176 lines
5.0 KiB
Plaintext
176 lines
5.0 KiB
Plaintext
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function checkExecutableSkill_FireRoad(obj)
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{
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if (!obj) return false;
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local isUseSkill = obj.sq_IsUseSkill(SKILL_FIRE_ROAD);
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if (isUseSkill) {
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(0); // subState掸?
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obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_FireRoad(obj)
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{
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if(!obj)
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return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK)
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{
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return obj.sq_IsCommandEnable(SKILL_FIRE_ROAD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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}
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return true;
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}
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function onEndState_FireRoad(obj, state)
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{
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// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
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sq_EndDrawCastGauge(obj);
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}
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function onSetState_FireRoad(obj, state, datas, isResetTimer)
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{
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if (!obj) return;
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obj.sq_StopMove();
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local subState = obj.sq_GetVectorData(datas, 0); // subState
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obj.sq_SetSkillSubState(obj, subState);
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if (subState == 0)
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{
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST1);
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obj.sq_PlaySound("MW_FIREROAD");
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// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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local skillLevel = sq_GetSkillLevel(obj, SKILL_FIRE_ROAD);
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local castTime = sq_GetCastTime(obj, SKILL_FIRE_ROAD, skillLevel);
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local animation = sq_GetCurrentAnimation(obj);
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obj.sq_Rewind(animation);
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sq_SetFrameDelayTime(animation, 0, castTime);
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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sq_StartDrawCastGauge(obj, castTime, true);
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addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE);
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}
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else if (subState == 1)
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{
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST2);
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}
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}
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// prepareDraw
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function prepareDraw_FireRoad(obj)
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{
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if (!obj) return;
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}
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// onEndCurrentAni
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function onEndCurrentAni_FireRoad(obj)
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{
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if (!obj) return;
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if (obj.sq_GetSkillSubState(obj) == 0) {
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(1); // subState掸?
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obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true);
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}
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else if (obj.sq_GetSkillSubState(obj) == 1) {
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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}
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// onKeyFrameFlag
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function onKeyFrameFlag_FireRoad(obj, flagIndex)
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{
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if (!obj) return true;
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local skillSubState = obj.sq_GetSkillSubState(obj);
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if (skillSubState == 0) {
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local skillLevel = obj.sq_GetSkillLevel(SKILL_FIRE_ROAD);
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local pauseTime = obj.sq_GetIntData(SKILL_FIRE_ROAD, 0); // 螃粽薛? 当撩除问(卫除)
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local xPos = obj.sq_GetIntData(SKILL_FIRE_ROAD, 1); // 螃粽薛? 当撩嫔纂(议葛搅煎 睡搅 赁?捻 云横螳 当撩肾朝虽?)
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local xOffset = obj.sq_GetIntData(SKILL_FIRE_ROAD, 2); // 螃粽薛? 当撩除问(螃粽薛?除暧 当撩 除问)
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local maxHit = obj.sq_GetIntData(SKILL_FIRE_ROAD, 3); // 螃粽薛?渡 譆渠 ??热
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local sizeRate = obj.sq_GetIntData(SKILL_FIRE_ROAD, 5); // 螃粽薛?暧 ?渠徽(%)
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// 螃粽薛? 当撩 偎热
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local createCount = obj.sq_GetLevelData(SKILL_FIRE_ROAD, 0, skillLevel);
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local damage1 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 1, 1.0); // 奢问溘1(%)
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local damage2 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 2, 1.0); // 奢问溘2(%)
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printc("createCount " + createCount);
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// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻.
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local rowNumber = obj.sq_GetIntData(SKILL_FIRE_ROAD, 4);
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local yAxisDistance = 55;
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for (local i = 0; i < createCount; i++)
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{
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if (obj.isMyControlObject())
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{
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obj.sq_StartWrite();
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obj.sq_WriteWord(pauseTime * i);// 当撩除问(卫除)
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obj.sq_WriteDword(damage1); // 等嘐虽1
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obj.sq_WriteDword(damage2); // 等嘐虽2
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obj.sq_WriteByte(maxHit); // 螃粽薛?渡 譆渠 ??热
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obj.sq_WriteByte(i); // ?营 当撩? 廓箪. (饵遴萄 轿溘辨)
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obj.sq_WriteWord(sizeRate); // 螃粽薛?暧 ?渠徽(%)
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printc("number " +i);
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// 24212, 24213击 廓陞嬴陛贼怃 当撩?棻.
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local passiveObjectIndex = 24212 + i % 2;
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obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, 1, 0);
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// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻.
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if (rowNumber > 0)
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{
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for (local j = 0; j < rowNumber; j+=1)
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{
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local row = (j + 2) / 2;
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row = row.tointeger();
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if ((j % 2) == 0)
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{ // 嫔薹
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local y = row * yAxisDistance;
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obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, -y, 0);
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}
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else
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{ // 嬴楚薹
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local y = row * yAxisDistance;
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obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, y, 0);
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}
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}
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}
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}
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}
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}
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return true;
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}
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