This commit is contained in:
Lenheart 2024-03-26 17:37:58 +08:00
parent af522dcecb
commit 80a89779cd
4 changed files with 648 additions and 186 deletions

View File

@ -67,18 +67,21 @@ function LenheartFiendwar(obj) {
//攻坚队列表框 // //攻坚队列表框
if (!RootTab.rawin("FiendwarHallCObj")) { // if (!RootTab.rawin("FiendwarHallCObj")) {
local Cobj = FiendwarHallC(); // local Cobj = FiendwarHallC();
RootTab.rawset("FiendwarHallCObj", Cobj); // RootTab.rawset("FiendwarHallCObj", Cobj);
} else { // } else {
RootTab["FiendwarHallCObj"].Proc(obj); // RootTab["FiendwarHallCObj"].Proc(obj);
RootTab["FiendwarHallCObj"].Draw(obj); // RootTab["FiendwarHallCObj"].Draw(obj);
} // }
LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18);
// LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18);
//创建队伍框
FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 284, 154, 18);
// if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) { // if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) {
// FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 200, 200, 20); // FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 200, 200, 20);
// // RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj); // // RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj);

View File

@ -99,7 +99,7 @@ class FiendwarHallTeamC extends BasicsDrawTool {
} }
} }
/*
class FiendwarHallC extends BasicsDrawTool { class FiendwarHallC extends BasicsDrawTool {
WindowObj = null; //窗口对象 WindowObj = null; //窗口对象
MainState = false; //主状态 MainState = false; //主状态
@ -378,3 +378,277 @@ class FiendwarHallC extends BasicsDrawTool {
} }
} }
} }
*/
class FiendwarHallC extends LenheartNewUI_Windows {
// DeBugMode = true;
WindowObj = null; //窗口对象
MainState = false; //主状态
X = 320;
Y = 40;
PartyList = null;
function GetInstance() {
return getroottable()["FiendwarHallCObj"];
}
function GetAllTeamCallBack(Chunk) {
// Sout("收到包 : \n %L", Chunk);
local Jso = Json.Decode(Chunk);
PartyList = [];
foreach(TeamsSimple in Jso.TeamSimList) {
local T = {
TeamId = TeamsSimple.TeamId.tostring(),
TeamName = TeamsSimple.TeamName,
TeamPlayerCount = TeamsSimple.TeamPlayerCount,
State = TeamsSimple.State
}
local TeamBuf = FiendwarHallTeamC(T);
PartyList.append(TeamBuf);
}
}
function GetAllTeamCall() {
local Jso = {
op = 20063011
}
SendPack(Jso);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
PartyList = [];
Pack_Control.rawset(20063002, GetAllTeamCallBack.bindenv(this));
GetAllTeamCall();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
// Visible = false;
}
MyChannelBtn = null;
OnlyPreparingBtn = null;
OnlyPreparingFlag = 1;
InputObject = null;
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function ()
{
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
}
function DrawMainBackGround(obj) {
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
// L_sq_DrawWindow(X + 6, Y + 56, 528 * 0.85, 384 * 0.85, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制背景框标题栏
L_sq_DrawImg("hud/fiendwarl.img", 3, X + 1, Y);
L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
//我的频道
if (!MyChannelBtn) {
MyChannelBtn = LenheartcommonSwitchButtonText(X + 16, Y + 30, "我的频道");
MyChannelBtn.State = 1;
MyChannelBtn.ImgIndex = 358;
MyChannelBtn.SetTextPos(12, 2);
MyChannelBtn.Width = 76;
MyChannelBtn.Height = 16;
}
MyChannelBtn.SyncPos(X + 16, Y + 30);
MyChannelBtn.Show();
//只查看招募中的攻坚队
if (!OnlyPreparingBtn) {
OnlyPreparingBtn = LenheartcommonSwitchButtonText(X + 50, Y + 30, "只查看招募中的攻坚队");
OnlyPreparingBtn.ImgIndex = 358;
OnlyPreparingBtn.SetTextPos(12, 2);
OnlyPreparingBtn.Width = 76;
OnlyPreparingBtn.Height = 16;
}
OnlyPreparingBtn.SyncPos(X + 110, Y + 30);
OnlyPreparingBtn.Show();
if (OnlyPreparingBtn.isLBActive()) {
switch (OnlyPreparingFlag) {
case 0:
OnlyPreparingFlag = 1;
break;
case 1:
OnlyPreparingFlag = 0;
break;
}
}
OnlyPreparingBtn.State = OnlyPreparingFlag;
if (!InputObject) InputObject = LenheartBaseInput(X + 260, Y + 31, 80, 20);
else {
InputObject.SyncPos(X + 260, Y + 31);
InputObject.Show();
}
local FindButton = LenheartButtonText(X + 348, Y + 28, 5, "搜索");
FindButton.SetTextOffset(0, 1);
FindButton.Show();
if (FindButton.isLBActive()) {
}
local ResetButton = LenheartButtonText(X + 408, Y + 28, 5, "重置");
ResetButton.SetTextOffset(0, 1);
ResetButton.Show();
if (ResetButton.isLBActive()) {
InputObject.str = "";
}
local ModelButton = LenheartButtonText(X + 9, Y + 56, -18, "编号");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
ModelButton.Show();
local StateButton = LenheartButtonText(X + 51, Y + 56, -18, "状态");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
StateButton.Show();
local ChannelButton = LenheartButtonText(X + 93, Y + 56, -18, "频道");
ChannelButton.Idx = 163;
ChannelButton.DWidth = -8;
ChannelButton.SetTextOffset(-9, 1);
ChannelButton.Show();
local PartyNameButton = LenheartButtonText(X + 135, Y + 56, 100, "攻坚队名称");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 223;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(26, 1);
PartyNameButton.Show();
local StageButton = LenheartButtonText(X + 289, Y + 56, 52, "阶段");
StageButton.Idx = 163;
StageButton.DWidth = 140;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(26, 1);
StageButton.Show();
local TeammembersButton = LenheartButtonText(X + 402, Y + 56, 50, "队员数量");
TeammembersButton.Idx = 163;
TeammembersButton.FillWidth = 1;
TeammembersButton.FirstWidth = 21;
TeammembersButton.DWidth = 47;
TeammembersButton.SetTextOffset(-8, 1);
TeammembersButton.Show();
DrawPartyList(obj);
L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
local CreateOrMyPartyStr = "创建攻坚队";
local MyPartyButton = LenheartButtonText(X + 15, Y + 395, 30, CreateOrMyPartyStr);
MyPartyButton.SetTextOffset(-6, 1);
MyPartyButton.Show();
if (MyPartyButton.isLBActive()) {
FiendwarHallCreatePartyC.GetInstance().MainState = true;
}
//绘制背景框标题栏
// L_sq_DrawImg("interface/lenheartwindowcommon.img", 33, X + 150, Y + 395);
local LeftButton = LenheartBaseButton(X + 160, Y + 400, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.Show();
if (LeftButton.isLBActive()) {
}
local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1);
//绘制当前页数
L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1);
local RightButton = LenheartBaseButton(X + 220, Y + 400, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.Show();
if (RightButton.isLBActive()) {
}
local FQButton = LenheartButtonText(X + 300, Y + 394, 20, "进入待机");
FQButton.SetTextOffset(-5, 2);
FQButton.State = 8;
FQButton.Show();
local RefreshButton = LenheartBaseButton(X + 410, Y + 395, 25, 25, "interface/lenheartwindowcommon.img", 366);
RefreshButton.Show();
if (RefreshButton.isLBActive()) {
GetAllTeamCall();
}
local SettingButton = LenheartBaseButton(X + 440, Y + 394, 15, 15, "interface/lenheartwindowcommon.img", 362);
SettingButton.State = 8;
SettingButton.Show();
}
Page = 0;
PageMaxCount = 13;
//绘制队伍信息
function DrawPartyList(obj) {
if (PartyList.len() <= 0) return;
foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) {
TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23);
TeamObj.Show();
}
}
//绘制主界面
function DrawMain(obj) {
DrawMainBackGround(obj);
}
//绘制入口
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
LenheartNewUI_Windows.SyncPos(X, Y);
}
MainButton = null;
//逻辑入口
function Proc(obj) {
//界面未打开
if (!this.Visible) {
//在甲板
if (FiendwarTotal.GetInstance().BaseConfig && FiendwarTotal.GetInstance().BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == FiendwarTotal.GetInstance().BaseConfig.town_index && L_sq_GetRegionIndex() == 1) {
if (!MainButton) {
MainButton = LenheartBaseButton(0, 350, 100, 179, "hud/fiendwarl.img", 0);
} else {
MainButton.Show();
if (MainButton.isLBActive()) {
this.Visible = true;
}
}
}
}
}
}

View File

@ -4,125 +4,48 @@
创建日期:2024-03-18 13:20 创建日期:2024-03-18 13:20
文件用途: 文件用途:
*/ */
/*
class FiendwarHallCreatePartyC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = true; //主状态
X = 290;
Y = 220;
constructor() {}
function GetInstance() {
return getroottable()["FiendwarHallCreatePartyCObj"];
}
class FiendwarHallCreatePartyC extends LenheartNewUI_Windows {
InputObject = null;
//绘制主界面
function DrawMain(obj) {
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21);
L_sq_DrawImg("hud/fiendwarl.img", 9, X - 2, Y + 2);
L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44);
if (!InputObject) InputObject = LenheartBaseInput(X + 62, Y + 68, 152, 20);
else {
InputObject.SyncPos(X + 62, Y + 68);
InputObject.Show();
}
local OkButton = LenheartButtonText(X + 78, Y + 124, 5, "确定");
OkButton.SetTextOffset(0, 1);
OkButton.Show();
if (OkButton.isLBActive()) {
if (InputObject.str.len() > 0) {
local T = {
op = 20063001,
teamsName = InputObject.str,
items = [L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
BasicsDrawTool.SendPackEx(T);
MainState = false;
}
}
local CloseButton = LenheartButtonText(X + 144, Y + 124, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.Show();
if (CloseButton.isLBActive()) {
MainState = false;
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
}
//绘制入口
function Draw(obj) {
if (MainState) {
if (WindowObj) {
DrawMain(obj);
// WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
} else {
WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
WindowObj.Init(this);
WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
//逻辑入口
function Proc(obj) {
if (KeyPressNB.isKeyPress(48, "FiendwarHallCreatePartyCloseKey")) {
MainState = false;
}
}
}
*/
class FiendwarHallCreatePartyC extends LenheartNewUI.Windows {
//调试模式 //调试模式
DeBugMode = true; DeBugMode = false;
WindowObj = null; //窗口对象
MainState = true; //主状态
X = 290; X = 290;
Y = 220; Y = 220;
//输入框
InputObject = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
return LenheartNewUI.Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); Childrens = [];
local OkButton = LenheartNewUI_ButtonText(78, 124, 5, "确定");
OkButton.SetTextOffset(0, 1);
OkButton.OnClick = function() {
if (InputObject.str.len() > 0) {
local T = {
op = 20063001,
teamsName = InputObject.str,
items = [L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
BasicsDrawTool.SendPackEx(T);
this.Visible = false;
}
}.bindenv(this);
Childrens.append(OkButton);
local CloseButton = LenheartNewUI_ButtonText(144, 124, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
InputObject = LenheartNewUI_BaseInput(62, 68, 152, 20);
Childrens.append(InputObject);
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
} }
function GetInstance() {
return getroottable()["FiendwarHallCreatePartyCObj"];
}
InputObject = null;
//绘制主界面 //绘制主界面
function DrawMain(obj) { function DrawMain(obj) {
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2); L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
@ -134,54 +57,25 @@ class FiendwarHallCreatePartyC extends LenheartNewUI.Windows {
L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44); L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44);
if (!InputObject) InputObject = LenheartBaseInput(X + 62, Y + 68, 152, 20); // if (!InputObject) InputObject = LenheartNewUI_BaseInput(X + 62, Y + 68, 152, 20);
else { // else {
InputObject.SyncPos(X + 62, Y + 68); // InputObject.SyncPos(X + 62, Y + 68);
InputObject.Show(); // InputObject.Show();
} // }
local OkButton = LenheartButtonText(X + 78, Y + 124, 5, "确定");
OkButton.SetTextOffset(0, 1);
OkButton.Show();
if (OkButton.isLBActive()) {
if (InputObject.str.len() > 0) {
local T = {
op = 20063001,
teamsName = InputObject.str,
items = [L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
BasicsDrawTool.SendPackEx(T);
MainState = false;
}
}
local CloseButton = LenheartButtonText(X + 144, Y + 124, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.Show();
if (CloseButton.isLBActive()) {
MainState = false;
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
} }
function Show(obj) { function Show(obj) {
DrawMain(obj); DrawMain(obj);
LenheartNewUI.Windows.Show(obj); LenheartNewUI_Windows.Show(obj);
} }
//逻辑入口 //逻辑入口
function Proc(obj) { function Proc(obj) {
} }
/* /*
//绘制入口 //绘制入口
function Draw(obj) { function Draw(obj) {
@ -192,7 +86,7 @@ class FiendwarHallCreatePartyC extends LenheartNewUI.Windows {
X = WindowObj.X; X = WindowObj.X;
Y = WindowObj.Y; Y = WindowObj.Y;
} else { } else {
WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度 WindowObj = LenheartNewUI_Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
WindowObj.Init(this); WindowObj.Init(this);
WindowObj.DeBugMode = true; WindowObj.DeBugMode = true;
} }

View File

@ -4,38 +4,68 @@
创建日期:2024-03-20 11:27 创建日期:2024-03-20 11:27
文件用途:UI 文件用途:UI
*/ */
LenheartNewUI <- {}
//基础窗口类 //基础窗口类
class LenheartNewUI.BaseWindow extends BasicsDrawTool { class LenheartNewUI_BaseWindow extends BasicsDrawTool {
//子控件
Childrens = null;
constructor() { constructor() {
//子控件
// Childrens = [];
} }
//鼠标事件回调 //鼠标事件回调
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {} function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseProc(Flag, MousePos_X, MousePos_Y);
}
}
//鼠标左键按下回调 //鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) { function OnMouseLbDown(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseLbDown(MousePos_X, MousePos_Y);
}
} }
//鼠标左键弹起回调 //鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) { function OnMouseLbUp(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
}
} }
//鼠标右键按下回调 //鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) { function OnMouseRbDown(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseRbDown(MousePos_X, MousePos_Y);
}
} }
//鼠标右键弹起回调 //鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) { function OnMouseRbUp(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseRbUp(MousePos_X, MousePos_Y);
}
} }
//鼠标滚轮时间回调 //鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) { function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
}
}
function Show(obj) {
foreach(Window in Childrens) {
Window.Show(obj);
}
}
function SyncPos(X, Y) {
foreach(Window in Childrens) {
Window.SyncPos(X, Y);
}
} }
} }
class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
//MyObjectId //MyObjectId
ObjectId = null; ObjectId = null;
//可用性 //可用性
@ -68,9 +98,6 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
ObjectId = gObjectId; ObjectId = gObjectId;
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) return;
}
//宽度 //宽度
Width = gWidth; Width = gWidth;
//高度 //高度
@ -84,6 +111,9 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
Y = gY; Y = gY;
Init(); Init();
//调用原生方法
LenheartNewUI_BaseWindow.constructor();
} }
function ResetFocus() { function ResetFocus() {
@ -120,6 +150,9 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
function Show(obj) { function Show(obj) {
if (!Visible) return; if (!Visible) return;
// L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1); // L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1);
//调用原生方法
LenheartNewUI_BaseWindow.Show(obj);
if (DeBugMode) DeBug(obj); if (DeBugMode) DeBug(obj);
} }
@ -140,6 +173,8 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
Y = B_Y - (M_Ypos - MousePos_Y); Y = B_Y - (M_Ypos - MousePos_Y);
} }
} }
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseProc(Flag, MousePos_X, MousePos_Y);
} }
//override //override
@ -158,6 +193,9 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
B_Y = Y; B_Y = Y;
} }
} }
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseLbDown(MousePos_X, MousePos_Y);
} }
//override //override
//鼠标左键弹起回调 //鼠标左键弹起回调
@ -170,27 +208,48 @@ class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
B_X = null; B_X = null;
B_Y = null; B_Y = null;
} }
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseLbUp(MousePos_X, MousePos_Y);
} }
//override //override
//鼠标右键按下回调 //鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) { function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (!Visible) return; if (!Visible) return;
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseRbDown(MousePos_X, MousePos_Y);
} }
//override //override
//鼠标右键弹起回调 //鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) { function OnMouseRbUp(MousePos_X, MousePos_Y) {
if (!Visible) return; if (!Visible) return;
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseRbUp(MousePos_X, MousePos_Y);
} }
//override //override
//鼠标滚轮时间回调 //鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) { function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return; if (!Visible) return;
//调用原生方法
LenheartNewUI_BaseWindow.OnMouseWheel(MousePos_X, MousePos_Y);
} }
} }
//创建窗口 如果已存在则返回窗口
function LenheartNewUI_CreateWindow(ClassName, gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == gObjectId) {
// WindowObj.Visible = true;
return WindowObj;
}
}
return ClassName(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//遍历窗口查询是否有悬停在新窗口中 //遍历窗口查询是否有悬停在新窗口中
@ -230,7 +289,15 @@ if (!("WindowsShowABFlag" in getroottable())) {
function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) { function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级 //如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) { if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396) { if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396
// && L_sq_RA(0x1A32950) != 3877 //小地图
// &&
// L_sq_RA(0x1A32950) != 3878 //小地图
// &&
// L_sq_RA(0x1A32950) != 3873 //小地图
// &&
// L_sq_RA(0x1A32950) != 3874 //小地图
) {
if ("LockState" in IMouse) { if ("LockState" in IMouse) {
if (IMouse.LockState) { if (IMouse.LockState) {
IMouse.ReleaseMouseClick(); IMouse.ReleaseMouseClick();
@ -246,8 +313,7 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//克隆一遍窗口列表 //克隆一遍窗口列表
local WindowListF = clone(L_Windows_List); local WindowListF = clone(L_Windows_List);
WindowListF.reverse(); WindowListF.reverse();
//判断滚轮是向上还是向下的
//判断滚石是向上还是向下的
local Flag = MouseFlag == 0xff880000 ? 0 : 1; local Flag = MouseFlag == 0xff880000 ? 0 : 1;
foreach(Window in WindowListF) { foreach(Window in WindowListF) {
if (Window.Visible) { if (Window.Visible) {
@ -293,16 +359,6 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
// if (!getroottable().rawin("L_Windows_List")) // if (!getroottable().rawin("L_Windows_List"))
L_Windows_List <- []; L_Windows_List <- [];
// if (!getroottable().rawin("asdasdasd")) {
// getroottable().asdasdasd <- 1;
// local Win = LenheartNewUI.Windows("测试框",120, 100, 329, 382, 30);
// Win.DeBugMode = true;
// local Win2 = LenheartNewUI.Windows(250, 100, 329, 382, 30);
// Win2.Init();
// local Win3 = LenheartNewUI.Windows(360, 100, 329, 382, 30);
// Win3.Init();
// }
//窗口逻辑入口 //窗口逻辑入口
function L_WindowsLogic(obj) { function L_WindowsLogic(obj) {
// print(Clock()); // print(Clock());
@ -310,8 +366,8 @@ function L_WindowsLogic(obj) {
local WindowExistence = false; local WindowExistence = false;
//遍历窗口队列 如果可见则调用Show 只要有一个可见就写入Flag //遍历窗口队列 如果可见则调用Show 只要有一个可见就写入Flag
foreach(Window in L_Windows_List) { foreach(Window in L_Windows_List) {
Window.Proc(obj);
if (Window.Visible) { if (Window.Visible) {
Window.Proc(obj);
Window.Show(obj); Window.Show(obj);
WindowExistence = true; WindowExistence = true;
} }
@ -334,8 +390,6 @@ function L_WindowsLogic(obj) {
L_sq_WA(0x1b46898, 0); L_sq_WA(0x1b46898, 0);
IMouse.ReleaseMouseClick(); IMouse.ReleaseMouseClick();
} }
} }
function L_DrawWindow_A() { function L_DrawWindow_A() {
@ -355,3 +409,240 @@ function L_DrawWindow_B() {
//因为图层太高会盖掉鼠标 所以重新画一个 //因为图层太高会盖掉鼠标 所以重新画一个
L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos()); L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos());
} }
class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
X = 0;
Y = 0;
Localtion_X = 0;
Localtion_Y = 0;
Width = null;
Height = null;
isLBDown = false;
isInRect = false;
OnClick = null;
constructor(x, y, width, height) {
this.Localtion_X = x;
this.Localtion_Y = y;
this.Width = width;
this.Height = height;
}
//同步坐标
function SyncPos(x, y) {
this.X = Localtion_X + x;
this.Y = Localtion_Y + y;
}
//鼠标事件回调
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) isInRect = true;
else isInRect = false;
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) isLBDown = true;
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
OnClick();
}
isLBDown = false;
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
}
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
}
//鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
}
}
class LenheartNewUI_BaseButton extends LenheartNewUI_CommonUi {
State = 0;
BaseIdx = 29;
DWidth = null;
Path = null;
Idx = null;
constructor(X, Y, W, H, Path, Idx) {
this.DWidth = W;
this.Path = Path;
this.Idx = Idx;
LenheartNewUI_CommonUi.constructor(X, Y, W, H);
}
function SetFrame(gPath, gIdx) {
if (gPath) Path = gPath;
Idx = gIdx;
}
function Show(obj) {
//不可用
if (State == 8) {
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
} else {
//按下
if (isLBDown) {
L_sq_DrawImg(Path, Idx + 2, X, Y + 1);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, Idx + 1, X, Y);
}
//普通
else {
L_sq_DrawImg(Path, Idx, X, Y);
}
}
}
}
class LenheartNewUI_Button extends LenheartNewUI_CommonUi {
State = 0;
BaseIdx = 29;
DWidth = null;
Path = "interface/lenheartwindowcommon.img";
Idx = 172;
FillWidth = 2;
FirstWidth = 28;
constructor(X, Y, W) {
this.DWidth = W;
LenheartNewUI_CommonUi.constructor(X, Y, W + 28 * 2, 24);
}
function SetFrame(gPath, gIdx) {
if (gPath) Path = gPath;
Idx = gIdx;
}
function Show(obj) {
//不可用
if (State == 8) {
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 9, FillWidth, FirstWidth);
} else {
//按下
if (isLBDown) {
L_sq_DrawButton(X, Y + 1, this.DWidth, Path, Idx + 3, FillWidth, FirstWidth);
}
//悬停
else if (isInRect) {
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx + 3, FillWidth, FirstWidth);
}
//普通
else {
L_sq_DrawButton(X, Y, this.DWidth, Path, Idx, FillWidth, FirstWidth);
}
}
}
}
class LenheartNewUI_ButtonText extends LenheartNewUI_Button {
TextStr = null;
TextX = null;
TextY = null;
TextColor = null;
TextRColor = null;
TextXoffset = null;
TextYoffset = null;
constructor(X, Y, W, Str) {
LenheartNewUI_Button.constructor(X, Y, W);
this.TextStr = Str;
TextColor = sq_RGBA(185, 148, 96, 255);
TextRColor = sq_RGBA(227, 212, 154, 255);
TextXoffset = 19;
TextYoffset = 3;
}
function SetTextColor(RGBA) {
TextColor = RGBA;
}
function SetTextOffset(gX, gY) {
TextXoffset = gX;
TextYoffset = gY;
}
function Show(obj) {
LenheartNewUI_Button.Show();
local Color = TextColor;
local SY = Y + TextYoffset;
if (State != 8) {
if (isLBDown) {
SY = Y + TextYoffset + 1;
}
if (isInRect || State == 1) {
Color = TextRColor;
}
}
L_sq_DrawCode(TextStr, X + TextXoffset + 19, SY + 5, Color, 0, 1);
}
}
class LenheartNewUI_BaseInput extends LenheartNewUI_CommonUi {
State = 0;
InputState = 0;
DWidth = null;
str = "";
sliceCode = "|";
BaseTime = 0;
InputController = null;
constructor(X, Y, W, H) {
this.DWidth = W;
LenheartNewUI_CommonUi.constructor(X, Y, W, H);
}
function sliceCodeFlicker() {
local T = Clock();
if ((T - 500) >= BaseTime) {
BaseTime = T;
if (sliceCode.len() > 0) sliceCode = "";
else if (sliceCode.len() == 0) sliceCode = "|";
}
}
function Show(obj) {
//光标闪烁
if (InputState == 1) sliceCodeFlicker();
else sliceCode = "";
L_sq_DrawImg("interface/lenheartwindowcommon.img", 63, this.X, this.Y);
for (local i = 0; i< this.Width; i++) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 64, this.X + 3 + i, this.Y);
}
L_sq_DrawImg("interface/lenheartwindowcommon.img", 65, this.X + 3 + this.Width, this.Y);
L_sq_DrawCode(str + sliceCode, this.X + 4, this.Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
this.OnClick = function() {
InputController = L_sq_NewInputBox(this.X, this.Y, this.Width, this.Height, str);
InputState = 1;
}
if (InputController) {
local StrBuf = L_sq_GetInputBoxStr(InputController);
if (StrBuf != "LenheartNULL") str = StrBuf;
else {
InputController = null;
InputState = 0;
}
}
}
}