Sqr/dnf_enum_header.nut

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2024-03-18 21:37:40 +08:00
// 湍?模蝶顶 enum高击 squirrel script缣怃紫 饵辨?晦 嫔? 渗??场擎 高菟殓栖棻.
// 牖热 蝶觼董?煎 蒙机?贼怃 跷陛?捡? 高菟桧 毡棻贼.. 陕 霜机_header.nut?橾缣 鸢殓?舆撮蹂.. 桧够缣 跷陛旎虽
2024-03-25 20:51:30 +08:00
// L_sq_OpenConsole("倾泪寒测试用");
2024-03-18 21:37:40 +08:00
InitDofile <- true
ArtDofile <- false
//---@原生类拓展
// dofile("sqr/NativeClassInit/IRDActiveObject.nut");//动态对象
// dofile("sqr/NativeClassInit/IRDAICharacter.nut");//APC对象
// dofile("sqr/NativeClassInit/IRDSQRCharacter.nut");//人物对象
LANDTYPE_GRASS <- 0 // ?宁
LANDTYPE_WETGRASS <- 1 // 僭缣 ?擎 ?宁
LANDTYPE_SWAMP <- 2 // 森虽暧 嫔
LANDTYPE_POISONSWAMP <- 3 // 絮森虽暧 嫔
LANDTYPE_BROWNDIRT <- 4 // 陞仪 ?宁
LANDTYPE_BLUEDIRT <- 5 // ?艇 ?宁
LANDTYPE_BONEYARD <- 6 // 鄙亵陕菟暧 嫔
LANDTYPE_WATER <- 7 // 僭楼
LANDTYPE_MAGMA <- 8 // 辨檩 嫔
LANDTYPE_SNOW <- 9 // 换 嫔
LANDTYPE_RED_SWAMP <- 10
LANDTYPE_PURPLE_POISONSWAMP <- 11 // 尔塭仪 絮森
LANDPARTICLE_DOWNLARGE <- 0
LANDPARTICLE_DOWNSMALL <- 1
LANDPARTICLE_MOVE <- 2
LANDSOUND_JUMPSTART <- 0
LANDSOUND_JUMPLAND <- 1
LANDSOUND_MOVE <- 2
LANDSOUND_DASH <- 3
LANDSOUND_BACKSTEP <- 4
LANDSOUND_FASTTHROUGH <- 5
CATEGORY_TRIBE_HUMAN <- 0 // 樯除?
CATEGORY_TRIBE_BEAST <- 1 // 捡热
CATEGORY_TRIBE_PLANT <- 2 // 冲僭
CATEGORY_TRIBE_INSECT <- 3 // 堆醱
CATEGORY_TRIBE_MACHINE <- 4 // 晦啗
CATEGORY_TRIBE_ORGANIC <- 5 // 嵘晦羹
CATEGORY_TRIBE_HYBRID <- 6 // 犒?羹
CATEGORY_TRIBE_UNDEAD <- 7 // 树等萄
CATEGORY_TRIBE_DEVIL <- 8 // 学葆
CATEGORY_TRIBE_SPIRIT <- 9 // 姜沧
CATEGORY_TRIBE_DRAGON <- 10 // 辨褶
CATEGORY_AI_MELEE_ATTACK <- 11 // 蕾斩瞪辨 跨蝶搅
CATEGORY_AI_RANGE_ATTACK <- 12 // 饵问瞪辨 跨蝶搅
CATEGORY_AI_NEGATIVE <- 13 // 模斛瞳樯 跨蝶搅
CATEGORY_AI_CAREFUL <- 14 // 舆暧桶擎 跨蝶搅
CATEGORY_AI_FULLSUPERARMOR <- 15 // 蕾斩AI 荡给,嫔? 跨蝶搅橾阳 ?蓬?嬴该 (跨蝶搅 偃?缣 AI category陛 饵塭虽嘎煎 濡卫 厥横菩 ?迹歜) `08. 02, 20 歜热?
CATEGORY_AI_RASH <- 16 // 荡给瞳樯 跨蝶搅
CATEGORY_AI_MANACE <- 17 // 嫔?瞳樯 跨蝶搅
CATEGORY_ARMOR_HUMAN <- 18 // 樯除 嬴该 (髦鼻 褫暮 瞳辨)
CATEGORY_ARMOR_FORT <- 19 // 勒僭 嬴该 (?惚 褫暮 瞳辨)
CATEGORY_ARMOR_DIVINE <- 20 // 撩沧 嬴该 (寞横溘 绿擒瞳 隶陛)
CATEGORY_ETC_GOBLIN <- 21 // 坚绾萼
CATEGORY_ETC_TAU <- 22 // 颤办
CATEGORY_ETC_LUGARU <- 23 // 瑞陛瑞
CATEGORY_ETC_FIXTURE <- 24 // 称梦桧? (?葬馨樯 煤 蛔缣 暧? 庄溥螃虽 强朝棻)
CATEGORY_ETC_STAY <- 25 // 蟾晦 嫔纂缣怃 遗霜桧虽 强挤
CATEGORY_PASSIVEOBJECT_TYPE_MELEE <- 26
CATEGORY_PASSIVEOBJECT_TYPE_MISSILE <- 27
CATEGORY_PASSIVEOBJECT_TYPE_ENERGY <- 28
CATEGORY_PASSIVEOBJECT_TYPE_PHYSICAL <- 29
CATEGORY_PASSIVEOBJECT_TYPE_MAGICAL <- 30
CATEGORY_PASSIVEOBJECT_TYPE_BULLET <- 31
CATEGORY_PASSIVEOBJECT_TYPE_CANON <- 32
CATEGORY_PASSIVEOBJECT_TYPE_EXPLOSION <- 33
CATEGORY_PASSIVEOBJECT_TYPE_INFLAME <- 34
CATEGORY_PASSIVEOBJECT_TYPE_NONINFLAME <- 35
CATEGORY_PASSIVEOBJECT_TYPE_LIGHT <- 36
CATEGORY_PASSIVEOBJECT_TYPE_DARK <- 37
CATEGORY_PASSIVEOBJECT_TYPE_WATER <- 38
CATEGORY_PASSIVEOBJECT_TYPE_FIRE <- 39
CATEGORY_PASSIVEOBJECT_TYPE_FORT <- 40
CATEGORY_ETC_UNBEATABLE <- 41 // 鼠瞳, 斜楝釭 檩?暧 侥潍 横?蛤虽缣 勘萼 吃桧贼 奢问陛栋
CATEGORY_TRIBE_ANGEL <- 42 // 茧饵
CATEGORY_MAX <- 43
DOWN_PARAM_TYPE_VALUE <- 0 // 嗑朝 堪桧谛 陈葬朝 楼紫蒂 厥朝棻.
DOWN_PARAM_TYPE_FORCE <- 1 // ?击 厥朝棻.
DOWN_PARAM_TYPE_BOUNCE_VALUE <- 2 // 夥遴蝶. 高击 厥虽虏 夥煎 噙虽 强坚 阶缣 ?望 阳 当棻.
DOWN_PARAM_TYPE_BOUNCE_FORCE <- 3 // 夥遴蝶. ?击 厥虽虏 夥煎 噙虽 强坚 阶缣 ?望 阳 当棻.
DOWN_PARAM_TYPE_BOUNCE <- 4 // 夥遴蝶. ?击 厥虽虏 夥煎 噙虽 强坚 阶缣 ?望 阳 当棻.
ENUM_DIRECTION_LEFT <- 0
ENUM_DIRECTION_RIGHT <- 1
ENUM_DIRECTION_UP <- 2
ENUM_DIRECTION_DOWN <- 3
ENUM_DIRECTION_NEUTRAL <- 4
ENUM_DIRECTION_MAX <- 5
GRAPHICEFFECT_NONE <- 0 // 桡挤
GRAPHICEFFECT_DODGE <- 1 // 游虽
GRAPHICEFFECT_LINEARDODGE <- 2 // 葬栖横 游虽
GRAPHICEFFECT_DARK <- 3 // 棻觼
GRAPHICEFFECT_XOR <- 4 // XOR
GRAPHICEFFECT_MONOCHROME <- 5 // 钦仪
GRAPHICEFFECT_SPACE_DISTORT <- 6 // 奢除谖垩
GRAPHICEFFECT_MAX <- 7
ENUM_DRAWLAYER_CONTACT <- 0 // 蕾唳 溯桧横
ENUM_DRAWLAYER_NORMAL <- 1 // 橾奁 溯桧横
ENUM_DRAWLAYER_BOTTOM <- 2 // 夥款 溯桧横
ENUM_DRAWLAYER_CLOSEBACK <- 3 // 斩唳 溯桧横
ENUM_DRAWLAYER_MIDDLEBACK <- 4 // 酝唳 溯桧横
ENUM_DRAWLAYER_DISTANTBACK <- 5 // 锰唳 溯桧横
ENUM_DRAWLAYER_COVER <- 6 // ?贼击 竣朝 溯桧横 ex : Blind
ENUM_DRAWLAYER_MAX <- 7
STATE_STAND <- 0 // 怃毡晦, 桧翕
STATE_SIT <- 1 // 导晦 (橾横釭晦 瞪)
STATE_SIT_FOREVER <- 2 // 导嬴毡晦
STATE_DAMAGE <- 3 // 蜃晦
STATE_DOWN <- 4 // 棻遴
STATE_DIE <- 5 // 避晦
STATE_JUMP <- 6 // 薄?
STATE_JUMP_ATTACK <- 7 // 薄?
STATE_ATTACK <- 8 // 奢问
STATE_HOLD <- 9 // 翕蒙 碳栋 鼻鹧
STATE_SUMMONSTART <- 10 // 模? 卫蒙
STATE_SUMMONEND <- 11 // 模? 谏猿
STATE_UNSUMMON <- 12 // 羲模?肾怃 饵塭飓
STATE_THROW <- 13 // 瘫系
STATE_DASH <- 14 // 渠莲
STATE_DASH_ATTACK <- 15 // 渠莲 横鸥
STATE_GET_ITEM <- 16 // 嬴桧蛊 鄹晦
STATE_BUFF <- 17 // 帼?
STATE_QUICK_STANDING <- 18 // 摆蝶鼹注
STATE_CROUCH <- 19 // 觼塭办纂
STATE_CROUCH_ATTACK <- 20 // 觼塭办纂 横枭纂晦
STATE_LOW_KICK <- 21 // 煎铸, 狱 觼楝敷, 饵煎铸
STATE_TRY_GRAB <- 22 // 濩晦 卫紫
STATE_SUPLEX <- 23 // 热?滓蝶
STATE_JUMP_SUPLEX <- 24 // 蝶?桧横
STATE_JUMP_SUPLEX_LARIAT <- 25 // 蝶?桧横 ?瞪 跷陛颤
STATE_MOUNT_TRY <- 26 // 葆遴? 卫紫
STATE_MOUNT <- 27 // 葆遴?
STATE_STOMP <- 28 // 嫖晦
STATE_CLOSE_PUNCH <- 29 // 锰樯纂 ?纂
STATE_LIFT_UPPER <- 30 // 鼠锷 横?
STATE_GRAB_EXPLOSION <- 31 // 橾嫦?擒撩
STATE_VIRTUAL_ATTACK <- 32 // 橾奁 奢问 -> ?该铸 蛔击 嫔? 陛鼻 STATE
STATE_SHOULDER_TACKLE <- 33 // 浔涡 鹧赝
STATE_WHIRL_WIND_KICK <- 34 // 摹?陕
STATE_BLOCK_BUSTER <- 35 // 绾烟 帼蝶搅
STATE_TRY_LEG_SUPLEX <- 36 // 缣横蓬颤桧伞 卫紫
STATE_LEG_SUPLEX <- 37 // 缣横蓬颤桧伞 褒?
STATE_LIGHTNING_DANCE <- 38 // 塭桧?棚 渣蝶
STATE_THROW_WEB <- 39 // 茧塭虽蜂
STATE_HIDDEN_STING <- 40 // 夥棺 潍瞪(?苌蝶?)
STATE_VENOM_MINE <- 41 // 漆吃葆樯
STATE_JUNK_SPIN <- 42 // 姜觼蝶?
STATE_SHOULDER_CHARGE <- 43 // 绎肮坚
STATE_SINGLE_KICK <- 44 // ?该铸
STATE_NEN_FLOWER <- 45 // 喧?
STATE_THROW_ENEMY <- 46 // 煎?葭
STATE_DASH_PUNCH <- 47 // 姜掏 镐脑晦
STATE_PUNCH_AFTER_RETURN <- 48 // 颤问? 庵煎给葬晦
STATE_RANDOM_KICK <- 49 // 寥翮陕 陪颤
STATE_RISING_UPPER <- 50 // 蝓瑟掏
STATE_DASH_AFTER_DASH <- 51 // ?褐翱问
STATE_EARTH_BREAK <- 52 // 旎鬼泼
STATE_HOLD_UP <- 53 // ?萄机
STATE_WILD_CANNON_SPIKE <- 54 // 谛橾萄 议喱 蝶?桧觼
STATE_SUPLEX_CYCLONE <- 55 // 热?滓蝶 饵桧赝烦
STATE_LIGHTNING_DRAGON <- 56 // 惜醱喻紫
STATE_STRONGEST_LOW_KICK <- 57 // 饵鼻 譆鬼暧 煎铸
STATE_GROUND_KICK <- 58 // 斜塭遴萄铸
STATE_FAST_DASH <- 59 // 牖尔
STATE_DESTROY_EARTH_SKY_DROP <- 60 // 蝶?葬? ?桧搅 陕撩晦 - 茧种虽惚
STATE_TYPHOON <- 61 // 斜楚?楝 陕撩晦
STATE_FLAME_LEGS <- 62 // 蝶?塭桧醴 陕撩晦 - ?腻暧陕
STATE_THROW_SAND <- 63 // ?搅蝶寂搅
STATE_ENCHANT_POISON <- 64 // 絮潍瞪
STATE_SPIRAL_NEN_SHOOT <- 65 // 釭摹暧 喧 : 轿
STATE_NEN_SPEAR_EX <- 66 // 喧 蝶?横(?撩) proc缣怃 ?楚斜1缣 跺 螃帼溯桧,?贼 ?楚莲 ?楚斜2 缣 笮?朝 横?蛤虽 模?
STATE_HURRICANE_SPEAR <- 67 // ?葬馨樯 蝶?横 (?撩)
STATE_CRASH_ROPE <- 68 // 惜??饵 (?撩)
STATE_CHARGE_SPEAR_EX <- 69 // 离虽 蝶?横(?撩)
STATE_SPIRAL_COLUMN_EX <- 70 // 釭摹?(?撩)
STATE_GLUEY_FRUIT_EX <- 71 // 莫瞳莫瞳 翮衙(?撩)
STATE_CHAIN_KICK_EX <- 72 // 翱?霉 (?撩)
STATE_108_STAIRS_EX <- 73 // 108啗钦 (?撩)
STATE_INHERIT_START <- 74
STATE_MAX <- 75
SKILL_SHOULDER_CHARGE <- 1 // 001.绎肮坚
SKILL_CROUCH <- 2 // 002.觼塭办纂
SKILL_GRAB_EXPLOSION <- 3 // 003.橾嫦?擒撩
SKILL_CRASH_LOW_KICK <- 4 // 004.狱 觼楝敷
SKILL_LIFT_UPPER <- 5 // 005.鼠锷 横?
SKILL_DAMAGE_LOW_KICK <- 6 // 006.煎铸
SKILL_PHYSICAL_DEFENSE_UP <- 7 // 007.绎旎鬼
SKILL_CREATE_ILLUSION <- 8 // 008.碟褐
SKILL_SUPLEX <- 9 // 009.热?滓蝶
SKILL_BACK_SUPLEX <- 10 // 010.寥粽溯桧醴
SKILL_THUNDER_SUPLEX <- 11 // 011.热?滓蝶 账涡
SKILL_ENERGY_BALL <- 12 // 012.喧骄
SKILL_THROW_SAND <- 13 // 013.?搅 蝶骚搅
SKILL_MOUNT <- 14 // 014.葆遴?
SKILL_ROAR_STUN <- 15 // 015.饵濠?
SKILL_ENERGY_FIELD <- 16 // 016.晦奢潍
SKILL_STOMP <- 17 // 017.奢酝 嫖晦
SKILL_JUMP_SUPLEX <- 18 // 018.蝶?桧横
SKILL_CLOSE_PUNCH <- 19 // 019.锰樯纂 ?纂
SKILL_SUPER_ARMOR <- 20 // 020.蓬?嬴该
SKILL_CANCEL_ENERGY_BALL <- 21 // 021.警蜗 喧骄
SKILL_SUPLEX_SUB_POWER_UP <- 22 // 022.鬼溺? 才桧觼 棻遴
SKILL_CANCEL_LIFT_UPPER <- 23 // 023.警蜗 鼠锷 横?
SKILL_CANCEL_LOW_KICK <- 24 // 024.警蜗 煎铸
SKILL_CANCEL_THROW_SAND <- 25 // 025.警蜗 ?搅 蝶骚搅
SKILL_CANCEL_CLOSE_PUNCH <- 26 // 026.警蜗 锰樯纂 ?纂
SKILL_CANCEL_SUPLEX <- 27 // 027.警蜗 热?滓蝶
SKILL_CANCEL_JUMP_SUPLEX <- 28 // 028.警蜗 蝶?桧横
SKILL_LIGHT_FRIENDSHIP <- 29 // 029.维暧 耀?
SKILL_LIGHT_ENCHANT_WEAPON <- 30 // 030.苹桧
SKILL_ATTACK_SPEED_UP <- 31 // 031.?撩? 獗念
SKILL_POISON_TOLERANCE_UP <- 32 // 032.絮缣 栉熨?
SKILL_STUN_ON_USE_SKILL <- 33 // 033.舆?殓葆
SKILL_EQUIP_BOXING_GLOVE <- 34 // 034.掏瘫旋楝粽 饵辨 陛栋
SKILL_BLIND_TOLERANCE_UP <- 35 // 035.喧戏煎 替酗棻
SKILL_LIGHT_TOLERANCE_UP <- 36 // 036.鹧晔暧 醴?
SKILL_SLOW_DOWN_POWER_UP <- 37 // 037.鬼掏
SKILL_ENCHANT_POISON <- 38 // 038.絮 潍瞪(絮夥脑晦)
SKILL_AIM_VITAL_POINT <- 39 // 039.昼模 虽姜
SKILL_SPIRAL_NEN <- 40 // 040.釭摹暧 喧
SKILL_FLAME_LEGS <- 41 // 041.蝶?塭桧醴 陕撩晦 - ?腻暧陕
SKILL_NEN_GUARD <- 42 // 042.喧陛萄
SKILL_DOUBLE_THROW <- 43 // 043.桧酝 瘫系
SKILL_PROVOCATION <- 44 // 044.紫嫦
SKILL_CLAW_MASTERY <- 45 // 045.赝煎 葆蝶搅葬
SKILL_SINGLE_KICK <- 46 // 046.?该 铸
SKILL_CANCEL_SINGLE_KICK <- 47 // 047.警蜗 ?该 铸
SKILL_CANCEL_GRAB_EXPLOSION <- 48 // 048.警蜗 橾嫦?擒撩
SKILL_THROW_ENEMY <- 49 // 049.煎?葭
SKILL_DEFINITE_GRAB <- 50 // 050.奁萄卫 濩朝棻!
SKILL_SLIDE_GRAB <- 51 // 051.蜗塭桧注 斜椰
SKILL_THROW_WEB <- 52 // 052.茧塭虽蜂
SKILL_CANCEL_THROW_ENEMY <- 53 // 053.警蜗 煎?葭
SKILL_SHOULDER_TACKLE <- 54 // 054.浔涡 鹧赝
SKILL_GRAB_CANNON <- 55 // 055.斜椰 议喱
SKILL_ARMOR_MASTERY_LIGHT_SK <- 56 // 056.剩纂朝 ?暧 唳骨 葆蝶搅葬
SKILL_ARMOR_MASTERY_LIGHT_GP <- 57 // 057.鬼樯? 斩撩暧 唳骨 葆蝶搅葬
SKILL_WHIRL_WIND_KICK <- 58 // 058.韩?陕
SKILL_CANCEL_WHIRL_WIND_KICK <- 59 // 059.警蜗 韩?陕
SKILL_BLOCK_BUSTER <- 60 // 060.绾烟 帼蝶搅
SKILL_CANCEL_THROW <- 61 // 061.警蜗 瘫系
SKILL_LEG_SUPLEX <- 62 // 062.缣横蓬颤桧伞
SKILL_TYPHOON <- 63 // 063.斜楚?楝 陕撩晦
SKILL_DUMMY <- 64 // 064.饵辨?虽 强挤.
SKILL_EFFICIENT_BURN <- 65 // 065.蝶?塭桧搅 陕撩 ?卫粽 - ?徽瞳樯 翱模
SKILL_GRAB_MASTERY <- 66 // 066.濩晦 葆蝶搅葬
SKILL_NEN_FLOWER <- 67 // 067.喧?
SKILL_LIGHTNING_DANCE <- 68 // 068.塭桧?棚 渣蝶
SKILL_ILLUSION_BOMB <- 69 // 069.?舱?泼
SKILL_POWER_UP_ON_DASH <- 70 // 070.蝶龊?萄
SKILL_STRONGEST_LOW_KICK <- 71 // 071.饵鼻譆鬼暧 煎铸
SKILL_NEN_SHIELD <- 72 // 072.?陈葬朝 茧腻?
SKILL_ARMOR_MASTERY_HEAVY_SP <- 73 // 073.酝骨 葆蝶搅葬
SKILL_CRAZY_MOUNT <- 74 // 074.虽埘 葆遴?
SKILL_HIDDEN_STING <- 75 // 075.?苌蝶?
SKILL_VENOM_MINE <- 76 // 076.漆吃葆樯
SKILL_JUNK_SPIN <- 77 // 077.姜觼蝶?
SKILL_ENERGY_BALL_CHARGE <- 78 // 078.喧骄 赅嬴践晦
SKILL_NEN_MONSTER_WHITE_TIGER <- 79 // 079.喧热 : 寥?
SKILL_DASH_PUNCH <- 80 // 080.姜掏镐脑晦
SKILL_PUNCH_AFTER_RETURN <- 81 // 081.颤问? 庵煎给葬晦
SKILL_RANDOM_KICK <- 82 // 082.寥翮陕 陪颤
SKILL_RISING_UPPER <- 83 // 083.蝓瑟掏
SKILL_DASH_AFTER_DASH <- 84 // 084.?褐翱问
SKILL_DASH_AFTER_DASH_EXTENSION <- 85 // 085.??
SKILL_EARTH_BREAK <- 86 // 086.旎鬼泼
SKILL_HOLD_UP <- 87 // 087.?萄机
SKILL_WILD_CANNON_SPIKE <- 88 // 088.谛橾萄 议喱 蝶?桧觼
SKILL_SUPLEX_CYCLONE <- 89 // 089.热?滓蝶 饵桧赝烦
SKILL_LIGHTNING_DRAGON <- 90 // 090.惜醱喻紫
SKILL_MUSCLE_SHIFT <- 91 // 091.该蜗 卫??
SKILL_CANCEL_EARTH_BREAK <- 92 // 092.警蜗 旎鬼泼
SKILL_CANCEL_DASH_PUNCH <- 93 // 093.警蜗 种掏
SKILL_CANCEL_SHOULDER_CHARGE <- 94 // 094.警蜗 绎肮坚
SKILL_CANCEL_PUNCH_AFTER_RETURN <- 95 // 095.警蜗 颤问? 庵煎给葬晦
SKILL_CANCEL_SUPLEX_CYCLONE <- 96 // 096.警蜗 热?滓蝶 饵桧赝烦
SKILL_ARMOR_MASTERY_CLOTH_NM <- 97 // 097.茧 葆蝶搅葬:喧葆蝶搅
SKILL_CANCEL_NEN_GUARD <- 98 // 098.警蜗 喧陛萄
SKILL_CANCEL_ROAR_STUN <- 99 // 099.警蜗 饵濠?
SKILL_CANCEL_ENERGY_FIELD <- 100 // 100.警蜗 晦奢潍
SKILL_CANCEL_ENCHANT_POISON <- 101 // 101.饵辨?虽 强挤.
SKILL_CANCEL_VENOM_MINE <- 102 // 102.警蜗 漆吃葆樯
SKILL_CANCEL_RANDOM_KICK <- 103 // 103.警蜗 绿?萄塭桧粽
SKILL_BLOCK_BUSTER_EX <- 104 // 104.绾烟 帼蝶搅[鬼?]
SKILL_DESTROY_EARTH_SKY_DROP <- 105 // 105.蝶?葬? ?桧搅 陕撩晦 - 茧种虽惚
SKILL_GROUND_KICK <- 106 // 106.斜塭遴萄铸
SKILL_CANCEL_GROUND_KICK <- 107 // 107.警蜗 斜塭遴萄铸
SKILL_FAST_DASH <- 108 // 108.牖尔
SKILL_SMART_THROW <- 109 // 除虽瘫系 模蝶 蒙机 - 姜霞热
SKILL_AUTO_LOAD <- 110 // 110.濠翕潍瞪
SKILL_SPIRAL_NEN_SHOOT <- 111 // 111.釭摹暧 喧 : 轿
SKILL_SPIRAL_NEN_SPIN <- 112 // 112.釭摹暧 喧 : 舆
SKILL_CANCEL_SPIRAL_NEN_SHOOT <- 113 // 113.警蜗 釭摹暧 喧 : 轿
SKILL_NEN_POLE <- 114 // 114.喧暧 斛暧
SKILL_TYPHOON_COUNTER_STRIKE <- 115 // 115.羲蝗 : 斜楚?楝 陕撩晦 ?卫粽
SKILL_1000HANDS_1000EYES <- 116 // 116.茧热茧寰 : 蝶? 陕撩晦 ?卫粽
SKILL_NEN_SPEAR_EX <- 117 // 117.喧 蝶?横(?撩)
SKILL_CHARGE_SPEAR_EX <- 118 // 118.离虽 蝶?横(?撩)
SKILL_GLUEY_FRUIT_EX <- 119 // 119.莫瞳莫瞳翮衙 (?撩)
SKILL_SPIRAL_COLUMN_EX <- 120 // 120.釭摹?(?撩) 姜霞热
SKILL_108_STAIRS_EX <- 121 // 121.108啗钦 (?撩)
SKILL_HURRICANE_SPEAR <- 122 // 122.?葬馨樯 蝶?横 (?撩)
SKILL_CRASH_ROPE <- 123 // 123.惜??饵 (?撩)
SKILL_CHAIN_KICK_EX <- 124 // 124.翱?霉 (?撩)
CUSTOM_ANI_CROUCH <- 0 // 觼塭办纂 翕蒙
CUSTOM_ANI_CRASH_LOW_KICK <- 1 // 狱 觼楝敷
CUSTOM_ANI_LIFT_UPPER <- 2 // 鼠锷 横?
CUSTOM_ANI_DAMAGE_LOW_KICK <- 3 // 煎铸
CUSTOM_ANI_TRY_SUPLEX <- 4 // 热?滓蝶 卫紫
CUSTOM_ANI_SUPLEX <- 5 // 热?滓蝶
CUSTOM_ANI_BACK_SUPLEX <- 6 // 寥粽溯桧醴
CUSTOM_ANI_MOUNT_TRY <- 7 // 葆遴? 卫紫
CUSTOM_ANI_MOUNT <- 8 // 葆遴? - 瞳击 敞?坚 阳葬晦 瞪梱虽 赅暮
CUSTOM_ANI_MOUNT_PUNCH <- 9 // 葆遴? - ?纂
CUSTOM_ANI_NOT_USE <- 10 // 饵辨?虽 强挤.
CUSTOM_ANI_STOMP <- 11 // 奢酝 嫖晦
CUSTOM_ANI_TRY_JUMP_SUPLEX <- 12 // 蝶?桧横 卫紫
CUSTOM_ANI_JUMP_SUPLEX <- 13 // 蝶?桧横
CUSTOM_ANI_JUMP_SUPLEX_LARIAT <- 14 // 蝶?桧横 ?瞪 跷陛颤
CUSTOM_ANI_CLOSE_PUNCH <- 15 // 锰樯纂 ?纂
CUSTOM_ANI_GRAB_EXPLOSION <- 16 // 橾嫦?擒撩
CUSTOM_ANI_SHOULDER_TACKLE <- 17 // 浔涡 鹧赝
CUSTOM_ANI_WHIRL_WIND_KICK <- 18 // 摹?陕
CUSTOM_ANI_BLOCK_BUSTER_READY <- 19 // 绾烟 帼蝶搅 - 遽绿 (鬼?瘫系 卫瞪酝 橾阳虏 嫦翕脾)
CUSTOM_ANI_BLOCK_BUSTER_JUMP <- 20 // 绾烟 帼蝶搅 - 薄? (鬼?瘫系 卫瞪酝 橾阳虏 嫦翕脾)
CUSTOM_ANI_BLOCK_BUSTER_SHOOT <- 21 // 绾烟 帼蝶搅 - 薄? (鬼?瘫系 卫瞪酝 橾阳虏 嫦翕脾)
CUSTOM_ANI_BLOCK_BUSTER_NORMAL <- 22 // 绾烟 帼蝶搅 - 橾奁 渔给 湍虽晦
CUSTOM_ANI_TRY_LEG_SUPLEX <- 23 // 缣横蓬颤桧伞 卫紫
CUSTOM_ANI_LEG_SUPLEX_THROW <- 24 // 缣横蓬颤桧伞 : 湍虽晦
CUSTOM_ANI_LEG_SUPLEX_KICK <- 25 // 顶溥镒晦 铸 赅暮
CUSTOM_ANI_TYPHOON_GRAB <- 26 // 斜楚?楝 陕撩晦 : 濩晦
CUSTOM_ANI_TYPHOON_ATTACK1 <- 27 // 斜楚?楝 陕撩晦 : 1颤
CUSTOM_ANI_TYPHOON_ATTACK2 <- 28 // 斜楚?楝 陕撩晦 : 2颤
CUSTOM_ANI_TYPHOON_ATTACK3 <- 29 // 斜楚?楝 陕撩晦 : 3颤
CUSTOM_ANI_TYPHOON_KICKUP <- 30 // 斜楚?楝 陕撩晦 : 离萤葬晦
CUSTOM_ANI_TYPHOON_JUMP <- 31 // 斜楚?楝 陕撩晦 : 薄?
CUSTOM_ANI_TYPHOON_LAST <- 32 // 斜楚?楝 陕撩晦 : 虞颤
CUSTOM_ANI_TYPHOON_STAY <- 33 // 斜楚?楝 陕撩晦 : 虞颤 ? 渠晦
CUSTOM_ANI_CRAZY_MOUNT_START <- 34 // 虽埘 葆遴?
CUSTOM_ANI_CRAZY_MOUNT_PUNCH <- 35 // 虽埘 葆遴? 橾奁 颤问
CUSTOM_ANI_CRAZY_MOUNT_NOT_USE <- 36 // 饵辨?虽 强挤.
CUSTOM_ANI_CRAZY_MOUNT_END <- 37 // 虽埘 葆遴? 虞颤
CUSTOM_ANI_THROW_WEB <- 38 // 茧塭虽蜂
CUSTOM_ANI_HIDDEN_STING <- 39 // ?苌蝶?
CUSTOM_ANI_VENOM_MINE <- 40 // 漆吃葆樯
CUSTOM_ANI_FLAME_LEGS_CAST <- 41 // 蝶?塭桧醴 陕撩晦 - ?腻暧陕(卫瞪)
CUSTOM_ANI_JUNK_SPIN_LOOP <- 42 // 姜觼蝶?
CUSTOM_ANI_JUNK_SPIN_FINISH <- 43
CUSTOM_ANI_MOUNT_END <- 44 // 葆遴? 葆虽虞 ?纂
CUSTOM_ANI_SHOULDER_CHARGE <- 45 // 绎肮坚
CUSTOM_ANI_SINGLE_KICK <- 46 // ?该铸
CUSTOM_ANI_NEN_FLOWER <- 47 // 喧?
CUSTOM_ANI_TRY_THROW_ENEMY <- 48 // 煎?葭 卫紫
CUSTOM_ANI_THROW_ENEMY_HOLD <- 49 // 煎?葭 濩坚毡晦
CUSTOM_ANI_THROW_ENEMY_THROW <- 50 // 煎?葭 湍虽晦
CUSTOM_ANI_WHITE_TIGER_COMBO1 <- 51 // 喧热:寥? 1颤
CUSTOM_ANI_WHITE_TIGER_COMBO2 <- 52 // 喧热:寥? 2颤
CUSTOM_ANI_WHITE_TIGER_COMBO3 <- 53 // 喧热:寥? 3颤
CUSTOM_ANI_WHITE_TIGER_COMBO4 <- 54 // 喧热:寥? 4颤
CUSTOM_ANI_WHITE_TIGER_COMBO5 <- 55 // 喧热:寥? 5颤
CUSTOM_ANI_WHITE_TIGER_DASH_ATTACK <- 56 // 喧热:寥? 渠莲奢问
CUSTOM_ANI_WHITE_TIGER_JUMP_ATTACK <- 57 // 喧热:寥? 薄?奢问
CUSTOM_ANI_DASH_PUNCH <- 58 // 姜掏 镐脑晦
CUSTOM_ANI_PUNCH_AFTER_RETURN <- 59 // 颤问? 庵煎给葬晦
CUSTOM_ANI_RANDOM_KICK1 <- 60 // 绿? 萄塭桧粽 1颤
CUSTOM_ANI_RANDOM_KICK2 <- 61 // 绿? 萄塭桧粽 2颤
CUSTOM_ANI_RANDOM_KICK3 <- 62 // 绿? 萄塭桧粽 3颤
CUSTOM_ANI_RANDOM_KICK_FINISH <- 63 // 绿? 萄塭桧粽 虞颤
CUSTOM_ANI_RISING_UPPER_DASH <- 64 // 蝓瑟掏 : 渠莲
CUSTOM_ANI_RISING_UPPER <- 65 // 蝓瑟掏 : 横?
CUSTOM_ANI_DASH_AFTER_DASH_COMBO1 <- 66 // ?褐翱问 : 1颤
CUSTOM_ANI_DASH_AFTER_DASH_COMBO2 <- 67 // ?褐翱问 : 2颤
CUSTOM_ANI_DASH_AFTER_DASH_COMBO3 <- 68 // ?褐翱问 : 3颤 - 陴问陛朝 ?褐翱问 3颤 桡挤
CUSTOM_ANI_DASH_AFTER_DASH_COMBO4 <- 69 // ?褐翱问 : 4颤 - 陴问陛朝 ?褐翱问 4颤 桡挤
CUSTOM_ANI_EARTH_BREAK <- 70 // 旎鬼泼
CUSTOM_ANI_HOLD_UP_TRY <- 71 // ?萄机 : 卫紫
CUSTOM_ANI_HOLD_UP_HOLD <- 72 // ?萄机 : 濩晦
CUSTOM_ANI_HOLD_UP_HIT <- 73 // ?萄机 : 阳葬晦
CUSTOM_ANI_WILD_CANNON_SPIKE_CHARGE <- 74 // 谛橾萄 议喱 蝶?桧觼 : 醱瞪
CUSTOM_ANI_WILD_CANNON_SPIKE_FALL <- 75 // 谛橾萄 警喱 蝶?桧觼 : 云横虽晦
CUSTOM_ANI_THROW_SAND <- 76 // ?搅蝶骚搅
CUSTOM_ANI_THROW_SAND_DOUBLE <- 77 // ?搅蝶骚搅 (桧酝瘫系)
CUSTOM_ANI_TRY_SUPLEX_CYCLONE <- 78 // 热?滓蝶 饵桧赝烦 : 卫紫
CUSTOM_ANI_TURN_SUPLEX_CYCLONE <- 79 // 热?滓蝶 饵桧赝烦 : 濩坚给晦
CUSTOM_ANI_WILD_CANNON_SPIKE_EXP <- 80 // 谛橾萄 议喱 蝶?桧觼 : 虞颤
CUSTOM_ANI_FINISH_SUPLEX_CYCLONE <- 81 // 饵辨?虽 强挤.
CUSTOM_ANI_LIGHTNING_DRAGON <- 82 // 惜醱喻紫 卫瞪
CUSTOM_ANI_DESTROY_EARTH_SKY_DROP_START <- 83 // 蝶?葬? ?桧搅 陕撩晦 - 茧种虽惚 卫蒙
CUSTOM_ANI_DESTROY_EARTH_SKY_DROP_ON_SKY <- 84 // 蝶?葬? ?桧搅 陕撩晦 - 茧种虽惚 : 奢酝赅暮
CUSTOM_ANI_DESTROY_EARTH_SKY_DROP_FINISH <- 85 // 鬼? 缣横蓬颤桧伞 1离 镒晦
CUSTOM_ANI_TRY_LEG_SUPLEX_EX_SECOND <- 86 // 鬼? 缣横蓬颤桧伞 2离 卫紫?楝 薄?
CUSTOM_ANI_LEG_SUPLEX_EX_2 <- 87 // 鬼? 缣横蓬颤桧伞 2离 镒晦
CUSTOM_ANI_RISING_UPPER_EX_START <- 88 // 鬼? 塭桧癒 伞赝 卫蒙
CUSTOM_ANI_RISING_UPPER_EX <- 89 // 鬼? 塭桧癒 伞赝
CUSTOM_ANI_RISING_UPPER_EX_FINISH <- 90 // 鬼? 塭桧癒 伞赝 虞颤
CUSTOM_ANI_BLOCK_BUSTER_EX_TRY <- 91 // 鬼? 绾烟 帼蝶搅 卫蒙
CUSTOM_ANI_BLOCK_BUSTER_EX_JUMP <- 92 // 鬼? 绾烟 帼蝶搅 薄?
CUSTOM_ANI_BLOCK_BUSTER_EX_FINISH <- 93 // 鬼? 绾烟 帼蝶搅 虞颤
CUSTOM_ANI_SUPLEX_CYCLONE_JUMP_EX <- 94 // 鬼? 热?滓蝶 饵桧赝烦 : 薄?
CUSTOM_ANI_SUPLEX_CYCLONE_SPIN_EX <- 95 // 鬼? 热?滓蝶 饵桧赝烦 : 蝶?
CUSTOM_ANI_DASH_PUNCH_EX <- 96 // 鬼? 种掏
CUSTOM_ANI_STOMP_FINISH <- 97 // 奢酝嫖晦 虞颤
CUSTOM_ANI_GROUND_KICK_JUMP <- 98 // 斜塭遴萄铸 - 薄?
CUSTOM_ANI_GROUND_KICK_ATTACK <- 99 // 斜塭遴萄铸 - 奢问
CUSTOM_ANI_GROUND_KICK_FINISH <- 100 // 斜塭遴萄铸 - ?栖莲
CUSTOM_ANI_FAST_DASH <- 101 // 牖尔
CUSTOM_ANI_CRASH_LOW_KICK_SECOND <- 102 // 狱 觼楝敷 舒廓箪 颤问
CUSTOM_ANI_THROW_ENEMY_SIDEKICK <- 103 // 陴问 煎?葭 饵桧萄铸
CUSTOM_ANI_THROW_ENEMY_DOWNKICK <- 104 // 陴问 煎?葭 顶溥镒晦铸
CUSTOM_ANI_THROW_GRAB_CANNON_ENEMY_SIDEKICK <- 105 // 陴问 煎?葭 斜椰议凯 饵桧萄铸
CUSTOM_ANI_SUPLEX_FINAL_ATTACK <- 106 // 陴问 热?滓蝶 斜椰议凯 鼠叶镒晦
CUSTOM_ANI_SUPLEX_THROW_FINAL_ATTACK <- 107 // 陴问 热?滓蝶 ?塭桧 鼠叶镒晦
CUSTOM_ANI_DOUBLE_THROW_WEB <- 108 // 陴问 斜僭瘫系 (桧酝瘫系)
CUSTOM_ANI_LEG_SUPLEX_FIRST_KICK <- 109 // 陴问 缣横蓬颤桧伞 蟾晦 镒晦 奢问翕蒙
CUSTOM_ANI_JUMP_SUPLEX_HOLD_IMPRESSKICK <- 110 // 陴问 蝶?桧横 - 濩晦碳陛瞳 - 顶溥镒晦 铸 赅暮
CUSTOM_ANI_LIGHTNING_DANCE_KICK <- 111 // 陴问 塭桧?棚 渣蝶 铸
CUSTOM_ANI_LIGHTNING_DANCE_LAST_LOW_KICK <- 112 // 陴问 塭桧?棚 渣蝶 虞颤 煎办铸
CUSTOM_ANI_GRAB_EXPLOSION_KICK <- 113 // 陴问 橾嫦?擒撩 - 濩坚 离朝 翕蒙
CUSTOM_ANI_NEN_FLOWER_READY <- 114 // 喧葆蝶搅-陕撩 ?嫌桧 颤朝 翕蒙
CUSTOM_ANI_NEN_FLOWER_ATTACK <- 115 // 喧葆蝶搅-陕撩 ?嫌桧 奢问
CUSTOM_ANI_NEN_FLOWER_FINAL <- 116 // 喧葆蝶搅-陕撩 ?嫌桧 葆虽虞 奢问
CUSTOM_ANI_ENCHANT_POISON <- 117 // 絮潍瞪 嫦饵
CUSTOM_ANI_SPIRALNEN_SHOOT_PREPARE <- 118 // 釭摹暧 喧:轿 螂 遽绿翕蒙
CUSTOM_ANI_SPIRALNEN_SHOOT <- 119 // 釭摹暧 喧:轿 螂
CUSTOM_ANI_BLOCK_BUSTER_DOUBLE <- 120 // 绾烟 帼蝶搅 - 桧酝瘫系
CUSTOM_ANI_ENCHANT_POISON_DOUBLE <- 121 // 絮潍瞪 - 桧酝瘫系
CUSTOM_ANI_HIDDEN_STING_DOUBLE <- 122 // 夥棺潍瞪 - 桧酝瘫系
CUSTOM_ANI_DEFINITE_GRAB <- 123 // 奁萄卫 濩朝棻 - ?热斜椰 翕蒙
CUSTOM_ANI_NEN_SPEAR <- 124 // 喧 蝶?横 笮晦(?撩)
CUSTOM_ANI_NEN_SPEAR_SUCCESS <- 125 // 喧 蝶?横 笮晦 撩奢卫(?撩)
CUSTOM_ANI_HURRICANE_SPEAR <- 126 // 陴问瘫陛 ?撩蝶鉴 - ?葬馨樯 蝶?横
CUSTOM_ANI_CHARGE_SPEAR_RECHARGE <- 127 // 离虽蝶?横(?撩) 醱瞪
CUSTOM_ANI_CHARGE_SPEAR_RUSH <- 128 // 离虽蝶?横(?撩) 给问
CUSTOM_ANI_CHARGE_SPEAR_END <- 129 // 离虽蝶?横(?撩) 给问 部
CUSTOM_ANI_SPIRAL_COLUMN_EX <- 130 // 釭摹?(?撩)
CUSTOM_ANI_CRASH_ROPE <- 131 // 惜??饵 (?撩)
CUSTOM_ANI_GLUEY_FRUIT <- 132 // 莫瞳莫瞳 翮衙(?撩)
CUSTOM_ANI_CHAIN_KICK <- 133 // 翱?霉(?撩)
CUSTOM_ANI_108_STAIRS_TRY_EX <- 134 // 108啗钦(?撩)
CUSTOM_ANI_108_STAIRS_KICK_EX <- 135 // 108啗钦(?撩)
CUSTOM_ANI_108_STAIRS_PUNCH_EX <- 136 // 108啗钦(?撩)
CUSTOM_ANI_108_STAIRS_BLOW_EX <- 137 // 108啗钦(?撩)
CUSTOM_ANI_108_STAIRS_THROW_EX <- 138 // 108啗钦(?撩)
CUSTOM_ANI_108_STAIRS_FINAL_EX <- 139 // 108啗钦(?撩)
CUSTOM_ATTACKINFO_CRASH_LOW_KICK <- 0 // 狱 觼楝敷
CUSTOM_ATTACKINFO_LIFT_UPPER <- 1 // 鼠锷 横?
CUSTOM_ATTACKINFO_DAMAGE_LOW_KICK <- 2 // 煎铸
CUSTOM_ATTACKINFO_TRY_GRAB <- 3 // 濩晦 卫紫
CUSTOM_ATTACKINFO_SUPLEX <- 4 // 热?滓蝶暧 除蕾 等嘐虽
CUSTOM_ATTACKINFO_MOUNT <- 5 // 葆遴? ?纂
CUSTOM_ATTACKINFO_STOMP <- 6 // 奢酝 嫖晦
CUSTOM_ATTACKINFO_JUMP_SUPLEX <- 7 // 蝶?桧横 (譆蟾 铸)
CUSTOM_ATTACKINFO_JUMP_SUPLEX_HEADING <- 8 // 蝶?桧横 葆虽虞 ?瞪铸
CUSTOM_ATTACKINFO_JUMP_SUPLEX_LARIAT <- 9 // 斜椰议凯 蝶?桧横 葆虽虞 ?瞪铸 (濩晦碳陛瞳)
CUSTOM_ATTACKINFO_CLOSE_PUNCH <- 10 // 锰樯纂 ?纂
CUSTOM_ATTACKINFO_SHOULDER_CHARGE <- 11 // 绎肮坚
CUSTOM_ATTACKINFO_SINGLE_KICK <- 12 // ?该 铸
CUSTOM_ATTACKINFO_GRAB_EXPLOSION <- 13 // 橾嫦?擒撩 颤问
CUSTOM_ATTACKINFO_SHOULDER_TACKLE <- 14 // 浔涡 鹧赝
CUSTOM_ATTACKINFO_GRAB_CANNON <- 15 // 斜椰 议喱
CUSTOM_ATTACKINFO_WHIRL_WIND_KICK <- 16 // 摹?陕
CUSTOM_ATTACKINFO_JUNK_SPIN <- 17 // 夥棺蝶? (姜觼蝶?)
CUSTOM_ATTACKINFO_LEG_SUPLEX_KICK <- 18 // 缣横蓬颤桧伞 : 离晦
CUSTOM_ATTACKINFO_LIGHTNING_DANCE <- 19 // 塭桧?棚 渣蝶
CUSTOM_ATTACKINFO_STRONGEST_LOW_KICK <- 20 // 饵鼻譆鬼暧 煎铸
CUSTOM_ATTACKINFO_CRAZY_MOUNT <- 21 // 虽埘 葆遴?
CUSTOM_ATTACKINFO_THROW_WEB <- 22 // 茧塭虽蜂
CUSTOM_ATTACKINFO_HIDDEN_STING <- 23 // ?苌蝶?
CUSTOM_ATTACKINFO_DASH_PUNCH <- 24 // 姜掏 镐脑晦
CUSTOM_ATTACKINFO_PUNCH_AFTER_RETURN <- 25 // 颤问? 庵煎给葬晦
CUSTOM_ATTACKINFO_RANDOM_KICK_1 <- 26 // 绿? 萄塭桧粽 1颤
CUSTOM_ATTACKINFO_RANDOM_KICK_2 <- 27 // 绿? 萄塭桧粽 2颤
CUSTOM_ATTACKINFO_RANDOM_KICK_3 <- 28 // 绿? 萄塭桧粽 3颤
CUSTOM_ATTACKINFO_RANDOM_KICK_FINISH <- 29 // 绿? 萄塭桧粽 虞颤
CUSTOM_ATTACKINFO_DUMMY_4 <- 30 // 饵辨肾虽 强坚毡挤.
CUSTOM_ATTACKINFO_RISING_UPPER <- 31 // 蝓瑟掏 : 横?
CUSTOM_ATTACKINFO_DASH_AFTER_DASH_COMBO1 <- 32 // ?褐翱问 : 1颤
CUSTOM_ATTACKINFO_DASH_AFTER_DASH_COMBO2 <- 33 // ?褐翱问 : 2颤
CUSTOM_ATTACKINFO_VENOM_MINE <- 34 // 漆吃葆樯 奢问溘
CUSTOM_ATTACKINFO_DUMMY_2 <- 35 // 饵辨肾虽 强坚毡挤
CUSTOM_ATTACKINFO_HOLD_UP_TRY <- 36 // ?萄机 : 卫紫
CUSTOM_ATTACKINFO_HOLD_UP_HIT <- 37 // ?萄机 : 阳葬晦
CUSTOM_ATTACKINFO_WILD_CANNON_SPIKE_FALL <- 38 // 谛橾萄 议喱 蝶?桧觼 : 奢酝缣怃 云横韩阳
CUSTOM_ATTACKINFO_WILD_CANNON_SPIKE_HIT <- 39 // 谛橾萄 议喱 蝶?桧觼 : 夥款缣怃 瞳缣啪 等嘐虽还阳
CUSTOM_ATTACKINFO_WHITE_TIGER_COMBO1 <- 40 // 喧热:寥? 1颤
CUSTOM_ATTACKINFO_WHITE_TIGER_COMBO2 <- 41 // 喧热:寥? 2颤
CUSTOM_ATTACKINFO_WHITE_TIGER_COMBO3 <- 42 // 喧热:寥? 3颤
CUSTOM_ATTACKINFO_WHITE_TIGER_COMBO4 <- 43 // 喧热:寥? 4颤
CUSTOM_ATTACKINFO_WHITE_TIGER_COMBO5 <- 44 // 喧热:寥? 5颤
CUSTOM_ATTACKINFO_WHITE_TIGER_DASH_ATTACK <- 45 // 喧热:寥? 渠莲奢问
CUSTOM_ATTACKINFO_WHITE_TIGER_JUMP_ATTACK <- 46 // 喧热:寥? 薄?奢问
CUSTOM_ATTACKINFO_SUPLEX_CYCLONE_CRASH <- 47 // 热?滓蝶 饵桧赝烦 : 濩坚镒晦
CUSTOM_ATTACKINFO_SUPLEX_CYCLONE_FINISH <- 48 // 热?滓蝶 饵桧赝烦 : 葆虽虞 颤问
CUSTOM_ATTACKINFO_LEG_SUPLEX_EX_SPIN <- 49 // 鬼? 缣横蓬颤桧伞 蝶?
CUSTOM_ATTACKINFO_DASH_PUNCH_EX <- 50 // 鬼? 种掏
CUSTOM_ATTACKINFO_BLOCK_BUSTER_FINISH_EX <- 51 // 鬼? 绾烟 帼蝶搅 虞颤
CUSTOM_ATTACKINFO_RISING_UPPER_START_EX <- 52 // 鬼? 蝓瑟掏 : 卫蒙
CUSTOM_ATTACKINFO_RISING_UPPER_EX <- 53 // 鬼? 蝓瑟掏 : 横?
CUSTOM_ATTACKINFO_RISING_UPPER_FINISH_EX <- 54 // 鬼? 蝓瑟掏 : ?栖卫
CUSTOM_ATTACKINFO_SUPLEX_CYCLONE_EX <- 55 // 鬼? 热?滓蝶 饵桧赝烦
CUSTOM_ATTACKINFO_SUPLEX_CYCLONE_SPIN_EX <- 56 // 鬼? 热?滓蝶 饵桧赝烦 : ?瞪
CUSTOM_ATTACKINFO_STOMP_FINISH <- 57 // 奢酝嫖晦 虞颤
CUSTOM_ATTACKINFO_GROUND_KICK <- 58 // 斜塭遴萄铸
CUSTOM_ATTACKINFO_LIGHTNING_DRAGON <- 59 // 惜醱喻紫
CUSTOM_ATTACKINFO_CRASH_LOW_KICK_SECOND <- 60 // 狱 觼楝敷 舒廓箪 颤问
CUSTOM_ATTACKINFO_THROW_ENEMY_UPKICK <- 61 // 陴问 煎?葭 UP铸
CUSTOM_ATTACKINFO_THROW_ENEMY_SIDEKICK <- 62 // 陴问 煎?葭 SIDE铸
CUSTOM_ATTACKINFO_THROW_ENEMY_DOWNKICK <- 63 // 陴问 煎?葭 DOWN铸
CUSTOM_ATTACKINFO_TRY_GRAB_THROW_ENEMY <- 64 // 煎?葭
CUSTOM_ATTACKINFO_THROW_WEB_DOUBLE <- 65 // 斜僭瘫系 (桧酝瘫系橾阳)
CUSTOM_ATTACKINFO_LIGHTNING_LOW_KICK <- 66 // 斜僭瘫系 (桧酝瘫系橾阳)
CUSTOM_ATTACKINFO_SUPLEX_GRABCANNON <- 67 // 热?滓蝶 斜椰议凯
CUSTOM_ATTACKINFO_NEN_FLOWER <- 68 // 喧葆蝶搅-陕撩
CUSTOM_ATTACKINFO_TYPHOON <- 69 // 斜楚?楝 陕撩晦
CUSTOM_ATTACKINFO_TYPHOON_LAST <- 70 // 斜楚?楝 陕撩晦
CUSTOM_ATTACKINFO_SPIRAL_NEN_SHOOT <- 71 // 釭摹暧 喧:轿
CUSTOM_ATTACKINFO_NEN_SPEAR <- 72 // 喧蝶?横(?撩)
CUSTOM_ATTACKINFO_CHARGE_SPEAR <- 73 // 离虽蝶?横(?撩)
CUSTOM_ATTACKINFO_HURRICANE_SPEAR <- 74 // ?葬馨樯 蝶?横 (?撩)
CUSTOM_ATTACKINFO_CRASH_ROPE <- 75 // 惜??饵 (?撩)
CUSTOM_ATTACKINFO_CHAIN_KICK1 <- 76 // 翱?霉 1颤(?撩)
CUSTOM_ATTACKINFO_CHAIN_KICK2 <- 77 // 翱?霉 2颤(?撩)
CUSTOM_ATTACKINFO_CHAIN_KICK3 <- 78 // 翱?霉 3颤(?撩)
CUSTOM_ATTACKINFO_108_STAIRS_KICK_EX <- 79 // 108啗钦(?撩)
CUSTOM_ATTACKINFO_108_STAIRS_PUNCH_EX <- 80 // 108啗钦(?撩)
CUSTOM_ATTACKINFO_108_STAIRS_BLOW_1_EX <- 81 // 108啗钦(?撩)
CUSTOM_ATTACKINFO_108_STAIRS_BLOW_2_EX <- 82 // 108啗钦(?撩)
CUSTOM_ATTACKINFO_108_STAIRS_BLOW_3_EX <- 83 // 108啗钦(?撩)
WEAPON_SUBTYPE_KNUCKLE <- 0 // 伞赝
WEAPON_SUBTYPE_GAUNTLET <- 1 // 勒?滇
WEAPON_SUBTYPE_CLAW <- 2 // 赝煎
WEAPON_SUBTYPE_BOXING_GLOVE <- 3 // 掏瘫旋楝粽
WEAPON_SUBTYPE_DUMMY <- 4 // UNKNOWN
WEAPON_SUBTYPE_TONFA <- 5 // 鳝?
WEAPON_SUBTYPE_MAX <- 6
SOUND_ID_STATIC <- 0 // 裘缣 毡朝 翕寰 啗楼 ?溯桧
SOUND_ID_MOVE <- 1 // 务朝 模葬
SOUND_ID_ACTIVESTATUS_POISON <- 2 // ?桧阕 勘溜击 阳
SOUND_ID_ACTIVESTATUS_BURN <- 3 // 廓 勘溜击 阳
SOUND_ID_ACTIVESTATUS_LIGHTNING <- 4 // 塭桧?棚 勘溜击 阳
SOUND_ID_AURA_SHIELD <- 5 // Appendage : 螃塭 褒萄
SOUND_ID_MAGICAL_TEMPO_UP <- 6 // Appendage : 涧颤歜
SOUND_ID_DOT_AREA <- 7 // Appendage : 霞翕?
SOUND_ID_DOT_AREA_DAMAGE <- 8 // Appendage : 霞翕? ?问
SOUND_ID_DIVINE_LIGHT <- 9 // Appendage : 褐撩? 维
SOUND_ID_SHADOW_BOXER <- 10 // Appendage : 憎紫办 梦怃
SOUND_ID_GUARD <- 11 // 陛萄 鼻鹧橾阳
SOUND_ID_CHAKRA_OF_PASSION <- 12 // Appendage : 翮姜暧 稳觼塭
SOUND_ID_CHAKRA_OF_CALMNESS <- 13 // Appendage : 家姜暧 稳觼塭
SOUND_ID_WAVE_MARK <- 14 // Appendage : ?翕樯
SOUND_ID_KEIGA <- 15 // Appendage : 涛舱暧 馨桧陛
SOUND_ID_END <- 16
STATE_PRIORITY_AUTO <- 0 // 卫除桧釭 亵勒缣 暧? 濠翕戏煎 肾朝 匙菟 (奢问 谦猿, 嫦饵 -> 潍瞪 蛔蛔)
STATE_PRIORITY_USER <- 1 // 嵘荡暧 醴裔萄缣 暧? 釭陛朝 匙菟 (蝶鉴, 奢问 蛔)
STATE_PRIORITY_HALF_FORCE <- 2 // 锰?怃 釭陛朝 匙擎 嬴栖虽虏, 谏瞪 鬼薯尔棻朝 雪擎 匙菟. (桧贼 庵喂晦 蛔)
STATE_PRIORITY_FORCE <- 3 // 鬼薯煎 ?啪 肾朝 匙菟. (棻遴, 等嘐虽, 饵蜂, ?萄 蛔)
STATE_PRIORITY_IGNORE_FORCE <- 4 // 鬼薯 渗唳击 鼠卫?朝 匙菟. (热?滓蝶煎 鼻渠 濩晦 蛔)
STATE_VIRTUAL_ATTACK <- 19 // 橾奁 奢问 -> 奢问蝶鉴 蛔击 嫔? 陛鼻 STATE
STATE_ANTIAIR_UPPER <- 20 // 横?
STATE_DUCKING <- 21 // 涡缰
STATE_SWAY <- 22 // 蝶铮桧
STATE_GIANT_SWING <- 23 // 渠?瞪问
STATE_REPEATED_SMASH <- 24 // 陪问
STATE_SMASHER <- 25 // 蝶衙敷
STATE_QUAKE_AREA <- 26 // 钒瑰跷
STATE_WILL_DRIVER <- 27 // 尴 萄塭桧帼
STATE_DUCKING_SKILL <- 28 // 涡缰鼻鹧暧 蝶鉴涤 ?潍
STATE_LUCKY_STRAIGHT <- 29 // 楣郦 蝶?溯桧?
STATE_SECOND_UPPER <- 30 // 撮钟萄横?
STATE_HOLY_COUNTER <- 31 // ?葬 苹遴搅
STATE_GORGEOUS_COMBINATION <- 32 // 坚荡蝶 阐绿啻桧暮
STATE_CHOPPING_HAMMER <- 33 // 蟾? ?该
STATE_HURRICANE_OF_JUDGEMENT <- 34 // 褕?暧 ?螃葬
STATE_HOME_RUN <- 35 // ?楛
STATE_BLADE_OF_PURE_WHITE <- 36 // 牖寥暧 蚝陈
STATE_HURRICANE_ROLL <- 37 // ?葬馨樯 煤
STATE_THROW_WEAPON <- 38 // 剪摹?
STATE_DEFLECT_WALL <- 39 // 蛤?滓? 错
STATE_SPEAR_OF_VICTORY <- 40 // 蝓葬暧 玺
STATE_HAMMER_OF_CONTRITION <- 41 // 溜?暧 蜂纂
STATE_HEAVENLY_COMBINATION <- 42 // ?绽葬 阐绿啻桧暮
STATE_DIVINE_CRUSH <- 43 // 蛤夥樯 觼楝卫
STATE_SIDEWIND <- 44 // 饵桧萄谛樯萄
STATE_MACHINE_GUN_JAB <- 45 // 该褐勒 毁
STATE_THROW_TALISMAN <- 46 // 撩碳
STATE_APOCALYPSE <- 47 // 嬴?蚝董蝶
STATE_GALE_SMASH <- 48 // 韩?颤
STATE_ATOMIC_SMASH <- 49 // 鼠谁问
STATE_BIG_BANG_PUNCH <- 50 // 紧屡 ?纂
STATE_BLUE_DRAGON <- 51 // 玺瑟问
STATE_HEAL_WIND <- 52 // ? 孺萄
STATE_CUTTING_DARKNESS <- 53 // 横菸陛脑晦
STATE_MACHINE_GUN_JAB_EX <- 54 // 鬼? 该褐勒 毁
STATE_HEAVENLY_COMBINATION_EX <- 55 // ?绽葬 阐绿啻桧暮[鬼?]
STATE_REPEATED_SMASH_EX <- 56 // 鬼? 陪问
STATE_DEFLECT_WALL_EX <- 57 // 蛤?滓? 错[鬼?]
SKILL_ANTIAIR_UPPER <- 1 // 奢溜颤
SKILL_DUCKING <- 2 // 涡缰 渠卫
SKILL_SWAY <- 3 // 蝶铮桧
SKILL_HURRICANE_ROLL <- 4 // ?葬馨樯 煤
SKILL_GIANT_SWING <- 5 // 渠?瞪问
SKILL_CANCEL_ANTIAIR_UPPER <- 6 // 警蜗 奢溜颤
SKILL_STRIKING <- 7 // 蝶?塭桧缰
SKILL_SMASHER <- 8 // 蝶衙敷
SKILL_CANCEL_SMASHER <- 9 // 警蜗 蝶衙敷
SKILL_CHANGE_HP_TO_MP <- 10 // 坚鳝暧 ?翮
SKILL_QUAKE_AREA <- 11 // 钒瑰跷
SKILL_CANCEL_QUAKE_AREA <- 12 // 警蜗 钒瑰跷
SKILL_WILL_DRIVER <- 13 // 尴 萄塭桧帼
SKILL_TECHNICAL_MASTERY <- 14 // 才觼栖锈 葆蝶搅葬
SKILL_BATTLE_AURA_MASTERY <- 15 // 寡? 螃塭 葆蝶搅葬
SKILL_CORKSCREW_MASTERY <- 16 // 啭觼蝶觼盟 葆蝶搅葬
SKILL_COMBINATION_MASTERY <- 17 // 阐绿啻桧暮 葆蝶搅葬
SKILL_HARD_PUNCH_MASTERY <- 18 // ?萄 ?纂 葆蝶搅葬
SKILL_HP_MAX_UP_PERSONAL <- 19 // 茧鼻暧 诟煎蛤
SKILL_EMBLEM_OF_SAFEGUARD <- 20 // 尔?暧 癒?
SKILL_FOUNTAIN_OF_LIFE <- 21 // 当赀暧 锰茧
SKILL_DIVINE_LIGHT <- 22 // 褐撩? 维
SKILL_REVENGE_OF_LIGHT <- 23 // 维暧 犒热
SKILL_HP_MAX_UP_PARTY <- 24 // 茧鼻暧 ?赅栖
SKILL_SACRIFICE_OF_SOUL <- 25 // 舱?暧 ?当
SKILL_HEAL_WIND <- 26 // ? 孺萄
SKILL_DEFLECT_WALL <- 27 // 蛤?滓? 错
SKILL_FLASH_GLOBE <- 28 // ?楚卫 旋煎粽
SKILL_EXTENDED_PUNCH <- 29 // 掏晦寞轿
SKILL_HOLY_COUNTER <- 30 // ?葬 苹遴搅
SKILL_GORGEOUS_COMBINATION <- 31 // 坚荡蝶 阐绿啻桧暮
SKILL_CANCEL_GORGEOUS_COMBINATION <- 32 // 警蜗 坚荡蝶 阐绿啻桧暮
SKILL_CHOPPING_HAMMER <- 33 // 蟾? ?该
SKILL_ARMOR_MASTERY_PLATE_CS <- 34 // 觼瑞撮桧涡 ?旎 葆蝶搅葬
SKILL_SHADOW_BOXER <- 35 // 憎紫办 梦怃
SKILL_DOUBLE_SHADOW_BOXER <- 36 // 涡绾 憎紫办 梦怃
SKILL_HURRICANE_OF_JUDGEMENT <- 37 // 褕?暧 ?螃葬
SKILL_ENTERING_NIRVANA <- 38 // 撩碳
SKILL_OPPRESSION_TALISMAN <- 39 // 薯忆睡 (桧??)
SKILL_THUNDERBOLT_TALISMAN <- 40 // 钒煆睡 (桧??)
SKILL_HOME_RUN <- 41 // 荡 ?棺暧 涤
SKILL_QUICK_PARRY <- 42 // 摆 ?葬
SKILL_BLADE_OF_PURE_WHITE <- 43 // 牖寥暧 蚝陈
SKILL_CANCEL_BLADE_OF_PURE_WHITE <- 44 // 警蜗 牖寥暧 蚝陈
SKILL_GLORIOUS_BLESS <- 45 // 舱惜暧 蹴犒
SKILL_CANCEL_HURRICANE_ROLL <- 46 // 警蜗 ?葬馨樯 煤
SKILL_CHAKRA_OF_PASSION <- 47 // 翮姜暧 稳觼塭
SKILL_CHAKRA_OF_CALMNESS <- 48 // 家姜暧 稳觼塭
SKILL_REPEATED_SMASH <- 49 // 陪问
SKILL_THROW_WEAPON <- 50 // 剪摹?
SKILL_SLOW_HEAL <- 51 // 蜗煎办 ?
SKILL_CURE <- 52 // 听横
SKILL_BLESS <- 53 // 虽?暧 蹴犒
SKILL_GRACE_OF_GOD <- 54 // 褐暧 擎识
SKILL_FAST_HEAL <- 55 // ?蝶? ?
SKILL_DUCKING_STRAIGHT <- 56 // 涡缰 蝶?溯桧?
SKILL_DUCKING_BODYBLOW <- 57 // 涡缰 尔蛤绾煎
SKILL_DUCKING_UPPER <- 58 // 涡缰 横?
SKILL_CANCEL_DUCKING <- 59 // 警蜗 涡缰
SKILL_CANCEL_SWAY <- 60 // 警蜗 蝶铮桧
SKILL_LUCKY_STRAIGHT <- 61 // 楣郦 蝶?溯桧?
SKILL_CANCEL_LUCKY_STRAIGHT <- 62 // 警蜗 楣郦 蝶?溯桧?
SKILL_SECOND_UPPER <- 63 // 撮钟萄 横?
SKILL_GRASP_HAND_OF_ANGER <- 64 // 碟喻暧 遗面锅
SKILL_CANCEL_GRASP_HAND_OF_ANGER <- 65 // 警蜗 碟喻暧 遗面锅
SKILL_CHARGE_WEAPON <- 66 // 濡瑟
SKILL_FORCE_OF_EXORCISM <- 67 // 霉葆暧 晦遴
SKILL_ARMOR_MASTERY_CLOTH_EC <- 68
SKILL_HYUN_MOO <- 69 // 虽暧 冲褐 - ?鼠
SKILL_BAEK_HO <- 70 // 奢暧 冲褐 - 寥?
SKILL_CANCEL_REPEATED_SMASH <- 71 // 警蜗 陪问
SKILL_CANCEL_HOME_RUN <- 72 // 警蜗 ?楛
SKILL_SPEAR_OF_VICTORY <- 73 // 蝓葬暧 玺
SKILL_HAMMER_OF_CONTRITION <- 74 // 溜?暧 蜂纂
SKILL_HEAVENLY_COMBINATION <- 75 // ?绽葬 阐绿啻桧暮
SKILL_DIVINE_CRUSH <- 76 // 蛤夥樯 觼楝卫
SKILL_SIDEWIND <- 77 // 饵桧萄谛樯萄
SKILL_MACHINE_GUN_JAB <- 78 // 该褐勒 毁
SKILL_CANCEL_SIDEWIND <- 79 // 警蜗 饵桧萄谛樯萄
SKILL_CANCEL_MACHINE_GUN_JAB <- 80 // 警蜗 该褐勒 毁
SKILL_JUDGEMENT <- 81 // 姜暧暧 褕?
SKILL_BIG_WEAPON_MASTERY <- 82 // 剪煽葆蝶搅葬 当撩
SKILL_BATTLE_AXE_MASTERY <- 83 // 寡?挡蝶 葆蝶搅葬
SKILL_APOCALYPSE <- 84 // 嬴?蚝董蝶
SKILL_GALE_SMASH <- 85 // 韩?颤
SKILL_AURA_OF_FAITH <- 86 // 褐喃暧 螃塭
SKILL_DRYOUT <- 87 // 萄塭桧嬴醒
SKILL_ATOMIC_SMASH <- 88 // 鼠谁问
SKILL_RADIATE_FIGHTING_AURA <- 89 // 瘫晦 嫦肮
SKILL_BIG_BANG_PUNCH <- 90 // 紧屡 ?纂
SKILL_ARMOR_MASTERY_LIGHT_IF <- 91 // 唳骨 葆蝶搅葬:樯?桧搅
SKILL_ARMOR_MASTERY_PLATE_EC <- 92 // ?旎 葆蝶搅葬:霉葆饵
SKILL_BLUE_DRAGON <- 93 // 玺瑟问
SKILL_CANCEL_ENTERING_NIRVANA <- 94 // 警蜗 撩碳
SKILL_CANCEL_GALE_SMASH <- 95 // 警蜗 韩?颤
SKILL_ARMOR_MASTERY_HEAVY_EC <- 96 // 酝骨 葆蝶搅葬:霉葆饵
SKILL_GRACE_OF_COURAGE <- 97 // 辨晦暧 擎识
SKILL_GRACE_OF_PROTECTION <- 98 // 热?暧 擎识
SKILL_RISING_AREA <- 99 // 蝓茧霞
SKILL_CUTTING_DARKNESS <- 100 // 横菸陛脑晦
SKILL_SHIKIGAMI <- 101 // 冲褐暧 捱
SKILL_CANCEL_RISING_AREA <- 102 // 警蜗 蝓茧霞
SKILL_MACHINE_GUN_JAB_EX <- 103 // 鬼? 该褐勒 毁
SKILL_HEAVENLY_COMBINATION_EX <- 104 // ?绽葬 阐绿啻嘐暮[鬼?]
SKILL_REPEATED_SMASH_EX <- 105 // 鬼? 陪问
SKILL_VERMILIONBIRD_TALISMAN <- 106 // 舆蒙睡
SKILL_CROSS_CRASH <- 107 // 觼煎蝶 觼楚莲, 偃嫦赀 : 嗑剪遴 褊濠陛, HotCross 蛔
SKILL_FLASH_GLOBE_EX <- 108 // ?楚卫 旋煎粽[鬼?]
SKILL_DEFLECT_WALL_EX <- 109 // 蛤?滓? 错[鬼?]
SKILL_HYUN_MOO_EX <- 110 // ?鼠[鬼?]
SKILL_GROUND_CRASH <- 111 // 斜塭遴萄 蝶衙卫, 偃嫦赀 ox crash (?办给?)
SKILL_CANCEL_GROUND_CRASH <- 112 // 警蜗 斜塭遴萄 蝶衙卫
SKILL_SLOW_HEAL_EX <- 140 // 蜗煎办 ? ?卫粽
SKILL_LUCKY_STRAIGHT_EX <- 141 // 楣郦 蝶?溯桧? ?卫粽
SKILL_QUAKE_AREA_EX <- 142 // 钒瑰跷 ?卫粽
SKILL_GRASP_HAND_OF_ANGER_EX <- 143 // 碟喻暧 遗面锅
SKILL_SPEAR_OF_VICTORY_EX <- 144 // 蝓葬暧 玺 ?卫粽
SKILL_REVENGE_OF_LIGHT_EX <- 145 // 维暧 犒热 ?卫粽
SKILL_DUCKING_STRAIGHT_EX <- 146 // 涡缰 蝶?溯桧? ?卫粽
SKILL_WILL_DRIVER_EX <- 147 // 尴 萄塭桧帼 ?卫粽
SKILL_OPPRESSION_TALISMAN_EX <- 148 // 薯忆睡 ?卫粽
SKILL_THROW_WEAPON_EX <- 149 // 剪摹? ?卫粽
CUSTOM_ANI_JUMP_PUNCH <- 0 // 薄? ?纂 (剪煽 桡击阳 薄?奢问)
CUSTOM_ANI_ANTIAIR_UPPER <- 1 // 横?
CUSTOM_ANI_DUCKING <- 2 // 涡缰
CUSTOM_ANI_SWAY <- 3 // 蝶铮桧
CUSTOM_ANI_GIANT_SWING_READY <- 4 // 渠?瞪问 : 遽绿
CUSTOM_ANI_GIANT_SWING <- 5 // 渠?瞪问 : ?瞪
CUSTOM_ANI_GIANT_SWING_FINAL <- 6 // 渠?瞪问 : 虞颤
CUSTOM_ANI_SMASHER_TRY_GRAB <- 7 // 蝶衙敷 : 濩晦 晦紫
CUSTOM_ANI_SMASHER_SUCCESS_GRAB <- 8 // 蝶衙敷 : 濩晦 撩奢
CUSTOM_ANI_SMASHER_DASH <- 9 // 蝶衙敷 : 渠卫 ? 湍虽晦
CUSTOM_ANI_DUCKING_BODYBLOW <- 10 // 尔蛤绾煎
CUSTOM_ANI_QUAKE_AREA <- 11 // 钒瑰跷
CUSTOM_ANI_WILL_DRIVER <- 12 // 尴 萄塭桧帼
CUSTOM_ANI_WILL_DRIVER_SECOND <- 13 // 尴 萄塭桧帼 : 桧嘐 笮? 鼻鹧
CUSTOM_ANI_LUCKY_STRAIGHT <- 14 // 楣郦蝶?溯桧?
CUSTOM_ANI_DUCKING_STRAIGHT <- 15 // 涡缰 蝶?溯桧?
CUSTOM_ANI_SECOND_UPPER <- 16 // 撮钟萄 横?
CUSTOM_ANI_DUCKING_UPPER <- 17 // 涡缰 横?
CUSTOM_ANI_HOLY_COUNTER_PRAY <- 18 // ?葬 苹遴搅 : 晦紫
CUSTOM_ANI_HOLY_COUNTER_BODYBLOW <- 19 // ?葬 苹遴搅 : 夥蛤绾煎
CUSTOM_ANI_GORGEOUS_COMBINATION <- 20 // 坚荡蝶 阐绿啻桧暮
CUSTOM_ANI_CHOPPING_HAMMER <- 21 // 蟾? ?该
CUSTOM_ANI_HURRICANE_OF_JUDGEMENT <- 22 // 褕?暧 ?螃葬
CUSTOM_ANI_HURRICANE_OF_JUDGEMENT2 <- 23 // 褕?暧 ?螃葬 2颤
CUSTOM_ANI_HOME_RUN_GRAB <- 24 // ?楛 : 濩晦 卫紫
CUSTOM_ANI_HOME_RUN_CHARGE <- 25 // ?楛 : 濩晦 & 离虽
CUSTOM_ANI_HOME_RUN_SMASH <- 26 // ?楛 : 蝶岳
CUSTOM_ANI_BLADE_OF_PURE_WHITE <- 27 // 牖寥暧 蚝陈
CUSTOM_ANI_HURRICANE_ROLL_HOOK <- 28 // ?葬馨樯 煤 : ?
CUSTOM_ANI_HURRICANE_ROLL_UPPER <- 29 // ?葬馨樯 煤 : 横?
CUSTOM_ANI_REPEATED_SMASH_START <- 30 // 陪问 : 罗颤
CUSTOM_ANI_REPEATED_SMASH <- 31 // 陪问 : 陪颤
CUSTOM_ANI_REPEATED_SMASH_FINAL <- 32 // 陪问 : 虞颤
CUSTOM_ANI_THROW_WEAPON_READY <- 33 // 剪摹? : 遽绿
CUSTOM_ANI_THROW_WEAPON_SWING <- 34 // 剪摹? : ?瞪 (?离虽卫 1?瞪 跷陛 赅暮)
CUSTOM_ANI_THROW_WEAPON_THROW <- 35 // 剪摹? : 瘫系 (?离虽陛 嬴栖贼 遽绿 -> 瘫系)
CUSTOM_ANI_DEFLECT_WALL <- 36 // 蛤?滓? 错
CUSTOM_ANI_SPEAR_OF_VICTORY_READY <- 37 // 蝓葬暧 玺 : 遽绿&醱瞪
CUSTOM_ANI_SPEAR_OF_VICTORY_THROW <- 38 // 蝓葬暧 玺 : 瘫系
CUSTOM_ANI_HAMMER_OF_CONTRITION <- 39 // 溜?暧 蜂纂
CUSTOM_ANI_HEAVENLY_COMBINATION <- 40 // ?绽葬 阐绿啻桧暮
CUSTOM_ANI_DIVINE_CRUSH <- 41 // 蛤夥樯 觼楝卫
CUSTOM_ANI_INFIGHTER_ATTACK12 <- 42 // 樯?桧搅 ?颤 1,2颤
CUSTOM_ANI_INFIGHTER_ATTACK3 <- 43 // 樯?桧搅 ?颤 3颤
CUSTOM_ANI_INFIGHTER_ATTACK4 <- 44 // 樯?桧搅 ?颤 4颤
CUSTOM_ANI_INFIGHTER_ATTACK5 <- 45 // 樯?桧搅 ?颤 5颤
CUSTOM_ANI_EXORCIST_ATTACK1 <- 46 // 霉葆饵 ?颤 1颤
CUSTOM_ANI_EXORCIST_ATTACK2 <- 47 // 霉葆饵 ?颤 2颤
CUSTOM_ANI_EXORCIST_ATTACK3 <- 48 // 霉葆饵 ?颤 3颤
CUSTOM_ANI_SIDEWIND <- 49 // 饵桧萄谛樯萄 晦狱
CUSTOM_ANI_SIDEWIND_SECOND <- 50 // 饵桧萄谛樯萄 跷陛颤
CUSTOM_ANI_MACHINE_GUN_JAB <- 51 // 该褐勒 毁 : 翱颤
CUSTOM_ANI_MACHINE_GUN_JAB_FINISH <- 52 // 该褐勒 毁 : ?栖卫
CUSTOM_ANI_MACHINE_GUN_JAB_APPEND <- 53 // 该褐勒 毁 : 跷陛颤
CUSTOM_ANI_THROW_TALISMAN1 <- 54 // 撩碳 : 湍虽晦1
CUSTOM_ANI_THROW_TALISMAN2 <- 55 // 撩碳 : 湍虽晦2
CUSTOM_ANI_APOCALYPSE <- 56 // 嬴?蚝董蝶
CUSTOM_ANI_GALE_SMASH1 <- 57 // 韩?颤 : 横枭纂晦
CUSTOM_ANI_GALE_SMASH2 <- 58 // 韩?颤 : ?舒脑晦
CUSTOM_ANI_ATOMIC_SMASH <- 59 // 鼠谁问
CUSTOM_ANI_BIG_BANG_PUNCH_READY <- 60 // 紧屡 ?纂 : 遽绿
CUSTOM_ANI_BIG_BANG_PUNCH1 <- 61 // 紧屡 ?纂 : 1颤
CUSTOM_ANI_BIG_BANG_PUNCH2 <- 62 // 紧屡 ?纂 : 2颤
CUSTOM_ANI_BIG_BANG_PUNCH3 <- 63 // 紧屡 ?纂 : 3颤
CUSTOM_ANI_BIG_BANG_PUNCH4 <- 64 // 紧屡 ?纂 : 4颤
CUSTOM_ANI_HEAL_WIND_CAST <- 65 // ? 孺萄 : 议蝶?
CUSTOM_ANI_HEAL_WIND_BLAST <- 66 // ? 孺萄 : 嫦翕
CUSTOM_ANI_BLUE_DRAGON1 <- 67 // 玺瑟问 : 当撩
CUSTOM_ANI_BLUE_DRAGON2 <- 68 // 玺瑟问 : 瘫系遽绿
CUSTOM_ANI_BLUE_DRAGON3 <- 69 // 玺瑟问 : 瘫系
CUSTOM_ANI_CUTTING_DARKNESS_CHARGE <- 70 // 横菸陛脑晦 : 醱瞪
CUSTOM_ANI_CUTTING_DARKNESS_SMASH <- 71 // 横菸陛脑晦 : ?舒脑晦
CUSTOM_ANI_CUTTING_DARKNESS_FULL_SMASH <- 72 // 横菸 陛脑晦 : 醱瞪 ?舒脑晦
CUSTOM_ANI_MACHINE_GUN_JAB_EX_LEFT <- 73 // 鬼? 该褐勒 毁 翱颤 谢
CUSTOM_ANI_MACHINE_GUN_JAB_EX_RIGHT <- 74 // 鬼? 该褐勒 毁 翱颤 办
CUSTOM_ANI_MACHINE_GUN_JAB_EX_FINISH <- 75 // 鬼? 该褐勒 毁 ?栖莲
CUSTOM_ANI_HEAVENLY_COMBINATION_EX <- 76 // ?绽葬 阐绿啻桧暮[鬼?]
CUSTOM_ANI_REPEATED_SMASH_EX_FINISH <- 77 // 鬼? 陪问 陈葬晦
CUSTOM_ANI_GROUND_CRASH <- 78 // 斜塭遴萄 蝶衙卫
CUSTOM_ATTACKINFO_JUMP_PUNCH <- 0 // 薄? ?纂 (奢煽 桡击阳 薄?奢问)
CUSTOM_ATTACKINFO_DASH_ATTACK_SMASH <- 1 // 渠卫 奢问 2颤箪
CUSTOM_ATTACKINFO_ANTIAIR_UPPER <- 2 // 奢溜颤
CUSTOM_ATTACKINFO_GIANT_SWING <- 3 // 渠?瞪问 : ?瞪
CUSTOM_ATTACKINFO_GIANT_SWING_FINAL <- 4 // 渠?瞪问 : 虞颤
CUSTOM_ATTACKINFO_SMASHER_TRY <- 5 // 蝶衙敷 濩晦 卫紫
CUSTOM_ATTACKINFO_SMASHER_DASH <- 6 // 蝶衙敷 渠卫
CUSTOM_ATTACKINFO_SMASHER_THROW <- 7 // 蝶衙敷 湍虽晦
CUSTOM_ATTACKINFO_QUAKE_AREA <- 8 // 钒瑰跷
CUSTOM_ATTACKINFO_LUCKY_STRAIGHT <- 9 // 楣郦 蝶?溯桧?
CUSTOM_ATTACKINFO_SECOND_UPPER <- 10 // 撮钟萄 横?
CUSTOM_ATTACKINFO_DUCKING_STRAIGHT <- 11 // 涡缰 蝶?溯桧?
CUSTOM_ATTACKINFO_DUCKING_BODYBLOW <- 12 // 涡缰 尔蛤绾煎
CUSTOM_ATTACKINFO_DUCKING_UPPER <- 13 // 涡缰 横?
CUSTOM_ATTACKINFO_HOLY_COUNTER <- 14 // ?葬 苹遴搅
CUSTOM_ATTACKINFO_GORGEOUS_COMBINATION1 <- 15 // 坚荡蝶 阐绿啻桧暮 : 毁
CUSTOM_ATTACKINFO_GORGEOUS_COMBINATION2 <- 16 // 坚荡蝶 阐绿啻桧暮 : 蝶?溯桧?
CUSTOM_ATTACKINFO_GORGEOUS_COMBINATION3 <- 17 // 坚荡蝶 阐绿啻桧暮 : ?
CUSTOM_ATTACKINFO_CHOPPING_HAMMER <- 18 // 蟾? ?该
CUSTOM_ATTACKINFO_HURRICANE_OF_JUDGEMENT <- 19 // 褕?暧 ?螃葬
CUSTOM_ATTACKINFO_HOME_RUN_GRAB <- 20 // ?楛 : 濩晦 卫紫
CUSTOM_ATTACKINFO_HOME_RUN_HIT <- 21 // ?楛 : 濩晦 撩奢 ? 1颤
CUSTOM_ATTACKINFO_HOME_RUN_SMASH <- 22 // ?楛 : ?舒脑晦
CUSTOM_ATTACKINFO_BLADE_OF_PURE_WHITE <- 23 // 牖寥暧 蚝陈
CUSTOM_ATTACKINFO_HURRICANE_ROLL_HOOK <- 24 // ?葬馨樯 煤 : ?
CUSTOM_ATTACKINFO_HURRICANE_ROLL_UPPER <- 25 // ?葬馨樯 煤 : 横?
CUSTOM_ATTACKINFO_REPEATED_SMASH <- 26 // 陪问 : 陪颤
CUSTOM_ATTACKINFO_REPEATED_SMASH_FINAL <- 27 // 陪问 : 虞颤
CUSTOM_ATTACKINFO_THROW_WEAPON <- 28 // 剪摹? : 斩剪葬 颤问
CUSTOM_ATTACKINFO_HAMMER_OF_CONTRITION <- 29 // 溜?暧 蜂纂
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION1 <- 30 // ?绽葬 阐绿啻桧暮 : 1颤
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION2 <- 31 // ?绽葬 阐绿啻桧暮 : 2颤
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION3 <- 32 // ?绽葬 阐绿啻桧暮 : 3颤
CUSTOM_ATTACKINFO_DIVINE_CRUSH <- 33 // 蛤夥樯 觼楝卫
CUSTOM_ATTACKINFO_INFIGHTER_ATTACK1 <- 34 // 樯?桧搅 ?颤 1颤
CUSTOM_ATTACKINFO_INFIGHTER_ATTACK2 <- 35 // 樯?桧搅 ?颤 2颤
CUSTOM_ATTACKINFO_INFIGHTER_ATTACK3 <- 36 // 樯?桧搅 ?颤 3颤
CUSTOM_ATTACKINFO_INFIGHTER_ATTACK4 <- 37 // 樯?桧搅 ?颤 4颤
CUSTOM_ATTACKINFO_INFIGHTER_ATTACK5 <- 38 // 樯?桧搅 ?颤 5颤
CUSTOM_ATTACKINFO_EXORCIST_ATTACK1 <- 39 // 霉葆饵 ?颤 1颤
CUSTOM_ATTACKINFO_EXORCIST_ATTACK2 <- 40 // 霉葆饵 ?颤 2颤
CUSTOM_ATTACKINFO_EXORCIST_ATTACK3 <- 41 // 霉葆饵 ?颤 3颤
CUSTOM_ATTACKINFO_SIDEWIND <- 42 // 饵桧萄谛樯萄
CUSTOM_ATTACKINFO_SIDEWIND_SECOND <- 43 // 饵桧萄谛樯萄 跷陛颤
CUSTOM_ATTACKINFO_MACHINE_GUN_JAB <- 44 // 该褐勒 毁 : 翱颤
CUSTOM_ATTACKINFO_MACHINE_GUN_JAB_FINISH <- 45 // 该褐勒 毁 : ?栖卫
CUSTOM_ATTACKINFO_MACHINE_GUN_JAB_APPEND <- 46 // 该褐勒 毁 : 跷陛颤
CUSTOM_ATTACKINFO_THROW_TALISMAN1 <- 47 // 撩碳 : 湍虽晦1
CUSTOM_ATTACKINFO_THROW_TALISMAN2 <- 48 // 撩碳 : 湍虽晦2
CUSTOM_ATTACKINFO_GALE_SMASH1 <- 49 // 韩?颤 : 横枭纂晦
CUSTOM_ATTACKINFO_GALE_SMASH2 <- 50 // 韩?颤 : ?舒脑晦
CUSTOM_ATTACKINFO_ATOMIC_SMASH_SWING <- 51 // 鼠谁问 : ?舒脑晦
CUSTOM_ATTACKINFO_ATOMIC_SMASH_SMASH <- 52 // 鼠谁问 : 顶溥纂晦
CUSTOM_ATTACKINFO_BIG_BANG_PUNCH_READY <- 53 // 紧屡 ?纂 : 遽绿
CUSTOM_ATTACKINFO_BIG_BANG_PUNCH1 <- 54 // 紧屡 ?纂 : 1颤
CUSTOM_ATTACKINFO_BIG_BANG_PUNCH2 <- 55 // 紧屡 ?纂 : 2颤
CUSTOM_ATTACKINFO_BIG_BANG_PUNCH3 <- 56 // 紧屡 ?纂 : 3颤
CUSTOM_ATTACKINFO_BIG_BANG_PUNCH4 <- 57 // 紧屡 ?纂 : 4颤
CUSTOM_ATTACKINFO_BLUE_DRAGON <- 58 // 玺瑟问
CUSTOM_ATTACKINFO_CUTTING_DARKNESS <- 59 // 横菸陛脑晦
CUSTOM_ATTACKINFO_MACHINE_GUN_JAB_EX <- 60 // 鬼? 该褐勒 毁 : 翱颤
CUSTOM_ATTACKINFO_MACHINE_GUN_JAB_EX_FINISH <- 61 // 鬼? 该褐勒 毁 : ?栖卫
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION_EX2 <- 62 // ?绽葬 阐绿啻桧暮 : 2颤
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION_EX3 <- 63 // ?绽葬 阐绿啻桧暮 : 3颤
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION_EX4 <- 64 // ?绽葬 阐绿啻桧暮 : 4颤
CUSTOM_ATTACKINFO_HEAVENLY_COMBINATION_EX5 <- 65 // ?绽葬 阐绿啻桧暮 : 5颤
CUSTOM_ATTACKINFO_REPEATED_SMASH_EX_LIFT <- 66 // 鬼? 陪问 嗥办晦
CUSTOM_ATTACKINFO_REPEATED_SMASH_EX_FINAL <- 67 // 鬼? 陪问 陈葬晦
CUSTOM_ATTACKINFO_GROUND_CRASH1 <- 68 // 斜塭遴萄 蝶衙卫 1颤
CUSTOM_ATTACKINFO_GROUND_CRASH2 <- 69 // 斜塭遴萄 蝶衙卫 2颤
ATTACK_DIRECTION_UP <- 0 // 萤溥纂晦
ATTACK_DIRECTION_HORIZON <- 1 // 热?纂晦
ATTACK_DIRECTION_DOWN <- 2 // 顶溥纂晦
ATTACK_DIRECTION_MAX <- 3
ATTACKTYPE_PHYSICAL <- 0 // 絮董 僭葬 奢问
ATTACKTYPE_MAGICAL <- 1 // 絮董 葆彻 奢问
ATTACKTYPE_ABSOLUTE <- 2 // 寞横 鼠卫 奢问
ATTACKTYPE_MAX <- 3
ATTACKTARGET_OWN <- 0 // 濠褐
ATTACKTARGET_FRIEND <- 1 // 嬴捱
ATTACKTARGET_ENEMY <- 2 // (濠褐娄 嬴捱 桧谖暧) 瞳
DAMAGEACT_NONE <- 0 // 奁拟 桡挤
DAMAGEACT_DAMAGE <- 1 // 等嘐虽 赅暮
DAMAGEACT_DOWN <- 2 // 棻遴
DAMAGEACT_DAMAGE_EXCEPT_HUMAN <- 3 // 晦狱 等嘐虽, ?试嬴该朝 奁拟桡挤
KNOCK_BACK_TYPE_NORMAL <- 0 // 橾奁
KNOCK_BACK_TYPE_KNOCK_BACK <- 1 // 庵煎 号桧 尘葡 (傚寥)
KNOCK_BACK_TYPE_SHORT_KNOCK_BACK_ <- 2 // 庵煎 擒除 尘葡 (傚寥)
KNOCK_BACK_TYPE_PIXEL_WITHOUT_DAMAGE_TIME <- 3 // NORMAL_DAMAGE_BACK_TIME 卫除翕寰 虽姜? ?捻虏踯 庵煎 尘葡, 桧翕酝 唳霜桧 ?葬贼 桧翕紫 夸辞
KNOCK_BACK_TYPE_NOT_BACK <- -1 // 庵煎 寰尘葡
HIT_DIRECTION_AUTO <- 0 // 濠翕 ?涤
HIT_DIRECTION_FRONT <- 1 // 擅戏煎
HIT_DIRECTION_BACK <- 2 // 庵煎
HIT_DIRECTION_OUTER <- 3 // 夥梨薹戏煎
HIT_DIRECTION_INNER <- 4 // 寰薹戏煎
WEAPON_SUBTYPE_CROSS <- 0 // 褊濠陛
WEAPON_SUBTYPE_ROSARY <- 1 // 腻舆
WEAPON_SUBTYPE_TOTEM <- 2 // 餍蛊
WEAPON_SUBTYPE_SCYTHE <- 3 // 陷
WEAPON_SUBTYPE_BATTLE_AXE <- 4 // 寡? 挡蝶
WEAPON_SUBTYPE_MAX <- 5
GROW_TYPE_PRIEST <- 0 // ?葬蝶?
GROW_TYPE_CRUSADER <- 1 // 觼瑞撮桧涡
GROW_TYPE_INFIGHTER <- 2 // 樯?桧搅
GROW_TYPE_EXORCIST <- 3 // 霉葆饵
GROW_TYPE_AVENGER <- 4 // 横渐荡
GROW_TYPE_PRIEST_G <- 5 // ?葬蝶?G
EXTENDED_PUNCH_MOTION_DASH_ATTACK <- 0 // 渠卫 奢问
EXTENDED_PUNCH_MOTION_SECOND_UPPER <- 1 // 撮钟萄 横?
EXTENDED_PUNCH_MOTION_MAX <- 2
BASE_ATTACK_TYPE_DEFAULT <- 0 // 晦狱
BASE_ATTACK_TYPE_INFIGHTER <- 1 // 樯?桧搅 舆详
BASE_ATTACK_TYPE_EXORCIST <- 2 // 霉葆饵 剪煽
BATTLE_AURA_MOTION_ATTACK_12 <- 0 // ?颤1,2 (毁)
BATTLE_AURA_MOTION_ATTACK_3 <- 1 // ?颤3 (蝶?溯桧?)
BATTLE_AURA_MOTION_ATTACK_4 <- 2 // ?颤4 (横?)
BATTLE_AURA_MOTION_ATTACK_5 <- 3 // ?颤5 (顶溥镒晦)
BATTLE_AURA_MOTION_GORGEOUS_COMBINATION <- 4 // 坚荡蝶 阐绿啻桧暮
BATTLE_AURA_MOTION_SIDEWIND <- 5 // 饵桧萄谛樯萄
BATTLE_AURA_MOTION_SIDEWIND_SECOND <- 6 // 饵桧萄谛樯萄 跷陛颤
BATTLE_AURA_MOTION_MAX <- 7
CHANGE_STATUS_TYPE_PHYSICAL_ATTACK <- 0 // 僭葬 奢问
CHANGE_STATUS_TYPE_MAGICAL_ATTACK <- 1 // 葆彻 奢问
CHANGE_STATUS_TYPE_MAGICAL_DEFENSE <- 2 // 葆彻 寞横溘
CHANGE_STATUS_TYPE_PHYSICAL_DEFENSE <- 3 // 僭葬 寞横
CHANGE_STATUS_TYPE_EQUIPMENT_PHYSICAL_ATTACK <- 4 // 潍绿 等嘐虽
CHANGE_STATUS_TYPE_EQUIPMENT_PHYSICAL_DEFENSE <- 5 // 潍绿 僭葬 寞横
CHANGE_STATUS_TYPE_PHYSICAL_ATTACK_BONUS <- 6 // 僭葬 奢问 尔伞蝶
CHANGE_STATUS_TYPE_MAGICAL_ATTACK_BONUS <- 7 // 葆彻 奢问 尔伞蝶
CHANGE_STATUS_TYPE_JUMP_POWER <- 8 // 薄?溘
CHANGE_STATUS_TYPE_JUMP_SPEED_RATE <- 9 // 薄? 楼紫
CHANGE_STATUS_TYPE_ATTACK_SPEED <- 10 // 奢问 楼紫
CHANGE_STATUS_TYPE_MOVE_SPEED <- 11 // 桧翕 楼紫
CHANGE_STATUS_TYPE_CAST_SPEED <- 12 // 议蝶? 楼紫
CHANGE_STATUS_TYPE_HP_MAX <- 13 // HP MAX
CHANGE_STATUS_TYPE_HP_REGEN_RATE <- 14 // HP ?犒楼紫
CHANGE_STATUS_TYPE_PHYSICAL_CRITICAL_HIT_RATE <- 15 // 僭葬 觼葬?锈 ?? ?睦
CHANGE_STATUS_TYPE_MAGICAL_CRITICAL_HIT_RATE <- 16 // 葆彻 觼葬?锈 ?? ?睦
CHANGE_STATUS_TYPE_PHYSICAL_BACK_ATTACK_CRITICAL <- 17 // 寥横鸥 觼葬?锈 ?? ?睦
CHANGE_STATUS_TYPE_MAGICAL_BACK_ATTACK_CRITICAL <- 18 // 寥横鸥 觼葬?锈 ?? ?睦
CHANGE_STATUS_TYPE_CRITICAL_TOLERANCE_RATE <- 19 // 觼葬?锈 顶撩
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_FIRE <- 20 // ?楼撩荡?
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_WATER <- 21 // 热楼撩荡?
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_DARK <- 22 // 檩楼撩荡?
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_LIGHT <- 23 // 赀楼撩荡?
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_ALL <- 24 // 赅苌 楼撩荡?
CHANGE_STATUS_TYPE_ELEMENT_TOLERANCE_ZERO <- 25 // 楼撩荡?溘 0
CHANGE_STATUS_TYPE_ACTIVESTATUS_TOLERANCE_ALL <- 26 // 赅苌 鼻鹧
CHANGE_STATUS_TYPE_ACTIVEPROPERTY_STUCK <- 27 // 蝶晒(??)
CHANGE_STATUS_TYPE_BACK_ATTACK_STUCK_TOLERANCE <- 28 // 寥横鸥 蝶晒 顶撩 [顶陛 蜃击阳] (% 钦嫔)
CHANGE_STATUS_TYPE_MP_REGEN_RATE <- 29 // MP ?犒 楼紫
CHANGE_STATUS_TYPE_EXTRA_SPEED_RATE <- 30 // ??卫 唳霜
CHANGE_STATUS_TYPE_EQUIPMENT_MAGICAL_ATTACK <- 31 // 潍绿 葆彻 奢问
CHANGE_STATUS_TYPE_EQUIPMENT_MAGICAL_DEFENSE <- 32 // 潍绿 葆彻 寞横
CHANGE_STATUS_TYPE_STUCK <- 33 // 蝶晒 [顶陛 阳莴阳](瞳酝)
CHANGE_STATUS_TYPE_HIT_RECOVERY <- 34 // ?? 葬醴帼葬
CHANGE_STATUS_TYPE_MELEE_HIT_DELAY <- 35 // 斩剪葬 颤问卫 ? 裁溯桧
CAHNGE_STATUS_TYPE_EQUIPMENT_ALL_STAT <- 36 // 潍绿暧 赅苌 栋溘纂蒂 萤溥还 阳.
CHANGE_STATUS_TYPE_CUSTOM <- 37
CHANGE_STATUS_TYPE_EXP_DOUBLE <- 38 // 唳?纂 2寡
CHANGE_STATUS_TYPE_EVIL_UP <- 39 // ?葆溘 堪挤
CHANGE_STATUS_TYPE_EVIL_DOWN <- 40 // 92 ?葆溘 雪挤
CHANGE_STATUS_TYPE_RIGIDITY <- 41 // 唳霜紫
CHANGE_STATUS_TYPE_ELEMENT_ATTACK_FIRE <- 42 // ?楼撩 鬼?
CHANGE_STATUS_TYPE_ELEMENT_ATTACK_WATER <- 43 // 热楼撩 鬼?
CHANGE_STATUS_TYPE_ELEMENT_ATTACK_DARK <- 44 // 檩楼撩 鬼?
CHANGE_STATUS_TYPE_ELEMENT_ATTACK_LIGHT <- 45 // 赀楼撩 鬼?
CHANGE_STATUS_TYPE_ELEMENT_ATTACK_ALL <- 46 // 赅苌 楼撩 鬼?
CHANGE_STATUS_TYPE_DISEASE <- 47 // 韩煽
CHANGE_STATUS_TYPE_MP_MAX <- 48 // MP MAX
CHANGE_STATUS_TYPE_COOLTIME_DECLINE <- 49 // 蝶鉴 藤颤歜
CHANGE_STATUS_TYPE_PHYSICAL_CRITICAL_DAMAGE_RATE <- 50 // 僭葬 觼葬?锈 等嘐虽 隶陛 绿徽
CHANGE_STATUS_TYPE_MAGICAL_CRITICAL_DAMAGE_RATE <- 51 // 葆彻 觼葬?锈 等嘐虽 隶陛 绿徽
CHANGE_STATUS_TYPE_BLOODWAR_GROW_ABILITY <- 52 // 绾楝萄 湍瞪(?瘫暧鳖) 撩潍
CHANGE_STATUS_TYPE_ADDITIONAL_PHYSICAL_GENUINE_ATTACK <- 53 // 絮董 等嘐虽 僭葬 奢问溘 渗?
CHANGE_STATUS_TYPE_ADDITIONAL_MAGICAL_GENUINE_ATTACK <- 54 // 絮董 等嘐虽 葆彻 奢问溘 渗?
CHANGE_STATUS_TYPE_SUMMON_SKILL_POWER_BONUS_RATE <- 55 // 葆彻饵 模?热暧 蝶鉴 奢问溘 隶陛
CHANGE_STATUS_TYPE_ANTIEVIL <- 56 // 褒薯 ?葆溘 热纂 亵姜
CHANGE_STATUS_TYPE_PHYSICAL_ABSOLUTE_DAMAGE <- 57 // 僭葬 瞰渠 等嘐虽 or 僭葬 寞横鼠卫 等嘐虽
CHANGE_STATUS_GHOST_TRAIN_NO_BREATH_TIME <- 58 // 嵘沧翮离 韩冲 卫除 渗唳
CHANGE_STATUS_CHARACTER_LINK <- 59 // 议葛搅 葭觼
CHANGE_STATUS_GOLD_INCREASE <- 60
CHANGE_STATUS_TYPE_MAX <- 61
OBJECTTYPE_OBJECT <- 0 // 譆鼻嫔 螃粽薛?
OBJECTTYPE_COLLISION <- 1 // 醱给 螃粽薛? (OBJECTTYPE_OBJECT ?嫔)
OBJECTTYPE_ACTIVE <- 17 // 栋翕 螃粽薛? (OBJECTTYPE_COLLISION ?嫔)
OBJECTTYPE_CHARACTER <- 273 // 议葛搅 螃粽薛? (OBJECTTYPE_ACTIVE ?嫔)
OBJECTTYPE_MONSTER <- 529 // 跨蝶搅 螃粽薛? (OBJECTTYPE_ACTIVE ?嫔)
OBJECTTYPE_RIDABLEOBJECT <- 4625 // 骁匙 妇湿 螃粽薛? (OBJECTTYPE_MONSTER ?嫔)
OBJECTTYPE_PASSIVE <- 33 // 热翕 螃粽薛? (OBJECTTYPE_COLLISION ?嫔)
OBJECTTYPE_ITEM <- 289 // 嬴桧蛊 螃粽薛? (OBJECTTYPE_PASSIVE ?嫔)
OBJECTTYPE_TRAP <- 545 // ?椰 螃粽薛? (OBJECTTYPE_PASSIVE ?嫔)
OBJECTTYPE_BREAKABLE <- 1057 // ?惚 陛栋? 螃粽薛?(尔僭鼻濠 售?) (OBJECTTYPE_PASSIVE ?嫔)
OBJECTTYPE_PET <- 65 // 褐热 (OBJCTTYPE_COLLISION ?嫔)
OBJECTTYPE_CREATURE <- 129 // 觼葬药 (OBJCTTYPE_COLLISION ?嫔)
OBJECTTYPE_DRAWONLY <- 2 // 斜葬晦 瞪辨 螃粽薛? (OBJECTTYPE_OBJECT ?嫔)
OBJECTTYPE_VIRTUALCHARACTER <- 18 // 渠晦褒缣怃 噙朝 陛鼻 议葛搅 (OBJECTTYPE_DRAWONLY ?嫔)
OBJECTTYPE_NPC <- 34 // 渠晦褒暧 NPC (OBJECTTYPE_DRAWONLY ?嫔)
OBJECTTYPE_DONKEY <- 66 // 渠晦褒暧 偃樯鼻薄 (OBJECTTYPE_DRAWONLY ?嫔)
OBJECTTYPE_VIRTUALCREATURE <- 130 // 渠晦褒缣怃 噙朝 陛鼻 觼葬药(OBJECTTYPE_DRAWONLY ?嫔)
OBJECTTYPE_DISJOINTSHOP <- 258 // 渠晦褒暧 ?羹陛 ?羹 鼻薄(OBJECTTYPE_DRAWONLY ?嫔)
OBJECTTYPE_VIRTUALMONSTER <- 514 // 渠晦褒缣怃 噙朝 陛鼻 跨蝶搅 (OBJECTTYPE_DRAWONLEY ?嫔)
OBJECTTYPE_NONE_DELETE <- 1026 // 螃粽薛? 饷薯 卫 饷薯肾虽 强朝 螃粽薛? (OBJECTTYPE_DRAWONLEY ?嫔)
OBJECTTYPE_DEFINE_END <- 61440
CONVERT_TABLE_TYPE_DAMAGE <- 0 // 等嘐虽
CONVERT_TABLE_TYPE_DEFENSE <- 1 // 寞横溘
CONVERT_TABLE_TYPE_HP <- 2 // HP MAX
CONVERT_TABLE_TYPE_PHYSICAL_ATTACK <- 3 // ?
CONVERT_TABLE_TYPE_PHYSICAL_DEFENSE <- 4 // 羹溘
CONVERT_TABLE_TYPE_MAGICAL_ATTACK <- 5 // 虽栋
CONVERT_TABLE_TYPE_MAGICAL_DEFENSE <- 6 // 姜褐溘
CONVERT_TABLE_TYPE_PHYSICAL_ABSOLUTE_DAMAGE <- 7 // 僭葬 瞰渠 等嘐虽
CONVERT_TABLE_TYPE_PHYSICAL_DAMAGE_REDUCE <- 8 // 僭葬 等嘐虽 尔姜
CONVERT_TABLE_TYPE_MAGICAL_ABSOLUTE_DAMAGE <- 9 // 葆彻 瞰渠 等嘐虽
CONVERT_TABLE_TYPE_MAGICAL_DAMAGE_REDUCE <- 10 // 葆彻 等嘐虽 尔姜
CONVERT_TABLE_TYPE_ACTIVESTATUS_DAMAGE_REDUCE <- 11 // 鼻鹧桧鼻 等嘐虽 尔姜.
CONVERT_TABLE_TYPE_MP <- 12 // MP MAX
CONVERT_TABLE_TYPE_SKILL_POWER <- 13 // 蝶鉴 絮董等嘐虽
CONVERT_TABLE_TYPE_MAX <- 14
ENUM_EQUIPMENTTYPE_AVATAR_HEADGEAR <- 0 // 赅濠 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_HAIR <- 1 // 该葬 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_FACE <- 2 // 橡掉 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_JACKET <- 3 // 鼻暧 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_PANTS <- 4 // ?暧 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_SHOES <- 5 // 褐嫦 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_BREAST <- 6 // 迹陛蝙 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_WAIST <- 7 // ?葬 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_SKIN <- 8 // 跺仪梃 嬴夥颤
ENUM_EQUIPMENTTYPE_AVATAR_AURORA <- 9 // 螃煎塭 嬴夥颤
ENUM_EQUIPMENTTYPE_WEAPON <- 10 // 鼠晦
ENUM_EQUIPMENTTYPE_TITLE <- 11 // 芦?
ENUM_EQUIPMENTTYPE_JACKET <- 12 // 鼻暧
ENUM_EQUIPMENTTYPE_SHOULDER <- 13 // 横枭
ENUM_EQUIPMENTTYPE_PANTS <- 14 // ?暧
ENUM_EQUIPMENTTYPE_SHOES <- 15 // 褐嫦
ENUM_EQUIPMENTTYPE_WAIST <- 16 // ?葬
ENUM_EQUIPMENTTYPE_AMULET <- 17 // 迹勘桧
ENUM_EQUIPMENTTYPE_WRIST <- 18 // ?镐
ENUM_EQUIPMENTTYPE_RING <- 19 // 奁虽
ENUM_EQUIPMENTTYPE_SUPPORT <- 20 // 尔亵
ENUM_EQUIPMENTTYPE_MAGIC_STONE <- 21 // 葆彻戮
ENUM_EQUIPMENTTYPE_MAX <- 22
ENUM_EQUIPMENTTYPE_AVATAR_START <- 0 // 嬴夥颤 卫蒙
ENUM_EQUIPMENTTYPE_AVATAR_END <- 8 // 嬴夥颤 部
ENUM_EQUIPMENTTYPE_AVATAR_SELL_END <- 8 // 撮塭憧 ?衙 嬴夥颤 部
ENUM_EQUIPMENTTYPE_AVATAR_MAX <- 9 // 嬴夥颤 偃热
ENUM_EQUIPMENTTYPE_ITEM_START <- 10 // (嬴夥颤陛 嬴棋) 嬴桧蛊 卫蒙
ENUM_EQUIPMENTTYPE_VISIBLE_END <- 11 // 谖? 渗? 潍绿 部
ENUM_EQUIPMENTTYPE_CREATURE <- 22 // 觼葬药
ENUM_EQUIPMENTTYPE_ARTIFACT_RED <- 23 // 嬴??? 罗廓箪 蜗煜
ENUM_EQUIPMENTTYPE_ARTIFACT_BLUE <- 24 // 嬴??? 舒廓箪 蜗煜
ENUM_EQUIPMENTTYPE_ARTIFACT_GREEN <- 25 // 嬴??? 撮廓箪 蜗煜
ENUM_EQUIPMENTTYPE_ARTIFACT_END <- 26
ENUM_EQUIPMENTTYPE_CREATURE_END <- 25
ENUM_EQUIPMENTTYPE_CREATURE_MAX <- 24
ENUM_EQUIPMENTTYPE_ARTIFACT <- 0 // 嬴??? 渠?樯策蝶
ENUM_EQUIPMENTTYPE_TOTAL_MAX <- 24
ENUM_EQUIPMENTTYPE_VISIBLE_MAX <- 13 // 谖? 渗? 潍绿 偃热
ENUM_EQUIPMENTTYPE_ARMOR_START <- 12
ENUM_EQUIPMENTTYPE_ARMOR_END <- 21
ENUM_EQUIPMENTTYPE_ARMOR_NUM <- 10
ENUM_EQUIPMENTTYPE_EXPAND_EQUIPSLOT_REVISE <- 10 // 橾奁潍杂 蜗煜娄 奢念潍杂 蜗煜除暧 尔姜纂
SKILL_BACK_STEP <- 169 // 寥蝶变
SKILL_CANCEL_BACK_STEP <- 170 // 警蜗 寥蝶变
SKILL_CANCEL_THROW_ITEM <- 171 // 警蜗 嬴桧蛊 瘫系
SKILL_ARMOR_MASTERY_LIGHT <- 172 // 唳骨 葆蝶搅葬
SKILL_ARMOR_MASTERY_HEAVY <- 173 // 酝骨 葆蝶搅葬
SKILL_BASIC_ATTACK_UP <- 174 // ?颤 鬼?
SKILL_JUMP_POWER_UP <- 175 // 紫擒
SKILL_MAGICAL_ATTACK_UP <- 176 // 坚渠暧 晦橘
SKILL_THROW_MASTERY <- 177 // 瘫系 葆蝶搅葬
SKILL_PHYSICAL_BACK_ATTACK_CRITICAL <- 178 // 僭葬 寥 横鸥
SKILL_DISJOINT_ITEM <- 179 // 嬴桧蛊 ?羹
SKILL_SUPER_ARMOR_ON_CAST <- 180 // 碳掉暧 暧虽
SKILL_COMPOUND_CRAFT <- 181 // 亵?:撮奢
SKILL_COMPOUND_WEAVING <- 182 // 亵?:寞霜
SKILL_COMPOUND_MACHINE <- 183 // 亵?:晦啗
SKILL_COMPOUND_CHEMISTRY <- 184 // 亵?:??
SKILL_ARMOR_MASTERY_LEATHER <- 185 // 陛避 骨褡 葆蝶搅葬
SKILL_PHYSICAL_CRITICAL_HIT_UP <- 186 // 僭葬 觼葬?锈 ??
SKILL_ARMOR_MASTERY_CLOTH <- 187 // 茧 寞横掘 葆蝶搅葬
SKILL_MAGICAL_CRITICAL_HIT_UP <- 188 // 葆彻 觼葬?锈 ??
SKILL_MAGICAL_BACK_ATTACK_CRITICAL <- 189 // 葆彻 寥 横鸥
SKILL_QUICK_STANDING <- 190 // 摆 蝶鼹注
SKILL_BASIC_HP_MAX_UP <- 195 // 奢?? 念瘫潍 瞪辨 蝶鉴 - 当赀溘 熨湿
SKILL_ARMOR_MASTERY_PLATE <- 196 // ?旎 葆蝶搅葬
SKILL_GUILD_STATUS_UP <- 200 // 望萄 蝶鉴
SKILL_FEATURE_STAT_PHYSICAL_ATTACK_UP <- 210 // ? ?撩
SKILL_FEATURE_STAT_PHYSICAL_DEFENCE_UP <- 211 // 羹溘 ?撩
SKILL_FEATURE_STAT_MAGICAL_ATTACK_UP <- 212 // 虽栋 ?撩
SKILL_FEATURE_STAT_MAGICAL_DEFENCE_UP <- 213 // 姜褐 ?撩
SKILL_FEATURE_STAT_STUCK_UP <- 214 // 瞳酝睦 ?撩
SKILL_FEATURE_STAT_ACTIVEPROPERTY_STUCK_UP <- 215 // ??徽 ?撩
SKILL_FEATURE_STAT_HP_REGEN_RATE_UP <- 216 // HP 葬薇 ?撩
SKILL_FEATURE_STAT_MP_REGEN_RATE_UP <- 217 // MP 葬薇 ?撩
SKILL_FEATURE_STAT_ELEMENT_ATTACK_ALL_UP <- 218 // 赅苌 楼撩 鬼?
SKILL_FEATURE_STAT_ELEMENT_TOLERANCE_ALL_UP <- 219 // 赅苌 楼撩 荡?
SKILL_MAX <- 220
SKILL_FEATURE_STAT_START <- 210
SKILL_FEATURE_STAT_MAX <- 10 // 蝶苏 ?撩 偃热
ACTIVESTATUS_SLOW <- 0 // 蜗煎办
ACTIVESTATUS_FREEZE <- 1 // ?葬锷
ACTIVESTATUS_POISON <- 2 // ?桧阕
ACTIVESTATUS_STUN <- 3 // 蝶欐
ACTIVESTATUS_CURSE <- 4 // 醴蝶
ACTIVESTATUS_BLIND <- 5 // 绾塭樯萄
ACTIVESTATUS_LIGHTNING <- 6 // 塭桧?棚
ACTIVESTATUS_STONE <- 7 // 蝶驿
ACTIVESTATUS_SLEEP <- 8 // 蜗董
ACTIVESTATUS_BURN <- 9 // ?鼻
ACTIVESTATUS_WEAPON_BREAK <- 10 // 鼠晦 ?惚
ACTIVESTATUS_BLEEDING <- 11 // 绾葬注
ACTIVESTATUS_HASTE <- 12 // ?桧蝶?
ACTIVESTATUS_BLESS <- 13 // 绾溯蝶
ACTIVESTATUS_ELEMENT <- 14 // 县溯试?
ACTIVESTATUS_CONFUSE <- 15 // ?坞
ACTIVESTATUS_HOLD <- 16 // ?萄
ACTIVESTATUS_ARMOR_BREAK <- 17 // 骨褡 ?惚
ACTIVESTATUS_MAX <- 18
GROW_TYPE_PRIEST <- 0 /// ?葬蝶?
GROW_TYPE_CRUSADER <- 1 /// 觼瑞撮桧涡
GROW_TYPE_INFIGHTER <- 2 /// 樯?桧搅
GROW_TYPE_EXORCIST <- 3 /// 霉葆饵
GROW_TYPE_AVENGER <- 4 /// 横渐荡
ENUM_CHARACTERJOB_SWORDMAN <- 0 /// 匐饵
ENUM_CHARACTERJOB_FIGHTER <- 1 /// 问瘫陛
ENUM_CHARACTERJOB_GUNNER <- 2 /// 剪伞
ENUM_CHARACTERJOB_MAGE <- 3 /// 葆彻饵
ENUM_CHARACTERJOB_PRIEST <- 4 /// ?葬蝶?
ENUM_CHARACTERJOB_AT_GUNNER <- 5 /// 罹撩 剪伞
ENUM_CHARACTERJOB_THIEF <- 6 /// 紫舜
ENUM_CHARACTERJOB_AT_FIGHTER <- 7 /// 陴撩 问瘫陛
ENUM_CHARACTERJOB_AT_MAGE <- 8 /// 陴撩 葆彻饵
ENUM_CHARACTERJOB_DEMONIC_SWORDMAN <- 9 /// 葆匐饵
ENUM_CHARACTERJOB_CREATOR_MAGE <- 10 /// 觼葬缣桧搅
ENUM_CHARACTERJOB_MAX <- 11 ///
ENUM_IS_REVERSE <- 0
ENUM_IS_START <- 1
ENUM_IS_PAUSE <- 2
ENUM_IS_END <- 3
ENUM_IS_INTERPOLATE_ATTACKBOX <- 4
ENUM_NEVER_APPLY_ANOTHER_PLAYERS_EFFECT_ALPHA_RATE <- 5
ENUM_IS_APPLY_ANOTHER_PLAYERS_EFFECT_ALPHA_RATE <- 6
ENUM_ANIMATION_BOOL_MAX <- 7
MODULE_TYPE_NONE <- -1
MODULE_TYPE_ENTRANCE <- 0
MODULE_TYPE_ROOM_LIST <- 1 // 葆击
MODULE_TYPE_SELECT_DUNGEON <- 2 // 湍瞪 摹鸥?贼
MODULE_TYPE_MAIN_GAME <- 3 // 橾奁湍瞪(桧啗 ??)
MODULE_TYPE_PVP <- 4 // 念潍
MODULE_TYPE_FAIR_PVP <- 5 // 奢念
//MODULE_TYPE_LABYRINTH <- 7 // 饵塭飓
MODULE_TYPE_SELECT_CHANNEL <- 6
MODULE_TYPE_WARROOM <- 7 // 瞪爵虽羲
//MODULE_TYPE_CHAOS <- 8
MODULE_TYPE_LOGIN <- 8
MODULE_TYPE_ASSAULT <- 9 // 谆办濠
MODULE_TYPE_DEAD_TOWER <- 10 // 饵鳖
MODULE_TYPE_BLOOD_SYSTEM <- 11 // 鼠?暧 薯钦
MODULE_TYPE_DESPAIR_TOWER <- 12 //瞰蜂暧鳖
// 旋煎弊褒 钟蘸陇
MODULE_TYPE_BOSS_TOWER <- 13 //褕翱暧 瘫晦潍
MODULE_TYPE_ADVANCE_ALTAR <- 14 //霞问暧 薯钦
MODULE_TYPE_LOAD <- 15
MODULE_TYPE_TOURNAMENT <- 16
MODULE_TYPE_MAX <- 17
MODULE_TYPE_PVP_TYPE <- 18 // 念瘫潍, 谆办濠, 瞪爵虽羲击 ?药 虽芦
MODULE_TYPE_DUNGEON_TYPE <- 19 // 湍瞪, 饵鳖, 鼠薯蒂 ?药 虽芦
MODULE_TYPE_ALL <- 20
//MODULE_TYPE_LOAD <- 13
//MODULE_TYPE_TOURNAMENT <- 14
//MODULE_TYPE_MAX <- 15
//MODULE_TYPE_PVP_TYPE <- 16 // 念瘫潍, 谆办濠, 瞪爵虽羲击 ?药 虽芦
//MODULE_TYPE_DUNGEON_TYPE <- 17 // 湍瞪, 饵鳖, 鼠薯蒂 ?药 虽芦
//MODULE_TYPE_ALL <- 18 // 赅苌 赅菊击 虽芦
ATTACKTYPE_PHYSICAL <- 0 /// 絮董 僭葬 奢问
ATTACKTYPE_MAGICAL <- 1 /// 絮董 葆彻 奢问
ATTACKTYPE_ABSOLUTE <- 2 /// 寞横 鼠卫 奢问
ATTACKTYPE_LIGHT <- 3
ATTACKTYPE_DARK <- 4
ATTACKTYPE_WATER <- 5
ATTACKTYPE_FIRE <- 6
ATTACKTYPE_MAX <- 7
BUFF_CAUSE_NORMAL <- 0// 橾奁 横?蛤虽 伪擎 颤殓
BUFF_CAUSE_ACTIVE_STATUS <- 1// 鼻鹧桧鼻
BUFF_CAUSE_SKILL <- 2 // 蝶鉴
BUFF_CAUSE_EXCEPTIONAL <- 3 // 蕨谖籀葬蒂 嫔?(葆击缣怃紫 嵘虽肾朝 帼? 嬴桧夔 伪擎 匙)
BUFF_NONE <- 4 // 嬴鼠楛匙紫 ?虽 强挤
BUFF_CAUSE_MAX <- 5
PAUSETYPE_NONE <- 0 /// 橾卫姜虽 寰?
PAUSETYPE_OBJECT <- 1 /// 螃粽薛?虏 橾卫姜虽 (Appendage, 鼻鹧 渗?, 桧??朝 啗楼 给嬴马, 酝溘 嘐瞳辨)
PAUSETYPE_WORLD <- 2 /// 瞪 撮啗陛 橾卫姜虽 (Appendage, 鼻鹧 渗?, 桧??紫 姜虽)
ENUM_ELEMENT_FIRE <- 0 /// ?
ENUM_ELEMENT_WATER <- 1 /// 热
ENUM_ELEMENT_DARK <- 2 /// 檩
ENUM_ELEMENT_LIGHT <- 3 /// 赀
ENUM_ELEMENT_NONE <- 4 /// 鼠
ENUM_ELEMENT_MAX <- 4 /// == ENUM_ELEMENT_NONE
// 湍虽朝 渠鼻暧 颤殓
THROW_TYPE_SKILL <- 0 /// 蝶鉴
THROW_TYPE_ITEM <- 1 /// 瘫系 嬴桧蛊
SETUP_TYPE_ITEM <- 2 /// 扑纂 嬴桧蛊
SPEED_TYPE_CONST <- 0 /// 鼻热高. 渗唳?紫 setStaticSpeedInfo蒂 营?轿?晦 瞪梱虽朝 瞳辨 寰脾
SPEED_TYPE_MOVE_SPEED <- 1 /// 桧翕 楼紫
SPEED_TYPE_ATTACK_SPEED <- 2 /// 奢问 楼紫
SPEED_TYPE_EXCEPT_WEAPON_ATTACK_SPEED <- 3 /// 鼠晦 绪霞 奢问 楼紫
SPEED_TYPE_CAST_SPEED <- 4 /// 议蝶? 楼紫
Z_ACCEL_TYPE_CONST <- 0 /// 歜暧暧 鼻热
Z_ACCEL_TYPE_GRAVITY_WORLD <- 1 /// 酝溘 : 撮啗暧 鬼薯 酝溘
Z_ACCEL_TYPE_GRAVITY_OBJECT <- 2 /// 酝溘 : 议葛搅涤 酝溘
Z_ACCEL_TYPE_ANTIGRAVITY_OBJECT <- 3 /// 奁酝溘 : 酝溘缣 奁渠肾朝 ?. 传朝 晔溘.
STATICINFO_DEPTH <- 4 /// Static Info暧 譆渠 荡潍 桶桧. (晦狱 -> 潍绿 瞳辨 -> 鼻鹧渗? 瞳辨 -> 嬴桧蛊, 蝶鉴 瞳辨)
X_NORMALMOVE_VELOCITY <- 143 /// 陛煎 桧翕卫 陛煎煎 1蟾翕寰 桧翕 ?捻 热
X_SLANTMOVE_VELOCITY <- 119 /// 渠陕摹 桧翕卫 陛煎煎 1蟾翕寰 桧翕 ?捻 热
Y_NORMALMOVE_VELOCITY <- 114 /// 撮煎 桧翕卫 撮煎煎 1蟾翕寰 桧翕 ?捻 热
Y_SLANTMOVE_VELOCITY <- 95 /// 渠陕摹 桧翕卫 撮煎煎 1蟾翕寰 桧翕 ?捻 热
FORCE_TO_VELOCITY_CONST <- 4000 /// ?缣 暧? 楼紫蒂 啗肮?朝 鼻热. 楼紫 = 鼻热 * ? / 鼠啪
SPEED_VALUE_DEFAULT <- 1000 /// 桧翕 楼紫, 奢问 楼紫蛔暧 楼紫高 晦狱纂. 桧 高桧贼 100%歜.
LIGHT_OBJECT_MAX_WEIGHT <- 60000 /// ?娄挤缣怃 陛沪遴 鼠啪暧 鼻?摹
MIDDLE_OBJECT_MAX_WEIGHT <- 100000 /// ?娄挤缣怃 酝除 鼠啪暧 鼻?摹
DEFAULT_GRAVITY_ACCEL <- -1500 /// 晦狱 酝溘 陛楼紫
OBJECT_MESSAGE_INVINCIBLE <- 0
OBJECT_MESSAGE_GHOST <- 1
OBJECT_MESSAGE_SUPERARMOR <- 2
OBJECT_MESSAGE_UNBREAKABLE <- 3
OBJECT_MESSAGE_END <- 4
RECOVER_TYPE_HP <- 0
RECOVER_TYPE_MP <- 1
RECOVER_TYPE_HP_MP <- 2
RECOVER_TYPE_MAX <- 3
REASON_NONE <- 0
REASON_DEATH <- 1
REASON_MOVING_VILLAGE <- 2
REASON_LOGIN <- 3
REASON_ALL <- 4
OPTION_HOTKEY_MOVE_UP <- 0
OPTION_HOTKEY_MOVE_DOWN <- 2
OPTION_HOTKEY_MOVE_LEFT <- 1
OPTION_HOTKEY_MOVE_RIGHT <- 3
ENUM_SUBKEY_TYPE_ALL <- 7
GROW_TYPE_AT_MAGE <- 0 // 陴彻饵
GROW_TYPE_ELEMENTAL_BOMBER <- 1 // 县溯诠骁 夥该
GROW_TYPE_GRACIAL_MASTER <- 2 // 彩念饵
PARTICLE_CREATER_LARGE_HIT <- 0 /// 赎 颤问辨
PARTICLE_CREATER_SMALL_HIT <- 1 /// 蒙擎 颤问辨
PARTICLE_CREATER_FIRE_HIT <- 2 /// ? 楼撩 颤问辨
PARTICLE_CREATER_FIRE_HIT_LIGHT <- 3 /// ? 楼撩 颤问辨
PARTICLE_CREATER_WATER_HIT <- 4 /// 热 楼撩 颤问辨
PARTICLE_CREATER_WATER_HIT_LIGHT <- 5 /// 热 楼撩 颤问辨
PARTICLE_CREATER_WATER_HIT_ICE <- 6 /// 热 楼撩 颤问辨
OPTION_HOTKEY__UNDEFINED <- -1 // 姜暧肾虽 强挤
OPTION_HOTKEY_MOVE_UP <- 0 // (Up arrow)
OPTION_HOTKEY_MOVE_LEFT <- 1 // (Left arrow)
OPTION_HOTKEY_MOVE_DOWN <- 2 // (Down arrow)
OPTION_HOTKEY_MOVE_RIGHT <- 3 // (Right arrow)
OPTION_HOTKEY_ATTACK <- 4 // (X)
OPTION_HOTKEY_JUMP <- 5 // (C)
OPTION_HOTKEY_SKILL <- 6 // (Z)
OPTION_HOTKEY_SKILL2 <- 7 // buff辨 郦(space)
OPTION_HOTKEY_CREATURE_SKILL <- 8 // (V)
OPTION_HOTKEY_STATUS_WINDOW <- 9 // (M)
OPTION_HOTKEY_SKILL_WINDOW <- 10 // (K)
OPTION_HOTKEY_ITEM_INVENTORY <- 11 // (I)
OPTION_HOTKEY_OPTION_WINDOW <- 12 // (O)
OPTION_HOTKEY_NORMAL_QUEST_WINDOW <- 13 // (Q)
OPTION_HOTKEY_AVATAR_INVENTORY <- 14 // (U)
OPTION_HOTKEY_CERASHOP <- 15 // (T)
OPTION_HOTKEY_MINIMAP <- 16 // 湍瞪 嘐栖裘(N)
OPTION_HOTKEY_CREATURE_WINDOW <- 17 // (Y)
OPTION_HOTKEY_TOOLTIP_ <- 18 // 鼻撮尔晦 瞪?郦(R)
OPTION_HOTKEY_EPIC_QUEST_WINDOW <- 19 // (W)
OPTION_HOTKEY_QUICK_SKILL1 <- 20 // 蝶鉴 蜗煜(A, S, D, F, G, H)
OPTION_HOTKEY_QUICK_SKILL2 <- 21
OPTION_HOTKEY_QUICK_SKILL3 <- 22
OPTION_HOTKEY_QUICK_SKILL4 <- 23
OPTION_HOTKEY_QUICK_SKILL5 <- 24
OPTION_HOTKEY_QUICK_SKILL6 <- 25
OPTION_HOTKEY_EXSKILL1 <- 26 // ?潍蝶鉴 蜗煜(F1 - F6)
OPTION_HOTKEY_EXSKILL2 <- 27
OPTION_HOTKEY_EXSKILL3 <- 28
OPTION_HOTKEY_EXSKILL4 <- 29
OPTION_HOTKEY_EXSKILL5 <- 30
OPTION_HOTKEY_EXSKILL6 <- 31
OPTION_HOTKEY_ITEM_QUICKSLOT1 <- 32 // 嬴桧蛊 摆 蜗煜(1 - 6)
OPTION_HOTKEY_ITEM_QUICKSLOT2 <- 33
OPTION_HOTKEY_ITEM_QUICKSLOT3 <- 34
OPTION_HOTKEY_ITEM_QUICKSLOT4 <- 35
OPTION_HOTKEY_ITEM_QUICKSLOT5 <- 36
OPTION_HOTKEY_ITEM_QUICKSLOT6 <- 37
OPTION_HOTKEY_TOGGLE_ITEM_NAME_IN_DUNGEON <- 38 // 湍瞪缣怃 嬴桧蛊 桧荤尔晦(ctrl)
OPTION_HOTKEY_HIDE_MAIN_HUD <- 39 // 樯搅?桧蝶 獗晦晦(Tab)
OPTION_HOTKEY_TOGGLE_TITLE_ANIMATION <- 40 // 棣啻歜 姜尔 赅萄 渗?(E)
OPTION_HOTKEY_TOGGLE_SKILL_INFORMATION <- 41 // 蝶鉴 罐? 扑赀 赅萄 瞪?(F7)
OPTION_HOTKEY_PAUSE_IN_TOWER <- 42 // 饵蜂暧 鳖 橾卫姜虽
OPTION_HOTKEY_CAPTURE_MOVING_PICTURE <- 43 // 翕舱鼻 谵药(Pause)
OPTION_HOTKEY_MENU_MY_INFO <- 44 // 顶尔妇? 诡景(7)
OPTION_HOTKEY_MENU_COMMUNITY <- 45 // 醴嗽栖? 诡景(8)
OPTION_HOTKEY_MENU_CONTENTS <- 46 // 钟蘸陇 诡景(9)
OPTION_HOTKEY_MENU_SERVICE <- 47 // 怃绿蝶 诡景(0)
OPTION_HOTKEY_MENU_SYSTEM__CLOSE_ALL_WINDOW <- 48 // 赅苌玺残晦(Esc)
OPTION_HOTKEY_PVP <- 49 // 念瘫潍(P)
OPTION_HOTKEY_RECOMMEND_USER <- 50 // 跷茧翕猿([)
OPTION_HOTKEY_PARTY_MATCHING <- 51 // ??衙芦(])
OPTION_HOTKEY_FRIEND <- 52 // 耀掘(L)
OPTION_HOTKEY_GUILD <- 53 // 望萄(;)
OPTION_HOTKEY_MEMBER <- 54 // 詹帼(')
OPTION_HOTKEY_BLACKLIST <- 55 // 离钦
OPTION_HOTKEY_PVP_BUDDY <- 56 // 念瘫耀掘
OPTION_HOTKEY_WAR_AREA_LIST <- 57 // 瞪爵虽羲迹烟玺(,)
OPTION_HOTKEY_AUCTION_WINDOW <- 58 // 唳衙潍(B)
OPTION_HOTKEY_GOBLIN_PAD <- 59 // 坚绾萼?萄
OPTION_HOTKEY_HOTKEY_SETTING_WINDOW <- 60 // 钦蹴郦 扑姜玺
OPTION_HOTKEY_WAR_AREA_INFORMATION <- 61 // 瞪爵虽羲 姜尔玺(End)
OPTION_HOTKEY_HELLMODE_INFORMATION <- 62 // 涡 桧鼻 饵辨肾虽 强挤
OPTION_HOTKEY_FAVOR_CHECK_WINDOW <- 63 // 涡 桧鼻 饵辨肾虽 强挤
OPTION_HOTKEY_EXPERT_JOB <- 64 // 瞪侥霜机 晦栋
OPTION_HOTKEY_EMOTION_EXPRESSION <- 65 // 马姜?? 晦栋
OPTION_HOTKEY_EVENT <- 66 // 桧渐?郦(shift)
OPTION_HOTKEY_PVP_MSSION <- 67 // 嘐暮孺紫办
OPTION_HOTKEY_PVP_RECORD <- 68 // 瞪瞳尔晦玺
OPTION_HOTKEY_QUICK_CHAT_0 <- 69
OPTION_HOTKEY_QUICK_CHAT_1 <- 70
OPTION_HOTKEY_QUICK_CHAT_2 <- 71
OPTION_HOTKEY_QUICK_CHAT_3 <- 72
OPTION_HOTKEY_QUICK_CHAT_4 <- 73
OPTION_HOTKEY_QUICK_CHAT_5 <- 74
OPTION_HOTKEY_QUICK_CHAT_6 <- 75
OPTION_HOTKEY_QUICK_CHAT_7 <- 76
OPTION_HOTKEY_QUICK_CHAT_8 <- 77
OPTION_HOTKEY_QUICK_CHAT_9 <- 78
OPTION_HOTKEY_TOGGLE_ITEMINFO_COMPARE <- 79 // 嬴桧蛊 绿掖玺 瞪?郦 (Default: F8)
OPTION_HOTKEY_TITLEBOOK <- 80 // 芦?磁
OPTION_HOTKEY_THIS_DUNGEON <- 81 // 营紫瞪
OPTION_HOTKEY_ANOTHER_DUNGEON <- 82 // 棻艇 湍瞪 紫瞪
OPTION_HOTKEY_RETURN_TO_TOWN <- 83 // 葆击煎 给嬴陛晦
OPTION_HOTKEY_MERCENARY_SYSTEM <- 84 // 辨煽 卫蝶蛊
OPTION_HOTKEY_ITEM_DICTIONARY <- 85
OPTION_HOTKEY_QUICK_PARTY_REGISTER <- 86 // 绪艇 ?? 蛔烟 蹂羶
STATE_BURSTER <- 100 // 奢鳝蝶鉴 state 帼蝶搅
// 奢鳝 skill妇湿 睡碟殓栖棻.
// 198 `ATMage/Buster.skl` // 帼蝶搅
SKILL_BURSTER <- 198 // 奢鳝蝶鉴 帼蝶搅