186 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			186 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | SUB_STATE_DARK_CHANGE_READY	<- 0 | |||
|  | SUB_STATE_DARK_CHANGE_START	<- 1 | |||
|  | 
 | |||
|  | 
 | |||
|  | function sendSubState_DarkChange(obj,subState) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	 | |||
|  | 	if(obj.isMyControlObject()) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(subState); // substate撮? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_DARK_CHANGE, STATE_PRIORITY_USER, true); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function checkExecutableSkill_DarkChange(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_DARK_CHANGE); | |||
|  | 	if(b_useskill) { | |||
|  | 		sendSubState_DarkChange(obj,SUB_STATE_DARK_CHANGE_READY);		 | |||
|  | 		return true; | |||
|  | 	}		 | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_DarkChange(obj) | |||
|  | { | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 	 | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_DARK_CHANGE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_DarkChange(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 	local sq_var = obj.getVar(); | |||
|  | 	local skill_level	= sq_GetSkillLevel(obj, SKILL_DARK_CHANGE); | |||
|  | 	local substate		= obj.sq_GetVectorData(datas, 0); | |||
|  | 	obj.setSkillSubState(substate); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_DARK_CHANGE_READY) { | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_DARK_CHANGE_READY); | |||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_DARK_CHANGE);		 | |||
|  | 		 | |||
|  | 		local damage = obj.sq_GetBonusRateWithPassive(SKILL_DARK_CHANGE , STATE_DARK_CHANGE, 0, 1.0); | |||
|  | 		obj.sq_SetCurrentAttackBonusRate(damage); | |||
|  | 		sq_var.setBool(0,false); // 渗热 : 谆桧锷 渗?陛 毡历朝虽 嵘鼠				 | |||
|  | 		 | |||
|  | 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 | |||
|  | 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. | |||
|  | 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. | |||
|  | 		local skillLevel = sq_GetSkillLevel(obj, SKILL_DARK_CHANGE); | |||
|  | 		local castTime  = sq_GetCastTime(obj, SKILL_DARK_CHANGE, skillLevel); | |||
|  | 		local animation = sq_GetCurrentAnimation(obj); | |||
|  | 		local castAniTime = sq_GetFrameStartTime(animation, 5); | |||
|  | 		local speedRate = castAniTime.tofloat() / castTime.tofloat(); | |||
|  | 		 | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | |||
|  | 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | |||
|  | 
 | |||
|  | 		sq_StartDrawCastGauge(obj, castAniTime, true); | |||
|  | 		obj.sq_PlaySound("MW_DCHANGE"); | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_DARK_CHANGE_START) { | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_DARK_CHANGE_START); | |||
|  | 		sq_flashScreen(obj,0,0,800,150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM); | |||
|  | 		 | |||
|  | 		local dark_range = sq_GetLevelData(obj, SKILL_DARK_CHANGE, 1, skill_level); | |||
|  | 		dark_range = dark_range * 0.01; | |||
|  | 		 | |||
|  | 		local ani = sq_GetCurrentAnimation(obj);			 | |||
|  | 		if(ani){			 | |||
|  | 			sq_var.setBool(0,true); | |||
|  | 			sq_var.setFloat(1,dark_range); | |||
|  | 			ani.setAttackBoundingBoxSizeRate(dark_range,false); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		// pvp陛 嬴栖贼 陛卫 ?贼 瞪羹缣 檩?桧 勘萼棻. | |||
|  | 		if(!sq_isPVPMode() && obj.isMyControlObject()) {  | |||
|  | 			obj.callBackAllObject(obj,0,OBJECTTYPE_ACTIVE);			 | |||
|  | 		} | |||
|  | 		sq_EndDrawCastGauge(obj); | |||
|  | 		addElementalChain_ATMage(obj, ENUM_ELEMENT_DARK); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | function onAllCallBack_DarkChange(parentObj, obj, callBackIndex) | |||
|  | {		 | |||
|  | 	if(!obj) | |||
|  | 		return true; | |||
|  | 		 | |||
|  | 	printc("onAllCallBack_DarkChange"); | |||
|  | 	local ao = sq_GetCNRDObjectToActiveObject(obj); | |||
|  | 
 | |||
|  | 	if(ao && sq_IsInScreenCollisionObject(obj,true) && parentObj.isEnemy(ao) ) {		 | |||
|  | 		// 0.奢问溘%  1.檩瞪彰嫔% 2.檩? 溯涟 3.檩? ?睦 4.檩? 虽楼卫除		 | |||
|  | 		local skill_level	= sq_GetSkillLevel(parentObj, SKILL_DARK_CHANGE);	 | |||
|  | 		local dark_power	= sq_GetLevelData(parentObj, SKILL_DARK_CHANGE, 2, skill_level);	 | |||
|  | 		local dark_prob		= sq_GetLevelData(parentObj, SKILL_DARK_CHANGE, 3, skill_level); | |||
|  | 		local dark_time		= sq_GetLevelData(parentObj, SKILL_DARK_CHANGE, 4, skill_level); | |||
|  | 		 | |||
|  | 		sq_sendSetActiveStatusPacket(obj, parentObj, ACTIVESTATUS_BLIND, dark_prob.tofloat(), dark_power.tointeger(), false, dark_time.tointeger()); | |||
|  | 	}	 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_DarkChange(obj, newState) | |||
|  | { | |||
|  | 	if(!obj) return; | |||
|  | 	local sq_var = obj.getVar();	 | |||
|  | 	 | |||
|  | 	if(newState != STATE_DARK_CHANGE) { | |||
|  | 		local isResized = sq_var.getBool(0); | |||
|  | 				 | |||
|  | 		if(isResized) { | |||
|  | 			local ani = sq_GetCurrentAnimation(obj);		 | |||
|  | 			if(ani){ | |||
|  | 				local dark_range = sq_var.getFloat(1); | |||
|  | 				ani.setAttackBoundingBoxSizeRate(1.0/dark_range,false);					 | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | function onEndCurrentAni_DarkChange(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_DARK_CHANGE_READY) { | |||
|  | 		sendSubState_DarkChange(obj,SUB_STATE_DARK_CHANGE_START); | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_DARK_CHANGE_START) { | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAttack_DarkChange(obj, damager, boundingBox, isStuck) | |||
|  | { | |||
|  | 	if (!obj) return; | |||
|  | 	 | |||
|  | 	local attackInfo = sq_GetCurrentAttackInfo(obj); | |||
|  | 	 | |||
|  | 	if (!attackInfo) return; | |||
|  | 	 | |||
|  | 	if(sq_isPVPMode()) { // pvp缣摹 蜃擎 拥菟虏 檩?缣 勘萼棻. | |||
|  | 		// 0.奢问溘%  1.檩瞪彰嫔% 2.檩? 溯涟 3.檩? ?睦 4.檩? 虽楼卫除		 | |||
|  | 		local skill_level	= sq_GetSkillLevel(obj, SKILL_DARK_CHANGE);	 | |||
|  | 		local dark_power	= sq_GetLevelData(obj, SKILL_DARK_CHANGE, 2, skill_level);	 | |||
|  | 		local dark_prob		= sq_GetLevelData(obj, SKILL_DARK_CHANGE, 3, skill_level); | |||
|  | 		local dark_time		= sq_GetLevelData(obj, SKILL_DARK_CHANGE, 4, skill_level); | |||
|  | 		 | |||
|  | 		sq_SetChangeStatusIntoAttackInfo(attackInfo, 0, ACTIVESTATUS_BLIND, dark_prob, dark_power, dark_time); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onKeyFrameFlag_DarkChange(obj, flagIndex) | |||
|  | { | |||
|  | 	if(!obj) return true; | |||
|  | 	 | |||
|  | 	local angle = 0; | |||
|  | 	if(flagIndex == 1) { | |||
|  | 		sq_SetMyShake(obj,2,160);	 | |||
|  | 	} | |||
|  | 	return true; | |||
|  | } |