187 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			187 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | function checkExecutableSkill_WindStrike(obj) { | ||
|  |     if (!obj) return false; | ||
|  |     local isUse = obj.sq_IsUseSkill(SKILL_WIND_STRIKE); | ||
|  | 
 | ||
|  |     if (isUse) { | ||
|  |         obj.sq_AddSetStatePacket(STATE_WIND_STRIKE, STATE_PRIORITY_USER, false); | ||
|  |         return true; | ||
|  |     } | ||
|  | 
 | ||
|  |     return false; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // function onSetState_upperslash(obj) | ||
|  | // { | ||
|  | // 	print(123123); | ||
|  | // 	return false; | ||
|  | // } | ||
|  | 
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|  | 
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|  | 
 | ||
|  | // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝  模蝶缣怃 籀葬腌栖棻.) | ||
|  | function checkCommandEnable_WindStrike(obj) { | ||
|  |     if (!obj) return false; | ||
|  |     local state = obj.sq_GetState(); | ||
|  | 
 | ||
|  | 
 | ||
|  |     if (state == STATE_STAND) | ||
|  |         return true; | ||
|  | 
 | ||
|  |     if (state == STATE_ATTACK) { | ||
|  |         // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] | ||
|  |         return obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
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|  | 
 | ||
|  | // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻. | ||
|  | function onSetState_WindStrike(obj, state, datas, isResetTimer) { | ||
|  |     if (!obj) return; | ||
|  |     obj.sq_StopMove(); | ||
|  |     obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE); | ||
|  |     obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, | ||
|  |         SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | ||
|  | } | ||
|  | 
 | ||
|  | function onEndCurrentAni_WindStrike(obj) { | ||
|  |     obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | function onKeyFrameFlag_WindStrike(obj, flagIndex) { | ||
|  |     if (!obj) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     local isMyControlObject = obj.sq_IsMyControlObject(); | ||
|  | 
 | ||
|  |     // ?螃葬 螃粽薛? 当撩 | ||
|  |     if (isMyControlObject && flagIndex == 1) { | ||
|  |         local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0); | ||
|  |         local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1); | ||
|  | 
 | ||
|  |         local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢问溘1(%) | ||
|  |         local power = obj.sq_GetPowerWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0); | ||
|  |         //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate); | ||
|  |         local upForce = obj.sq_GetLevelData(2); | ||
|  | 
 | ||
|  | 
 | ||
|  |         obj.sq_StartWrite(); | ||
|  |         //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX); | ||
|  |         obj.sq_WriteDword(attackBonusRate); // attackBonusRate | ||
|  |         obj.sq_WriteDword(power); // power | ||
|  |         obj.sq_WriteWord(upForce); // upForce | ||
|  |         obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0); | ||
|  |     } | ||
|  |     return true; | ||
|  | } | ||
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|  | IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "character/atmage/windstrike/wind_strike1.nut", "windstrike1", 1, 1); | ||
|  | 
 | ||
|  | IRDSQRCharacter.pushPassiveObj("Character/ATMage/WindStrike/po_wind_strike1.nut", 24357); | ||
|  | 
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|  | function checkExecutableSkill_windstrike1(obj) { | ||
|  |     print(123123); | ||
|  |     if (!obj) return false; | ||
|  |     local isUse = obj.sq_IsUseSkill(243); | ||
|  | 
 | ||
|  |     if (isUse) { | ||
|  |         obj.sq_AddSetStatePacket(243, STATE_PRIORITY_USER, false); | ||
|  |         return true; | ||
|  |     } | ||
|  | 
 | ||
|  |     return false; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // function onSetState_upperslash(obj) | ||
|  | // { | ||
|  | // 	print(123123); | ||
|  | // 	return false; | ||
|  | // } | ||
|  | 
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|  | 
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 | ||
|  | // 蝶???夔 ??? ?勒? ??朝 ???栖?. true? 葬??? 蝶? ??夔? ???陛 ?栖?. (嫦翕?勒 state朝  模蝶?? ?葬?栖?.) | ||
|  | function checkCommandEnable_windstrike1(obj) { | ||
|  |     print(2222); | ||
|  |     if (!obj) return false; | ||
|  |     local state = obj.sq_GetState(); | ||
|  | 
 | ||
|  | 
 | ||
|  |     if (state == STATE_STAND) | ||
|  |         return true; | ||
|  | 
 | ||
|  |     if (state == STATE_ATTACK) { | ||
|  |         // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] | ||
|  |         return obj.sq_IsCommandEnable(243); // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // state? 撮??? ???煎 ???? ?栖?. ?? 葬模蝶? 撮??栖?. | ||
|  | function onSetState_windstrike1(obj, state, datas, isResetTimer) { | ||
|  |     if (!obj) return; | ||
|  | 
 | ||
|  |     obj.sq_StopMove(); | ||
|  |     obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE); | ||
|  |     obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, | ||
|  |         SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0); | ||
|  | } | ||
|  | 
 | ||
|  | function onEndCurrentAni_windstrike1(obj) { | ||
|  |     obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | function onKeyFrameFlag_windstrike1(obj, flagIndex) { | ||
|  |     if (!obj) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     local isMyControlObject = obj.sq_IsMyControlObject(); | ||
|  | 
 | ||
|  |     // ??葬 ??薛? ?? | ||
|  |     if (isMyControlObject && flagIndex == 1) { | ||
|  |         local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0); | ||
|  |         local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1); | ||
|  | 
 | ||
|  |         local attackBonusRate = obj.sq_GetBonusRateWithPassive(243, 243, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢??1(%) | ||
|  |         local power = obj.sq_GetPowerWithPassive(243, 243, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0); | ||
|  |         //local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate); | ||
|  |         local upForce = obj.sq_GetLevelData(2); | ||
|  | 
 | ||
|  | 
 | ||
|  |         obj.sq_StartWrite(); | ||
|  |         //obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX); | ||
|  |         obj.sq_WriteDword(attackBonusRate); // attackBonusRate | ||
|  |         obj.sq_WriteDword(power); // power | ||
|  |         obj.sq_WriteWord(upForce); // upForce | ||
|  |         obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0); | ||
|  |     } | ||
|  |     return true; | ||
|  | } |