664 lines
15 KiB
Plaintext
664 lines
15 KiB
Plaintext
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SMALLICERING_START_X <- 0
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SMALLICERING_START_Y <- 1
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SMALLICERING_START_Z <- 2
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SMALLICERING_MOV_X <- 3
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SMALLICERING_MOV_Y <- 4
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SMALLICERING_MOV_Z <- 5
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function getTargetZPos(target)
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{
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if(!target)
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return 50;
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local height = target.getZPos();
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height = height + sq_GetObjectHeight(target);
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height = height + 50;
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return height;
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}
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function updateAngle(obj, angle)
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{
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if(!obj)
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return;
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local currentAngle_ = obj.getVar("angle").get_vector(0);
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if (currentAngle_ == (angle + 360) % 360)
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return;
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currentAngle_ = (angle + 360) % 360;
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obj.getVar("angle").set_vector(0, currentAngle_);
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if (currentAngle_ >= 90 && currentAngle_ < 270)
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{
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obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
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}
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else
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{
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obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
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}
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}
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function moveToBombingState(obj, currentAngle)
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{
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//local angle = 20 + sq_getRandom(0, 10);
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if(!obj)
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return;
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if(obj.isMyControlObject())
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{
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//int angle = 20 + Rand_r() % 10;
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local angle = 50 + sq_getRandom(0, 10);
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//local angle = sq_getRandom(0, 180);
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if(sq_getRandom(0, 2) != 0)
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angle = -angle;
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//print( " send changeAngle:" + angle);
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sq_BinaryStartWrite();
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sq_BinaryWriteFloat(angle.tofloat());
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sq_SendChangeSkillEffectPacket(obj, SKILL_ICECHAKRAM);
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}
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}
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function procSmallRingMove(obj)
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{
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if(!obj)
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return;
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//local target = obj.sq_var.get_obj_vector(0);
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//if (target)
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{
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local t = obj.getVar("sr").get_ct_vector(0);
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if(!t)
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return;
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local time = t.Get();
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local radius = 0;
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local angle = 0;
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local zPos = 0;
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local currentAngle = 0;
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//local bombingTurnStartTime_ = 10;
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//local bombingTurnEndTime_ = 200;
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local bombingTurnStartTime_ = 60;
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local bombingTurnEndTime_ = 300;
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local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
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local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
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//print( " bombingChangeAngle_:" + bombingChangeAngle_);
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//local BOMBING_RADIUS = 40;
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local BOMBING_RADIUS = 30;
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local srcZ = obj.getVar("pos").get_vector(2);
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local currentAngle_ = obj.getVar("angle").get_vector(0);
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if (time <= bombingTurnStartTime_)
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{
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// 霜摹
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//radius = sq_GetUniformVelocity((isFlyToCenter_)? 0 : -BOMBING_RADIUS, BOMBING_RADIUS, time, bombingTurnStartTime_);
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radius = sq_GetUniformVelocity(0, BOMBING_RADIUS, time, bombingTurnStartTime_);
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angle = bombingStartAngle_;
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zPos = srcZ;
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currentAngle = currentAngle_;
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}
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else
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{
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// 摹?
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local dstZPos_ = obj.getVar("pos").get_vector(2);
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//local OVER_RADIUS = 50;
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local OVER_RADIUS = 150;
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local turnTime = time - bombingTurnStartTime_;
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local turnEndTime = bombingTurnEndTime_ - bombingTurnStartTime_;
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if (turnTime <= turnEndTime / 2)
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radius = BOMBING_RADIUS + sq_GetAccel(0, OVER_RADIUS, turnTime, turnEndTime / 2, true);
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else
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radius = BOMBING_RADIUS + sq_GetAccel(OVER_RADIUS, 0, turnTime - turnEndTime / 2, turnEndTime / 2, false);
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angle = bombingStartAngle_ + sq_GetUniformVelocity(0, bombingChangeAngle_, turnTime, turnEndTime);
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//zPos = sq_GetUniformVelocity(srcZ, dstZPos_, turnTime, turnEndTime);
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if (bombingChangeAngle_ > 0)
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currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ + 180 + bombingChangeAngle_, turnTime, turnEndTime);
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else
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currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ - 180 + bombingChangeAngle_, turnTime, turnEndTime);
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}
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local posX = CNRDObject.getAngleDistanceXPos(obj.getVar("pos").get_vector(0), angle, radius, ENUM_DIRECTION_RIGHT);
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local posY = CNRDObject.getAngleDistanceYPos(obj.getVar("pos").get_vector(1), angle, radius, false);
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local posZ = obj.getVar("pos").get_vector(2);
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sq_setCurrentAxisPos(obj, 0, posX);
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sq_setCurrentAxisPos(obj, 1, posY);
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sq_setCurrentAxisPos(obj, 2, posZ);
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//setCurrentPos(2, zPos);
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updateAngle(obj, currentAngle);
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//print( " time:" + time);
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if(time > bombingTurnEndTime_)
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{
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//print( " time out :" + time);
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moveToBombingState(obj, 0);
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//t.Reset();
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//t.Start(10000,0);
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//local changeAngle = moveToBombingState(obj, 0);
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//obj.getVar("sr").set_vector(0, changeAngle);
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//local currentAng = obj.getVar("angle").get_vector(0);
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//obj.getVar("sr").set_vector(1, changeAngle);
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//return;
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}
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}
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}
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function setCustomData_po_ATIceChakramSmallIceRing(obj, reciveData)
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{
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if(!obj) return;
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local id = reciveData.readDword();
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local multi_hit_num = reciveData.readDword();
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local power = reciveData.readDword();
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local moveMode = reciveData.readDword();
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local hitCnt = multi_hit_num;
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local atk = sq_GetCurrentAttackInfo(obj);
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if(atk)
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{
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sq_SetCurrentAttackBonusRate(atk, power);
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}
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// 蒙擎 橡挤坚葬陛 奢问?贼怃 给嬴棻栖朝 卫除 卫除 (喻蝓霞)
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local attackTime = 3000; // 0.01蟾钦嫔
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obj.getVar("attackTime").clear_vector();
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obj.getVar("attackTime").push_vector(attackTime);
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obj.getVar("move").clear_vector();
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obj.getVar("move").push_vector(moveMode);
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local object = sq_GetObjectByObjectId(obj, id);
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obj.sq_var.clear_obj_vector();
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obj.sq_var.push_obj_vector(object);
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obj.getVar("findchr").clear_vector();
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obj.getVar("findchr").push_vector(1);
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if(!object)
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{
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obj.getVar("findchr").set_vector(0, 0);
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}
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obj.getVar().clear_ct_vector();
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obj.getVar().push_ct_vector();
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local t = obj.getVar().get_ct_vector(0);
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t.Reset();
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t.Start(10000,0);
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obj.getVar("sr").clear_ct_vector();
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obj.getVar("sr").push_ct_vector();
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obj.getVar("sr").clear_vector();
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local changeAngle = 45;
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obj.getVar("sr").push_vector(changeAngle);
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obj.getVar("sr").push_vector(20);
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obj.getVar("dir").clear_vector();
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obj.getVar("dir").push_vector(0);
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local pAni = obj.getCurrentAnimation();
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local initDelay = 0;
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local term = attackTime / hitCnt;
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obj.timer_.setParameter(term, -1);
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obj.timer_.resetInstant(initDelay);
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///////////////////////////////////////////////////////////////////////
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local x = sq_GetXPos(obj);
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local y = sq_GetYPos(obj);
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local z = sq_GetZPos(obj);
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obj.getVar("pos").clear_vector();
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obj.getVar("pos").push_vector(x);
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obj.getVar("pos").push_vector(y);
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obj.getVar("pos").push_vector(z);
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obj.getVar("dis").clear_vector();
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obj.getVar("dis").push_vector(x);
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obj.getVar("dis").push_vector(y);
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obj.getVar("dis").push_vector(z);
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local xLen = 200;
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local yLen = 0;
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local zLen = 50;
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//local zLen = 250;
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if(object)
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{
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xLen = obj.getXDistance(object);
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yLen = sq_GetYPos(object) - sq_GetYPos(obj);
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zLen = sq_GetZPos(object) + (sq_GetObjectHeight(object) / 2);
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}
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obj.getVar("dis").push_vector(xLen);
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obj.getVar("dis").push_vector(yLen);
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obj.getVar("dis").push_vector(zLen);
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///////////////////////////////////////////////////////////////////////
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obj.getVar("state").clear_vector(); // state vector
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obj.getVar("state").push_vector(0);
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obj.getVar("hitCnt").clear_vector();
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obj.getVar("hitCnt").push_vector(hitCnt);
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obj.getVar("hitCnt").push_vector(1);
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obj.getVar("end").clear_vector();
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obj.getVar("end").push_vector(0);
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obj.getVar("state").clear_ct_vector();
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obj.getVar("state").push_ct_vector();
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local t = obj.getVar("state").get_ct_vector(0);
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t.Reset();
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t.Start(100000,0);
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//print(" term:" + term + "hitCnt:" + hitCnt);
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initGetVarTimer(obj, 2, term, hitCnt + 1);
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local currentT = 0;
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local isMyControl = obj.isMyControlObject();
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if(isMyControl) {
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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}
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function setState_po_ATIceChakramSmallIceRing(obj, state, datas)
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{
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if(!obj) return;
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local pChr = obj.getTopCharacter();
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if(!pChr)
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{
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if(obj.isMyControlObject())
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{
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sq_SendDestroyPacketPassiveObject(obj);
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}
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return;
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}
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local t = obj.getVar().get_ct_vector(0);
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if(t)
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{
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t.Reset();
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t.Start(10000,0);
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}
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local srT = obj.getVar("sr").get_ct_vector(0);
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srT.Reset();
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srT.Start(10000,0);
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local passiveState = state;
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obj.getVar("state").set_vector(0, passiveState);
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obj.getVar("angle").clear_vector();
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obj.getVar("angle").push_vector(0);
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if(passiveState == PASSIVEOBJ_SUB_STATE_0)
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{ // 跷问
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local dir = obj.getDirection();
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obj.getVar("dir").set_vector(0, dir);
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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{ // 颤问
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local x = sq_GetXPos(obj);
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local y = sq_GetYPos(obj);
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local z = sq_GetZPos(obj);
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obj.getVar("pos").clear_vector();
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obj.getVar("pos").push_vector(x);
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obj.getVar("pos").push_vector(y);
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obj.getVar("pos").push_vector(z);
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//obj.sq_SetMoveParticle("Particle/Sparrow.ptl", 20.0, -25.0);
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
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{
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local x = sq_GetXPos(obj);
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local y = sq_GetYPos(obj);
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local z = sq_GetZPos(obj);
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obj.getVar("dis").clear_vector();
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obj.getVar("dis").push_vector(x);
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obj.getVar("dis").push_vector(y);
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obj.getVar("dis").push_vector(z);
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local dx = sq_GetXPos(pChr);
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local dy = sq_GetYPos(pChr) + 1;
|
||
|
|
local dz = sq_GetZPos(pChr) + 160;
|
||
|
|
|
||
|
|
local xLen = 200;
|
||
|
|
local yLen = 0;
|
||
|
|
local zLen = 50;
|
||
|
|
|
||
|
|
xLen = obj.getXDistance(pChr);
|
||
|
|
yLen = dy - sq_GetYPos(obj);
|
||
|
|
zLen = dz;
|
||
|
|
|
||
|
|
print(" zLen:" + zLen);
|
||
|
|
//print( " xlen:" + xLen + " ylen:" + yLen + " zlen:" + zLen);
|
||
|
|
|
||
|
|
obj.getVar("dis").push_vector(xLen);
|
||
|
|
obj.getVar("dis").push_vector(yLen);
|
||
|
|
obj.getVar("dis").push_vector(zLen);
|
||
|
|
|
||
|
|
local initDir = obj.getVar("dir").get_vector(0);
|
||
|
|
|
||
|
|
//local oppDir = sq_GetOppositeDirection(initDir);
|
||
|
|
//obj.setCurrentDirection(oppDir);
|
||
|
|
if(x > dx)
|
||
|
|
{
|
||
|
|
obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function procAppend_po_ATIceChakramSmallIceRing(obj)
|
||
|
|
{
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
local state = obj.getVar("state").get_vector(0);
|
||
|
|
|
||
|
|
if(state == 0)
|
||
|
|
return;
|
||
|
|
|
||
|
|
local pChr = obj.getTopCharacter();
|
||
|
|
|
||
|
|
if(!pChr)
|
||
|
|
{
|
||
|
|
if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
sq_SendDestroyPacketPassiveObject(obj);
|
||
|
|
}
|
||
|
|
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
local passiveState = state;
|
||
|
|
|
||
|
|
local pAni = obj.getCurrentAnimation();
|
||
|
|
|
||
|
|
local t = obj.getVar().get_ct_vector(0);
|
||
|
|
local currentT = 0;
|
||
|
|
|
||
|
|
currentT = t.Get();
|
||
|
|
|
||
|
|
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_0 || passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{ // 跷问, ?热
|
||
|
|
local fireT = 150;
|
||
|
|
|
||
|
|
if(obj.getVar("findchr").get_vector(0) == 0)
|
||
|
|
{
|
||
|
|
fireT = 350;
|
||
|
|
}
|
||
|
|
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{
|
||
|
|
fireT = 300;
|
||
|
|
}
|
||
|
|
local srcX = obj.getVar("dis").get_vector(SMALLICERING_START_X); // 卫蒙x
|
||
|
|
local srcY = obj.getVar("dis").get_vector(SMALLICERING_START_Y); // 卫蒙y
|
||
|
|
local srcZ = obj.getVar("dis").get_vector(SMALLICERING_START_Z); // 卫蒙z
|
||
|
|
|
||
|
|
local dis_x_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_X); // 识 桧翕剪葬
|
||
|
|
local dis_y_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_Y); // y蹴 桧翕剪葬
|
||
|
|
local endZ = obj.getVar("dis").get_vector(SMALLICERING_MOV_Z); // z蹴 桧翕剪葬
|
||
|
|
|
||
|
|
local v = sq_GetAccel(0, dis_x_len, currentT, fireT, true);
|
||
|
|
local my = sq_GetAccel(0, dis_y_len, currentT, fireT, true);
|
||
|
|
local mz = sq_GetAccel(srcZ, endZ, currentT, fireT, true);
|
||
|
|
//local v = sq_GetUniformVelocity(0, dis_x_len, currentT, fireT);
|
||
|
|
//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, fireT);
|
||
|
|
//local mz = sq_GetUniformVelocity(srcZ, endZ, currentT, fireT);
|
||
|
|
|
||
|
|
local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
|
||
|
|
local dstY = srcY + my;
|
||
|
|
|
||
|
|
sq_setCurrentAxisPos(obj, 0, dstX);
|
||
|
|
sq_setCurrentAxisPos(obj, 1, dstY);
|
||
|
|
sq_setCurrentAxisPos(obj, 2, mz);
|
||
|
|
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
if(currentT >= fireT)
|
||
|
|
{
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
|
||
|
|
{
|
||
|
|
if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
local pIntVec = sq_GetGlobalIntVector();
|
||
|
|
|
||
|
|
sq_IntVectorClear(pIntVec);
|
||
|
|
sq_IntVectorPush(pIntVec, 0);
|
||
|
|
|
||
|
|
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{
|
||
|
|
if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
sq_SendDestroyPacketPassiveObject(obj);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
|
||
|
|
{ // 颤问
|
||
|
|
|
||
|
|
local hitT = obj.getVar().get_timer_vector(0);
|
||
|
|
|
||
|
|
if(!obj.getVar("move").get_vector(0))
|
||
|
|
{
|
||
|
|
procSmallRingMove(obj);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
local movT = obj.getVar().get_timer_vector(1);
|
||
|
|
if(movT)
|
||
|
|
{
|
||
|
|
if(movT.isOnEvent(currentT) == true)
|
||
|
|
{
|
||
|
|
local x = sq_GetXPos(obj);
|
||
|
|
local y = sq_GetYPos(obj);
|
||
|
|
local z = sq_GetZPos(obj);
|
||
|
|
|
||
|
|
local ox = obj.getVar("pos").get_vector(0);
|
||
|
|
local oy = obj.getVar("pos").get_vector(1);
|
||
|
|
local oz = obj.getVar("pos").get_vector(2);
|
||
|
|
|
||
|
|
local dx = 0;
|
||
|
|
local dy = 0;
|
||
|
|
local dz = 0;
|
||
|
|
|
||
|
|
|
||
|
|
if(ox != x)
|
||
|
|
dx = ox;
|
||
|
|
else
|
||
|
|
dx = x + sq_getRandom(-40, 40);
|
||
|
|
|
||
|
|
if(oy != y)
|
||
|
|
dy = oy;
|
||
|
|
else
|
||
|
|
dy = y + sq_getRandom(-40, 40);
|
||
|
|
|
||
|
|
//print( " ox:" + ox + " oy:" + oy + " x:" + x + " y:" + y + " dx:" + dx + " dy:" + dy);
|
||
|
|
|
||
|
|
sq_setCurrentAxisPos(obj, 0, dx);
|
||
|
|
sq_setCurrentAxisPos(obj, 1, dy);
|
||
|
|
sq_setCurrentAxisPos(obj, 2, z);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if(hitT)
|
||
|
|
{
|
||
|
|
if(hitT.isOnEvent(currentT) == true)
|
||
|
|
{
|
||
|
|
obj.resetHitObjectList();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
local targetObj = obj.sq_var.get_obj_vector(0);
|
||
|
|
|
||
|
|
if(targetObj)
|
||
|
|
{
|
||
|
|
local x = sq_GetXPos(targetObj);
|
||
|
|
local y = sq_GetYPos(targetObj);
|
||
|
|
local z = targetObj.getZPos() + (sq_GetObjectHeight(targetObj) / 2);
|
||
|
|
|
||
|
|
obj.getVar("pos").set_vector(0, x);
|
||
|
|
obj.getVar("pos").set_vector(1, y);
|
||
|
|
obj.getVar("pos").set_vector(2, z);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
local attackTime = obj.getVar("attackTime").get_vector(0); // 0.01蟾钦嫔
|
||
|
|
if(currentT > attackTime || obj.getVar("findchr").get_vector(0) == 0)
|
||
|
|
{
|
||
|
|
if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
local pIntVec = sq_GetGlobalIntVector();
|
||
|
|
|
||
|
|
sq_IntVectorClear(pIntVec);
|
||
|
|
sq_IntVectorPush(pIntVec, 0);
|
||
|
|
|
||
|
|
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function onChangeSkillEffect_po_ATIceChakramSmallIceRing(obj, skillIndex, reciveData)
|
||
|
|
{
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
if(skillIndex != SKILL_ICECHAKRAM) return;
|
||
|
|
|
||
|
|
local pChr = obj.getTopCharacter();
|
||
|
|
|
||
|
|
if(!pChr) return;
|
||
|
|
|
||
|
|
local changeAngle = reciveData.readFloat();
|
||
|
|
|
||
|
|
//print( " changeAngle:" + changeAngle);
|
||
|
|
local t = obj.getVar("sr").get_ct_vector(0);
|
||
|
|
|
||
|
|
if(!t)
|
||
|
|
return;
|
||
|
|
|
||
|
|
t.Reset();
|
||
|
|
t.Start(10000,0);
|
||
|
|
|
||
|
|
//print( " changeAngle:" + changeAngle);
|
||
|
|
|
||
|
|
//local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
|
||
|
|
//local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
|
||
|
|
|
||
|
|
obj.getVar("sr").set_vector(0, changeAngle.tointeger());
|
||
|
|
local currentAng = obj.getVar("angle").get_vector(0);
|
||
|
|
obj.getVar("sr").set_vector(1, currentAng);
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onDestroyObject_po_ATIceChakramSmallIceRing(obj, object)
|
||
|
|
{
|
||
|
|
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onKeyFrameFlag_po_ATIceChakramSmallIceRing(obj, flagIndex)
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onEndCurrentAni_po_ATIceChakramSmallIceRing(obj)
|
||
|
|
{
|
||
|
|
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function getCustomHitEffectFileName_po_ATIceChakramSmallIceRing(obj, isAttachOnDamager)
|
||
|
|
{
|
||
|
|
return "PassiveObject/Character/Mage/Animation/ATIceChakram/fire/08_chakrahit_dodge.ani";
|
||
|
|
}
|