Sqr/Plugins/Anton/antondungeoninfo.nut

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2024-03-18 21:37:40 +08:00
/*
文件名:antondungeoninfo.nut
路径:Plugins/Anton/antondungeoninfo.nut
创建日期:2022-09-13 15:21
文件用途:安图恩攻坚中 信息
*/
class AntonDungeonInfoControl_C extends BasicsDrawTool {
X = 0;
Y = 0;
State = -1; //安图恩攻坚状态
PageState = 0; //攻坚信息面板展开状态
MouseTask = 0; //鼠标类型事件
OpenMainButtonObject = null; //展开攻坚信息按钮
FightMaxTime = null; //剩余时间最大值
FightTimer = null; //剩余时间计时器
PartyMove_SelectDungeon_Button = null; //小队移动选择地下城按钮
PartyMove_ReturnTown_Button = null; //PartyMove_ReturnTown_Button
ReturnTwonFlag = 0; //返回城镇的flag
DrawStartAniMark = false; //开始攻坚动画Mark
//1阶段对象
HeiWuObject = null; //黑雾之源对象
JianPaoObject = null; //舰炮防御战对象
JianPaoTimer = null; //舰炮时间容器对象
ZhenChan_A_Object = null; //震颤A对象
ZhenChan_A_Timer = null; //震颤A时间容器对象
ZhenChan_B_Object = null; //震颤B对象
ZhenChan_B_Timer = null; //震颤B时间容器对象
QingTian_A_Object = null; //擎天A对象
QingTian_B_Object = null; //擎天B对象
//2阶段对象
NengLiangObject = null; //能源阻截站对象
HuoShanObject = null; //黑色火山对象
FuHua1_Object = null; //孵化1对象
FuHua1_Timer = null; //孵化1时间容器对象
FuHua2_Object = null; //孵化2对象
FuHua2_Timer = null; //孵化2时间容器对象
FuHua3_Object = null; //孵化3对象
FuHua3_Timer = null; //孵化3时间容器对象
FuHua4_Object = null; //孵化4对象
FuHua4_Timer = null; //孵化4时间容器对象
XinZang_Object = null; //心脏对象
MapIndexTable = null; //判断孵化进入的操作表
MapMoveMark = false; //副本中移动的标志
HuoShanMonserTable = null; //火山怪物投放表
Reward_Object = null; //奖励包
AllReward_Object = null; //全体奖励包
Reward_Timer_Object = null; //奖励包时间对象
Reward_Info = null; //通过时间和复活币使用量
//安图恩攻坚信息包
function ReadAntonDungeonInfoPack(chunk) {
Sout("\n\n收到安图恩攻坚信息包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("AntonDungeonInfoJson"); //自动判断清空
local JsonObj = Json_STL("AntonDungeonInfoJson");
RootTab.rawset("AntonDungeonInfoJson", JsonObj);
RootTab["AntonDungeonInfoJson"].Parse(chunk, 0, false);
//告诉副本类开始计时
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) {
local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"];
Cobj.FightMaxTime = JsonObj.Get("JiShiQi->GongJian_End_ShiJian");
if (Cobj.FightTimer) {
Cobj.FightTimer.Delete();
}
//时间倒计时开始
Cobj.FightTimer = TimeSTL("FightTimer", Cobj.FightMaxTime);
Cobj.FightTimer.Reset();
Cobj.FightTimer.Start();
//同步攻坚状态
Cobj.State = JsonObj.Get("Party_State") - 1;
//一阶段收包机制
if (Cobj.State == 0) {
//黑雾之源收包
{
Cobj.HeiWuObject = null;
if (JsonObj.Get("HeiWu_State") != false) {
//得到副本剩余生命
local gClearNumber = 4 - JsonObj.Get("HeiWu_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("HeiWu_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("HeiWu_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.HeiWuObject = {
Name = "heiwu",
NameImg = 0,
X = 78,
Y = 330,
BloodType = 4,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 0,
};
} else {
Cobj.HeiWuObject = {
Name = "heiwu",
X = 78,
Y = 330,
ClearNumber = 0,
};
}
}
}
//舰炮防御战收包
{
Cobj.JianPaoObject = null;
if (JsonObj.Get("JianPao_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("JianPao_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("JianPao_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("JianPao_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果舰炮时间容器存在则先删除他
if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete();
Cobj.JianPaoTimer = null;
Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian"));
Cobj.JianPaoTimer.Start();
Cobj.JianPaoObject = {
Name = "jianpao",
NameImg = 1,
X = 334,
Y = 200,
BloodType = 1,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 3,
Reload = 1,
Timer = Cobj.JianPaoTimer,
TimeMax = JsonObj.Get("JiShiQi->JianPaoBaoZha_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->JianPao_BaoZhaShiJian"),
};
} else {
//如果舰炮时间容器存在则先删除他
if (Cobj.JianPaoTimer) Cobj.JianPaoTimer.Delete();
Cobj.JianPaoTimer = null;
Cobj.JianPaoTimer = TimeSTL("JianPaoTimer", JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian"));
Cobj.JianPaoTimer.Start();
Cobj.JianPaoObject = {
Name = "jianpao",
X = 334,
Y = 200,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.JianPaoTimer,
TimeMax = JsonObj.Get("JiShiQi->JianPaoFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->JianPao_FuHuoShiJian"),
};
}
}
}
//震颤A收包
{
Cobj.ZhenChan_A_Object = null;
if (JsonObj.Get("ZhenChan_A_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("ZhenChan_A_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("ZhenChan_A_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("ZhenChan_A_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果震颤A时间容器存在则先删除他
if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete();
Cobj.ZhenChan_A_Timer = null;
Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian"));
Cobj.ZhenChan_A_Timer.Start();
Cobj.ZhenChan_A_Object = {
Name = "zhenchan_A",
NameImg = 4,
X = 234,
Y = 330,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
DungeonUID = 1,
Timer = Cobj.ZhenChan_A_Timer,
TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_BaoZhaShiJian"),
};
} else {
//如果震颤A时间容器存在则先删除他
if (Cobj.ZhenChan_A_Timer) Cobj.ZhenChan_A_Timer.Delete();
Cobj.ZhenChan_A_Timer = null;
Cobj.ZhenChan_A_Timer = TimeSTL("ZhenChan_A_Timer", JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian"));
Cobj.ZhenChan_A_Timer.Start();
Cobj.ZhenChan_A_Object = {
Name = "zhenchan_a",
X = 234,
Y = 330,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.ZhenChan_A_Timer,
TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_A_FuHuoShiJian"),
};
}
}
}
//震颤B收包
{
Cobj.ZhenChan_B_Object = null;
if (JsonObj.Get("ZhenChan_B_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("ZhenChan_B_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("ZhenChan_B_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("ZhenChan_B_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果震颤B时间容器存在则先删除他
if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete();
Cobj.ZhenChan_B_Timer = null;
Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian"));
Cobj.ZhenChan_B_Timer.Start();
Cobj.ZhenChan_B_Object = {
Name = "zhenchan_B",
NameImg = 5,
X = 450,
Y = 330,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
DungeonUID = 11,
Timer = Cobj.ZhenChan_B_Timer,
TimeMax = JsonObj.Get("JiShiQi->ZhenChanBaoZha_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_BaoZhaShiJian"),
};
} else {
//如果震颤B时间容器存在则先删除他
if (Cobj.ZhenChan_B_Timer) Cobj.ZhenChan_B_Timer.Delete();
Cobj.ZhenChan_B_Timer = null;
Cobj.ZhenChan_B_Timer = TimeSTL("ZhenChan_B_Timer", JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian"));
Cobj.ZhenChan_B_Timer.Start();
Cobj.ZhenChan_B_Object = {
Name = "zhenchan_B",
X = 450,
Y = 330,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.ZhenChan_B_Timer,
TimeMax = JsonObj.Get("JiShiQi->ZhenChanFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->ZhenChan_B_FuHuoShiJian"),
};
}
}
}
//擎天A收包
{
Cobj.QingTian_A_Object = null;
if (JsonObj.Get("QingTian_A_State") != false) {
//得到副本剩余生命
local gClearNumber = 2 - JsonObj.Get("QingTian_A_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("QingTian_A_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("QingTian_A_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.QingTian_A_Object = {
Name = "qingtian_A",
NameImg = 2,
X = 224,
Y = 430,
BloodType = 2,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 2,
};
} else {
Cobj.QingTian_A_Object = {
Name = "qingtian_a",
X = 224,
Y = 430,
ClearNumber = 0,
};
}
}
}
//擎天B收包
{
Cobj.QingTian_B_Object = null;
if (JsonObj.Get("QingTian_B_State") != false) {
//得到副本剩余生命
local gClearNumber = 2 - JsonObj.Get("QingTian_B_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("QingTian_B_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("QingTian_B_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.QingTian_B_Object = {
Name = "qingtian_B",
NameImg = 3,
X = 470,
Y = 430,
BloodType = 2,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 21,
};
} else {
Cobj.QingTian_B_Object = {
Name = "qingtian_b",
X = 470,
Y = 430,
ClearNumber = 0,
};
}
}
}
}
//二阶段收包机制
if (Cobj.State == 3) {
{
Cobj.HeiWuObject = null; //黑雾之源对象
Cobj.JianPaoObject = null; //舰炮防御战对象
if (Cobj.JianPaoTimer) {
Cobj.JianPaoTimer.Delete();
Cobj.JianPaoTimer = null; //舰炮时间容器对象
}
Cobj.ZhenChan_A_Object = null; //震颤A对象
if (Cobj.ZhenChan_A_Timer) {
Cobj.ZhenChan_A_Timer.Delete();
Cobj.ZhenChan_A_Timer = null; //震颤A时间容器对象
}
Cobj.ZhenChan_B_Object = null; //震颤B对象
if (Cobj.ZhenChan_B_Timer) {
Cobj.ZhenChan_B_Timer.Delete();
Cobj.ZhenChan_B_Timer = null; //震颤B时间容器对象
}
Cobj.QingTian_A_Object = null; //擎天A对象
Cobj.QingTian_B_Object = null; //擎天B对象
}
//能源阻截站收包
{
Cobj.NengLiangObject = null;
if (JsonObj.Get("NengLiang_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("NengLiang_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("NengLiang_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("NengLiang_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.NengLiangObject = {
Name = "nengliang",
NameImg = 7,
X = 340,
Y = 230,
BloodType = 1,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 4,
Ani = 17,
};
} else {
Cobj.NengLiangObject = {
Name = "nengliang",
X = 340,
Y = 230,
ClearNumber = 0,
};
}
}
}
//黑色火山收包
{
Cobj.HuoShanObject = null;
if (JsonObj.Get("HuoShan_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("HuoShan_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("HuoShan_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("HuoShan_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.HuoShanObject = {
Name = "huoshan",
NameImg = 6,
X = 336,
Y = 145,
BloodType = 99,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 5,
Zhangai = 0,
Ani = 16,
NengLiang = JsonObj.Get("HuoShan_NengLiang"),
};
} else {
Cobj.HuoShanObject = {
Name = "huoshan",
X = 336,
Y = 145,
ClearNumber = 0,
Zhangai = 0,
};
}
}
}
//孵化1收包
{
Cobj.FuHua1_Object = null;
if (JsonObj.Get("FuHua1_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("FuHua1_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("FuHua1_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("FuHua1_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果孵化1时间容器存在则先删除他
if (Cobj.FuHua1_Timer) Cobj.FuHua1_Timer.Delete();
Cobj.FuHua1_Timer = null;
Cobj.FuHua1_Timer = TimeSTL("FuHua1_Timer", JsonObj.Get("JiShiQi->FuHua1_TouSonShiJian"));
Cobj.FuHua1_Timer.Start();
Cobj.FuHua1_Object = {
Name = "FuHua1",
NameImg = 9,
X = 110,
Y = 340,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
Timer = Cobj.FuHua1_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua1_TouSonShiJian"),
};
} else {
//如果孵化1时间容器存在则先删除他
if (Cobj.FuHua1_Timer) Cobj.FuHua1_Timer.Delete();
Cobj.FuHua1_Timer = null;
Cobj.FuHua1_Timer = TimeSTL("FuHua1_Timer", JsonObj.Get("JiShiQi->FuHua1_FuHuoShiJian"));
Cobj.FuHua1_Timer.Start();
Cobj.FuHua1_Object = {
Name = "FuHua1",
X = 110,
Y = 340,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.FuHua1_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua1_FuHuoShiJian"),
};
}
}
}
//孵化2收包
{
Cobj.FuHua2_Object = null;
if (JsonObj.Get("FuHua2_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("FuHua2_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("FuHua2_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("FuHua2_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果孵化2时间容器存在则先删除他
if (Cobj.FuHua2_Timer) Cobj.FuHua2_Timer.Delete();
Cobj.FuHua2_Timer = null;
Cobj.FuHua2_Timer = TimeSTL("FuHua2_Timer", JsonObj.Get("JiShiQi->FuHua2_TouSonShiJian"));
Cobj.FuHua2_Timer.Start();
Cobj.FuHua2_Object = {
Name = "FuHua2",
NameImg = 10,
X = 240,
Y = 340,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
Timer = Cobj.FuHua2_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua2_TouSonShiJian"),
};
} else {
//如果孵化2时间容器存在则先删除他
if (Cobj.FuHua2_Timer) Cobj.FuHua2_Timer.Delete();
Cobj.FuHua2_Timer = null;
Cobj.FuHua2_Timer = TimeSTL("FuHua2_Timer", JsonObj.Get("JiShiQi->FuHua2_FuHuoShiJian"));
Cobj.FuHua2_Timer.Start();
Cobj.FuHua2_Object = {
Name = "FuHua2",
X = 240,
Y = 340,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.FuHua2_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua2_FuHuoShiJian"),
};
}
}
}
//孵化3收包
{
Cobj.FuHua3_Object = null;
if (JsonObj.Get("FuHua3_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("FuHua3_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("FuHua3_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("FuHua3_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果孵化3时间容器存在则先删除他
if (Cobj.FuHua3_Timer) Cobj.FuHua3_Timer.Delete();
Cobj.FuHua3_Timer = null;
Cobj.FuHua3_Timer = TimeSTL("FuHua3_Timer", JsonObj.Get("JiShiQi->FuHua3_TouSonShiJian"));
Cobj.FuHua3_Timer.Start();
Cobj.FuHua3_Object = {
Name = "FuHua3",
NameImg = 11,
X = 470,
Y = 340,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
Timer = Cobj.FuHua3_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua3_TouSonShiJian"),
};
} else {
//如果孵化3时间容器存在则先删除他
if (Cobj.FuHua3_Timer) Cobj.FuHua3_Timer.Delete();
Cobj.FuHua3_Timer = null;
Cobj.FuHua3_Timer = TimeSTL("FuHua3_Timer", JsonObj.Get("JiShiQi->FuHua3_FuHuoShiJian"));
Cobj.FuHua3_Timer.Start();
Cobj.FuHua3_Object = {
Name = "FuHua3",
X = 470,
Y = 340,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.FuHua3_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua3_FuHuoShiJian"),
};
}
}
}
//孵化4收包
{
Cobj.FuHua4_Object = null;
if (JsonObj.Get("FuHua4_State") != false) {
//得到副本剩余生命
local gClearNumber = 1 - JsonObj.Get("FuHua4_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("FuHua4_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("FuHua4_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
//如果孵化4时间容器存在则先删除他
if (Cobj.FuHua4_Timer) Cobj.FuHua4_Timer.Delete();
Cobj.FuHua4_Timer = null;
Cobj.FuHua4_Timer = TimeSTL("FuHua4_Timer", JsonObj.Get("JiShiQi->FuHua4_TouSonShiJian"));
Cobj.FuHua4_Timer.Start();
Cobj.FuHua4_Object = {
Name = "FuHua4",
NameImg = 12,
X = 600,
Y = 340,
BloodType = 1,
ClearNumber = gClearNumber,
Reload = 1,
Party = gParty,
Timer = Cobj.FuHua4_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaTouSong_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua4_TouSonShiJian"),
};
} else {
//如果孵化4时间容器存在则先删除他
if (Cobj.FuHua4_Timer) Cobj.FuHua4_Timer.Delete();
Cobj.FuHua4_Timer = null;
Cobj.FuHua4_Timer = TimeSTL("FuHua4_Timer", JsonObj.Get("JiShiQi->FuHua4_FuHuoShiJian"));
Cobj.FuHua4_Timer.Start();
Cobj.FuHua4_Object = {
Name = "FuHua4",
X = 600,
Y = 340,
ClearNumber = 0,
Reload = 1,
Timer = Cobj.FuHua4_Timer,
TimeMax = JsonObj.Get("JiShiQi->FuHuaFuHuo_Zong"),
TimeOffset = JsonObj.Get("JiShiQi->FuHua4_FuHuoShiJian"),
};
}
}
}
//心脏收包
{
Cobj.XinZang_Object = null;
if (JsonObj.Get("XinZang_State") != false) {
//得到副本剩余生命
local gClearNumber = 5 - JsonObj.Get("XinZang_State");
//如果副本还没有死亡
if (gClearNumber != 0) {
local gParty = [];
local Size = JsonObj.Get("XinZang_Party->size");
for (local i = 0; i < Size; i++) {
local PartyInfo = [];
PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PartyID"));
PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PlayerJob"));
PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->PlayerJobEx"));
PartyInfo.append(JsonObj.Get("XinZang_Party->TeamInfoVos->" + i + "->size"));
gParty.append(PartyInfo);
}
Cobj.XinZang_Object = {
Name = "xinzang",
NameImg = 8,
X = 336,
Y = 300,
BloodType = 5,
ClearNumber = gClearNumber,
Party = gParty,
DungeonUID = 12010,
//Ani = 16,
NengLiang = JsonObj.Get("XinZang_NengLiang"),
};
} else {
Cobj.XinZang_Object = {
Name = "xinzang",
X = 336,
Y = 145,
ClearNumber = 0,
};
}
}
}
//感染收包
local Ganran = JsonObj.Get("GanRanId");
if (Ganran) {
switch (Ganran) {
case 1:
Cobj.FuHua1_Object.rawset("GanRan", 1);
break;
case 2:
Cobj.FuHua2_Object.rawset("GanRan", 1);
break;
case 3:
Cobj.FuHua3_Object.rawset("GanRan", 1);
break;
case 4:
Cobj.FuHua4_Object.rawset("GanRan", 1);
break;
}
}
}
}
}
//收取奖励包
function ReadReward(chunk) {
Sout("\n\n收到奖励包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("ReadRewardJson"); //自动判断清空
local JsonObj = Json_STL("ReadRewardJsonBuffer");
RootTab.rawset("ReadRewardJson", JsonObj);
RootTab["ReadRewardJson"].Parse(chunk, 0, false);
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) {
local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"];
Cobj.Reward_Object = null;
local ArrBuffer = [];
for (local i = 0; i < 4; i++) {
if (JsonObj.Get("Items->" + i + "->IsGolden") == false) continue;
local TabBuffer = {
SetFlagAniIndex = JsonObj.Get("Items->" + i + "->IsGolden"),
PlayerJob = JsonObj.Get("Items->" + i + "->PlayerJob"),
PlayerJobEx = JsonObj.Get("Items->" + i + "->PlayerJobEx"),
Name = JsonObj.Get("Items->" + i + "->Name"),
ItemGrade = JsonObj.Get("Items->" + i + "->Grade"),
ItemId = JsonObj.Get("Items->" + i + "->Item"),
ItemCount = JsonObj.Get("Items->" + i + "->Num"),
ItemName = JsonObj.Get("Items->" + i + "->ItemName"),
ItemColor = JsonObj.Get("Items->" + i + "->ItemColour"),
}
ArrBuffer.append(TabBuffer);
}
Cobj.Reward_Object = ArrBuffer;
Cobj.State = JsonObj.Get("State");
local AllArrBuffer = [];
for (local i = 0; i < 20; i++) {
if (JsonObj.Get("Items2->" + i + "->IsGolden") == false) continue;
local TabBuffer = {
SetFlagAniIndex = JsonObj.Get("Items2->" + i + "->IsGolden"),
PlayerJob = JsonObj.Get("Items2->" + i + "->PlayerJob"),
PlayerJobEx = JsonObj.Get("Items2->" + i + "->PlayerJobEx"),
Name = JsonObj.Get("Items2->" + i + "->Name"),
ItemGrade = JsonObj.Get("Items2->" + i + "->Grade"),
ItemId = JsonObj.Get("Items2->" + i + "->Item"),
ItemCount = JsonObj.Get("Items2->" + i + "->Num"),
ItemName = JsonObj.Get("Items2->" + i + "->ItemName"),
ItemColor = JsonObj.Get("Items2->" + i + "->ItemColour"),
}
AllArrBuffer.append(TabBuffer);
}
Cobj.AllReward_Object = AllArrBuffer;
Cobj.Reward_Timer_Object = TimeSTL("Anton_Reward_Timer_Object", 10000);
Cobj.Reward_Timer_Object.Delete();
Cobj.Reward_Timer_Object = null;
Cobj.Reward_Timer_Object = TimeSTL("Anton_Reward_Timer_Object", 10000);
Cobj.Reward_Timer_Object.Start();
Cobj.Reward_Info = [
JsonObj.Get("SuccessTime"),
JsonObj.Get("DeathNum"),
];
}
}
//攻坚开始传送玩家进区域 1阶段开始
function StartMovePlayer(chunk) {
Sout("\n\n收到攻坚开始传送玩家进区域包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空
local JsonObj = Json_STL("MovePlayerJsonBuffer");
RootTab.rawset("MovePlayerJson", JsonObj);
RootTab["MovePlayerJson"].Parse(chunk, 0, false);
local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex");
local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex");
L_sq_MoveTown(TownIndex, ReIndex, 200, 200);
//告诉副本类开始攻坚一阶段了
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) {
RootTab["ANTONDUNGEONINFOCONTROL"].State = 0;
RootTab["ANTONDUNGEONINFOCONTROL"].DrawStartAniMark = true;
}
}
//攻坚二阶段开始事件
function StartTwoR(chunk) {
Sout("\n\n收到攻坚2阶段开始包 :\n %L", chunk)
local RootTab = getroottable();
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) {
RootTab["ANTONDUNGEONINFOCONTROL"].DrawStartAniMark = true;
}
}
//退出攻坚队传送玩家进区域
function ExitMovePlayer(chunk) {
Sout("\n\n收到退出攻坚队传送玩家进区域包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("MovePlayerJson"); //自动判断清空
local JsonObj = Json_STL("MovePlayerJsonBuffer");
RootTab.rawset("MovePlayerJson", JsonObj);
RootTab["MovePlayerJson"].Parse(chunk, 0, false);
local TownIndex = RootTab["MovePlayerJson"].Get("TownIndex");
local ReIndex = RootTab["MovePlayerJson"].Get("ReIndex");
L_sq_MoveTown(TownIndex, ReIndex, 1036, 335);
}
//队长进入副本事件
function PartyMSelectDungeon(chunk) {
Sout("\n\n收到队长进入副本事件包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("PartyMSelectDungeonJson"); //自动判断清空
local JsonObj = Json_STL("PartyMSelectDungeonJsonBuffer");
RootTab.rawset("PartyMSelectDungeonJson", JsonObj);
RootTab["PartyMSelectDungeonJson"].Parse(chunk, 0, false);
local DungeonTID = RootTab["PartyMSelectDungeonJson"].Get("DungeonTID");
L_sq_GoDungeon(DungeonTID);
}
//队长返回城镇事件
function PartyMReturnTown(chunk) {
Sout("\n\n收到队长返回城镇事件包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空
local JsonObj = Json_STL("PartyMReturnTownJsonBuffer");
RootTab.rawset("PartyMReturnTownJson", JsonObj);
RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false);
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL")) {
local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"];
if (sq_GetCurrentModuleType() == 3) {
local AntonBackTown = Json_STL("AntonBackTown");
AntonBackTown.Put("op", 1059);
local str = AntonBackTown.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonBackTown.Delete();
} else {
Cobj.ReturnTwonFlag = 1;
}
}
}
//火山怪物投放包
function HuoShanMonsterEvent(chunk) {
Sout("\n\n收到火山投放怪物事件包 :\n %L", chunk)
local RootTab = getroottable();
BasicsDrawTool.InitClass("PartyMReturnTownJson"); //自动判断清空
local JsonObj = Json_STL("PartyMReturnTownJsonBuffer");
RootTab.rawset("PartyMReturnTownJson", JsonObj);
RootTab["PartyMReturnTownJson"].Parse(chunk, 0, false);
local Cobj = RootTab["ANTONDUNGEONINFOCONTROL"];
if (sq_GetCurrentModuleType() == 3) {
local obj = sq_GetMyMasterCharacter();
obj = sq_ObjectToSQRCharacter(obj);
//print(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")]);
obj.sq_SendCreatePassiveObjectPacket(Cobj.HuoShanMonserTable[JsonObj.Get("FuHuaId")], 0, 120, 1, 0);
}
}
constructor() {
//读取安图恩攻坚信息包
Pack_Control.rawset(1052, ReadAntonDungeonInfoPack);
//攻坚开始传送玩家事件
Pack_Control.rawset(1044, StartMovePlayer);
//攻坚二阶段开始事件
Pack_Control.rawset(1046, StartTwoR);
//退出攻坚队传送玩家事件
Pack_Control.rawset(1038, ExitMovePlayer);
//队长进入副本事件
Pack_Control.rawset(1054, PartyMSelectDungeon);
//队长返回城镇事件
Pack_Control.rawset(1056, PartyMReturnTown);
//收取奖励包
Pack_Control.rawset(1072, ReadReward);
//收取火山怪物投放包
Pack_Control.rawset(1082, HuoShanMonsterEvent);
//初始化判断孵化进入操作表
MapIndexTable = {};
MapIndexTable.rawset(33100, 1);
MapIndexTable.rawset(33103, 2);
MapIndexTable.rawset(33119, 3);
MapIndexTable.rawset(33116, 4);
//火山怪物投放表
HuoShanMonserTable = {};
HuoShanMonserTable.rawset(1, 202210052);
HuoShanMonserTable.rawset(2, 202210053);
HuoShanMonserTable.rawset(3, 202210054);
HuoShanMonserTable.rawset(4, 202210055);
}
//绘制攻坚剩余时间
function DrawTime(obj) {
//如果还没收到配置包的时候直接返回
if (!FightMaxTime) return;
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 528, Y + 23, 1, "安图恩剩余攻坚时间主界面");
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 566, Y + 25, 2, "安图恩剩余攻坚时间文字");
//计算剩余时间并绘制
local Time = (FightMaxTime - FightTimer.Get());
local Hours = (Time / 3600000).tostring();
if (Hours.len() < 2) Hours = "0" + Hours;
if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len());
local minutes = (Time / 60000).tostring();
if (minutes.len() < 2) minutes = "0" + minutes;
if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len());
local seconds = (Time / 1000 % 60).tostring();
if (seconds.len() < 2) seconds = "0" + seconds;
if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len());
for (local i = 0; i < 2; i++) {
T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 538 + (i * 18), Y + 51, Hours.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间时" + i);
T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 584 + (i * 18), Y + 51, minutes.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间分" + i);
T_DrawStayAni(obj, "common/anton/new/newopendungeonnum.ani", X + 628 + (i * 18), Y + 51, seconds.slice(0 + i, 1 + i).tointeger(), "安图恩剩余攻坚时间分" + i);
}
//Sout("时: %L 分: %L 秒: %L",Hours,minutes,seconds);
}
//绘制展开攻坚信息按钮
function DrawMainButton(obj) {
//如果展开按钮不存在
if (!OpenMainButtonObject) {
OpenMainButtonObject = AntonButtonPro(obj, "AntonDungeonOpenMainButtonObject", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 103, 22, 0);
OpenMainButtonObject.SetRectEnble(true, "AntonDungeonOpenMainButtonObjectr", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 1);
OpenMainButtonObject.SetCustomClickEnble(true, "AntonDungeonOpenMainButtonObjectc", 690, 35, "common/anton/new/newopendungeoninfobutton.ani", 2);
}
//未点击 窗口也未打开
if (!sq_GetPopupWindowMainCotrol(267)) {
OpenMainButtonObject.Show();
if (OpenMainButtonObject.isLBActive()) {
PageState = 1;
L_NewWindows("Lenheart", 267, 0x65535);
local RootTab = getroottable();
RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeamFunc = null; //把功能选择页关掉
RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeam = null; //把功能选择页关掉
RootTab["ANTONTEAMMAINBUTTON"].State = 0;
RootTab["ANTONTEAMMAINBUTTON"].WindowSwitch = false;
}
}
if (PageState == 1 && !sq_GetPopupWindowMainCotrol(267)) {
PageState = 0;
}
}
//绘制副本对象
function DrawDungeonObjInfo(obj, DgnObj) {
//如果副本已经死亡
if (DgnObj.ClearNumber == 0) {
//绘制副本血槽背景
local Bkani = 6;
if (DgnObj.rawin("Reload")) Bkani = 15;
if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani;
/*
if (DgnObj.rawin("GanRan")) {
Bkani = 18;
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "安图恩攻坚战况副本血槽背景感染外框");
}
*/
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "D安图恩攻坚战况副本血槽背景" + DgnObj.Name);
//绘制副本血槽名称背景
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "D安图恩攻坚战况副本血槽名称背景" + DgnObj.Name);
//绘制副本血槽名称
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 7, "D安图恩攻坚战况副本血槽名称" + DgnObj.Name);
//判断是否需要绘制复活时间
if (DgnObj.rawin("Timer")) {
local TimeMax = (DgnObj.TimeMax / 1000);
local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000);
local TimeStr = (TimeMax - Time).tostring();
L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1);
//绘制复活时间进度条
local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger();
T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "安图恩攻坚战况副本复活时间进度条" + TimeHun);
}
}
//如果还没死亡
else {
//绘制副本血槽背景
local Bkani = 4;
if (DgnObj.rawin("Reload")) Bkani = 15;
if (DgnObj.rawin("Ani")) Bkani = DgnObj.Ani;
//绘制感染
if (DgnObj.rawin("GanRan")) {
Bkani = 18;
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 1, DgnObj.Y + 1, 19, "安图恩攻坚战况副本血槽背景感染外框");
}
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X, DgnObj.Y, Bkani, "安图恩攻坚战况副本血槽背景" + DgnObj.Name);
//绘制副本血槽名称背景
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X + 42, DgnObj.Y - 16, 5, "安图恩攻坚战况副本血槽名称背景" + DgnObj.Name);
//绘制副本血槽名称
T_DrawStayAni(obj, "common/anton/new/newopendungeonname.ani", DgnObj.X + 42, DgnObj.Y - 16, DgnObj.NameImg, "安图恩攻坚战况副本血槽名称" + DgnObj.Name);
//绘制副本血量
//火山单独绘制
if (DgnObj.BloodType == 99) {
local NengLiangstr = DgnObj.NengLiang.tostring();
if (NengLiangstr.len() == 1) NengLiangstr = "00" + NengLiangstr;
if (NengLiangstr.len() == 2) NengLiangstr = "0" + NengLiangstr;
for (local i = 0; i < 3; i++) {
local index = NengLiangstr.slice(0 + i, 1 + i).tointeger();
T_DrawStayAni(obj, "common/anton/new/newnum.ani", DgnObj.X + 23 + (i * 8), DgnObj.Y + 40, index "安图恩剩余火山能量" + i + index);
}
local NengLiang = abs(DgnObj.NengLiang - 100)
T_DrawStayAni(obj, "common/anton/new/newantonloading3.ani", DgnObj.X, DgnObj.Y, NengLiang, "安图恩攻坚战况副本火山血" + NengLiang);
}
//别的副本绘制 马勒戈壁写烦起来了 瞎比乱写了 架构去他妈
else {
T_DrawStayAni(obj, "common/anton/new/newopendungeonblood/" + DgnObj.BloodType + "_" + DgnObj.ClearNumber + ".ani", DgnObj.X, DgnObj.Y, 0, "安图恩攻坚战况副本血" + DgnObj.BloodType + "_" + DgnObj.ClearNumber);
}
//判断是否需要绘制爆炸时间
if (DgnObj.rawin("Timer")) {
local TimeMax = (DgnObj.TimeMax / 1000);
local Time = ((DgnObj.Timer.Get() + (DgnObj.TimeMax - DgnObj.TimeOffset)) / 1000);
local TimeStr = (TimeMax - Time).tostring();
L_Code_STL(TimeStr, DgnObj.X + 34 - (TimeStr.len() * 2), DgnObj.Y + 28, 0xffffffff, 1);
//绘制爆炸时间进度条
local TimeHun = ((Time.tofloat() / TimeMax.tofloat()) * 100.0).tointeger();
T_DrawStayAni(obj, "common/anton/new/newantonloading2.ani", DgnObj.X, DgnObj.Y, TimeHun, "安图恩攻坚战况副本爆炸时间进度条" + TimeHun);
}
//绘制队伍
for (local i = 0; i < DgnObj.Party.len(); i++) {
//绘制底框
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 66, DgnObj.Y - 20 + (i * 22), 8 + i, "安图恩攻坚战况队伍底框" + i);
//绘制队伍编号 注意:因为这个傻逼图TM的不对称 要单独 判断位置
local Offset = 0;
if (i == 1 || i == 2) Offset = 1;
if (i == 3) Offset = 6;
if (i == 4) Offset = 7;
T_DrawStayAni(obj, "common/anton/new/newopendungeonpartymark.ani", DgnObj.X - 63, DgnObj.Y - 17 + (i * 22) + Offset, DgnObj.Party[i][0], "安图恩攻坚战况队伍编号" + DgnObj.Party[0]);
//绘制队伍人数
for (local z = 0; z < DgnObj.Party[i][3] - 1; z++) {
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", DgnObj.X - 27 + (z * 7), DgnObj.Y - 14 + (i * 22) + Offset, 13, "安图恩攻坚战况队伍人数");
}
//绘制队长头像TM的这个傻逼东西又偏了 在+1
if (Offset == 6 || Offset == 7) ++Offset;
T_DrawStayAniRate(obj, "common/anton/face/" + DgnObj.Party[i][1] + "/" + (DgnObj.Party[i][2] % 16) + ".ani", DgnObj.X - 44, DgnObj.Y - 16 + (i * 22) + Offset, 0, "缩小安图恩头像编号" + DgnObj.Party[i][1] + DgnObj.Party[i][2], 0.50);
}
}
if (MouseTask == 1 && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, DgnObj.X, DgnObj.Y, 71, 71) && IMouse.isButtonUpEvent()) {
if (!DgnObj.rawin("DungeonUID")) return;
obj.sq_PlaySound("CLICK_BUTTON1");
local AntonSelectDungeon = Json_STL("AntonSelectDungeon");
AntonSelectDungeon.Put("op", 1051);
AntonSelectDungeon.Put("DungeonUID", DgnObj.DungeonUID);
local str = AntonSelectDungeon.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonSelectDungeon.Delete();
MouseTask = 2;
}
}
//绘制小队移动类
function DrawPartyMoveClss(obj) {
local ThisX = X + 540;
local ThisY = Y + 508;
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", ThisX, ThisY, 14, "安图恩攻坚战况主界面小队移动背景");
//如果 小队移动选择地下城按钮 未初始化时 初始化
if (PartyMove_SelectDungeon_Button == null) {
PartyMove_SelectDungeon_Button = AntonButtonPro(obj, "AntonPartyMove_SelectDungeon_Button", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 6);
PartyMove_SelectDungeon_Button.SetRectEnble(true, "AntonPartyMove_SelectDungeon_Buttonr", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 7);
PartyMove_SelectDungeon_Button.SetCustomClickEnble(true, "AntonPartyMove_SelectDungeon_Buttonc", ThisX + 7, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 8);
}
PartyMove_SelectDungeon_Button.Show();
if (PartyMove_SelectDungeon_Button.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
MouseTask = 1;
}
//如果 小队移动返回城镇按钮 未初始化时 初始化
if (PartyMove_ReturnTown_Button == null) {
PartyMove_ReturnTown_Button = AntonButtonPro(obj, "AntonPartyMove_ReturnTown_Button", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 95, 29, 9);
PartyMove_ReturnTown_Button.SetRectEnble(true, "AntonPartyPartyMove_ReturnTown_Buttonr", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 10);
PartyMove_ReturnTown_Button.SetCustomClickEnble(true, "AntonPartyPartyMove_ReturnTown_Buttonc", ThisX + 108, ThisY + 30, "common/anton/new/newopendungeoninfobutton.ani", 11);
}
PartyMove_ReturnTown_Button.Show();
if (PartyMove_ReturnTown_Button.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
//不在城镇里点击返回城镇按钮才会发包
if (sq_GetCurrentModuleType() != 1) {
local TryAntonBackTown = Json_STL("TryAntonBackTown");
TryAntonBackTown.Put("op", 1053);
local str = TryAntonBackTown.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
TryAntonBackTown.Delete();
}
}
}
//绘制开始攻坚动画
function DrawStartAni(obj, Type) {
if(Type == 0)Type = 1;
else if(Type == 3)Type = 2;
if (DrawStartAniMark == true) {
local anieff = BasicsDrawTool.T_DrawDynamicAni(obj, "common/anton/new/starteff.ani", 250, 210, "开始攻坚标题背景eff");
local ani1 = BasicsDrawTool.T_DrawDynamicAni(obj, "common/anton/new/start" + Type + ".ani", 250, 210 + 26, "开始攻坚标题背景1");
if (sq_GetAnimationFrameIndex(ani1) >= 28) {
sq_Rewind(anieff);
sq_Rewind(ani1);
DrawStartAniMark = false;
}
}
}
//绘制攻坚队攻坚信息
function DrawAntonPartyInfo(obj) {
//绘制主界面背景
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X, Y + 20, 0, "安图恩攻坚战况主界面背景");
//绘制主界面背景乌龟
T_DrawStayAni(obj, "common/anton/new/newopendungeoninfo.ani", X + 25, Y + 70, 3, "安图恩攻坚战况主界面背景乌龟");
//绘制主界面小队移动类
DrawPartyMoveClss(obj);
//1阶段
if (State == 0) {
//黑雾之源对象绘制
if (HeiWuObject) DrawDungeonObjInfo(obj, HeiWuObject);
//震颤A对象绘制
if (ZhenChan_A_Object) DrawDungeonObjInfo(obj, ZhenChan_A_Object);
//震颤B对象绘制
if (ZhenChan_B_Object) DrawDungeonObjInfo(obj, ZhenChan_B_Object);
//擎天A对象绘制
if (QingTian_A_Object) DrawDungeonObjInfo(obj, QingTian_A_Object);
//擎天B对象绘制
if (QingTian_B_Object) DrawDungeonObjInfo(obj, QingTian_B_Object);
//舰炮防御战对象绘制
if (JianPaoObject) DrawDungeonObjInfo(obj, JianPaoObject);
}
//2阶段
if (State == 3) {
//能源阻截站对象绘制
if (NengLiangObject) DrawDungeonObjInfo(obj, NengLiangObject);
//黑色火山对象绘制
if (HuoShanObject) DrawDungeonObjInfo(obj, HuoShanObject);
//孵化1对象绘制
if (FuHua1_Object) DrawDungeonObjInfo(obj, FuHua1_Object);
//孵化2对象绘制
if (FuHua2_Object) DrawDungeonObjInfo(obj, FuHua2_Object);
//孵化3对象绘制
if (FuHua3_Object) DrawDungeonObjInfo(obj, FuHua3_Object);
//孵化4对象绘制
if (FuHua4_Object) DrawDungeonObjInfo(obj, FuHua4_Object);
//心脏对象绘制
if (XinZang_Object) DrawDungeonObjInfo(obj, XinZang_Object);
}
}
//设置鼠标事件类型
function SetMouseTesk() {
//有活动设置
if (MouseTask == 1) IMouse.SetMouseTask(47);
//点击就还原
if (IMouse.GetRButton() == 2 && MouseTask == 1) MouseTask = 2;
//还原以后在解锁
if (MouseTask == 2) {
IMouse.SetMouseTask(0);
MouseTask = 0;
}
}
//判断是否可重合
function PosEvent(Pos, MPos) {
local Offset = abs(Pos - MPos);
if (Offset < 10) return true;
else return false;
}
//判断自身地图相关事件
function MapEventTest(obj) {
if (sq_GetCurrentModuleType() != 3) return;
local stage = sq_GetGlobaludpModuleStage();
local MapIndex = sq_GetMapIndex(stage);
if (MapIndexTable.rawin(MapIndex)) {
local X = obj.getXPos();
local Y = obj.getYPos();
local Mark = false;
if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true;
if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true;
if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true;
if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true;
if (Mark == true && MapMoveMark == false) {
local AntonFHMoveDungeon = Json_STL("AntonFHMoveDungeon");
AntonFHMoveDungeon.Put("op", 1057);
AntonFHMoveDungeon.Put("DungeonUID", MapIndexTable[MapIndex]);
local str = AntonFHMoveDungeon.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonFHMoveDungeon.Delete();
MapMoveMark = true;
} else if (Mark == false) MapMoveMark = false;
} else {
MapMoveMark = false;
}
}
//绘制透明度静态图片
function Anton_DrawStayAniAlpha(obj, aniFileName, x, y, index, aniname, Alpha) {
local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName);
sq_DrawSpecificFrameEffect_SIMPLE(SelectAni, x, y, index, sq_RGB(255, 255, 255), sq_ALPHA(Alpha), false);
return SelectAni;
}
//绘制翻牌奖励
function DrawReward(obj, Time, Reward_Object, AllReward_Object, Reward_Info) {
local PassTime = Reward_Info[0];
local Coin = Reward_Info[1];
//绘制背景图
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X, Y, 0, "安图恩翻牌主界面背景", 230);
//绘制阶段状态
local Reani = 1;
if(State == 4)Reani = 24;
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 300, Y + 40, Reani, "安图恩翻牌阶段状态", 250);
//绘制成功标志
local Rate = sq_GetAccel(400, 100, Time, 500, false);
T_DrawStayAniRate(obj, "common/anton/new/newreward.ani", X + 323, Y + 110, 2, "安图恩翻牌成功标志1", Rate.tofloat() / 100.0);
//绘制通关信息条划出
if (Time >= 500) {
local Xpos;
if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 500, 300, false);
if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false);
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 115 + Xpos, Y + 200, 3, "安图恩翻牌阶段状态", 250);
}
//绘制时间
if (Time >= 800) {
local Xpos;
if (Time < 3000) Xpos = sq_GetAccel(675, 0, Time - 800, 300, false);
if (Time >= 3000) Xpos = sq_GetAccel(0, -675, Time - 3000, 300, false);
//计算剩余时间并绘制
local Hours = (PassTime / 3600000).tostring();
if (Hours.len() < 2) Hours = "0" + Hours;
if (Hours.len() > 2) Hours = Hours.slice(Hours.len() - 2, Hours.len());
local minutes = (PassTime / 60000).tostring();
if (minutes.len() < 2) minutes = "0" + minutes;
if (minutes.len() > 2) minutes = minutes.slice(minutes.len() - 2, minutes.len());
local seconds = (PassTime / 1000 % 60).tostring();
if (seconds.len() < 2) seconds = "0" + seconds;
if (seconds.len() > 2) seconds = seconds.slice(seconds.len() - 2, seconds.len());
for (local i = 0; i < 2; i++) {
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 538 - 300 + (i * 18), Y + 51 + 164, Hours.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间时" + i);
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 600 - 300 + (i * 18), Y + 51 + 164, minutes.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间分" + i);
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 660 - 300 + (i * 18), Y + 51 + 164, seconds.slice(0 + i, 1 + i).tointeger(), "安图恩奖励部分时间分" + i);
}
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 284, Y + 51 + 164, 10, "安图恩奖励部分时间时点");
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 348, Y + 51 + 164, 10, "安图恩奖励部分时间时点");
for (local z = 0; z < Coin.tostring().len(); z++) {
T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + Xpos + 520 + (z * 18), Y + 51 + 164, Coin.tostring().slice(0 + z, 1 + z).tointeger(), "安图恩奖励部分时间复活币" + z);
}
//T_DrawStayAni(obj, "common/anton/new/newtime.ani", X + 348 , Y + 51 + 164, 10, "安图恩奖励部分时间时点");
}
local CradTab = Reward_Object;
//绘制卡牌
if (Time >= 1300) {
local Alpha;
if (Time < 3000) Alpha = sq_GetAccel(0, 250, Time - 1300, 700, false);
if (Time >= 3000) Alpha = sq_GetAccel(250, 0, Time - 3000, 700, false);
for (local i = 0; i < 4; i++) {
local BackGroundAniIndex = 11;
if (i >= CradTab.len()) {
//绘制卡牌背景图
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 94 + (153 * i), Y + 380, BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha);
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 160 + (153 * i), Y + 416, 19, "安图恩翻牌无卡片背景", Alpha);
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 160 + (153 * i), Y + 416, 20, "安图恩翻牌无卡片背景Eff", Alpha);
continue;
}
if (CradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 21;
//绘制卡牌背景图
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 94 + (153 * i), Y + 380, BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha);
//绘制角色标记
local SetFlagAniIndex = 9;
SetFlagAniIndex += CradTab[i].SetFlagAniIndex;
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + 97 + (153 * i), Y + 330, SetFlagAniIndex, "安图恩翻牌卡片界面人物框" + SetFlagAniIndex, Alpha);
//绘制角色头像
Anton_DrawStayAniAlpha(obj, "common/anton/face/" + CradTab[i].PlayerJob + "/" + (CradTab[i].PlayerJobEx % 16) + ".ani", X + 102 + (153 * i), Y + 334, 0, "翻牌安图恩头像编号" + CradTab[i].PlayerJob + CradTab[i].PlayerJobEx, Alpha);
if (Time >= 2000) {
//绘制角色名字
if (Time < 3000) L_Code_STL(CradTab[i].Name, X + 145 + (153 * i), Y + 342, 0xFFffffff, 1);
//绘制道具边框
if (Time < 3000) T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + 153 + (153 * i), Y + 412, CradTab[i].ItemGrade + 12, "安图恩翻牌卡片道具边框" + CradTab[i].ItemGrade);
//绘制道具
if (Time < 3000) L_Sq_DrawItem(X + 156 + (153 * i), Y + 415, CradTab[i].ItemId, CradTab[i].ItemCount, 0, 0, 0);
//绘制道具名字
if (Time < 3000) L_Code_STL(CradTab[i].ItemName, X + 167 + (153 * i) - BasicsDrawTool.GetOffserFromLen(CradTab[i].ItemName, 1.5), Y + 450, 0xffffffff, 1);
}
}
}
local AllCradTab = AllReward_Object;
//绘制所有人卡牌
if (Time >= 3700) {
local Xoffset = -80;
local Yoffset = -200;
local Alpha;
Alpha = sq_GetAccel(0, 250, Time - 3700, 700, false);
for (local i = 0; i < 20; i++) {
local BackGroundAniIndex = 11;
if (i >= AllCradTab.len()) {
//绘制卡牌背景图
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 94 + (155 * (i % 5)), Y + Yoffset + 380 + (100 * (i / 5)), BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha);
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 160 + (155 * (i % 5)), Y + Yoffset + 416 + (100 * (i / 5)), 19, "安图恩翻牌无卡片背景", Alpha);
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 160 + (155 * (i % 5)), Y + Yoffset + 416 + (100 * (i / 5)), 20, "安图恩翻牌无卡片背景Eff", Alpha);
continue;
}
if (AllCradTab[i].SetFlagAniIndex == 1) BackGroundAniIndex = 21;
//绘制卡牌背景图
Anton_DrawStayAniAlpha(obj, "common/anton/new/newreward.ani", X + Xoffset + 94 + (155 * (i % 5)), Y + Yoffset + 380 + (100 * (i / 5)), BackGroundAniIndex, "安图恩翻牌卡片界面背景", Alpha);
//绘制角色头像
Anton_DrawStayAniAlpha(obj, "common/anton/face/" + AllCradTab[i].PlayerJob + "/" + (AllCradTab[i].PlayerJobEx % 16) + ".ani", X + Xoffset + 102 + (155 * (i % 5)), Y + Yoffset + 388 + (100 * (i / 5)), 0, "翻牌安图恩头像编号" + AllCradTab[i].PlayerJob + AllCradTab[i].PlayerJobEx, Alpha);
if (Time >= 4400) {
//绘制角色名字
L_Code_STL(AllCradTab[i].Name, X + Xoffset + 137 + (155 * (i % 5)), Y + Yoffset + 394 + (100 * (i / 5)), 0xFF9bc8e6, 1);
//绘制道具边框
T_DrawStayAni(obj, "common/anton/new/newreward.ani", X + Xoffset + 153 + (155 * (i % 5)), Y + Yoffset + 417 + (100 * (i / 5)), AllCradTab[i].ItemGrade + 12, "安图恩翻牌卡片道具边框" + AllCradTab[i].ItemGrade);
//绘制道具
L_Sq_DrawItem(X + Xoffset + 156 + (155 * (i % 5)), Y + Yoffset + 420 + (100 * (i / 5)), AllCradTab[i].ItemId, AllCradTab[i].ItemCount, 0, 0, 0);
//绘制道具名字
L_Code_STL(AllCradTab[i].ItemName, X + Xoffset + 167 + (155 * (i % 5)) - BasicsDrawTool.GetOffserFromLen(AllCradTab[i].ItemName, 1.5), Y + Yoffset + 455 + (100 * (i / 5)), 0xffffffff, 1);
}
}
}
}
function Run(obj) {
if (State < 0) return;
DrawStartAni(obj, State);
//如果被人已经通关了那么寻找时间返回城镇
if (ReturnTwonFlag == 1 && sq_GetCurrentModuleType() == 3 && obj.getState() != 0) {
local AntonFlagBackTown = Json_STL("AntonFlagBackTownJson");
AntonFlagBackTown.Put("op", 1067);
local str = AntonFlagBackTown.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonFlagBackTown.Delete();
ReturnTwonFlag = 0;
}
//设置鼠标类型事件
SetMouseTesk();
//判断自身地图相关事件
MapEventTest(obj);
//绘制展开攻坚信息按钮
DrawMainButton(obj);
//绘制攻坚剩余时间
if (PageState == 0 && (State == 0 || State == 3))
{
DrawStartAni(obj, State);
DrawTime(obj);
}
//如果是翻牌奖励阶段 没有打开主窗口
if (State == 1 || State == 4) {
if (!sq_GetPopupWindowMainCotrol(267)) {
L_NewWindows("Lenheart", 267, 0x65535);
PageState = 1;
}
}
}
function Draw(obj) {
//如果页面被打开 绘制攻坚队攻坚信息
if (PageState == 1 && (State == 0 || State == 3)) DrawAntonPartyInfo(obj);
//绘制攻坚剩余时间
if (State == 0 || State == 3) DrawTime(obj);
if (State == 1 || State == 4) DrawReward(obj, Reward_Timer_Object.Get(), Reward_Object, AllReward_Object, Reward_Info);
DrawStartAni(obj, State);
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONDUNGEONINFOCONTROL");
function AntonDungeonInfoControlFunc(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL") == false) {
local ANTONDUNGEONINFOCONTROLOBJ = AntonDungeonInfoControl_C();
RootTab.rawset("ANTONDUNGEONINFOCONTROL", ANTONDUNGEONINFOCONTROLOBJ);
}
RootTab["ANTONDUNGEONINFOCONTROL"].Run(obj);
}