318 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			318 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | 
 | ||
|  | SUB_STATE_FIREHURRICANE_0	<- 0 | ||
|  | SUB_STATE_FIREHURRICANE_1	<- 1 | ||
|  | 
 | ||
|  | function checkExecutableSkill_FireHurricane(obj) | ||
|  | { | ||
|  | 	if (!obj) return false; | ||
|  | 
 | ||
|  | 	local b_useskill = obj.sq_IsUseSkill(SKILL_FIREHURRICANE); | ||
|  | 
 | ||
|  | 	if (b_useskill) | ||
|  | 	{ | ||
|  | 		print(" checkExecutableSkill_FireHurricane"); | ||
|  | 		obj.sq_IntVectClear(); | ||
|  | 		obj.sq_IntVectPush(SUB_STATE_FIREHURRICANE_0); // substate撮? | ||
|  | 		obj.sq_AddSetStatePacket(STATE_FIREHURRICANE, STATE_PRIORITY_USER, true); | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return false; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function checkCommandEnable_FireHurricane(obj) | ||
|  | { | ||
|  | 	if(!obj) return false; | ||
|  | 	 | ||
|  | 	local state = obj.sq_GetState(); | ||
|  | 
 | ||
|  | 	local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE); | ||
|  | 	if(state == STATE_ATTACK) | ||
|  | 	{ | ||
|  | 		return obj.sq_IsCommandEnable(SKILL_FIREHURRICANE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | function onSetState_FireHurricane(obj,state,datas,isResetTimer) | ||
|  | { | ||
|  | 	if(!obj) return; | ||
|  | 	 | ||
|  | 	local substate = obj.sq_GetVectorData(datas, 0); | ||
|  | 	obj.setSkillSubState(substate); | ||
|  | 
 | ||
|  | 	obj.sq_StopMove(); | ||
|  | 
 | ||
|  | 	local posX = obj.getXPos(); | ||
|  | 	local posY = obj.getYPos(); | ||
|  | 	local posZ = obj.getZPos(); | ||
|  | 
 | ||
|  | 	obj.getVar().clear_vector(); | ||
|  | 	obj.getVar().push_vector(0); | ||
|  | 	obj.getVar().push_vector(0); | ||
|  | 	 | ||
|  | 	print(" onSetState_FireHurricane:" + substate); | ||
|  | 
 | ||
|  | 	if (substate == SUB_STATE_FIREHURRICANE_0) | ||
|  | 	{ | ||
|  | 		//setCreatorSkillStateSkillIndex(obj, -1); | ||
|  | 		 | ||
|  | 		local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE); | ||
|  | 		 | ||
|  | 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FIRE_HURRICANE); | ||
|  | 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACKINFO_FIRE_HURRICANE); | ||
|  | 		 | ||
|  | 		//local speedRate = 1.0; | ||
|  | 		// | ||
|  | 		//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED, | ||
|  | 			//SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate); | ||
|  | 			// | ||
|  | 		obj.getVar("state").clear_ct_vector(); | ||
|  | 		 | ||
|  | 		obj.getVar("state").push_ct_vector(); | ||
|  | 		local t = obj.getVar("state").get_ct_vector(0); | ||
|  | 		t.Reset(); | ||
|  | 		t.Start(100000,0); | ||
|  | 		 | ||
|  | 		 | ||
|  | 		local multiHitTerm = obj.sq_GetIntData(SKILL_FIREHURRICANE, 0); // 0.棻钦?? 除问 | ||
|  | 			 | ||
|  | 		obj.sq_timer_.setParameter(multiHitTerm, -1); | ||
|  | 		obj.sq_timer_.resetInstant(0); | ||
|  | 		 | ||
|  | 		local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE); | ||
|  | 		// 1.虽楼卫除 | ||
|  | 		local attackTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level);			 | ||
|  | 			 | ||
|  | 		local power =  obj.sq_GetPowerWithPassive(SKILL_FIREHURRICANE, STATE_FIREHURRICANE, SKL_LV_0, -1,1.0); | ||
|  | 		obj.sq_SetCurrentAttackPower(power); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		local ani = sq_GetCurrentAnimation(obj); | ||
|  | 
 | ||
|  | 		if (ani) | ||
|  | 		{ | ||
|  | 			// 2.?葬馨樯 饵桧锷 (%) (100桧 晦狱) | ||
|  | 			local imageRate = sq_GetLevelData(obj, SKILL_FIREHURRICANE, SKL_LV_2, skill_level); | ||
|  | 			print(" imageRate:" + imageRate); | ||
|  | 			ani.setImageRateFromOriginalOnlyChild(imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0); | ||
|  | 			sq_SetAttackBoundingBoxSizeRate(ani, imageRate.tofloat() / 100.0, imageRate.tofloat() / 100.0, 1.0); | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  |  		obj.sq_PlaySound("R_CR_HURRICANE"); | ||
|  | 		 | ||
|  | 	} | ||
|  | 	else if (substate == SUB_STATE_FIREHURRICANE_1) | ||
|  | 	{ | ||
|  | 		local ani = sq_GetCurrentAnimation(obj); | ||
|  | 	} | ||
|  | 	 | ||
|  | } | ||
|  | 
 | ||
|  | function prepareDraw_FireHurricane(obj) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEnterFrame_FireHurricane(obj, frameIndex) | ||
|  | { | ||
|  | 	if (!obj) | ||
|  | 		return; | ||
|  | 		 | ||
|  | 	local t = obj.getVar("state").get_ct_vector(0); | ||
|  | 	local time = 0; | ||
|  | 	 | ||
|  | 	if(t) | ||
|  | 		time = t.Get(); | ||
|  | 		 | ||
|  | 	local ani = sq_GetCurrentAnimation(obj); | ||
|  | 	 | ||
|  | 	if(!ani) | ||
|  | 		return; | ||
|  | 		 | ||
|  | 	 | ||
|  | 	if (frameIndex == 2) | ||
|  | 	{ | ||
|  | 		obj.sq_PlaySound("FIREHURRICANE_BURST"); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	local loopStartFrameIndex = 15;	 | ||
|  | 	local loopEndFrameIndex = loopStartFrameIndex + 3; | ||
|  | 	local endFrameIndex = 24;	 | ||
|  | 	 | ||
|  | 	local frmIndex = ani.GetCurrentFrameIndex(); | ||
|  | 	 | ||
|  | 	if (frmIndex > loopEndFrameIndex && frmIndex < endFrameIndex) | ||
|  | 	{ | ||
|  | 		local skill_level = obj.sq_GetSkillLevel(SKILL_FIREHURRICANE); | ||
|  | 		local attackTotalTime = obj.sq_GetLevelData(SKILL_FIREHURRICANE, SKL_LV_1, skill_level); // 1.虽楼卫除 | ||
|  | 	 | ||
|  | 		if (time > attackTotalTime) | ||
|  | 		{ | ||
|  | 			print(" frmIndex:" + frmIndex + " endFrameIndex:" + endFrameIndex + " Time:" + attackTotalTime); | ||
|  | 
 | ||
|  | 			if (obj.isMyControlObject()) | ||
|  | 			{ | ||
|  | 				sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE); | ||
|  | 				//ani.setEnd(false); | ||
|  | 				//ani.setCurrentFrameWithChildLayer(endFrameIndex + 1); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			print(" loopStartFrameIndex:" + loopStartFrameIndex); | ||
|  | 			ani.setEnd(false); | ||
|  | 			ani.setCurrentFrameWithChildLayer(loopStartFrameIndex); | ||
|  | 			sq_AnimationProc(ani); | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | function onProc_FireHurricane(obj) | ||
|  | { | ||
|  | 	if (!obj) return; | ||
|  | 	 | ||
|  | 	local t = obj.getVar("state").get_ct_vector(0); | ||
|  | 	local time = 0; | ||
|  | 	 | ||
|  | 	if(t) | ||
|  | 		time = t.Get(); | ||
|  | 		 | ||
|  | 	if (obj.sq_timer_.isOnEvent(time) == true) | ||
|  | 	{ | ||
|  | 		obj.resetHitObjectList();     | ||
|  | 	} | ||
|  | 	 | ||
|  | 	//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onProcCon_FireHurricane(obj) | ||
|  | { | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | 	local substate = obj.getSkillSubState(); | ||
|  | 
 | ||
|  | 	if (substate == SUB_STATE_FIREHURRICANE_0) | ||
|  | 	{ | ||
|  | 		if (sq_IsDownKey(obj, 1, true)) | ||
|  | 		{ | ||
|  | 			print(" Enter jump Command"); | ||
|  | 			sq_SendChangeSkillEffectPacket(obj, SKILL_FIREHURRICANE); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEndCurrentAni_FireHurricane(obj) | ||
|  | { | ||
|  | 	if (!obj.isMyControlObject()) | ||
|  | 	{ | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	local substate = obj.getSkillSubState(); | ||
|  | 	 | ||
|  | 	print(" endani"); | ||
|  | 	obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false); | ||
|  | } | ||
|  | 
 | ||
|  | function onChangeSkillEffect_FireHurricane(obj, skillIndex, reciveData) | ||
|  | { | ||
|  | 	if (!obj) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	local substate = obj.getSkillSubState(); | ||
|  | 
 | ||
|  | 	if (substate == SUB_STATE_FIREHURRICANE_0) | ||
|  | 	{ | ||
|  | 		local endFrameIndex = 24; | ||
|  | 		local ani = sq_GetCurrentAnimation(obj); | ||
|  | 	 | ||
|  | 		if(!ani) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		obj.setSkillSubState(SUB_STATE_FIREHURRICANE_1); | ||
|  | 
 | ||
|  | 		ani.setEnd(false); | ||
|  | 		ani.setCurrentFrameWithChildLayer(endFrameIndex + 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 	 | ||
|  | 
 | ||
|  | 
 | ||
|  | function onKeyFrameFlag_FireHurricane(obj,flagIndex) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return false; | ||
|  | 
 | ||
|  | 	return true; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onEndState_FireHurricane(obj,new_state) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onAfterSetState_FireHurricane(obj,state,datas,isResetTimer) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onBeforeAttack_FireHurricane(obj,damager,boundingBox,isStuck) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onAttack_FireHurricane(obj,damager,boundingBox,isStuck) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onAfterAttack_FireHurricane(obj,damager,boundingBox,isStuck) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return 0; | ||
|  | 
 | ||
|  | 	return 1; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onBeforeDamage_FireHurricane(obj,attacker,boundingBox,isStuck) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onDamage_FireHurricane(obj,attacker,boundingBox) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onAfterDamage_FireHurricane(obj,attacker,boundingBox) | ||
|  | { | ||
|  | 
 | ||
|  | 	if(!obj) return; | ||
|  | 
 | ||
|  | } |