199 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			199 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | SUB_STATE_CREATORGUARDIAN_0	<- 0 | |||
|  | 
 | |||
|  | function checkExecutableSkill_CreatorGuardian(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	// 伪擎 啗鳝楼撩樯等 ?廓 涡 援脑贼 橾奁奢问戏煎 瞪?腌栖棻. | |||
|  | 	local type = getCreatorSkillStateSkillIndex(obj); | |||
|  | 
 | |||
|  | 	if (type == CREATOR_TYPE_GUARDIAN) | |||
|  | 	{ | |||
|  | 		setCreatorSkillStateSkillIndex(obj, -1); | |||
|  | 		onAllChargeCreatorMageGauge(obj); | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_CREATORGUARDIAN); | |||
|  | 
 | |||
|  | 	if (b_useskill) | |||
|  | 	{ | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(SUB_STATE_CREATORGUARDIAN_0); // substate撮? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_CREATORGUARDIAN, STATE_PRIORITY_USER, true); | |||
|  | 		return true; | |||
|  | 	} | |||
|  | 	 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_CreatorGuardian(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 	 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 
 | |||
|  | 	local skill_level = obj.sq_GetSkillLevel(SKILL_CREATORGUARDIAN); | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_CREATORGUARDIAN); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_CreatorGuardian(obj,state,datas,isResetTimer) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	local substate = obj.sq_GetVectorData(datas, 0); | |||
|  | 	obj.setSkillSubState(substate); | |||
|  | 
 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 
 | |||
|  | 	local posX = obj.getXPos(); | |||
|  | 	local posY = obj.getYPos(); | |||
|  | 	local posZ = obj.getZPos(); | |||
|  | 
 | |||
|  | 	obj.getVar().clear_vector(); | |||
|  | 	obj.getVar().push_vector(0); | |||
|  | 	obj.getVar().push_vector(0); | |||
|  | 	 | |||
|  | 	print(" onSetSTATE_CREATORGUARDIAN"); | |||
|  | 		 | |||
|  | 	if (substate == SUB_STATE_CREATORGUARDIAN_0) | |||
|  | 	{ | |||
|  | 		// ?腻楼撩击 当棻坚 宪溥鄹栖棻. | |||
|  | 		setCreatorSkillStateSkillIndex(obj, CREATOR_TYPE_GUARDIAN); | |||
|  | 		// 赅苌 觼溯桧搅暧 楼撩 醱瞪击 卫蒙?栖棻. | |||
|  | 		onAllChargeCreatorMageGauge(obj); | |||
|  | 		// ?溯歜 楼撩 醱瞪击 酝虽?栖棻. | |||
|  | 		setChargeCreatorMageGauge(obj, CREATOR_TYPE_GUARDIAN, 0); | |||
|  | 		 | |||
|  | 		obj.sq_PlaySound("R_CR_PROTECTION"); | |||
|  | 		 | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_CAST_GUARD); | |||
|  | 
 | |||
|  | 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 | |||
|  | 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. | |||
|  | 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. | |||
|  | 		local skillLevel = sq_GetSkillLevel(obj, SKILL_CREATORGUARDIAN); | |||
|  | 		local castTime = sq_GetCastTime(obj, SKILL_CREATORGUARDIAN, skillLevel); | |||
|  | 		local animation = sq_GetCurrentAnimation(obj); | |||
|  | 		local startTime = sq_GetDelaySum(animation); | |||
|  | 		local speedRate = startTime.tofloat() / castTime.tofloat(); | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | |||
|  | 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | |||
|  | 			 | |||
|  | 		sq_StartDrawCastGauge(obj, startTime, true); | |||
|  | 		 | |||
|  | 		 | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function prepareDraw_CreatorGuardian(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProc_CreatorGuardian(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProcCon_CreatorGuardian(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_CreatorGuardian(obj) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	if(!obj.isMyControlObject()) { | |||
|  | 		return; | |||
|  | 	} | |||
|  | 	 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	if (substate == SUB_STATE_CREATORGUARDIAN_0) | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onKeyFrameFlag_CreatorGuardian(obj,flagIndex) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_CreatorGuardian(obj,new_state) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	sq_EndDrawCastGauge(obj); | |||
|  | } | |||
|  | 
 | |||
|  | function onAfterSetState_CreatorGuardian(obj,state,datas,isResetTimer) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onBeforeAttack_CreatorGuardian(obj,damager,boundingBox,isStuck) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAttack_CreatorGuardian(obj,damager,boundingBox,isStuck) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAfterAttack_CreatorGuardian(obj,damager,boundingBox,isStuck) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return 0; | |||
|  | 
 | |||
|  | 	return 1; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onBeforeDamage_CreatorGuardian(obj,attacker,boundingBox,isStuck) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onDamage_CreatorGuardian(obj,attacker,boundingBox) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAfterDamage_CreatorGuardian(obj,attacker,boundingBox) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | } | |||
|  |  |