274 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			274 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								ENUM_AMP_SUBSTATE_GRAB <-0 ;	// 濩晦
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								ENUM_AMP_SUBSTATE_PUSH <-1 ;	// 尘晦
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								ENUM_AMP_SUBSTATE_RELEASE <-2;	// ?薯
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								VAR_AMP_IS_GRAB				 <-0 //濩擎 跪桧 毡朝虽 羹觼
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								VAR_AMP_HOLD_REALSE			 <-1 //濩擎剪 ?薯
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								VAR_AMP_HOLD_REALSE_COMPLETE <-2 //?薯 谏猿
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								function checkExecutableSkill_PushOut(obj)
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								{
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									if(!obj) return false;
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									local b_useskill = obj.sq_IsUseSkill(SKILL_PUSH_OUT);
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									if(b_useskill) {
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_GRAB); // substate撮?		
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										obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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										return true;
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									}	
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									return false;
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								}
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								function checkCommandEnable_PushOut(obj)
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								{
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									if(!obj)
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										return false;
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									local state = obj.sq_GetState();
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									if(state == STATE_ATTACK) {
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										// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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										return obj.sq_IsCommandEnable(SKILL_PUSH_OUT); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_PUSH_OUT);
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									}
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									return true;
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								}
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								function onEndState_PushOut(obj, newState)
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								{
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									if(newState != STATE_PUSH_OUT)
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									{
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										removeAllPushOutAppendage(obj,true);
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									}
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									return 0;
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								}
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								function onProc_PushOut(obj)
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								{
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									if(!obj)
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										return;
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									local var = obj.getVar();  		
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									local objectsSize = var.get_obj_vector_size();
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									for(local i=0;i<objectsSize;++i)
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									{
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										local damager = var.get_obj_vector(i);
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										if(damager)
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										{
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											local currentAni	  = obj.getCurrentAnimation();
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											local currentAniIndex = currentAni.GetCurrentFrameIndex();
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											local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;	
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											if(z < 0)
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												z = 0;			
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											if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT_GRAB)) { // 濩晦 拥栖 鼻鹧橾隆 赅擎棻.					
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												if(currentAniIndex > 0) {
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													local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 86);			
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													damager.setCurrentPos(x, obj.getYPos()-1, z);
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												}
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											}
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											else if(obj.isCurrentCutomAniIndex(CUSTOM_ANI_PUSH_OUT)) {						
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												local x = 46;		
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												if(currentAniIndex == 0) {
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													x = -10;
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												}
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												if(currentAniIndex == 1) {
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													x = -20;
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												}
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												x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), x);		
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												damager.setCurrentPos(x, obj.getYPos()-1, z);				
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											}			
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										}			
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									}
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								}
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								function onSetState_PushOut(obj, state, datas, isResetTimer)
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								{
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									if(!obj) return;
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									local subState = sq_GetVectorData(datas, 0);
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									local var = obj.getVar(); 
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									obj.setSkillSubState(subState);		
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									if(subState == ENUM_AMP_SUBSTATE_GRAB) {
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										//渗热 蟾晦?		
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										var.setBool(VAR_AMP_IS_GRAB,false);
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										var.setBool(VAR_AMP_HOLD_REALSE,false);
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										var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,false);
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										obj.sq_StopMove();
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_GRAB);	
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										obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT_GRAB);
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										// 钟帼瞪 蝶鉴击 瞳辨?棻.
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										obj.sq_SetApplyConversionSkill();
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									}
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									else if(subState == ENUM_AMP_SUBSTATE_PUSH) {
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										local group = sq_GetVectorData(datas, 1);
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										local uniqueId = sq_GetVectorData(datas, 2);
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										local damager = sq_GetObject(obj, group, uniqueId);
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										if (damager)
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										{
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											if(CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut")) {
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												sq_RemoveAppendage(damager,"Character/ATMage/PushOut/ap_PushOut.nut");
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											}
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											local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOut.nut", true);
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											if(masterAppendage) {																	
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												var.push_obj_vector(damager);
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											}
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										}
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT);
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										obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_PUSH_OUT);
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										// 钟帼瞪 蝶鉴击 瞳辨?棻.
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										obj.sq_SetApplyConversionSkill();
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										local level				 = sq_GetSkillLevel(obj, SKILL_PUSH_OUT);		
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										local pushingAttackPower = obj.sq_GetBonusRateWithPassive(SKILL_PUSH_OUT , STATE_PUSH_OUT, 0, 1.0);// 尘横顶朝 奢问溘
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										local attackInfo		 = sq_GetCurrentAttackInfo(obj);		
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										local pushingPower		 = sq_GetLevelData(obj, SKILL_PUSH_OUT, 1, level); // 尘横顶朝 ?.	
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										sq_SetCurrentAttacknBackForce(attackInfo,pushingPower);	
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										sq_SetCurrentAttackBonusRate(attackInfo,pushingAttackPower);
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									}
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									else if(subState == ENUM_AMP_SUBSTATE_RELEASE) {
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										obj.sq_SetCurrentAnimation(CUSTOM_ANI_PUSH_OUT_ATTACK);		
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									}
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									if(subState != ENUM_AMP_SUBSTATE_GRAB) 
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										obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED, SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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								}
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								function onTimeEvent_PushOut(obj, timeEventIndex, timeEventCount)
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								{	
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									return false;	
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								} 
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								function removeAllPushOutAppendage(obj,isListClear)
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								{
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									if(!obj)
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										return;
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									local var = obj.getVar();  		
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									local objectsSize = var.get_obj_vector_size();
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									for(local i=0;i<objectsSize;++i)
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									{
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										local damager = var.get_obj_vector(i);
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										if(damager)
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											CNSquirrelAppendage.sq_RemoveAppendage(damager, "Character/ATMage/PushOut/ap_PushOut.nut");		
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									}		
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									if(isListClear) {
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										var.clear_obj_vector();
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										var.setBool(VAR_AMP_HOLD_REALSE_COMPLETE,true);
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									}
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								}
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								function onEndCurrentAni_PushOut(obj)
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								{
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									if(!obj || !obj.isMyControlObject()) return;
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									local subState = obj.getSkillSubState();	
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									if(subState == ENUM_AMP_SUBSTATE_GRAB)	{
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										local var = obj.getVar();  		
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										local objectsSize = var.get_obj_vector_size();
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										if(objectsSize <= 0) {
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											obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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										}
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										else {
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											obj.sq_IntVectClear();
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											obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮?	
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											obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);		
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										}
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									}
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									else if(subState == ENUM_AMP_SUBSTATE_PUSH)
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									{
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										local var = obj.getVar();
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										var.setBool(VAR_AMP_HOLD_REALSE,true);
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										obj.sq_IntVectClear();
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										obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_RELEASE); // substate撮?	
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										obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);	
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									}
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									else if(subState == ENUM_AMP_SUBSTATE_RELEASE) 
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									{
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										obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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									}
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								}
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								// onAttack 属寥?热 殓栖棻
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								function onAttack_PushOut(obj, damager, boundingBox, isStuck)
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								{
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									if(!obj)
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										return 0;
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									local var = obj.getVar();
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									if(var.getBool(VAR_AMP_IS_GRAB))
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										return 0;	
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									local subState = obj.getSkillSubState();	
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									if(subState == ENUM_AMP_SUBSTATE_GRAB)	{		
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										if(damager.getState() != STATE_HOLD 
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										     && sq_IsGrabable(obj,damager) 
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										     && sq_IsHoldable(obj,damager) 
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										     && !sq_IsFixture(damager)) {
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											var.setBool(VAR_AMP_IS_GRAB,true);
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											obj.sq_IntVectClear();
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											obj.sq_IntVectPush(ENUM_AMP_SUBSTATE_PUSH); // substate撮?
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											obj.sq_IntVectPush(sq_GetGroup(damager));
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											obj.sq_IntVectPush(sq_GetUniqueId(damager));
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											obj.sq_AddSetStatePacket(STATE_PUSH_OUT , STATE_PRIORITY_USER, true);
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										}		
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									}
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								}
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								function onKeyFrameFlag_PushOut(obj, flagIndex)
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								{
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									if(!obj) return true;
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									if(flagIndex == 1) {
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										local var = obj.getVar();		
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												// 濩坚 毡朝 拥菟 ?薯		
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										removeAllPushOutAppendage(obj,false);		
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										// 等嘐虽 籀葬
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										local objectsSize = var.get_obj_vector_size();
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										for(local i=0;i<objectsSize;++i)
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										{
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											local damager = var.get_obj_vector(i);
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											local x = sq_GetDistancePos(obj.getXPos(), obj.getDirection(), 44);	
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											local z = obj.getZPos() + 50 - damager.getObjectHeight()/2;				
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											if(z < 0)
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												z = 0;
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											local y = obj.getYPos();
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											x = damager.sq_findNearLinearMovableXPos(x, y, obj.getXPos(), y, 10);
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											damager.setCurrentPos(x, y, z);
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											if(damager && damager.isMyControlObject())
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												sq_SendHitObjectPacketWithNoStuck(obj,damager,0,0,0);	
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											if(!CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Character/ATMage/PushOut/ap_PushOutExplosion.nut")) {
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												local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_PUSH_OUT, true, "Character/ATMage/PushOut/ap_PushOutExplosion.nut", true);				
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												if(masterAppendage)
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												{
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													sq_HoldAndDelayDie(damager, obj, false, true, false, 0, 0, ENUM_DIRECTION_NEUTRAL , masterAppendage);	
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												}
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											}
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										}
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										removeAllPushOutAppendage(obj,true);	
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									}
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								 | 
							
									return true;
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| 
								 | 
							
								}
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								 |