Sqr/character/creatormage/iceshield/iceshield.nut

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2024-03-18 21:37:40 +08:00
SUB_STATE_ICESHIELD_0 <- 0
SUB_STATE_ICESHIELD_1 <- 1
//STATE_ICESHIELD <- 58
//SKILL_ICESHIELD <- 135
function checkExecutableSkill_IceShield(obj)
{
if (!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_ICESHIELD);
if (b_useskill)
{
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICESHIELD_0); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICESHIELD, STATE_PRIORITY_USER, true);
return true;
}
return false;
}
function checkCommandEnable_IceShield(obj)
{
if(!obj) return false;
local state = obj.sq_GetState();
local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
if(state == STATE_ATTACK)
{
return obj.sq_IsCommandEnable(SKILL_ICESHIELD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
}
return true;
}
function onSetState_IceShield(obj,state,datas,isResetTimer)
{
if(!obj) return;
local substate = obj.sq_GetVectorData(datas, 0);
obj.setSkillSubState(substate);
obj.sq_StopMove();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
obj.getVar().clear_vector();
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
if (substate == SUB_STATE_ICESHIELD_0)
{
//setCreatorSkillStateSkillIndex(obj, -1);
local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_SHIELD);
local speedRate = 1.0;
obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
obj.getVar("state").clear_ct_vector();
obj.getVar("state").push_ct_vector();
local t = obj.getVar("state").get_ct_vector(0);
t.Reset();
t.Start(100000,0);
local multiHitTerm = obj.sq_GetIntData(SKILL_ICESHIELD, 0); // 0.棻钦?? 除问
obj.sq_timer_.setParameter(multiHitTerm, -1);
obj.sq_timer_.resetInstant(0);
local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
// 0.嵘虽卫除
local attackTime = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);
obj.sq_PlaySound("R_CR_ICESHIELD");
}
else if (substate == SUB_STATE_ICESHIELD_1)
{
}
}
function onProc_IceShield(obj)
{
if(!obj) return;
}
function onProcCon_IceShield(obj)
{
if(!obj) return;
}
function onEndCurrentAni_IceShield(obj)
{
if(!obj) return;
if (!obj.isMyControlObject())
{
return;
}
local substate = obj.getSkillSubState();
//if (substate == SUB_STATE_FIREHURRICANE_0)
//{
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
//}
}
function onKeyFrameFlag_IceShield(obj,flagIndex)
{
if(!obj) return false;
if (flagIndex == 1)
{
obj.sq_PlaySound("BREAKING_RUSH");
if (obj.sq_IsMyControlObject())
{
local skill_level = obj.sq_GetSkillLevel(SKILL_ICESHIELD);
// 0.嵘虽卫除
local time = obj.sq_GetLevelData(SKILL_ICESHIELD, SKL_LV_0, skill_level);
obj.sq_StartWrite();
obj.sq_WriteWord(time);
obj.sq_SendCreatePassiveObjectPacket(23504, 0, 0, 0, 1);
}
}
return true;
}
function onEndState_IceShield(obj,new_state)
{
if(!obj) return;
}
function onAfterSetState_IceShield(obj,state,datas,isResetTimer)
{
if(!obj) return;
}