276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			276 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | SUB_STATE_ELEMENTALSTRIKEEX_0	<- 0 | |||
|  | SUB_STATE_ELEMENTALSTRIKEEX_1	<- 1 | |||
|  | 
 | |||
|  | function checkExecutableSkill_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_ELEMENTAL_STRIKE_EX); | |||
|  | 
 | |||
|  | 	if(b_useskill) | |||
|  | 	{ | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(SUB_STATE_ELEMENTALSTRIKEEX_0); // substate撮? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_ELEMENTAL_STRIKE_EX, STATE_PRIORITY_IGNORE_FORCE, true); | |||
|  | 		return true; | |||
|  | 	}	 | |||
|  | 
 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 
 | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_ELEMENTAL_STRIKE_EX); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onSetState_ElementalStrikeEx(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.sq_GetVectorData(datas, 0); | |||
|  | 	obj.setSkillSubState(substate); | |||
|  | 	 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) | |||
|  | 	{ | |||
|  | 		local expAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 0, 1.0); // 0.?嫦奢问溘(%) | |||
|  | 		local poleAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ELEMENTAL_STRIKE_EX, STATE_ELEMENTAL_STRIKE_EX, 1, 1.0); // 1.晦菅 奢问溘 (%) | |||
|  | 		local imagePerRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 0); // 0.觼晦						 | |||
|  | 		local speedRate = obj.sq_GetIntData(SKILL_ELEMENTAL_STRIKE_EX, 1); // 150 // 1.拥栖楼紫 | |||
|  | 	 | |||
|  | 	 | |||
|  | 		local element = obj.getThrowElement();	 | |||
|  | 		local passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 | |||
|  | 		addElementalChain_ATMage(obj, element); | |||
|  | 		 | |||
|  | 		if (element == ENUM_ELEMENT_FIRE) | |||
|  | 		{ | |||
|  | 			obj.sq_PlaySound("EBUSTER_CAST_01"); | |||
|  | 			passiveObjectIndex = 24310; // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_WATER) | |||
|  | 		{			 | |||
|  | 			obj.sq_PlaySound("EBUSTER_CAST_02"); | |||
|  | 			passiveObjectIndex = 24313; // 24313	`Character/Mage/ATElementalStrikeWaterEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 热楼撩 | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_DARK) | |||
|  | 		{			 | |||
|  | 			obj.sq_PlaySound("EBUSTER_CAST_04"); | |||
|  | 			passiveObjectIndex = 24311; // 24311	`Character/Mage/ATElementalStrikeDarkEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 檩楼撩 | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_LIGHT) | |||
|  | 		{			 | |||
|  | 			obj.sq_PlaySound("EBUSTER_CAST_03"); | |||
|  | 			passiveObjectIndex = 24314; // 24314	`Character/Mage/ATElementalStrikeLightEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 赀楼撩 | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_NONE) | |||
|  | 		{			 | |||
|  | 			obj.sq_PlaySound("EBUSTER_CAST_01"); | |||
|  | 			passiveObjectIndex = 24312; // 24312	`Character/Mage/ATElementalStrikeNoneEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : 鼠楼撩 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(obj.isMyControlObject()) | |||
|  | 		{ | |||
|  | 			local distanceL = 200; | |||
|  | 			 | |||
|  | 			sq_BinaryStartWrite(); | |||
|  | 			sq_BinaryWriteDword(poleAttackRate); // 晦菅 奢问溘 | |||
|  | 			sq_BinaryWriteDword(expAttackRate); // ?嫦 奢问溘 | |||
|  | 			sq_BinaryWriteDword(imagePerRate); // 桧嘐虽 绿徽 | |||
|  | 			sq_BinaryWriteDword(element); // 楼撩 | |||
|  | 			sq_BinaryWriteDword(speedRate); // 拥栖楼紫	 | |||
|  | 			 | |||
|  | 			obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, distanceL, -30, 0); // 24310	`Character/Mage/ATElementalStrikeFireEx.obj`		// 县溯诠骁 蝶?塭桧觼 (?撩) : ?楼撩 | |||
|  | 		} | |||
|  | 	 | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ELEMENTAL_STRIKE_EX); | |||
|  | 		 | |||
|  | 		local currentAni = obj.getCurrentAnimation(); | |||
|  | 		 | |||
|  | 		if(currentAni) | |||
|  | 		{ | |||
|  | 			currentAni.setSpeedRate(speedRate.tofloat()); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		 | |||
|  | 		local currentAni = sq_GetCurrentAnimation(obj); | |||
|  | 		local aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani"; | |||
|  | 		 | |||
|  | 		local element = obj.getThrowElement();	 | |||
|  | 		 | |||
|  | 		if (element == ENUM_ELEMENT_FIRE) | |||
|  | 		{ | |||
|  | 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_fire.ani"; | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_WATER) | |||
|  | 		{			 | |||
|  | 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_water.ani"; | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_DARK) | |||
|  | 		{			 | |||
|  | 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_dark.ani"; | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_LIGHT) | |||
|  | 		{			 | |||
|  | 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_light.ani"; | |||
|  | 		} | |||
|  | 		else if(element == ENUM_ELEMENT_NONE) | |||
|  | 		{			 | |||
|  | 			aniStr = "Character/Mage/Effect/Animation/ATElementalStrikeEx/16_0-f-hand_dodge_nothing.ani"; | |||
|  | 		} | |||
|  | 		local addAni = sq_CreateAnimation("",aniStr); | |||
|  | 		currentAni.addLayerAnimation(10001,addAni,true); | |||
|  | 		 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function prepareDraw_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProc_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	local pAni = obj.sq_GetCurrentAni(); | |||
|  | 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni); | |||
|  | 	local currentT = sq_GetCurrentTime(pAni); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onProcCon_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndCurrentAni_ElementalStrikeEx(obj) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 	 | |||
|  | 	if(!obj.isMyControlObject()) | |||
|  | 		return; | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) | |||
|  | 	{ | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onKeyFrameFlag_ElementalStrikeEx(obj, flagIndex) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return false; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_ElementalStrikeEx(obj, new_state) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function onAfterSetState_ElementalStrikeEx(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(!obj) return; | |||
|  | 
 | |||
|  | 	local substate = obj.getSkillSubState(); | |||
|  | 
 | |||
|  | 	if(substate == SUB_STATE_ELEMENTALSTRIKEEX_0) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_0 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	else if(substate == SUB_STATE_ELEMENTALSTRIKEEX_1) { | |||
|  | 		// SUB_STATE_ELEMENTALSTRIKEEX_1 怃粽蝶才桧? 蒙机 | |||
|  | 	} | |||
|  | 	 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  |  |