491 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			491 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:OnlineEvent.nut | ||
|  | 路径:Plugins/OnlineEvent/OnlineEvent.nut | ||
|  | 创建日期:2023-05-28	09:54 | ||
|  | 文件用途: | ||
|  | */ | ||
|  | 
 | ||
|  | //HudPro按钮类 | ||
|  | class OnlineEventPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | ||
|  | { | ||
|  |     obj = null; //Obj对象 | ||
|  |     State = 0; //按钮状态 | ||
|  |     ClickEnble = false; //点击效果 | ||
|  |     ButtonDynamic = false; //动态按钮效果 | ||
|  |     BaseFrame = null; | ||
|  | 
 | ||
|  |     CustomClickEnble = false; //自定义点击效果 | ||
|  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | ||
|  |     CustomButtonName = null; //自定义点击效果名称 | ||
|  |     CustomClickFrame = null; //自定义点击效果Ani编号 | ||
|  |     CustomClickx = null; //自定义点击效果X坐标 | ||
|  |     CustomClicky = null; //自定义点击效果Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     RectEnble = false; //悬停效果 | ||
|  |     RectButtonName = null; //悬停名称 | ||
|  |     RectBaseAnifile = null; //悬停Ani路径 | ||
|  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | ||
|  |     Rectx = null; //悬停X坐标 | ||
|  |     Recty = null; //悬停Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     ButtonName = null; //按钮名称 | ||
|  |     x = null; //X坐标 | ||
|  |     y = null; //Y坐标 | ||
|  |     BaseAnifile = null; //调用Ani路径 | ||
|  |     width = null; //可点击宽度 | ||
|  |     length = null; //可点击高度 | ||
|  | 
 | ||
|  |     Mobj = null; //鼠标对象 | ||
|  |     //构造函数 | ||
|  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | ||
|  |         obj = gObj; | ||
|  |         ButtonName = gButtonName; | ||
|  |         x = gX; | ||
|  |         y = gY; | ||
|  |         BaseAnifile = gAnifile; | ||
|  |         width = gWidth; | ||
|  |         length = gLength; | ||
|  |         BaseFrame = gBaseFrame; | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function Show() { | ||
|  |         if (ClickEnble) //是否开启点击效果 | ||
|  |         { | ||
|  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 1; //按键进入按下状态 | ||
|  |                 ++y; | ||
|  |             } | ||
|  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 0; //按键进入弹起状态 | ||
|  |                 --y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (CustomClickEnble) //是否开启自定义点击效果 | ||
|  |         { | ||
|  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (RectEnble) //开启悬停效果时 | ||
|  |         { | ||
|  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | ||
|  |             { | ||
|  |                 //IMouse.SetMouseTask(44); | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | ||
|  |             } | ||
|  |         } | ||
|  |         if (!isInRect()) //如果鼠标没有悬停的时候 | ||
|  |         { | ||
|  |             //IMouse.SetMouseTask(0); | ||
|  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | ||
|  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置自定义点击效果 | ||
|  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         CustomClickEnble = bool; //自定义点击效果 | ||
|  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | ||
|  |         CustomButtonName = gButtonName; //自定义点击效果名称 | ||
|  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | ||
|  |         CustomClickx = gX; //自定义点击效果X坐标 | ||
|  |         CustomClicky = gY; //自定义点击效果Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置悬停效果 | ||
|  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         RectEnble = bool; //悬停效果 | ||
|  |         RectButtonName = gButtonName; //悬停名称 | ||
|  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | ||
|  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | ||
|  |         Rectx = gX; //悬停X坐标 | ||
|  |         Recty = gY; //悬停Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置动态按钮 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ButtonDynamic = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置点击效果 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ClickEnble = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //悬停状态 | ||
|  |     function isInRect() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键按下状态 | ||
|  |     function isLBDown() { | ||
|  |         if (isInRect() && Mobj.Lb == 1) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键弹起状态 | ||
|  |     function isLBUp() { | ||
|  |         if (isInRect() && Mobj.Lb == 0) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     //左键单击状态 | ||
|  |     function isLBActive() { | ||
|  |         if (isInRect() && Mobj.LbEvent) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | class OnlineEventC extends BasicsDrawTool { | ||
|  |     WindowObj = null; //窗口对象 | ||
|  |     MainState = false; //主状态 | ||
|  |     X = 136; | ||
|  |     Y = 130; | ||
|  | 
 | ||
|  |     TimeObj = null; | ||
|  | 
 | ||
|  |     reward = null; | ||
|  |     NextRewardTime = null; | ||
|  |     StaticNowTime = null; | ||
|  |     NowTime = null; | ||
|  |     NowDay = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     //ItemInfo | ||
|  |     ItemInfoObject = null; | ||
|  |     ItemInfoDrawS = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     //查询  玩家信息 | ||
|  |     function GetPlayerInfo() { | ||
|  |         local T = { | ||
|  |             op = 20052001, | ||
|  |         } | ||
|  |         local str = Json.Encode(T); | ||
|  |         L_sq_SendPackType(130); | ||
|  |         L_sq_SendPackWChar(str); | ||
|  |         L_sq_SendPack(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //回调  查询  玩家信息 | ||
|  |     function GetPlayerInfoCallBack(Chunk) { | ||
|  |         // Sout("收到包内容为 \n %L", Chunk); | ||
|  |         local Buffer = Json_STL("OnlineEvent_GetPlayerInfo_Pack_CallBack"); | ||
|  |         Buffer.Parse(Chunk, 0, false); | ||
|  | 
 | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("OnlineEventCObj")) { | ||
|  |             reward = null; | ||
|  |             reward = []; | ||
|  |             StaticNowTime = null; | ||
|  |             NowDay = null; | ||
|  | 
 | ||
|  |             StaticNowTime = Buffer.Get("time"); | ||
|  |             NowDay = Buffer.Get("currentCumulative"); | ||
|  | 
 | ||
|  |             for (local i = 0; i< 10; i++) { | ||
|  |                 local gNormalItemId = Buffer.Get("reward->" + i + "->itemId"); | ||
|  |                 local gNormalItemCount = Buffer.Get("reward->" + i + "->itemNum"); | ||
|  |                 local gNormalNeedTime = Buffer.Get("reward->" + i + "->time"); | ||
|  |                 local gNormalComplete = Buffer.Get("timeReward->" + i); | ||
|  | 
 | ||
|  |                 local gExItemId = Buffer.Get("reward->" + i + "->cumulativeId"); | ||
|  |                 local gExItemCount = Buffer.Get("reward->" + i + "->cumulativeNum"); | ||
|  |                 local gExNeedTime = Buffer.Get("reward->" + i + "->cumulative"); | ||
|  |                 local gExComplete = Buffer.Get("accumulateReward->" + i); | ||
|  | 
 | ||
|  |                 local T = { | ||
|  |                     NormalItemId = gNormalItemId, | ||
|  |                     NormalItemCount = gNormalItemCount, | ||
|  |                     NormalNeedTime = gNormalNeedTime, | ||
|  |                     NormalComplete = gNormalComplete, | ||
|  | 
 | ||
|  |                     ExItemId = gExItemId, | ||
|  |                     ExItemCount = gExItemCount, | ||
|  |                     ExNeedTime = gExNeedTime, | ||
|  |                     ExNeedTime = gExNeedTime, | ||
|  |                     ExComplete = gExComplete, | ||
|  |                 } | ||
|  |                 reward.append(T); | ||
|  |             } | ||
|  | 
 | ||
|  |             local ItemGetArray = {}; | ||
|  |             foreach(P, V in reward) { | ||
|  |                 local ItemId = V.NormalItemId; | ||
|  |                 if (!ItemInfoObject.rawin(ItemId)) { | ||
|  |                     if (!ItemGetArray.rawin(ItemId)) | ||
|  |                         ItemGetArray.rawset(ItemId, true); | ||
|  |                 } | ||
|  |                 ItemId = V.ExItemId; | ||
|  |                 if (!ItemInfoObject.rawin(ItemId)) { | ||
|  |                     if (!ItemGetArray.rawin(ItemId)) | ||
|  |                         ItemGetArray.rawset(ItemId, true); | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  | 
 | ||
|  |             if (ItemGetArray.len() > 0) { | ||
|  |                 local arr = []; | ||
|  |                 foreach(Key, Value in ItemGetArray) { | ||
|  |                     arr.append(Key); | ||
|  |                 } | ||
|  |                 local T = { | ||
|  |                     op = 20231010, | ||
|  |                     realop = 20052004, | ||
|  |                     itemId = arr, | ||
|  |                     Type = 2, | ||
|  |                 } | ||
|  |                 SendPack(T); | ||
|  |             } | ||
|  | 
 | ||
|  |             OnlineEventTimeReset(); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function CheckItemInfoCallBack(Chunk) { | ||
|  |         // Sout("收到包内容为 \n %L", Chunk); | ||
|  |         local Jso = Json.Decode(Chunk); | ||
|  |         foreach(Pos, Value in Jso.itemInfo) { | ||
|  |             if (Value.Name2.len() == 0) | ||
|  |                 Value.Name2 = "Yosin-Team"; | ||
|  |             ItemInfoObject.rawset(Jso.itemId[Pos], Value); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //刷新时间容器 | ||
|  |     function OnlineEventTimeReset() { | ||
|  |         if (TimeObj) TimeObj.Delete(); | ||
|  |         TimeObj = null; | ||
|  |         TimeObj = TimeSTL("OnlineEventTimeObj", 90000000); | ||
|  |         TimeObj.Reset(); | ||
|  |         TimeObj.Start(); | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         if (TimeObj) TimeObj.Delete(); | ||
|  |         TimeObj = null; | ||
|  |         TimeObj = TimeSTL("OnlineEventTimeObj", 90000000); | ||
|  |         TimeObj.Delete(); | ||
|  |         TimeObj = null; | ||
|  | 
 | ||
|  |         ItemInfoObject = {}; | ||
|  | 
 | ||
|  |         Pack_Control.rawset(20052002, GetPlayerInfoCallBack.bindenv(this)); | ||
|  | 
 | ||
|  |         //查询道具信息回调 | ||
|  |         Pack_Control.rawset(20052004, CheckItemInfoCallBack.bindenv(this)); | ||
|  | 
 | ||
|  | 
 | ||
|  |         GetPlayerInfo(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制在线时间 | ||
|  |     function DrawNowOnlineTime(obj) { | ||
|  |         if (TimeObj) NowTime = StaticNowTime + (TimeObj.Get() / 1000).tointeger(); | ||
|  |         //当前时间 | ||
|  |         if (NowTime) { | ||
|  |             L_sq_DrawCode(NowTime + "秒", X + 94, Y + 39, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |             //下个奖励的可领取时间 | ||
|  |             if (NextRewardTime) { | ||
|  |                 local AniNowTime = (StaticNowTime * 1000) + TimeObj.Get(); | ||
|  |                 local AniNextTime = NextRewardTime * 1000; | ||
|  |                 T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 310, Y + 33, 1, "OnlineEvent_NextRewardTime_Main"); | ||
|  |                 setClip(X + 310, Y + 33, X + 310 + ((AniNowTime.tofloat() / AniNextTime.tofloat()) * 174.0).tointeger(), Y + 56); //开始裁切 | ||
|  |                 T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 310, Y + 33, 2, "OnlineEvent_NextRewardTime_Main"); | ||
|  |                 releaseClip(); //裁切结束 | ||
|  |             } else { | ||
|  |                 T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 310, Y + 33, 1, "OnlineEvent_NextRewardTime_Main"); | ||
|  |                 T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 310, Y + 33, 2, "OnlineEvent_NextRewardTime_Main"); | ||
|  |             } | ||
|  |         } | ||
|  |         if (NowDay) { | ||
|  |             L_sq_DrawCode(NowDay + "天", X + 94 + 40, Y + 39 + 104, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制道具带道具信息 | ||
|  |     function DrawItemEx(X, Y, Id, Count) { | ||
|  |         L_Sq_DrawItem(X, Y, Id, Count, 0, 0, 0); | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 24, 24)) { | ||
|  |             ItemInfoDrawS = {}; | ||
|  |             ItemInfoDrawS.X <- X; | ||
|  |             ItemInfoDrawS.Y <- Y; | ||
|  |             ItemInfoDrawS.ItemId <- Id; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制道具相信信息 | ||
|  |     ItemObject = null; | ||
|  | 
 | ||
|  |     function DrawItemInfo(obj) { | ||
|  |         if (ItemInfoDrawS) { | ||
|  |             if (!ItemObject) { | ||
|  |                 local ItemId = ItemInfoDrawS.ItemId; | ||
|  |                 if (ItemInfoObject.rawin(ItemId)) { | ||
|  |                     ItemObject = ItemInfoClass(ItemInfoObject[ItemId]); | ||
|  |                 } | ||
|  |             } | ||
|  |             ItemObject.Show(ItemInfoDrawS.X, ItemInfoDrawS.Y - ItemObject.PageLength); | ||
|  |         } else { | ||
|  |             ItemObject = null; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制奖励 | ||
|  |     function DrawReward(obj) { | ||
|  |         if (reward) { | ||
|  |             //下次奖励可领取时间销毁 | ||
|  |             NextRewardTime = null; | ||
|  |             ItemInfoDrawS = null; | ||
|  |             for (local i = 0; i< 10; i++) { | ||
|  |                 //绘制普通奖励 | ||
|  |                 DrawItemEx(X + 13 + 3 + (52 * i), Y + 43 + 24, reward[i].NormalItemId, reward[i].NormalItemCount); | ||
|  |                 //绘制是否可领取 | ||
|  |                 if (reward[i].NormalNeedTime< NowTime) { | ||
|  |                     if (reward[i].NormalComplete) { | ||
|  |                         T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 12 + 4 + (52 * i), Y + 42 + 24 + 30, 6, "OnlineEvent_Reward_Complete"); | ||
|  |                     } else { | ||
|  |                         //TODO 达到领取条件 但是还未领取 | ||
|  |                         local Button = OnlineEventPro(obj, "OnlineEvent_Reward_Button" + i, X + 12 + 4 + (52 * i), Y + 42 + 24 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 28, 18, 3); | ||
|  |                         Button.SetRectEnble(true, "OnlineEvent_Reward_Buttonr" + i, X + 12 + 4 + (52 * i), Y + 42 + 24 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 4); | ||
|  |                         Button.SetCustomClickEnble(true, "OnlineEvent_Reward_Buttonc" + i, X + 12 + 4 + (52 * i), Y + 42 + 24 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 5); | ||
|  |                         Button.Show(); | ||
|  |                         if (Button.isLBActive()) { | ||
|  |                             local T = { | ||
|  |                                 op = 20052007, | ||
|  |                                 rewardIndex = i, | ||
|  |                             } | ||
|  |                             local str = Json.Encode(T); | ||
|  |                             L_sq_SendPackType(130); | ||
|  |                             L_sq_SendPackWChar(str); | ||
|  |                             L_sq_SendPack(); | ||
|  | 
 | ||
|  |                             GetPlayerInfo(); | ||
|  |                         } | ||
|  |                     } | ||
|  | 
 | ||
|  |                 } else { | ||
|  |                     //只记录最短的一个可领取时间差 | ||
|  |                     if (!NextRewardTime) NextRewardTime = reward[i].NormalNeedTime; | ||
|  |                     //绘制剩余所需时间 | ||
|  |                     L_sq_DrawCode((reward[i].NormalNeedTime - NowTime).tostring() + "s", X + 13 + 5 + (52 * i), Y + 43 + 24 + 32, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 } | ||
|  | 
 | ||
|  |                 //绘制累计奖励 | ||
|  |                 DrawItemEx(X + 13 + 3 + (52 * i), Y + 43 + 128, reward[i].ExItemId, reward[i].ExItemCount); | ||
|  | 
 | ||
|  |                 if (reward[i].ExNeedTime< NowDay) { | ||
|  |                     if (reward[i].ExComplete) { | ||
|  |                         T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X + 12 + 4 + (52 * i), Y + 42 + 128 + 30, 6, "OnlineEvent_Reward_Ex_Complete"); | ||
|  |                     } else { | ||
|  |                         //TODO 达到领取条件 但是还未领取 | ||
|  |                         local ExButton = OnlineEventPro(obj, "OnlineEvent_Reward_Ex_Button" + i, X + 12 + 4 + (52 * i), Y + 42 + 128 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 28, 18, 3); | ||
|  |                         ExButton.SetRectEnble(true, "OnlineEvent_Reward_Ex_Buttonr" + i, X + 12 + 4 + (52 * i), Y + 42 + 128 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 4); | ||
|  |                         ExButton.SetCustomClickEnble(true, "OnlineEvent_Reward_Ex_Buttonc" + i, X + 12 + 4 + (52 * i), Y + 42 + 128 + 30, "common/onlineevent/yosin/zaixianhuodong.ani", 5); | ||
|  |                         ExButton.Show(); | ||
|  |                         if (ExButton.isLBActive()) { | ||
|  |                             local T = { | ||
|  |                                 op = 20052007, | ||
|  |                                 rewardIndex = i + 10, | ||
|  |                             } | ||
|  |                             local str = Json.Encode(T); | ||
|  |                             L_sq_SendPackType(130); | ||
|  |                             L_sq_SendPackWChar(str); | ||
|  |                             L_sq_SendPack(); | ||
|  | 
 | ||
|  |                             GetPlayerInfo(); | ||
|  |                         } | ||
|  |                     } | ||
|  | 
 | ||
|  |                 } else { | ||
|  |                     //绘制剩余所需时间 | ||
|  |                     L_sq_DrawCode((reward[i].ExNeedTime - NowDay).tostring() + "天", X + 13 + 5 + (52 * i), Y + 43 + 128 + 32, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         T_DrawStayAni(obj, "common/onlineevent/yosin/zaixianhuodong.ani", X, Y, 0, "OnlineEvent_Main"); | ||
|  |         //绘制在线时间 | ||
|  |         DrawNowOnlineTime(obj); | ||
|  |         //绘制奖励 | ||
|  |         DrawReward(obj); | ||
|  | 
 | ||
|  |         DrawItemInfo(obj); | ||
|  |     } | ||
|  | 
 | ||
|  |     //开启界面回调 | ||
|  |     function OpenClassCallBack() { | ||
|  | 
 | ||
|  |         L_NewWindows("Lenheart", 170, 0x65535); | ||
|  |         local W = sq_GetPopupWindowMainCotrol(170); | ||
|  |         W.SetVisible(false); | ||
|  |         W.SetEnable(false); | ||
|  | 
 | ||
|  |         GetPlayerInfo(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制入口 | ||
|  |     function Draw(obj) { | ||
|  |         if (MainState) { | ||
|  |             if (WindowObj) { | ||
|  |                 DrawMain(obj); | ||
|  |                 WindowObj.Show(obj); | ||
|  |                 X = WindowObj.X; | ||
|  |                 Y = WindowObj.Y; | ||
|  |             } else { | ||
|  |                 WindowObj = LenheartWindow(X, Y, 527, 258, 28); //坐标 大小 标题栏高度 | ||
|  |                 //WindowObj.DeBugMode = true; | ||
|  |             } | ||
|  |         } else { | ||
|  |             if (WindowObj && WindowObj.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 WindowObj.YMouseSw = true; | ||
|  |                 WindowObj = null; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         if (KeyPressNB.isKeyPress(48, "OnlineEventCloseKey")) { | ||
|  |             MainState = false; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | function OnlineEvent_New_Lenheart(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("OnlineEventCObj")) { | ||
|  |         local Cobj = OnlineEventC(); | ||
|  |         RootTab.rawset("OnlineEventCObj", Cobj); | ||
|  |         EventIcon("在线活动", 28, 4, Cobj); | ||
|  |     } else { | ||
|  |         RootTab["OnlineEventCObj"].Proc(obj); | ||
|  |         RootTab["OnlineEventCObj"].Draw(obj); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | if (getroottable().rawin("LenheartFuncTab")) { | ||
|  |     getroottable()["LenheartFuncTab"].rawset("OnlineEvent_New_LenheartFunc", OnlineEvent_New_Lenheart); | ||
|  | } else { | ||
|  |     local T = {}; | ||
|  |     T.rawset("OnlineEvent_New_LenheartFunc", OnlineEvent_New_Lenheart); | ||
|  |     getroottable().rawset("LenheartFuncTab", T); | ||
|  | } |