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			176 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | |||
|  | function checkExecutableSkill_FireRoad(obj) | |||
|  | { | |||
|  | 	if (!obj) return false; | |||
|  | 
 | |||
|  | 	local isUseSkill = obj.sq_IsUseSkill(SKILL_FIRE_ROAD); | |||
|  | 	if (isUseSkill) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(0);	// subState掸? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true); | |||
|  | 		return true; | |||
|  | 	} | |||
|  | 	return false; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | function checkCommandEnable_FireRoad(obj) | |||
|  | { | |||
|  | 	if(!obj) | |||
|  | 		return false; | |||
|  | 	local state = obj.sq_GetState(); | |||
|  | 		 | |||
|  | 	if(state == STATE_ATTACK) | |||
|  | 	{ | |||
|  | 		return obj.sq_IsCommandEnable(SKILL_FIRE_ROAD); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | |||
|  | 	} | |||
|  | 		 | |||
|  | 	return true; | |||
|  | } | |||
|  | 
 | |||
|  | function onEndState_FireRoad(obj, state) | |||
|  | { | |||
|  | 	// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据 | |||
|  | 	sq_EndDrawCastGauge(obj); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | function onSetState_FireRoad(obj, state, datas, isResetTimer) | |||
|  | { | |||
|  | 	if (!obj) return; | |||
|  | 
 | |||
|  | 	obj.sq_StopMove(); | |||
|  | 	 | |||
|  | 	 | |||
|  | 	local subState = obj.sq_GetVectorData(datas, 0);	// subState | |||
|  | 	obj.sq_SetSkillSubState(obj, subState); | |||
|  | 	 | |||
|  | 	if (subState == 0) | |||
|  | 	{ | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST1); | |||
|  | 		obj.sq_PlaySound("MW_FIREROAD"); | |||
|  | 		 | |||
|  | 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜 | |||
|  | 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻. | |||
|  | 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻. | |||
|  | 		local skillLevel = sq_GetSkillLevel(obj, SKILL_FIRE_ROAD); | |||
|  | 		local castTime = sq_GetCastTime(obj, SKILL_FIRE_ROAD, skillLevel); | |||
|  | 		local animation = sq_GetCurrentAnimation(obj); | |||
|  | 		obj.sq_Rewind(animation); | |||
|  | 		sq_SetFrameDelayTime(animation, 0, castTime); | |||
|  | 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | |||
|  | 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | |||
|  | 		sq_StartDrawCastGauge(obj, castTime, true); | |||
|  | 		 | |||
|  | 		addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE); | |||
|  | 	} | |||
|  | 	else if (subState == 1) | |||
|  | 	{ | |||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_ROAD_CAST2); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // prepareDraw | |||
|  | function prepareDraw_FireRoad(obj) | |||
|  | { | |||
|  | 	if (!obj) return; | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // onEndCurrentAni | |||
|  | function onEndCurrentAni_FireRoad(obj) | |||
|  | { | |||
|  | 	if (!obj) return; | |||
|  | 	 | |||
|  | 	 | |||
|  | 	if (obj.sq_GetSkillSubState(obj) == 0) { | |||
|  | 		obj.sq_IntVectClear(); | |||
|  | 		obj.sq_IntVectPush(1);	// subState掸? | |||
|  | 		obj.sq_AddSetStatePacket(STATE_FIRE_ROAD, STATE_PRIORITY_USER, true); | |||
|  | 	} | |||
|  | 	else if (obj.sq_GetSkillSubState(obj) == 1) { | |||
|  | 		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | // onKeyFrameFlag | |||
|  | function onKeyFrameFlag_FireRoad(obj, flagIndex) | |||
|  | { | |||
|  | 	if (!obj) return true; | |||
|  | 
 | |||
|  | 	local skillSubState = obj.sq_GetSkillSubState(obj); | |||
|  | 
 | |||
|  | 	if (skillSubState == 0) { | |||
|  | 
 | |||
|  | 		local skillLevel = obj.sq_GetSkillLevel(SKILL_FIRE_ROAD);	 | |||
|  | 		local pauseTime = obj.sq_GetIntData(SKILL_FIRE_ROAD, 0);	// 螃粽薛? 当撩除问(卫除) | |||
|  | 		local xPos = obj.sq_GetIntData(SKILL_FIRE_ROAD, 1);			// 螃粽薛? 当撩嫔纂(议葛搅煎 睡搅 赁?捻 云横螳 当撩肾朝虽?) | |||
|  | 		local xOffset = obj.sq_GetIntData(SKILL_FIRE_ROAD, 2);		// 螃粽薛? 当撩除问(螃粽薛?除暧 当撩 除问) | |||
|  | 		local maxHit = obj.sq_GetIntData(SKILL_FIRE_ROAD, 3);		// 螃粽薛?渡 譆渠 ??热 | |||
|  | 		local sizeRate = obj.sq_GetIntData(SKILL_FIRE_ROAD, 5);		// 螃粽薛?暧 ?渠徽(%) | |||
|  | 
 | |||
|  | 		// 螃粽薛? 当撩 偎热 | |||
|  | 		local createCount = obj.sq_GetLevelData(SKILL_FIRE_ROAD, 0, skillLevel); | |||
|  | 		local damage1 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 1, 1.0);	// 奢问溘1(%) | |||
|  | 		local damage2 = obj.sq_GetBonusRateWithPassive(SKILL_FIRE_ROAD, STATE_FIRE_ROAD, 2, 1.0);	// 奢问溘2(%) | |||
|  | 	 | |||
|  | 		printc("createCount " + createCount); | |||
|  | 		 | |||
|  | 		// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻. | |||
|  | 		local rowNumber = obj.sq_GetIntData(SKILL_FIRE_ROAD, 4); | |||
|  | 		local yAxisDistance = 55; | |||
|  | 		 | |||
|  | 		for (local i = 0; i < createCount; i++) | |||
|  | 		{ | |||
|  | 			if (obj.isMyControlObject()) | |||
|  | 			{ | |||
|  | 				obj.sq_StartWrite(); | |||
|  | 				obj.sq_WriteWord(pauseTime * i);// 当撩除问(卫除) | |||
|  | 				obj.sq_WriteDword(damage1);		// 等嘐虽1 | |||
|  | 				obj.sq_WriteDword(damage2);		// 等嘐虽2 | |||
|  | 				obj.sq_WriteByte(maxHit);		// 螃粽薛?渡 譆渠 ??热 | |||
|  | 				obj.sq_WriteByte(i);			// ?营 当撩? 廓箪. (饵遴萄 轿溘辨) | |||
|  | 				obj.sq_WriteWord(sizeRate);		// 螃粽薛?暧 ?渠徽(%) | |||
|  | 				 | |||
|  | 				printc("number " +i); | |||
|  | 				// 24212, 24213击 廓陞嬴陛贼怃 当撩?棻. | |||
|  | 				local passiveObjectIndex = 24212 + i % 2; | |||
|  | 				obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, 1, 0); | |||
|  | 				 | |||
|  | 				 | |||
|  | 				// ?撩 蝶鉴击 寡锡棻贼 罹楝还桧(撮煎) 当撩胀棻. | |||
|  | 				if (rowNumber > 0) | |||
|  | 				{ | |||
|  | 					for (local j = 0; j < rowNumber; j+=1) | |||
|  | 					{ | |||
|  | 						local row = (j + 2) / 2; | |||
|  | 						row = row.tointeger(); | |||
|  | 	 | |||
|  | 						if ((j % 2) == 0) | |||
|  | 						{	// 嫔薹 | |||
|  | 							local y = row * yAxisDistance; | |||
|  | 							obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, -y, 0); | |||
|  | 						} | |||
|  | 						else | |||
|  | 						{	// 嬴楚薹 | |||
|  | 							local y = row * yAxisDistance; | |||
|  | 							obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos + xOffset * i, y, 0); | |||
|  | 						} | |||
|  | 					} | |||
|  | 				} | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	return true; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  |  |