
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if (IsZf) {
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Info.append(0);
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Info.append(Upvalue);
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} else {
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Info.append(Upvalue);
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Info.append(0);
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}
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Info.append(DsUpvalue);
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Info.append(Enchanting);
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equiupbuf.append(Info);
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}
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//记录宠物
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local creitemsbuf = [];
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foreach(offset in creInfoIdx) {
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local creEquiAddress = L_sq_RA(C_Object + offset);
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if (creEquiAddress >= 0x400000) {
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local NormalIndex = L_sq_RA(creEquiAddress + 0x1c);
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creitemsbuf.append(NormalIndex);
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} else {
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creitemsbuf.append(0);
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}
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}
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//记录四维三攻属强
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local Attributes = 0;
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Attributes += L_sq_GetCharacterAttribute(0x2364);
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Attributes += L_sq_GetCharacterAttribute(0x2394);
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Attributes += L_sq_GetCharacterAttribute(0x237c);
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Attributes += L_sq_GetCharacterAttribute(0x23ac);
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local AttackValue = 0;
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AttackValue += L_sq_GetCharacterAttribute(0x1E54);
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AttackValue += L_sq_GetCharacterAttribute(0x1E84);
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AttackValue += L_sq_GetCharacterAttribute(0x22C8);
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local Enhancement = 0; //火冰光暗
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Enhancement += L_sq_GetCharacterAttribute(0x1b54);
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Enhancement += L_sq_GetCharacterAttribute(0x1b60);
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Enhancement += L_sq_GetCharacterAttribute(0x1b78);
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Enhancement += L_sq_GetCharacterAttribute(0x1b6c);
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local T = {
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op = 20096001,
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ava = avataritemsbuf,
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equ = equiitemsbuf,
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sw = Attributes,
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atk = AttackValue,
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ele = Enhancement,
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cre = creitemsbuf,
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job = sq_getJob(obj),
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exjob = sq_getGrowType(obj),
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name = L_Sq_GetObjectName(obj),
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equUp = equiupbuf,
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fst = 0,
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}
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SendPackEx(T);
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}
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function OpenCallBack() {
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UploadYourOwnCombatPower();
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CheckPersonalCombatPower();
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CheckGuildCombatPower();
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LookingInfo = null;
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this.Visible = true;
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}
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}
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("TH_CombatRank_Obj");
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function Lenheart_TH_CombatRank_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("TH_CombatRank_Obj")) {
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RootTab.rawset("TH_CombatRank_Obj", true);
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local Win = LenheartNewUI_CreateWindow(TH_CombatRankC, "桃花定制战力榜窗口", ((getroottable().Rindro_Scr_Width - 542) / 2).tointeger(), 28, 542, 515, 28);
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EventList_Obj.AddEvent("全服战力榜", 694, Win, "interface2/hud/information_button/information_button_cn.img");
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}
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}
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getroottable()["LenheartFuncTab"].rawset("TH_CombatRankFuncN", Lenheart_TH_CombatRank_Fun);
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class TH_CombatRankC_Item {
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//Img
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Img = null;
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//编号
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Idx = null;
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//父对象
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Parent = null;
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//显示角色
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CharacShow = null;
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//信息体
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Info = null;
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//类型
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Type = 0;
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constructor(Window, Idx, Info, Type) {
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Parent = Window;
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Img = Window.Img["main"];
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this.Idx = Idx;
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this.Info = Info;
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this.Type = Type;
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}
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function Show(X, Y) {
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if (Idx< 3) {
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Img.DrawPng(4 + Idx, X + 3, Y);
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} else {
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Img.DrawPng(1, X + 3, Y);
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}
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local Ranking = (Idx + 1).tostring();
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local JobName;
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local CharacName;
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local Combat;
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if (this.Type == 0) {
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JobName = Info.jobname;
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CharacName = Info.name;
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Combat = Info.zdlS;
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} else if (this.Type == 1) {
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JobName = Info.guildMaster;
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CharacName = Info.guildName;
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Combat = Info.zdlS;
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}
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//绘制排名
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L_sq_DrawCode(Ranking, X + 17 - LenheartTextClass.GetStringLength(Ranking) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
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//绘制职业
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L_sq_DrawCode(JobName, X + 70 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
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//绘制角色名
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L_sq_DrawCode(CharacName, X + 170 - LenheartTextClass.GetStringLength(CharacName) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
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//绘制战斗力
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L_sq_DrawCode(Combat, X + 298 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 14, sq_RGBA(230, 200, 155, 255), 0, 1);
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//绘制奖励
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if (this.Type == 0) {
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if (Parent.PersonReward) {
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local Reward = Parent.PersonReward[Idx];
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foreach(Pos, ItemInfo in Reward) {
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Parent.DrawItemBase(X + 377 + (Pos * 30), Y + 6, ItemInfo[0], ItemInfo[1]);
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}
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}
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} else if (this.Type == 1) {
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if (Parent.PersonReward) {
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local Reward = Parent.PersonReward[Idx];
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foreach(Pos, ItemInfo in Reward) {
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Parent.DrawItemBase(X + 377 + (Pos * 30), Y + 6, ItemInfo[0], ItemInfo[1]);
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}
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}
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}
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}
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function HoverShow(X, Y) {
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if (Y <= (Parent.Y + 316 + 196)) {
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Img.DrawPng(2, X + 3, Y);
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}
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}
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function OnMouseLbDown(X, Y) {
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if (this.Type == 0) {
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if (Y <= (Parent.Y + 316 + 196) && Y >= (Parent.Y + 316)) {
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Parent.LookingInfo = this;
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}
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}
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}
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} |