Sqr/character/atmage/watercannon/watercannon.nut

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2024-03-18 21:37:40 +08:00
function checkExecutableSkill_WaterCannon(obj)
{
if (!obj)
return false;
local isUseSkill = obj.sq_IsUseSkill(SKILL_WATER_CANNON);
if (isUseSkill)
{
}
if (isUseSkill)
{
obj.sq_AddSetStatePacket(STATE_WATER_CANNON, STATE_PRIORITY_IGNORE_FORCE, false);
return true;
}
return false;
}
function checkCommandEnable_WaterCannon(obj)
{
if(!obj) return false;
local state = obj.sq_GetState();
if(state == STATE_ATTACK)
{
// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
return obj.sq_IsCommandEnable(SKILL_WATER_CANNON);
}
return true;
}
function onChangeSkillEffect_WaterCannon(obj, skillIndex, reciveData)
{
if(!obj)
return;
}
function onSetState_WaterCannon(obj, state, datas, isResetTimer)
{
if (!obj)
return;
obj.sq_StopMove();
obj.sq_SetCurrentAnimation(CUSTOM_ANI_WATER_CANNON);
//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
// SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
obj.sq_PlaySound("MW_WCANNON_READY");
addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER);
}
function prepareDraw_WaterCannon(obj)
{
}
function onProc_WaterCannon(obj)
{
if (!obj)
return;
}
function onProcCon_WaterCannon(obj)
{
}
function onEndCurrentAni_WaterCannon(obj)
{
if (!obj)
return;
if (!obj.isMyControlObject())
return;
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
function onKeyFrameFlag_WaterCannon(obj, flagIndex)
{
if (!obj)
return false;
if (!obj.sq_IsMyControlObject())
return false;
// 僭渠? ?卫粽 螃粽薛? 当撩
local skill = sq_GetSkill(obj, SKILL_WATER_CANNON); // 蝶鉴
local skillLevel = sq_GetSkillLevel(obj, SKILL_WATER_CANNON); // 蝶鉴溯涟
local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WATER_CANNON, STATE_WATER_CANNON, 0, 1.0); // 奢问溘(%)
local sizeRate = sq_GetLevelData(obj, SKILL_WATER_CANNON, 1, skillLevel); // 僭渠?暧 觼晦
local xVelocityWaterCannon = sq_GetIntData(obj, SKILL_WATER_CANNON, 0); // 僭渠?暧 楼紫
local distance = sq_GetIntData(obj, SKILL_WATER_CANNON, 1); // 僭渠?暧 釭陛朝 剪葬
obj.sq_StartWrite();
obj.sq_WriteDword(attackBonusRate);
obj.sq_WriteWord(sizeRate);
obj.sq_WriteWord(xVelocityWaterCannon);
obj.sq_WriteWord(distance);
obj.sq_SendCreatePassiveObjectPacket(24217, 0, 68, 1, 70);
local xVelocity = sq_GetIntData(obj, SKILL_WATER_CANNON, 2);
local xAccel = sq_GetIntData(obj, SKILL_WATER_CANNON, 3);
// 寞?郦蒂 奁渠煎 ?坚 毡朝虽 羹觼
local direction = obj.sq_GetInputDirection(0);
if (obj.getDirection() == sq_GetOppositeDirection(direction))
{
xVelocity = sq_GetIntData(obj, SKILL_WATER_CANNON, 4);
xAccel = sq_GetIntData(obj, SKILL_WATER_CANNON, 5);
}
// 庵煎 尘溥釭朝 ?娄蒂 嫔?
obj.sq_SetStaticMoveInfo(0, xVelocity, xVelocity, false, xAccel, true);
obj.sq_SetStaticMoveInfo(1, 0, 0, false);
obj.sq_SetMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
return true;
}