Sqr/character/creatormage/firehurricane/firehurricane.nut

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2024-03-18 21:37:40 +08:00
SUB_STATE_FIREHURRICANE_0 <- 0
SUB_STATE_FIREHURRICANE_1 <- 1
function checkExecutableSkill_FireHurricane(obj)
{
if (!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_FIREHURRICANE);
if (b_useskill)
{
print(" checkExecutableSkill_FireHurricane");
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_FIREHURRICANE_0); // substate撮?
obj.sq_AddSetStatePacket(STATE_FIREHURRICANE, STATE_PRIORITY_USER, true);
return true;
}
return false;
}
function checkCommandEnable_FireHurricane(obj)
{
if(!obj) return false;
local state = obj.sq_GetState();
local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
if(state == STATE_ATTACK)
{
return obj.sq_IsCommandEnable(SKILL_FIREHURRICANE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
}
return true;
}
function onSetState_FireHurricane(obj,state,datas,isResetTimer)
{
if(!obj) return;
local substate = obj.sq_GetVectorData(datas, 0);
obj.setSkillSubState(substate);
obj.sq_StopMove();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
obj.getVar().clear_vector();
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
print(" onSetState_FireHurricane:" + substate);
if (substate == SUB_STATE_FIREHURRICANE_0)
{
//setCreatorSkillStateSkillIndex(obj, -1);
local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_HURRICANE);
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACKINFO_FIRE_HURRICANE);
//local speedRate = 1.0;
//
//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
//SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
//
obj.getVar("state").clear_ct_vector();
obj.getVar("state").push_ct_vector();
local t = obj.getVar("state").get_ct_vector(0);
t.Reset();
t.Start(100000,0);
local multiHitTerm = obj.sq_GetIntData(SKILL_FIREHURRICANE, 0); // 0.棻钦?? 除问
obj.sq_timer_.setParameter(multiHitTerm, -1);
obj.sq_timer_.resetInstant(0);
local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
// 1.虽楼卫除
local attackTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level);
local power = obj.sq_GetPowerWithPassive(SKILL_FIREHURRICANE, STATE_FIREHURRICANE, SKL_LV_0, -1,1.0);
obj.sq_SetCurrentAttackPower(power);
local ani = sq_GetCurrentAnimation(obj);
if (ani)
{
// 2.?葬馨樯 饵桧锷 (%) (100桧 晦狱)
local imageRate = sq_GetLevelData(obj, SKILL_FIREHURRICANE, SKL_LV_2, skill_level);
print(" imageRate:" + imageRate);
ani.setImageRateFromOriginalOnlyChild(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0);
sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0);
}
obj.sq_PlaySound("R_CR_HURRICANE");
}
else if (substate == SUB_STATE_FIREHURRICANE_1)
{
local ani = sq_GetCurrentAnimation(obj);
}
}
function prepareDraw_FireHurricane(obj)
{
if(!obj) return;
}
function onEnterFrame_FireHurricane(obj, frameIndex)
{
if (!obj)
return;
local t = obj.getVar("state").get_ct_vector(0);
local time = 0;
if(t)
time = t.Get();
local ani = sq_GetCurrentAnimation(obj);
if(!ani)
return;
if (frameIndex == 2)
{
obj.sq_PlaySound("FIREHURRICANE_BURST");
}
local loopStartFrameIndex = 15;
local loopEndFrameIndex = loopStartFrameIndex + 3;
local endFrameIndex = 24;
local frmIndex = ani.GetCurrentFrameIndex();
if (frmIndex > loopEndFrameIndex && frmIndex < endFrameIndex)
{
local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE);
local attackTotalTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level); // 1.虽楼卫除
if (time > attackTotalTime)
{
print(" frmIndex:" + frmIndex + " endFrameIndex:" + endFrameIndex + " Time:" + attackTotalTime);
if (obj.isMyControlObject())
{
sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE);
//ani.setEnd(false);
//ani.setCurrentFrameWithChildLayer(endFrameIndex + 1);
}
}
else
{
print(" loopStartFrameIndex:" + loopStartFrameIndex);
ani.setEnd(false);
ani.setCurrentFrameWithChildLayer(loopStartFrameIndex);
sq_AnimationProc(ani);
}
}
}
function onProc_FireHurricane(obj)
{
if (!obj) return;
local t = obj.getVar("state").get_ct_vector(0);
local time = 0;
if(t)
time = t.Get();
if (obj.sq_timer_.isOnEvent(time) == true)
{
obj.resetHitObjectList();
}
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
function onProcCon_FireHurricane(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if (substate == SUB_STATE_FIREHURRICANE_0)
{
if (sq_IsDownKey(obj, 1, true))
{
print(" Enter jump Command");
sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE);
}
}
}
function onEndCurrentAni_FireHurricane(obj)
{
if (!obj.isMyControlObject())
{
return;
}
local substate = obj.getSkillSubState();
print(" endani");
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
function onChangeSkillEffect_FireHurricane(obj, skillIndex, reciveData)
{
if (!obj)
return;
local substate = obj.getSkillSubState();
if (substate == SUB_STATE_FIREHURRICANE_0)
{
local endFrameIndex = 24;
local ani = sq_GetCurrentAnimation(obj);
if(!ani)
return;
obj.setSkillSubState(SUB_STATE_FIREHURRICANE_1);
ani.setEnd(false);
ani.setCurrentFrameWithChildLayer(endFrameIndex + 1);
}
}
function onKeyFrameFlag_FireHurricane(obj,flagIndex)
{
if(!obj) return false;
return true;
}
function onEndState_FireHurricane(obj,new_state)
{
if(!obj) return;
}
function onAfterSetState_FireHurricane(obj,state,datas,isResetTimer)
{
if(!obj) return;
}
function onBeforeAttack_FireHurricane(obj,damager,boundingBox,isStuck)
{
if(!obj) return;
}
function onAttack_FireHurricane(obj,damager,boundingBox,isStuck)
{
if(!obj) return;
}
function onAfterAttack_FireHurricane(obj,damager,boundingBox,isStuck)
{
if(!obj) return 0;
return 1;
}
function onBeforeDamage_FireHurricane(obj,attacker,boundingBox,isStuck)
{
if(!obj) return;
}
function onDamage_FireHurricane(obj,attacker,boundingBox)
{
if(!obj) return;
}
function onAfterDamage_FireHurricane(obj,attacker,boundingBox)
{
if(!obj) return;
}