438 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			438 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:RaidAuction.nut | ||
|  | 路径:Plugins/RaidAuction/RaidAuction.nut | ||
|  | 创建日期:2023-04-24	15:43 | ||
|  | 文件用途:团本竞拍 | ||
|  | */ | ||
|  | 
 | ||
|  | //HudPro按钮类 | ||
|  | class RAIDAUCTIONButtonPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度 | ||
|  | { | ||
|  |     obj = null; //Obj对象 | ||
|  |     State = 0; //按钮状态 | ||
|  |     ClickEnble = false; //点击效果 | ||
|  |     ButtonDynamic = false; //动态按钮效果 | ||
|  |     BaseFrame = null; | ||
|  | 
 | ||
|  |     CustomClickEnble = false; //自定义点击效果 | ||
|  |     CustomClickAnifile = null; //自定义点击效果Ani路径 | ||
|  |     CustomButtonName = null; //自定义点击效果名称 | ||
|  |     CustomClickFrame = null; //自定义点击效果Ani编号 | ||
|  |     CustomClickx = null; //自定义点击效果X坐标 | ||
|  |     CustomClicky = null; //自定义点击效果Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     RectEnble = false; //悬停效果 | ||
|  |     RectButtonName = null; //悬停名称 | ||
|  |     RectBaseAnifile = null; //悬停Ani路径 | ||
|  |     RectFrame = null; //非动态按钮的悬停调用Ani编号 | ||
|  |     Rectx = null; //悬停X坐标 | ||
|  |     Recty = null; //悬停Y坐标 | ||
|  | 
 | ||
|  | 
 | ||
|  |     ButtonName = null; //按钮名称 | ||
|  |     x = null; //X坐标 | ||
|  |     y = null; //Y坐标 | ||
|  |     BaseAnifile = null; //调用Ani路径 | ||
|  |     width = null; //可点击宽度 | ||
|  |     length = null; //可点击高度 | ||
|  | 
 | ||
|  |     Mobj = null; //鼠标对象 | ||
|  |     //构造函数 | ||
|  |     constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) { | ||
|  |         obj = gObj; | ||
|  |         ButtonName = gButtonName; | ||
|  |         x = gX; | ||
|  |         y = gY; | ||
|  |         BaseAnifile = gAnifile; | ||
|  |         width = gWidth; | ||
|  |         length = gLength; | ||
|  |         BaseFrame = gBaseFrame; | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function Show() { | ||
|  |         if (ClickEnble) //是否开启点击效果 | ||
|  |         { | ||
|  |             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 1; //按键进入按下状态 | ||
|  |                 ++y; | ||
|  |             } | ||
|  |             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 State = 0; //按键进入弹起状态 | ||
|  |                 --y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (CustomClickEnble) //是否开启自定义点击效果 | ||
|  |         { | ||
|  |             if (isLBDown()) //按下左键并且按钮处于弹起状态 | ||
|  |             { | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (RectEnble) //开启悬停效果时 | ||
|  |         { | ||
|  |             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候 | ||
|  |             { | ||
|  |                 //IMouse.SetMouseTask(44); | ||
|  |                 if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName); | ||
|  |                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName); | ||
|  |             } | ||
|  |         } | ||
|  |         if (!isInRect()) //如果鼠标没有悬停的时候 | ||
|  |         { | ||
|  |             //IMouse.SetMouseTask(0); | ||
|  |             if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName); | ||
|  |             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置自定义点击效果 | ||
|  |     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         CustomClickEnble = bool; //自定义点击效果 | ||
|  |         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径 | ||
|  |         CustomButtonName = gButtonName; //自定义点击效果名称 | ||
|  |         CustomClickFrame = gFrame; //自定义点击效果Ani编号 | ||
|  |         CustomClickx = gX; //自定义点击效果X坐标 | ||
|  |         CustomClicky = gY; //自定义点击效果Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置悬停效果 | ||
|  |     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) { | ||
|  |         RectEnble = bool; //悬停效果 | ||
|  |         RectButtonName = gButtonName; //悬停名称 | ||
|  |         RectBaseAnifile = gAnifile; //悬停Ani路径 | ||
|  |         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号 | ||
|  |         Rectx = gX; //悬停X坐标 | ||
|  |         Recty = gY; //悬停Y坐标 | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置动态按钮 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ButtonDynamic = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置点击效果 | ||
|  |     function SetClickEnble(bool) { | ||
|  |         ClickEnble = bool; | ||
|  |     } | ||
|  | 
 | ||
|  |     //悬停状态 | ||
|  |     function isInRect() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键按下状态 | ||
|  |     function isLBDown() { | ||
|  |         if (isInRect() && Mobj.Lb == 1) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //左键弹起状态 | ||
|  |     function isLBUp() { | ||
|  |         if (isInRect() && Mobj.Lb == 0) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     //左键单击状态 | ||
|  |     function isLBActive() { | ||
|  |         if (isInRect() && Mobj.LbEvent) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class RAIDAUCTIONWindow extends BasicsDrawTool { | ||
|  |     //宽度 | ||
|  |     Width = null; | ||
|  |     //高度 | ||
|  |     Height = null; | ||
|  |     //标题高度 | ||
|  |     TitleH = null; | ||
|  | 
 | ||
|  |     //X坐标 | ||
|  |     X = null; | ||
|  |     //Y坐标 | ||
|  |     Y = null; | ||
|  | 
 | ||
|  |     YMouseSw = true; | ||
|  |     Mobj = null; //鼠标对象 | ||
|  | 
 | ||
|  |     constructor(gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         //宽度 | ||
|  |         Width = gWidth; | ||
|  |         //高度 | ||
|  |         Height = gHeight; | ||
|  |         //标题高度 | ||
|  |         TitleH = gTitleH; | ||
|  | 
 | ||
|  |         //X坐标 | ||
|  |         X = gX; | ||
|  |         //Y坐标 | ||
|  |         Y = gY; | ||
|  | 
 | ||
|  |         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"]; | ||
|  |     } | ||
|  | 
 | ||
|  |     //设定鼠标逻辑 | ||
|  |     function LockMouse() { | ||
|  |         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) { | ||
|  |             IMouse.LockMouseClick(); | ||
|  |             YMouseSw = false; | ||
|  |         } else { | ||
|  |             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         //sq_DrawBox(X, Y, Width, Height, 0xffffffff); | ||
|  | 
 | ||
|  |         //设定鼠标逻辑 | ||
|  |         LockMouse(); | ||
|  | 
 | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class RAIDAUCTIONC extends BasicsDrawTool { | ||
|  | 
 | ||
|  |     Window = null; | ||
|  |     WindowName = null; | ||
|  |     X = 235; | ||
|  |     Y = 109; | ||
|  |     State = 0; | ||
|  | 
 | ||
|  |     AuctionPack = null; | ||
|  |     Cost = null; | ||
|  |     NowPrice = null; | ||
|  | 
 | ||
|  |     TimeObj = null; | ||
|  | 
 | ||
|  | 
 | ||
|  |     function Raid_Auction_Item_Pack_CallBack(Chunk) { | ||
|  |         //Sout("收到包内容为 \n %L", Chunk); | ||
|  |         local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack"); | ||
|  |         Buffer.Parse(Chunk, 0, false); | ||
|  | 
 | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("RAIDAUCTIONObj")) { | ||
|  |             RootTab["RAIDAUCTIONObj"].State = 1; | ||
|  |             RootTab["RAIDAUCTIONObj"].Cost = Buffer.Get("cost"); | ||
|  |             RootTab["RAIDAUCTIONObj"].WindowName = Buffer.Get("PDungeon_Name"); | ||
|  |             RootTab["RAIDAUCTIONObj"].AuctionTimeReset(); | ||
|  | 
 | ||
|  |             RootTab["RAIDAUCTIONObj"].AuctionPack = null; | ||
|  |             RootTab["RAIDAUCTIONObj"].AuctionPack = []; | ||
|  | 
 | ||
|  |             for (local i = 0; i < 5; i++) { | ||
|  |                 local Gid = Buffer.Get("auctionpack->" + i + "->id"); | ||
|  |                 if (Gid == false) break; | ||
|  |                 local Gcount = Buffer.Get("auctionpack->" + i + "->count"); | ||
|  |                 local Gname = Buffer.Get("auctionpack->" + i + "->name"); | ||
|  |                 local Grarity = Buffer.Get("auctionpack->" + i + "->rarity"); | ||
|  |                 local Gprice = Buffer.Get("auctionpack->" + i + "->price"); | ||
|  | 
 | ||
|  |                 // local Gnow = i == 0 ? true : false; | ||
|  |                 local Gnow = Buffer.Get("auctionpack->" + i + "->now"); | ||
|  |                 local Gover = Buffer.Get("auctionpack->" + i + "->over"); | ||
|  |                 local Gplayer = Buffer.Get("auctionpack->" + i + "->playername"); | ||
|  |                 local T = { | ||
|  |                     id = Gid, | ||
|  |                     count = Gcount, | ||
|  |                     name = Gname, | ||
|  |                     rarity = Grarity, | ||
|  |                     price = Gprice, | ||
|  |                     now = Gnow, | ||
|  |                     over = Gover, | ||
|  |                     player = Gplayer, | ||
|  |                 } | ||
|  |                 RootTab["RAIDAUCTIONObj"].AuctionPack.append(T); | ||
|  |             } | ||
|  | 
 | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function Raid_Auction_Close_Window_CallBack(Chunk) { | ||
|  |         ////Sout("收到包内容为 \n %L", Chunk); | ||
|  |         //local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack"); | ||
|  |         //Buffer.Parse(Chunk, 0, false); | ||
|  | 
 | ||
|  |         local RootTab = getroottable(); | ||
|  |         if (RootTab.rawin("RAIDAUCTIONObj")) { | ||
|  |             RootTab["RAIDAUCTIONObj"].State = 0; | ||
|  |             RootTab["RAIDAUCTIONObj"].Cost = null; | ||
|  |             RootTab["RAIDAUCTIONObj"].WindowName = null; | ||
|  |             RootTab["RAIDAUCTIONObj"].AuctionPack = null; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         AuctionPack = []; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         //注册装备信息回调 | ||
|  |         Pack_Control.rawset(25700002, Raid_Auction_Item_Pack_CallBack); | ||
|  |         //关闭窗口回调 | ||
|  |         Pack_Control.rawset(25700008, Raid_Auction_Close_Window_CallBack); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function AuctionTimeReset() { | ||
|  |         if (TimeObj) TimeObj.Delete(); | ||
|  |         TimeObj = null; | ||
|  |         TimeObj = TimeSTL("AuctionTimeObj", 15000); | ||
|  |         TimeObj.Start(); | ||
|  |     } | ||
|  | 
 | ||
|  |     function Proc(obj) { | ||
|  |         //窗口打开生成窗口 | ||
|  |         if (!this.Window && State == 1) { | ||
|  |             this.Window = RAIDAUCTIONWindow(235, 109, 329, 382, 24); | ||
|  |         } else if (this.Window && State == 1) { | ||
|  |             this.Window.Show(obj); | ||
|  |         } else if (State == 0) { | ||
|  |             if (this.Window && this.Window.YMouseSw == false) { | ||
|  |                 IMouse.ReleaseMouseClick(); | ||
|  |                 this.Window.YMouseSw = true; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         if (KeyPressNB.isKeyPress(48, "RaidAuction")) { | ||
|  |             State = 0; | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  |         //主界面背景 | ||
|  |         T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X, Y, 4, "Raid_AuctionSystemMain"); | ||
|  | 
 | ||
|  |         //绘制窗口名字 | ||
|  |         L_sq_DrawCode("副本: 【" + WindowName + "】 的竞拍", X + 112, Y + 7, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制竞拍项目 | ||
|  |     function DrawItem(obj) { | ||
|  |         foreach(Pos, Item in AuctionPack) { | ||
|  | 
 | ||
|  |             if (Item.now == true) { | ||
|  |                 T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 3, "Raid_AuctionSystemSlotLight"); | ||
|  |                 T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 7, "Raid_AuctionSystemSlotLight + 1"); | ||
|  |                 //绘制竞拍物品名字 | ||
|  |                 L_sq_DrawCode("【" + Item.name + "】", X + 52, Y + 230 - 35, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 //绘制竞拍者名字 | ||
|  |                 L_sq_DrawCode("【" + Item.player + "】", X + 52, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 //绘制当前价格 | ||
|  |                 L_sq_DrawCode(Item.price.tostring(), X + 52 + 172, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1); | ||
|  |                 NowPrice = Item.price; | ||
|  |             } | ||
|  |             L_Sq_DrawItem(X + 51 + (Pos * 50), Y + 53, Item.id, Item.count, 0, 0, 0); | ||
|  |             if (Item.over == true) { | ||
|  |                 T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 48 + (Pos * 50), Y + 50, 5, "Raid_AuctionSystemSlotOver"); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制进度条 | ||
|  |     function DrawTimeP(obj) { | ||
|  |         if (TimeObj == null) return; | ||
|  | 
 | ||
|  |         local Time = TimeObj.Get(); | ||
|  |         local NTime = ((15000 - Time).tofloat() / 1000.0).tostring(); | ||
|  |         local HRate = Time.tofloat() / 15000.0; | ||
|  | 
 | ||
|  | 
 | ||
|  |         //进度条 | ||
|  |         setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * HRate).tointeger(), Y + 119 + 12); //开始裁切 | ||
|  |         T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 29, Y + 119, 6, "Raid_AuctionSystemTimeP"); | ||
|  |         releaseClip(); //裁切结束 | ||
|  | 
 | ||
|  |         //剩余时间 | ||
|  |         L_sq_DrawCode("剩余时间: " + NTime + "s", X + 128, Y + 119, sq_RGBA(21, 187, 255, 250), 0, 1); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function GetNum(count) { | ||
|  |         local a = 1; | ||
|  |         if (count == 0) return a; | ||
|  |         local b = 10; | ||
|  |         for (local i = 0; i < count - 1; i++) { | ||
|  |             b *= b; | ||
|  |         } | ||
|  |         return a * b; | ||
|  |     } | ||
|  |     //绘制按钮 | ||
|  |     function DrawAuctionButton(obj) { | ||
|  | 
 | ||
|  |         for (local i = 0; i < 3; i++) { | ||
|  |             local Button = RAIDAUCTIONButtonPro(obj, "Raid_AuctionButton" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 77, 24, 0); | ||
|  |             Button.SetRectEnble(true, "Raid_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 1); | ||
|  |             Button.SetCustomClickEnble(true, "Raid_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 2); | ||
|  |             Button.Show(); | ||
|  | 
 | ||
|  |             L_sq_DrawCode("+" + GetNum(i), X + 60 + (i * 98), Y + 272, sq_RGBA(21, 187, 255, 250), 0, 1); | ||
|  |             if (Button.isLBActive()) { | ||
|  |                 //print(i); | ||
|  |                 local T = { | ||
|  |                     op = 25700003, | ||
|  |                     price = NowPrice + GetNum(i), | ||
|  |                     cost = this.Cost, | ||
|  |                     addcost = GetNum(i), | ||
|  |                 } | ||
|  | 
 | ||
|  |                 local str = Json.Encode(T); | ||
|  |                 L_sq_SendPackType(130); | ||
|  |                 L_sq_SendPackWChar(str); | ||
|  |                 L_sq_SendPack(); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function Draw(obj) { | ||
|  |         if (State == 1) { | ||
|  |             DrawMain(obj); //绘制主界面 | ||
|  | 
 | ||
|  |             DrawItem(obj); //绘制竞拍项目 | ||
|  | 
 | ||
|  |             DrawTimeP(obj); //绘制进度条 | ||
|  | 
 | ||
|  |             DrawAuctionButton(obj); //绘制按钮 | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | function Raid_Auction(obj) { | ||
|  |     local RootTab = getroottable(); | ||
|  |     if (!RootTab.rawin("RAIDAUCTIONObj")) { | ||
|  |         local Cobj = RAIDAUCTIONC(); | ||
|  |         RootTab.rawset("RAIDAUCTIONObj", Cobj); | ||
|  |     } else { | ||
|  |         RootTab["RAIDAUCTIONObj"].Proc(obj); | ||
|  |         RootTab["RAIDAUCTIONObj"].Draw(obj); | ||
|  |     } | ||
|  |     // print(11); | ||
|  | } |