73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
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// 横?蛤虽虏击 称桧坚 鼻撮晦栋擎 横?蛤虽缣怃 棻 ?棻.
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function checkExecutableSkill_MagicShield(obj)
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{
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if(!obj) return false;
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local b_useskill = obj.sq_IsUseSkill(SKILL_MAGIC_SHIELD);
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if(b_useskill) {
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obj.sq_AddSetStatePacket(STATE_MAGIC_SHIELD , STATE_PRIORITY_USER, false);
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return true;
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}
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return false;
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}
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function checkCommandEnable_MagicShield(obj)
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{
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if(!obj)
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return false;
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local state = obj.sq_GetState();
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if(state == STATE_ATTACK) {
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// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_MAGIC_SHIELD);
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}
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return true;
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}
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function onEndState_MagicShield(obj, newState)
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{
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}
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function onSetState_MagicShield(obj, state, datas, isResetTimer)
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{
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if(!obj) return;
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_AT_MAGIC_SHIELD);
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obj.sq_PlaySound("MW_ESHIELD");
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//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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// SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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function onEndCurrentAni_MagicShield(obj)
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{
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if(!obj) return;
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onKeyFrameFlag_MagicShield(obj, flagIndex)
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{
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if(!obj) return true;
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local appendage = null;
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if (CNSquirrelAppendage.sq_IsAppendAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut"))
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CNSquirrelAppendage.sq_RemoveAppendage(obj, "Character/ATMage/MagicShield/ap_MagicShield.nut");
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appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_MAGIC_SHIELD, true, "Character/ATMage/MagicShield/ap_MagicShield.nut", false);
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if (appendage) {
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local level = sq_GetSkillLevel(obj, SKILL_MAGIC_SHIELD);
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appendage.setAppendCauseSkill(BUFF_CAUSE_SKILL, sq_getJob(obj),SKILL_MAGIC_SHIELD,level); // 嬴桧夔
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CNSquirrelAppendage.sq_AppendAppendageID(appendage, obj, obj, APID_MAGIC_SHIELD, true);
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}
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return true;
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}
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