564 lines
14 KiB
Plaintext
564 lines
14 KiB
Plaintext
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function setCustomData_po_ATIceManMagicCircle(obj, reciveData)
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{
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if(!obj) return;
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//sq_BinaryWriteDword(freezeRate); //
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//sq_BinaryWriteDword(multiHitAttackRate); //
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//sq_BinaryWriteDword(smashAttackRate); //
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//sq_BinaryWriteDword(expPower); //
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local freezeRate = reciveData.readDword(); //
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local multiHitAttackRate = reciveData.readDword(); //
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local smashAttackRate = reciveData.readDword(); //
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local expPower = reciveData.readDword(); //
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obj.getVar("freezeRate").clear_vector(); //
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obj.getVar("freezeRate").push_vector(freezeRate);
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obj.getVar("attack").clear_vector(); //
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obj.getVar("attack").push_vector(multiHitAttackRate);
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obj.getVar("attack").push_vector(smashAttackRate);
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obj.getVar("attack").push_vector(expPower);
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obj.getVar("state").clear_vector(); // state vector
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obj.getVar("state").push_vector(0);
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obj.getVar("flag").clear_vector();
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obj.getVar("flag").push_vector(0);
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obj.getVar("flag").push_vector(0);
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obj.getVar("flag").push_vector(0);
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obj.getVar("flag").push_vector(0);
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obj.getVar("flag").push_vector(0);
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obj.getVar("casting").clear_obj_vector();
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local pChr = obj.getTopCharacter();
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print(" pChr:" + pChr);
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sq_SetCurrentDirection(obj, obj.getDirection());
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if(obj.isMyControlObject())
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{
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local pIntVec = sq_GetGlobalIntVector();
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sq_IntVectorClear(pIntVec);
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sq_IntVectorPush(pIntVec, 0);
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obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
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}
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}
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function destroy_po_ATIceManMagicCircle(obj)
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{
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if(!obj)
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return;
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destroyObjectByVar(obj, "casting");
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destroyObject(obj);
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}
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function setState_po_ATIceManMagicCircle(obj, state, datas)
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{
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if(!obj) return;
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local pChr = obj.getTopCharacter();
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local passiveState = state;
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obj.getVar("state").set_vector(0, passiveState);
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local x = sq_GetXPos(obj);
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local y = sq_GetYPos(obj);
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local z = sq_GetZPos(obj);
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obj.getVar("state").clear_ct_vector();
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obj.getVar("state").push_ct_vector();
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// 蟾晦?
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local t = obj.getVar("state").get_ct_vector(0);
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t.Reset();
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t.Start(10000,0);
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local posX = obj.getXPos();
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local posY = obj.getYPos();
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local posZ = obj.getZPos();
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if(passiveState == PASSIVEOBJ_SUB_STATE_0)
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{
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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{
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local ani = obj.getCustomAnimation(0);
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obj.setCurrentAnimation(ani);
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local pooledBackObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_back.ani", false,
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posX, posY - 1, 0);
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local pooledFrontObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_front.ani", false,
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posX, posY + 2, 0);
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obj.getVar("casting").push_obj_vector(pooledBackObj);
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obj.getVar("casting").push_obj_vector(pooledFrontObj);
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_00.ani", true,
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posX, posY + 2, 0);
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_f_00.ani", true,
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posX, posY - 1, 0);
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
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{
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//pChr.setDirection(
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local ani = obj.getCustomAnimation(1);
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obj.setCurrentAnimation(ani);
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local pooledFrontObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/pole_base.ani", false, posX, posY, 0);
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obj.getVar().push_obj_vector(pooledFrontObj); // index 2
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// 试虽
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/dust/19smoke_dodge_11.ani", true,
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posX, posY + 1, 0);
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//
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
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{ // 橡挤?惚 1
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local ani = obj.getCustomAnimation(2);
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obj.setCurrentAnimation(ani);
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local attackInfo = sq_GetCustomAttackInfo(obj, 0);
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sq_SetCurrentAttackInfo(obj, attackInfo);
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////////////////////////////////////////////////////////
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// 涧觼铮桧粽 跷陛
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local pooledObj = null;
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pooledObj = sq_CreateDrawOnlyObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/common/18_shockwave_dodge_0.ani",
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ENUM_DRAWLAYER_BOTTOM, true);
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pooledObj.setCurrentPos(posX, posY, 0);
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sq_AddObject(obj, pooledObj, OBJECTTYPE_DRAWONLY, false);
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////////////////////////////////////////////////////////
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local pooledFrontObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_0.ani", false, posX, posY, 0);
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destroyObject(obj);
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obj.getVar().push_obj_vector(pooledFrontObj);
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local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD0", "PassiveObject/Character/Mage/Particle/ATIceManDestroy0.ptl", obj);
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//
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particleCreater.Restart(0);
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particleCreater.SetPos(posX, posY + 5, posZ);
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sq_AddParticleObject(obj, particleCreater);
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
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posX, posY + 1, 0);
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local particle = obj.getVar().GetparticleCreaterMap("AtIceManD1", "PassiveObject/Character/Mage/Particle/ATIceManDestroy1.ptl", obj);
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//
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particle.Restart(0);
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particle.SetPos(posX, posY + 5, 55);
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sq_AddParticleObject(obj, particle);
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local atk = sq_GetCurrentAttackInfo(obj);
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local smashAttackRate = obj.getVar("attack").get_vector(1);
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sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
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if(obj.isMyControlObject())
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{
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// ?贼?娄
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local fScreen = sq_flashScreen(obj,0,80,0,80, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
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sq_addFlashScreen(fScreen, 0, 400, 240, 150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
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//
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sq_SetMyShake(obj,4,300);
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}
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
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{ // 橡挤?惚 2
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local pooledFrontObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_1.ani", false,
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posX, posY, 0);
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destroyObject(obj);
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obj.getVar().push_obj_vector(pooledFrontObj);
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// 旋煎办
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
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posX, posY + 1, 0);
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// 试虽
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/dust/19smoke_dodge_00.ani", true,
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posX, posY + 1, 0);
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//
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local ani = obj.getCustomAnimation(2);
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obj.setCurrentAnimation(ani);
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local atk = sq_GetCurrentAttackInfo(obj);
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local smashAttackRate = obj.getVar("attack").get_vector(1);
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sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_5)
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{ // 橡挤?惚 3
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local ani = obj.getCustomAnimation(2);
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obj.setCurrentAnimation(ani);
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local attackInfo = sq_GetCustomAttackInfo(obj, 1);
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sq_SetCurrentAttackInfo(obj, attackInfo);
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local pooledFrontObj = createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_2.ani", false,
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posX, posY, 0);
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destroyObject(obj);
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local frontObj = obj.getVar("casting").get_obj_vector(0);
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local backObj = obj.getVar("casting").get_obj_vector(1);
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if(frontObj)
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{
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frontObj.setValid(false);
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}
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if(backObj)
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{
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backObj.setValid(false);
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}
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obj.getVar("casting").remove_obj_vector(frontObj);
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obj.getVar("casting").remove_obj_vector(backObj);
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obj.getVar().push_obj_vector(pooledFrontObj);
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// 旋煎办
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
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posX, posY + 1, 0);
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local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD2", "PassiveObject/Character/Mage/Particle/ATIceManDestroy2.ptl", obj);
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//
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particleCreater.Restart(0);
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particleCreater.SetPos(posX, posY + 5, 55);
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sq_AddParticleObject(obj, particleCreater);
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// 试虽
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createAnimationPooledObject(obj,
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"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/03_broken_02/dust/19smoke_dodge_00.ani", true,
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posX, posY + 1, 0);
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//
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if(obj.isMyControlObject())
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{
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sq_SetMyShake(obj,4,300);
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}
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local atk = sq_GetCurrentAttackInfo(obj);
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local expPower = obj.getVar("attack").get_vector(2);
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sq_SetCurrentAttackPower(atk, expPower);
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
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{ // 葆彻霞饷薯
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print(" passiveState == PASSIVEOBJ_SUB_STATE_6");
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local ani = obj.getCustomAnimation(3);
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obj.setCurrentAnimation(ani);
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}
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//local radiusRate = (radius100Rate.tofloat() / 100.0);
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//local size = (sq_GetAniRealImageSize(currentAni, ENUM_DIRECTION_RIGHT) / 2) + 60;
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}
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function procAppend_po_ATIceManMagicCircle(obj)
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{
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if(!obj) return;
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local pChr = obj.getTopCharacter();
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if(!pChr)
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{
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if(obj.isMyControlObject())
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{
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sq_SendDestroyPacketPassiveObject(obj);
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return;
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}
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}
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local passiveState = obj.getVar("state").get_vector(0);
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if(pChr.getState() != STATE_ICEMAN)
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{
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if(passiveState <= PASSIVEOBJ_SUB_STATE_3)
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{
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if(obj.isMyControlObject())
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{
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sq_SendDestroyPacketPassiveObject(obj);
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return;
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}
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}
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}
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if(passiveState == PASSIVEOBJ_SUB_STATE_0)
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{
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}
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else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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{
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local sendState = false;
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local castingObj = obj.getVar("casting").get_obj_vector(0);
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if(castingObj)
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{
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local isEnd = sq_IsEnd(castingObj.getCurrentAnimation());
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if(isEnd)
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{
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if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_1)
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{
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local frmIndex = sq_GetCurrentFrameIndex(pChr);
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if(frmIndex > 1)
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{
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//print(" pass");
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sendState = true;
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}
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}
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//
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}
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}
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else
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{
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//print(" castingObj is null");
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sendState = true;
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}
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if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
if(sendState)
|
||
|
|
{
|
||
|
|
local pIntVec = sq_GetGlobalIntVector();
|
||
|
|
sq_IntVectorClear(pIntVec);
|
||
|
|
sq_IntVectorPush(pIntVec, 0);
|
||
|
|
|
||
|
|
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if(passiveState > PASSIVEOBJ_SUB_STATE_1 && passiveState < PASSIVEOBJ_SUB_STATE_6)
|
||
|
|
{ // 橡挤当撩, 橡挤?惚
|
||
|
|
//PASSIVEOBJ_SUB_STATE_2 // 橡挤当撩
|
||
|
|
//PASSIVEOBJ_SUB_STATE_3 // 橡挤?惚 - 梱虏?贼
|
||
|
|
//PASSIVEOBJ_SUB_STATE_4 // 橡挤?惚 - ?惚1
|
||
|
|
//PASSIVEOBJ_SUB_STATE_5 // 橡挤?惚 - ?惚2
|
||
|
|
local sendState = false;
|
||
|
|
local castingObj = obj.getVar().get_obj_vector(0);
|
||
|
|
|
||
|
|
if(castingObj)
|
||
|
|
{
|
||
|
|
local isEnd = sq_IsEnd(castingObj.getCurrentAnimation()); // index 2
|
||
|
|
|
||
|
|
if(isEnd)
|
||
|
|
{
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{ // 橡挤当撩桧 赅舒 部陬击 阳
|
||
|
|
if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
|
||
|
|
{
|
||
|
|
local frmIndex = sq_GetCurrentFrameIndex(pChr);
|
||
|
|
|
||
|
|
//print( " now:" + frmIndex);
|
||
|
|
|
||
|
|
if(frmIndex > 5)
|
||
|
|
{
|
||
|
|
sendState = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
sendState = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{ // 拥栖诡桧暮桧 寰部陬击 阳
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{ // 晦菅娄 跺桧 ?溯歜 翕晦?
|
||
|
|
if(pChr.getSkillSubState() == SUB_STATE_ICEMAN_3)
|
||
|
|
{
|
||
|
|
local frmIndex = sq_GetCurrentFrameIndex(pChr);
|
||
|
|
|
||
|
|
if(frmIndex <= 18)
|
||
|
|
{
|
||
|
|
local poleObj = obj.getVar().get_obj_vector(2); // index 2
|
||
|
|
|
||
|
|
if(poleObj)
|
||
|
|
{
|
||
|
|
local poleFrmIndex = sq_GetCurrentFrameIndex(poleObj);
|
||
|
|
|
||
|
|
if(poleFrmIndex != frmIndex)
|
||
|
|
{
|
||
|
|
sq_SetAnimationFrameIndex(poleObj.getCurrentAnimation(), frmIndex);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
|
||
|
|
{
|
||
|
|
local frmIndex = sq_GetCurrentFrameIndex(pChr);
|
||
|
|
|
||
|
|
if(frmIndex > 5)
|
||
|
|
sendState = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
sendState = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if(obj.isMyControlObject())
|
||
|
|
{
|
||
|
|
if(sendState)
|
||
|
|
{
|
||
|
|
local pIntVec = sq_GetGlobalIntVector();
|
||
|
|
sq_IntVectorClear(pIntVec);
|
||
|
|
sq_IntVectorPush(pIntVec, 0);
|
||
|
|
|
||
|
|
obj.addSetStatePacket(passiveState + 1, pIntVec, STATE_PRIORITY_AUTO, false, "");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onChangeSkillEffect_po_ATIceManMagicCircle(obj, skillIndex, reciveData)
|
||
|
|
{
|
||
|
|
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onDestroyObject_po_ATIceManMagicCircle(obj, object)
|
||
|
|
{
|
||
|
|
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onKeyFrameFlag_po_ATIceManMagicCircle(obj, flagIndex)
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onEndCurrentAni_po_ATIceManMagicCircle(obj)
|
||
|
|
{
|
||
|
|
if(!obj) return;
|
||
|
|
|
||
|
|
if(!obj.isMyControlObject())
|
||
|
|
return;
|
||
|
|
|
||
|
|
local passiveState = obj.getVar("state").get_vector(0);
|
||
|
|
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
|
||
|
|
{
|
||
|
|
local pIntVec = sq_GetGlobalIntVector();
|
||
|
|
sq_IntVectorClear(pIntVec);
|
||
|
|
sq_IntVectorPush(pIntVec, 0);
|
||
|
|
|
||
|
|
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
|
||
|
|
{
|
||
|
|
}
|
||
|
|
else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
|
||
|
|
{ // 饷薯
|
||
|
|
print(" passiveState == PASSIVEOBJ_SUB_STATE_6 destroy");
|
||
|
|
sq_SendDestroyPacketPassiveObject(obj);
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
function onAttack_po_ATIceManMagicCircle(obj, damager, boundingBox, isStuck)
|
||
|
|
{
|
||
|
|
if(!obj)
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
local pChr = obj.getTopCharacter();
|
||
|
|
|
||
|
|
if(!pChr)
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
local active_damager = sq_GetCNRDObjectToActiveObject(damager);
|
||
|
|
|
||
|
|
if(!active_damager)
|
||
|
|
return 0;
|
||
|
|
|
||
|
|
|
||
|
|
local passiveState = obj.getVar("state").get_vector(0);
|
||
|
|
|
||
|
|
if(passiveState == PASSIVEOBJ_SUB_STATE_1)
|
||
|
|
{
|
||
|
|
local rand = sq_getRandom(0, 100);
|
||
|
|
|
||
|
|
local rate = obj.getVar("freezeRate").get_vector(0);
|
||
|
|
print(" rate:" + rate + " rand" + rand);
|
||
|
|
|
||
|
|
// 桧楼?徽桧 剩横陛捡 桧楼马模 横?蛤虽蒂 勘横鄹栖棻..
|
||
|
|
if(rand <= obj.getVar("freezeRate").get_vector(0))
|
||
|
|
{
|
||
|
|
CNSquirrelAppendage.sq_AppendAppendage(damager, pChr, SKILL_ICEMAN,
|
||
|
|
true, "Character/ATMage/IceMan/ap_ATIceManMagicCircle.nut", true);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return 0;
|
||
|
|
}
|