Sqr/character/atmage/iceman/po_aticemanmagiccircle.nut

564 lines
14 KiB
Plaintext
Raw Normal View History

2024-03-18 21:37:40 +08:00
function setCustomData_po_ATIceManMagicCircle(obj, reciveData)
{
if(!obj) return;
//sq_BinaryWriteDword(freezeRate); //
//sq_BinaryWriteDword(multiHitAttackRate); //
//sq_BinaryWriteDword(smashAttackRate); //
//sq_BinaryWriteDword(expPower); //
local freezeRate = reciveData.readDword(); //
local multiHitAttackRate = reciveData.readDword(); //
local smashAttackRate = reciveData.readDword(); //
local expPower = reciveData.readDword(); //
obj.getVar("freezeRate").clear_vector(); //
obj.getVar("freezeRate").push_vector(freezeRate);
obj.getVar("attack").clear_vector(); //
obj.getVar("attack").push_vector(multiHitAttackRate);
obj.getVar("attack").push_vector(smashAttackRate);
obj.getVar("attack").push_vector(expPower);
obj.getVar("state").clear_vector(); // state vector
obj.getVar("state").push_vector(0);
obj.getVar("flag").clear_vector();
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("casting").clear_obj_vector();
local pChr = obj.getTopCharacter();
print(" pChr:" + pChr);
sq_SetCurrentDirection(obj, obj.getDirection());
if(obj.isMyControlObject())
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
function destroy_po_ATIceManMagicCircle(obj)
{
if(!obj)
return;
destroyObjectByVar(obj, "casting");
destroyObject(obj);
}
function setState_po_ATIceManMagicCircle(obj, state, datas)
{
if(!obj) return;
local pChr = obj.getTopCharacter();
local passiveState = state;
obj.getVar("state").set_vector(0, passiveState);
local x = sq_GetXPos(obj);
local y = sq_GetYPos(obj);
local z = sq_GetZPos(obj);
obj.getVar("state").clear_ct_vector();
obj.getVar("state").push_ct_vector();
// 蟾晦?
local t = obj.getVar("state").get_ct_vector(0);
t.Reset();
t.Start(10000,0);
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local ani = obj.getCustomAnimation(0);
obj.setCurrentAnimation(ani);
local pooledBackObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_back.ani", false,
posX, posY - 1, 0);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_front.ani", false,
posX, posY + 2, 0);
obj.getVar("casting").push_obj_vector(pooledBackObj);
obj.getVar("casting").push_obj_vector(pooledFrontObj);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_00.ani", true,
posX, posY + 2, 0);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_f_00.ani", true,
posX, posY - 1, 0);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{
//pChr.setDirection(
local ani = obj.getCustomAnimation(1);
obj.setCurrentAnimation(ani);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/pole_base.ani", false, posX, posY, 0);
obj.getVar().push_obj_vector(pooledFrontObj); // index 2
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/dust/19smoke_dodge_11.ani", true,
posX, posY + 1, 0);
//
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
{ // 橡挤?惚 1
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local attackInfo = sq_GetCustomAttackInfo(obj, 0);
sq_SetCurrentAttackInfo(obj, attackInfo);
////////////////////////////////////////////////////////
// 涧觼铮桧粽 跷陛
local pooledObj = null;
pooledObj = sq_CreateDrawOnlyObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/common/18_shockwave_dodge_0.ani",
ENUM_DRAWLAYER_BOTTOM, true);
pooledObj.setCurrentPos(posX, posY, 0);
sq_AddObject(obj, pooledObj, OBJECTTYPE_DRAWONLY, false);
////////////////////////////////////////////////////////
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_0.ani", false, posX, posY, 0);
destroyObject(obj);
obj.getVar().push_obj_vector(pooledFrontObj);
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD0", "PassiveObject/Character/Mage/Particle/ATIceManDestroy0.ptl", obj);
//
particleCreater.Restart(0);
particleCreater.SetPos(posX, posY + 5, posZ);
sq_AddParticleObject(obj, particleCreater);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
local particle = obj.getVar().GetparticleCreaterMap("AtIceManD1", "PassiveObject/Character/Mage/Particle/ATIceManDestroy1.ptl", obj);
//
particle.Restart(0);
particle.SetPos(posX, posY + 5, 55);
sq_AddParticleObject(obj, particle);
local atk = sq_GetCurrentAttackInfo(obj);
local smashAttackRate = obj.getVar("attack").get_vector(1);
sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
if(obj.isMyControlObject())
{
// ?贼?娄
local fScreen = sq_flashScreen(obj,0,80,0,80, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
sq_addFlashScreen(fScreen, 0, 400, 240, 150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
//
sq_SetMyShake(obj,4,300);
}
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
{ // 橡挤?惚 2
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_1.ani", false,
posX, posY, 0);
destroyObject(obj);
obj.getVar().push_obj_vector(pooledFrontObj);
// 旋煎办
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/dust/19smoke_dodge_00.ani", true,
posX, posY + 1, 0);
//
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local atk = sq_GetCurrentAttackInfo(obj);
local smashAttackRate = obj.getVar("attack").get_vector(1);
sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_5)
{ // 橡挤?惚 3
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local attackInfo = sq_GetCustomAttackInfo(obj, 1);
sq_SetCurrentAttackInfo(obj, attackInfo);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_2.ani", false,
posX, posY, 0);
destroyObject(obj);
local frontObj = obj.getVar("casting").get_obj_vector(0);
local backObj = obj.getVar("casting").get_obj_vector(1);
if(frontObj)
{
frontObj.setValid(false);
}
if(backObj)
{
backObj.setValid(false);
}
obj.getVar("casting").remove_obj_vector(frontObj);
obj.getVar("casting").remove_obj_vector(backObj);
obj.getVar().push_obj_vector(pooledFrontObj);
// 旋煎办
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD2", "PassiveObject/Character/Mage/Particle/ATIceManDestroy2.ptl", obj);
//
particleCreater.Restart(0);
particleCreater.SetPos(posX, posY + 5, 55);
sq_AddParticleObject(obj, particleCreater);
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/03_broken_02/dust/19smoke_dodge_00.ani", true,
posX, posY + 1, 0);
//
if(obj.isMyControlObject())
{
sq_SetMyShake(obj,4,300);
}
local atk = sq_GetCurrentAttackInfo(obj);
local expPower = obj.getVar("attack").get_vector(2);
sq_SetCurrentAttackPower(atk, expPower);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
{ // 葆彻霞饷薯
print(" passiveState == PASSIVEOBJ_SUB_STATE_6");
local ani = obj.getCustomAnimation(3);
obj.setCurrentAnimation(ani);
}
//local radiusRate = (radius100Rate.tofloat() / 100.0);
//local size = (sq_GetAniRealImageSize(currentAni, ENUM_DIRECTION_RIGHT) / 2) + 60;
}
function procAppend_po_ATIceManMagicCircle(obj)
{
if(!obj) return;
local pChr = obj.getTopCharacter();
if(!pChr)
{
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj);
return;
}
}
local passiveState = obj.getVar("state").get_vector(0);
if(pChr.getState() != STATE_ICEMAN)
{
if(passiveState <= PASSIVEOBJ_SUB_STATE_3)
{
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj);
return;
}
}
}
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local sendState = false;
local castingObj = obj.getVar("casting").get_obj_vector(0);
if(castingObj)
{
local isEnd = sq_IsEnd(castingObj.getCurrentAnimation());
if(isEnd)
{
if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_1)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex > 1)
{
//print(" pass");
sendState = true;
}
}
//
}
}
else
{
//print(" castingObj is null");
sendState = true;
}
if(obj.isMyControlObject())
{
if(sendState)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
}
else if(passiveState > PASSIVEOBJ_SUB_STATE_1 && passiveState < PASSIVEOBJ_SUB_STATE_6)
{ // 橡挤当撩, 橡挤?惚
//PASSIVEOBJ_SUB_STATE_2 // 橡挤当撩
//PASSIVEOBJ_SUB_STATE_3 // 橡挤?惚 - 梱虏?贼
//PASSIVEOBJ_SUB_STATE_4 // 橡挤?惚 - ?惚1
//PASSIVEOBJ_SUB_STATE_5 // 橡挤?惚 - ?惚2
local sendState = false;
local castingObj = obj.getVar().get_obj_vector(0);
if(castingObj)
{
local isEnd = sq_IsEnd(castingObj.getCurrentAnimation()); // index 2
if(isEnd)
{
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{ // 橡挤当撩桧 赅舒 部陬击 阳
if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
//print( " now:" + frmIndex);
if(frmIndex > 5)
{
sendState = true;
}
}
}
else
{
sendState = true;
}
}
else
{ // 拥栖诡桧暮桧 寰部陬击 阳
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{ // 晦菅娄 跺桧 ?溯歜 翕晦?
if(pChr.getSkillSubState() == SUB_STATE_ICEMAN_3)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex <= 18)
{
local poleObj = obj.getVar().get_obj_vector(2); // index 2
if(poleObj)
{
local poleFrmIndex = sq_GetCurrentFrameIndex(poleObj);
if(poleFrmIndex != frmIndex)
{
sq_SetAnimationFrameIndex(poleObj.getCurrentAnimation(), frmIndex);
}
}
}
}
else if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex > 5)
sendState = true;
}
}
}
}
else
{
sendState = true;
}
if(obj.isMyControlObject())
{
if(sendState)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(passiveState + 1, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
}
}
function onChangeSkillEffect_po_ATIceManMagicCircle(obj, skillIndex, reciveData)
{
if(!obj) return;
}
function onDestroyObject_po_ATIceManMagicCircle(obj, object)
{
if(!obj) return;
}
function onKeyFrameFlag_po_ATIceManMagicCircle(obj, flagIndex)
{
}
function onEndCurrentAni_po_ATIceManMagicCircle(obj)
{
if(!obj) return;
if(!obj.isMyControlObject())
return;
local passiveState = obj.getVar("state").get_vector(0);
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
{ // 饷薯
print(" passiveState == PASSIVEOBJ_SUB_STATE_6 destroy");
sq_SendDestroyPacketPassiveObject(obj);
}
}
function onAttack_po_ATIceManMagicCircle(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
local pChr = obj.getTopCharacter();
if(!pChr)
return 0;
local active_damager = sq_GetCNRDObjectToActiveObject(damager);
if(!active_damager)
return 0;
local passiveState = obj.getVar("state").get_vector(0);
if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local rand = sq_getRandom(0, 100);
local rate = obj.getVar("freezeRate").get_vector(0);
print(" rate:" + rate + " rand" + rand);
// 桧楼?徽桧 剩横陛捡 桧楼马模 横?蛤虽蒂 勘横鄹栖棻..
if(rand <= obj.getVar("freezeRate").get_vector(0))
{
CNSquirrelAppendage.sq_AppendAppendage(damager, pChr, SKILL_ICEMAN,
true, "Character/ATMage/IceMan/ap_ATIceManMagicCircle.nut", true);
}
}
return 0;
}