Sqr/character/atmage/chainlightning/chainlightning.nut

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2024-03-18 21:37:40 +08:00
SUB_STATE_ATCHAINLIGHTNING_0 <- 0
SUB_STATE_ATCHAINLIGHTNING_1 <- 1
SUB_STATE_ATCHAINLIGHTNING_2 <- 2
SUB_STATE_ATCHAINLIGHTNING_3 <- 3
SUB_STATE_ATCHAINLIGHTNING_4 <- 4
SKL_CL_SD_0 <- 0 //200 // 10.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
SKL_CL_SD_1 <- 1 //0 // 11.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
SKL_CL_SD_2 <- 2 //400 // 12.籀挤 颤啃?卫 X蹴 部 剪葬
SKL_CL_SD_3 <- 3 //320 // 13.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
SKL_CL_SD_4 <- 4 //300 // 14.颤问? 瞳暧 譆渠 堪桧
// 0.葭觼 譆渠 偎热 1.虽楼卫除 2.奢问溘(%) 3.棻钦?? ?热 4.棻钦?? 除问
SKL_CL_LI_0 <- 0 // 0.葭觼 譆渠 偎热
SKL_CL_LI_1 <- 1 // 1.虽楼卫除
SKL_CL_LI_2 <- 2 // 2.奢问溘(%)
SKL_CL_LI_3 <- 3 // 3.棻钦?? ?热
SKL_CL_LI_4 <- 4 // 4.棻钦?? 除问
function checkExecutableSkill_ChainLightning(obj)
{
if(!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_ATCHAINLIGHTNING);
print("b_useskill : %d" + b_useskill);
if(b_useskill) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_0); // substate撮?
obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_IGNORE_FORCE, true);
return true;
}
return false;
}
function checkCommandEnable_ChainLightning(obj)
{
if(!obj) return false;
local state = obj.sq_GetState();
if(state == STATE_ATTACK)
{
return obj.sq_IsCommandEnable(SKILL_ATCHAINLIGHTNING); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
}
return true;
}
function onSetState_ChainLightning(obj, state, datas, isResetTimer)
{
if(!obj) return;
local substate = obj.sq_GetVectorData(datas, 0);
obj.setSkillSubState(substate);
obj.sq_StopMove();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
obj.getVar().clear_vector();
obj.getVar().push_vector(0);
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_CAST);
local pAni = obj.sq_GetCurrentAni();
// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
local skillLevel = sq_GetSkillLevel(obj, SKILL_ATCHAINLIGHTNING);
local castTime = sq_GetCastTime(obj, SKILL_ATCHAINLIGHTNING, skillLevel);
local animation = sq_GetCurrentAnimation(obj);
local startTime = sq_GetFrameStartTime(animation, 16);
local speedRate = startTime.tofloat() / castTime.tofloat();
obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
sq_StartDrawCastGauge(obj, startTime, true);
addElementalChain_ATMage(obj, ENUM_ELEMENT_LIGHT);
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING);
obj.sq_PlaySound("MW_CHAINLIGHT");
if(obj.isMyControlObject()) {
/////////////////////////////////////////////
local firstTargetYRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_0); // 0.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
local firstTargetXStartRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1); // 1.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
local firstTargetXEndRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_2); // 2.籀挤 颤啃?卫 X蹴 部 剪葬
local nextTargetRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_3); // 3.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
local targetMaxHeight = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_4); // 4.颤问? 瞳暧 譆渠 堪桧
local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING);
local link_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_0, skill_level); // 0.葭觼 譆渠 偎热
local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level); // 1.虽楼卫除
local firstAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ATCHAINLIGHTNING, STATE_CHAINLIGHTNING, SKL_CL_LI_2, 1.0); //2.奢问溘(%)
local multi_hit_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_3, skill_level); // 3.棻钦?? ?热
//local multi_hit_term = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_4, skill_level); // 4.棻钦?? 除问
////////////////////////////////////////////////
sq_BinaryStartWrite();
sq_BinaryWriteWord(firstTargetYRange);
sq_BinaryWriteWord(firstTargetXStartRange);
sq_BinaryWriteWord(firstTargetXEndRange);
sq_BinaryWriteWord(nextTargetRange);
sq_BinaryWriteWord(targetMaxHeight);
sq_BinaryWriteWord(link_num);
sq_BinaryWriteWord(attack_time);
sq_BinaryWriteDword(firstAttackRate);
sq_BinaryWriteWord(multi_hit_num);
//sq_BinaryWriteWord(multi_hit_term);
//local ropeX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen);
local distanceL = 50;
local h = 88;
obj.sq_SendCreatePassiveObjectPacket(24241, 0, distanceL, 0, h);
obj.sq_PlaySound("CHAINLIGHT_ELEC_LOOP", 7576);
}
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_END);
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}
function prepareDraw_ChainLightning(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}
function onProc_ChainLightning(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
local pAni = obj.sq_GetCurrentAni();
local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
local currentT = sq_GetCurrentTime(pAni);
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
if(obj.isMyControlObject()) {
//if(!obj.sq_GetPassiveObject(24241)) {
local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING);
local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level); // 1.虽楼卫除
local passiveobj_cl = obj.sq_GetPassiveObject(24241);
if(passiveobj_cl) {
local flag = passiveobj_cl.getVar("nograb").get_vector(0);
if(flag)
{
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2);
obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
return;
}
else
{
if(obj.getVar().get_vector(0) == 0) {
obj.sq_SetShake(obj,1,attack_time);
obj.getVar().set_vector(0, 1);
}
}
}
if(currentT > attack_time) {
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2);
obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
}
}
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}
function onProcCon_ChainLightning(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}
function onEndCurrentAni_ChainLightning(obj)
{
if(!obj) return;
//local pSickleObj = obj.sq_GetPassiveObject(24101); // sickle
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
if(obj.isMyControlObject()) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_1);
obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
}
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
//if(obj.isMyControlObject()) {
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
//}
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
if(obj.isMyControlObject()) {
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}
function onKeyFrameFlag_ChainLightning(obj, flagIndex)
{
if(!obj) return false;
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
return false;
}
function onEndState_ChainLightning(obj, new_state)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
sq_EndDrawCastGauge(obj);
obj.stopSound(7576);
}
function onAfterSetState_ChainLightning(obj, state, datas, isResetTimer)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
}
}