382 lines
11 KiB
Plaintext
382 lines
11 KiB
Plaintext
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SUB_STATE_TURNWINDMILL_0 <- 0
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SUB_STATE_TURNWINDMILL_1 <- 1
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SUB_STATE_TURNWINDMILL_2 <- 2
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SUB_STATE_TURNWINDMILL_3 <- 3
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SUB_STATE_TURNWINDMILL_4 <- 4
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function checkExecutableSkill_TurnWindmill(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_TURNWINDMILL);
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if(b_useskill) {
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obj.getVar("cnt").clear_vector();
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obj.getVar("cnt").push_vector(0);
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obj.sq_IntVectClear();
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obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
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obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
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return true;
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}
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return false;
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}
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function checkCommandEnable_TurnWindmill(obj)
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{
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if(!obj) return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK)
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{
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// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_TURNWINDMILL); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_TURNWINDMILL);
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}
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return true;
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}
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function onSetState_TurnWindmill(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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local substate = obj.sq_GetVectorData(datas, 0);
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obj.setSkillSubState(substate);
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obj.sq_StopMove();
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local posX = obj.getXPos();
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local posY = obj.getYPos();
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local posZ = obj.getZPos();
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obj.getVar().clear_vector();
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obj.getVar().push_vector(0);
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obj.getVar().push_vector(0);
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obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_TURN_WINDMILL);
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local pAttack = sq_GetCurrentAttackInfo(obj);
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local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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sq_SetCurrentAttackBonusRate(pAttack, attackRate);
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if(substate == SUB_STATE_TURNWINDMILL_0) {
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL1);
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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local ani = obj.sq_GetCurrentAni();
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local term = ani.getDelaySum(false) / 5;
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obj.sq_timer_.setParameter(term, -1);
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obj.sq_timer_.resetInstant(0);
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}
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else if(substate == SUB_STATE_TURNWINDMILL_1) {
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obj.sq_PlaySound("MW_SPINSPEAR_1ATK");
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//if(obj.isMyControlObject())
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//{
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//// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
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//local fireOffsetX = 100;
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//local fireOffsetY = 0;
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//local fireOffsetZ = 13;
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//
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//local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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//
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//local pAttack = sq_GetCurrentAttackInfo(obj);
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//local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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//local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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//
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//
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//sq_BinaryStartWrite();
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//sq_BinaryWriteDword(0); //
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//sq_BinaryWriteDword(distance); //
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//sq_BinaryWriteDword(attackRate); //
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//sq_BinaryWriteDword(term); //
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//sq_BinaryWriteDword(0); //
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//sq_BinaryWriteDword(0); //
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//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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//
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//local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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//
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//if(dirFiringSwitch)
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//{
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//local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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//
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//sq_BinaryStartWrite();
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//sq_BinaryWriteDword(0); //
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//sq_BinaryWriteDword(distance); //
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//sq_BinaryWriteDword(attackRate); //
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//sq_BinaryWriteDword(term); //
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//sq_BinaryWriteDword(2); //
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//sq_BinaryWriteDword(dir); //
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//obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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//}
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//
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//local cnt = obj.getVar("cnt").get_vector(0);
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//cnt = cnt + 1;
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//obj.getVar("cnt").set_vector(0, cnt);
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//}
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_TURNWINDMILL2);
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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else if(substate == SUB_STATE_TURNWINDMILL_2) {
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// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_3) {
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// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_4) {
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// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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}
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}
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function prepareDraw_TurnWindmill(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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if(substate == SUB_STATE_TURNWINDMILL_0) {
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// SUB_STATE_TURNWINDMILL_0 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_1) {
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// SUB_STATE_TURNWINDMILL_1 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_2) {
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// SUB_STATE_TURNWINDMILL_2 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_3) {
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// SUB_STATE_TURNWINDMILL_3 怃粽蝶才桧? 蒙机
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}
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else if(substate == SUB_STATE_TURNWINDMILL_4) {
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// SUB_STATE_TURNWINDMILL_4 怃粽蝶才桧? 蒙机
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}
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}
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function onProc_TurnWindmill(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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local pAni = obj.sq_GetCurrentAni();
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local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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local currentT = sq_GetCurrentTime(pAni);
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if (obj.sq_timer_.isOnEvent(currentT) == true)
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obj.resetHitObjectList();
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}
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function onProcCon_TurnWindmill(obj)
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{
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if(!obj) return;
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local substate = obj.getSkillSubState();
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local pAni = obj.sq_GetCurrentAni();
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local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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local currentT = sq_GetCurrentTime(pAni);
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if(substate == SUB_STATE_TURNWINDMILL_0) {
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}
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else if(substate == SUB_STATE_TURNWINDMILL_1) {
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if(frmIndex >= 7)
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{
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if(!obj.getVar().get_vector(0))
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{
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obj.sq_PlaySound("MW_SPINSPEAR_2ATK");
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local fireOffsetX = 100;
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local fireOffsetY = 0;
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local fireOffsetZ = 13;
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local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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local pAttack = sq_GetCurrentAttackInfo(obj);
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local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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if(obj.isMyControlObject())
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{
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(1); //
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sq_BinaryWriteDword(distance); //
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sq_BinaryWriteDword(attackRate); //
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sq_BinaryWriteDword(term); //
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sq_BinaryWriteDword(0); //
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obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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if(dirFiringSwitch)
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{
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local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(0); //
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sq_BinaryWriteDword(distance); //
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sq_BinaryWriteDword(attackRate); //
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sq_BinaryWriteDword(term); //
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sq_BinaryWriteDword(1); //
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sq_BinaryWriteDword(dir); //
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obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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}
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local cnt = obj.getVar("cnt").get_vector(0);
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cnt = cnt + 1;
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obj.getVar("cnt").set_vector(0, cnt);
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}
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obj.getVar().set_vector(0, 1);
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}
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}
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}
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}
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function onEndCurrentAni_TurnWindmill(obj)
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{
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if(!obj) return;
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if(!obj.isMyControlObject()) {
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return;
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}
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local substate = obj.getSkillSubState();
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local cnt = obj.getVar("cnt").get_vector(0);
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local maxCnt = obj.sq_GetIntData(SKILL_TURNWINDMILL, 2); // 2. 湍虽朝 ?离偎热
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print(" cnt:" + cnt + " maxCnt:" + maxCnt);
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if(cnt >= maxCnt)
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{
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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return;
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}
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if(substate == SUB_STATE_TURNWINDMILL_0) {
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// IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251)
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local fireOffsetX = 100;
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local fireOffsetY = 0;
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local fireOffsetZ = 13;
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local distance = obj.sq_GetIntData(SKILL_TURNWINDMILL, 1); // 1. 湍螺击阳 釭嬴陛朝 剪葬
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local pAttack = sq_GetCurrentAttackInfo(obj);
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local attackRate = obj.sq_GetBonusRateWithPassive(SKILL_TURNWINDMILL, STATE_TURNWINDMILL, 0, 1.0); //0.奢问溘(%)
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local term = obj.sq_GetIntData(SKILL_TURNWINDMILL, 0); // 0. 棻钦?? 除问
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(0); //
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sq_BinaryWriteDword(distance); //
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sq_BinaryWriteDword(attackRate); //
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sq_BinaryWriteDword(term); //
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sq_BinaryWriteDword(0); //
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sq_BinaryWriteDword(0); //
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obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
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local dirFiringSwitch = obj.sq_GetIntData(SKILL_TURNWINDMILL, 3);// 3. 觼煎栖觼缣 评艇 陕紫 翕卫嫦饵 on/off蝶嫔纂
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if(dirFiringSwitch)
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{
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local dir = obj.sq_GetIntData(SKILL_TURNWINDMILL, 4);// 4. 3廓桧 on橾阳
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sq_BinaryStartWrite();
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sq_BinaryWriteDword(0); //
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sq_BinaryWriteDword(distance); //
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sq_BinaryWriteDword(attackRate); //
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sq_BinaryWriteDword(term); //
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|
sq_BinaryWriteDword(2); //
|
|||
|
|
sq_BinaryWriteDword(dir); //
|
|||
|
|
obj.sq_SendCreatePassiveObjectPacket(24251, 0, fireOffsetX, fireOffsetY + 1, fireOffsetZ); // po_ATTurnWidmill.nut
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
local cnt = obj.getVar("cnt").get_vector(0);
|
|||
|
|
cnt = cnt + 1;
|
|||
|
|
obj.getVar("cnt").set_vector(0, cnt);
|
|||
|
|
|
|||
|
|
if(cnt >= maxCnt)
|
|||
|
|
{
|
|||
|
|
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
obj.sq_IntVectClear();
|
|||
|
|
obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_1); // substate撮?
|
|||
|
|
obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
else if(substate == SUB_STATE_TURNWINDMILL_1) {
|
|||
|
|
obj.sq_IntVectClear();
|
|||
|
|
obj.sq_IntVectPush(SUB_STATE_TURNWINDMILL_0); // substate撮?
|
|||
|
|
obj.sq_AddSetStatePacket(STATE_TURNWINDMILL, STATE_PRIORITY_IGNORE_FORCE, true);
|
|||
|
|
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function onKeyFrameFlag_TurnWindmill(obj, flagIndex)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
if(!obj) return false;
|
|||
|
|
|
|||
|
|
local substate = obj.getSkillSubState();
|
|||
|
|
|
|||
|
|
return false;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function onEndState_TurnWindmill(obj, new_state)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
if(!obj) return;
|
|||
|
|
|
|||
|
|
local substate = obj.getSkillSubState();
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function onAfterSetState_TurnWindmill(obj, state, datas, isResetTimer)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
if(!obj) return;
|
|||
|
|
|
|||
|
|
local substate = obj.getSkillSubState();
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|