51 lines
4.0 KiB
Plaintext
51 lines
4.0 KiB
Plaintext
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CNAvenger.pushScriptFiles("Character/Priest/avenger_header.nut"); // 横渐螳 蝶觼董? 偃嫦击 嫔? 厥横菩 鼻热,enum高 赅挤
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CNAvenger.pushScriptFiles("Character/Priest/avenger_common.nut"); // 桧够擎 state煎 掘碟骋朝匙桧 嬴棋 横渐螳 奢鳝 ?热 殓栖棻..
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CNAvenger.pushScriptFiles("Character/Priest/passive_skill_priest.nut");
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CNAvenger.pushState("Character/Priest/Spincutter.nut", "spincutter", STATE_SPINCUTTER, SKILL_SPINCUTTER);
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CNAvenger.pushState("Character/Priest/hedgehog.nut", "Hedgehog", STATE_HEDGEHOG, SKILL_HEDGEHOG);
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CNAvenger.pushState("Character/Priest/Ripper.nut", "Ripper", STATE_RIPPER, SKILL_RIPPER);
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CNAvenger.pushState("Character/Priest/fastmove.nut", "fastmove", STATE_FASTMOVE, SKILL_FASTMOVE); // 坚楼桧翕
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CNAvenger.pushState("Character/Priest/EarthQuake.nut", "EarthQuake", STATE_EARTHQUAKE, SKILL_EARTH_QUAKE );
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CNAvenger.pushState("Character/Priest/Awakening.nut", "Awakening", STATE_AVENGER_AWAKENING, SKILL_AVENGER_AWAKENING); // 陕撩 横渐螳
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CNAvenger.pushState("Character/Priest/DashAttack.nut", "DashAttack", STATE_DASH_ATTACK, -1);
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CNAvenger.pushState("Character/Priest/AwakenningTurnOff.nut", "AwakenningTurnOff", STATE_AWAKENING_TURN_OFF, -1);
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CNAvenger.pushState("Character/Priest/AvengerAttack.nut", "AvengerAttack", STATE_ATTACK, -1); // 横渐螳 - 陕撩 (奢问)
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CNAvenger.pushState("Character/Priest/PowerOfDarkness.nut", "PowerOfDarkness", STATE_POWER_OF_DARKNESS, SKILL_POWER_OF_DARKNESS); // 横渐螳 - 陕撩 (奢问)
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CNAvenger.pushState("Character/Priest/FallingSoul.nut", "FallingSoul", STATE_FALLING_SOUL, SKILL_FALLING_SOUL); // 横渐螳 - 陕撩 (奢问)
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CNAvenger.pushState("Character/Priest/DisasterEx.nut", "DisasterEx", STATE_EX_DISASTER, SKILL_EX_DISASTER); // 横渐螳 -EX蝶鉴 - 营懈
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CNAvenger.pushState("Character/Priest/PandemoniumEx.nut", "PandemoniumEx", STATE_PANDEMONIUM_EX, SKILL_PANDEMONIUM_EX); // 横渐螳 - ?撩 : 犒葆瞪
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_ripperexplosion.nut", 24102); // 葬? ?卫粽
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_earthquakerock.nut", 24103); // 横蝶蠡桧觼 ?卫粽
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_spincutter.nut", 24100); // 24100 `Character/Priest/Spincutter.obj` 蝶?醴搅 ?卫粽 螃粽薛?
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_spincutterthrow.nut", 24101); // 24101 24101 `Character/Priest/SpincutterThrow.obj`
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack1.nut", 24104); // 24104 `Character/Priest/DevilStrike1.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问1
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack2.nut", 24105); // 24105 `Character/Priest/DevilStrike2.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问2
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_devilstrike_attack3.nut", 24106); // 24106 `Character/Priest/DevilStrike3.obj` // 横渐荡 - 等网蝶?塭桧醴 奢问3
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PowerOfDarknessCircle.nut", 24107); // 24107 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PowerOfDarknessArrow.nut", 24108); // 24108 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋 ?髦
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_disasterExp.nut", 24109); // 24109 `Character/Priest/DisasterExp.obj` // 横渐荡 - ex蝶鉴 - 营懈?嫦
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CNAvenger.pushPassiveObj("PassiveObject/Character/Priest/po_PendemoniumExDevil.nut", 24110); // 24110 `Character/Priest/PowerOfDarknessCircle.obj` // 横渐荡 - 横菸暧 掏栋 ?髦
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CNAvenger.pushState("Character/Priest/Execution.nut", "Execution", STATE_EXECUTION, SKILL_EXECUTION); // 籀?
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CNAvenger.pushState("Character/Priest/HighSpeedSlash.nut", "HighSpeedSlash", STATE_HIGH_SPEED_SPLASH, SKILL_HIGH_SPEED_SLASH); // 籀?
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