This commit is contained in:
Lenheart 2024-03-25 20:51:30 +08:00
parent c4aef8f3a3
commit af522dcecb
9 changed files with 507 additions and 23 deletions

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@ -18,6 +18,7 @@ dofile("sqr/LenheartCallBack/Sq_MouseEventCallBack.nut"); //鼠标点击回调
//---@工具API类
dofile("sqr/Tool/Tool.nut"); //主要拓展API工具类
dofile("sqr/Tool/ClassTool.nut"); //主要拓展API工具类
dofile("sqr/Tool/UiClassTool.nut"); //UI
dofile("sqr/Tool/DebugInfo.nut"); //输出人物主要信息类
//-----------------------------------------------------------------------------------------------------

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@ -161,8 +161,23 @@ function drawMainCustomUI_All(obj) {
// local Item = ItemInfoClass(InfoTable);
// Item.Show(200, 200);
// local InfoW = sq_GetPopupWindowMainCotrol(74);
// if(InfoW){
// print(InfoW.IsOverAbsolutely());
// }
// local Lnnn = 0;
// for (local i = 0; i< 400; i++) {
// if (i == 176 || i == 1) continue;
// local InfoW = sq_GetPopupWindowMainCotrol(i);
// if (InfoW) {
// // print("Pos_X : " + InfoW.GetXPos());
// // print("Pos_Y : " + InfoW.GetYPos());
// print("WindowsId: " + i);
// // Lnnn++;
// }
// }
// print(Lnnn);
// if (KeyPress.isKeyPress(78)) {
// //local itemSS = sq_GetPopupWindowMainCotrol(170);
@ -170,7 +185,7 @@ function drawMainCustomUI_All(obj) {
// // local Skill = sq_GetSkill(obj, 1);
// //local chrobj = sq_CreateCharacter(1, 4);
// local Win = sq_GetPopupWindowMainCotrol(176);
// local Win = sq_GetPopupWindowMainCotrol(74);
// print("-----------------------------------------------/");
// foreach(member, val in Win.getclass()) {
// ::print(member + "\n");
@ -324,6 +339,7 @@ function drawMainCustomUI_All(obj) {
BasicsDrawTool.InitClass("LUKEDUNGEONINFOCONTROL");
L_Windows_List = [];
BasicsDrawTool.InitClass("FiendwarCObj");
BasicsDrawTool.InitClass("FiendwarHallCObj");
BasicsDrawTool.InitClass("FiendwarHallCreatePartyCObj");
@ -333,8 +349,6 @@ function drawMainCustomUI_All(obj) {
}
if (KeyPress.isKeyPress(77)) {
/*
local T = {
@ -497,6 +511,7 @@ function drawMainCustomUI_All(obj) {
// L_sq_Open_ExWindow2(0x1ADE090, 69, "asdasd", 0);
}
@ -528,7 +543,6 @@ function drawMainCustomUI_All(obj) {
// setVisibleInput();
// L_sq_NewInputBox(0, 0, 100, 20);
// L_sq_Open_ExWindow(0x1ADE090, 269, 0, 1);
L_NewWindows("Lenheart", 24, 0x65535);
}
@ -537,8 +551,11 @@ function drawMainCustomUI_All(obj) {
//L_sq_DrawImg("common/etc/combo.img", 0, 100, 100, 0, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
// local Ani = obj.getCurrentAnimation();
// Ani.setEffectLayer(true, 6, true, sq_RGB(255, 0, 0), sq_ALPHA(100), true, true);
// print("Mouse_Left: " + L_sq_RA(0x1B46874));
// print("Mouse_Right: " + L_sq_RA(0x1B46878));
// print("Mouse_XPos: " + L_sq_RA(0x1B4686C));
// print("Mouse_YPos: " + L_sq_RA(0x1B46870));
// print(IMouse);
if (RootTab.rawin("TestScobj")) {

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@ -57,12 +57,11 @@ function Sq_DrawMainMaxLayerCustomUI(pack) {
}
Lenheartancient(obj);
LenheartSeverNotiAnimotion(obj);
}

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@ -409,7 +409,7 @@ function Lenheart_100UI(obj) {
function Lenheart_100UITop(obj) {
Lenheart_100UI_DrawSkillAddSystem(obj);
// Lenheart_100UI_DrawSkillAddSystem(obj);
//悬停层绘制
{

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@ -76,14 +76,16 @@ function LenheartFiendwar(obj) {
RootTab["FiendwarHallCObj"].Draw(obj);
}
//创建队伍框
if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) {
local Cobj = FiendwarHallCreatePartyC();
RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj);
} else {
RootTab["FiendwarHallCreatePartyCObj"].Proc(obj);
RootTab["FiendwarHallCreatePartyCObj"].Draw(obj);
}
FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 284, 154, 18);
// if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) {
// FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 200, 200, 20);
// // RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj);
// } else {
// // RootTab["FiendwarHallCreatePartyCObj"].Proc(obj);
// // RootTab["FiendwarHallCreatePartyCObj"].Draw(obj);
// }
}
if (getroottable().rawin("LenheartFuncTab")) {

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@ -102,7 +102,7 @@ class FiendwarHallTeamC extends BasicsDrawTool {
class FiendwarHallC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = true; //主状态
MainState = false; //主状态
X = 320;
Y = 40;

View File

@ -4,7 +4,7 @@
创建日期:2024-03-18 13:20
文件用途:
*/
/*
class FiendwarHallCreatePartyC extends BasicsDrawTool {
WindowObj = null; //窗口对象
MainState = true; //主状态
@ -76,12 +76,13 @@ class FiendwarHallCreatePartyC extends BasicsDrawTool {
if (MainState) {
if (WindowObj) {
DrawMain(obj);
WindowObj.Show(obj);
// WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
} else {
WindowObj = LenheartWindow(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
// WindowObj.DeBugMode = true;
WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
WindowObj.Init(this);
WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
@ -98,4 +99,111 @@ class FiendwarHallCreatePartyC extends BasicsDrawTool {
MainState = false;
}
}
}
*/
class FiendwarHallCreatePartyC extends LenheartNewUI.Windows {
//调试模式
DeBugMode = true;
WindowObj = null; //窗口对象
MainState = true; //主状态
X = 290;
Y = 220;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
return LenheartNewUI.Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function GetInstance() {
return getroottable()["FiendwarHallCreatePartyCObj"];
}
InputObject = null;
//绘制主界面
function DrawMain(obj) {
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21);
L_sq_DrawImg("hud/fiendwarl.img", 9, X - 2, Y + 2);
L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44);
if (!InputObject) InputObject = LenheartBaseInput(X + 62, Y + 68, 152, 20);
else {
InputObject.SyncPos(X + 62, Y + 68);
InputObject.Show();
}
local OkButton = LenheartButtonText(X + 78, Y + 124, 5, "确定");
OkButton.SetTextOffset(0, 1);
OkButton.Show();
if (OkButton.isLBActive()) {
if (InputObject.str.len() > 0) {
local T = {
op = 20063001,
teamsName = InputObject.str,
items = [L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
BasicsDrawTool.SendPackEx(T);
MainState = false;
}
}
local CloseButton = LenheartButtonText(X + 144, Y + 124, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.Show();
if (CloseButton.isLBActive()) {
MainState = false;
}
}
//开启界面回调
function OpenClassCallBack() {
L_NewWindows("Lenheart", 170, 0x65535);
local W = sq_GetPopupWindowMainCotrol(170);
W.SetVisible(false);
W.SetEnable(false);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI.Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
}
/*
//绘制入口
function Draw(obj) {
if (MainState) {
if (WindowObj) {
DrawMain(obj);
// WindowObj.Show(obj);
X = WindowObj.X;
Y = WindowObj.Y;
} else {
WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
WindowObj.Init(this);
WindowObj.DeBugMode = true;
}
} else {
if (WindowObj && WindowObj.YMouseSw == false) {
IMouse.ReleaseMouseClick();
WindowObj.YMouseSw = true;
WindowObj = null;
}
}
}
*/
}

357
Tool/UiClassTool.nut Normal file
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@ -0,0 +1,357 @@
/*
文件名:UiClassTool.nut
路径:Tool/UiClassTool.nut
创建日期:2024-03-20 11:27
文件用途:UI
*/
LenheartNewUI <- {}
//基础窗口类
class LenheartNewUI.BaseWindow extends BasicsDrawTool {
constructor() {
}
//鼠标事件回调
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
}
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
}
//鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
}
}
class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
//MyObjectId
ObjectId = null;
//可用性
Visible = true;
//宽度
Width = null;
//高度
Height = null;
//标题高度
TitleH = null;
//调试模式
DeBugMode = false;
//X坐标
X = null;
B_X = null;
//Y坐标
Y = null;
B_Y = null;
M_Xpos = null;
M_Ypos = null;
//移动Flag
MoveFlag = false;
YMouseSw = true;
//焦点
Focus = true;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
ObjectId = gObjectId;
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) return;
}
//宽度
Width = gWidth;
//高度
Height = gHeight;
//标题高度
TitleH = gTitleH;
//X坐标
X = gX;
//Y坐标
Y = gY;
Init();
}
function ResetFocus() {
foreach(Index, WindowObj in L_Windows_List) {
if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
WindowObj.Focus = false;
}
this.Focus = true;
L_Windows_List.append(this);
}
//加入窗口队列
function Init() {
ResetFocus();
}
//设定鼠标逻辑
function LockMouse(MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
IMouse.LockMouseClick();
YMouseSw = false;
L_sq_WA(0x1b46898, 1);
IMouse.LockState <- true;
} else {
if (YMouseSw == false && sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, 0, 0, 800, 600) && !MoveFlag) {
IMouse.ReleaseMouseClick();
YMouseSw = true;
L_sq_WA(0x1b46898, 0);
IMouse.LockState <- false;
}
}
}
function Show(obj) {
if (!Visible) return;
// L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1);
if (DeBugMode) DeBug(obj);
}
function DeBug(obj) {
sq_DrawBox(X, Y, Width, Height, 0xffffffff);
sq_DrawBox(X, Y, Width, TitleH, 0xffffffff);
}
//override
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return;
//设定鼠标逻辑
if (!MoveFlag) LockMouse(MousePos_X, MousePos_Y);
if (Flag == 1) {
if (MoveFlag) {
//左键拖动
X = B_X - (M_Xpos - MousePos_X);
Y = B_Y - (M_Ypos - MousePos_Y);
}
}
}
//override
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
//如果点击事件在窗口内
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
ResetFocus();
//如果点下去在标题栏
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, TitleH)) {
MoveFlag = true;
M_Xpos = MousePos_X; //原始鼠标位置数据
M_Ypos = MousePos_Y;
B_X = X; //原始窗口位置
B_Y = Y;
}
}
}
//override
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
if (MoveFlag) {
MoveFlag = false;
M_Xpos = null;
M_Ypos = null;
B_X = null;
B_Y = null;
}
}
//override
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
}
//override
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
}
//override
//鼠标滚轮时间回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
if (!Visible) return;
}
}
//遍历窗口查询是否有悬停在新窗口中
function CheackMouseInNewWindows(MousePos_X, MousePos_Y) {
local Flag = false;
foreach(Window in L_Windows_List) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) {
Flag = true;
return Flag;
}
}
return Flag;
}
//鼠标事件
/*
a1
常规状态 200
左键点击 201
左键松开 202
右键点击 204
右键松开 205
滚轮滚动事件 20a
看a2 如果是ff880000 向下 如果是780000 向上
中建按下没有事件
鼠标事件为200 并且a2 = 1 为左键拖动 a2=2为右键拖动 中建按下拖动a2 =10
a2=3的时候代表2个键一起按下 事件代表后按下的键*/
//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层
if (!("WindowsShowABFlag" in getroottable())) {
getroottable().WindowsShowABFlag <- false;
}
function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396) {
if ("LockState" in IMouse) {
if (IMouse.LockState) {
IMouse.ReleaseMouseClick();
IMouse.LockState <- false;
}
}
//如果点击了原生窗口 就把渲染队列改成下
if (MouseState == 0x201) getroottable().WindowsShowABFlag <- false;
return;
}
}
//克隆一遍窗口列表
local WindowListF = clone(L_Windows_List);
WindowListF.reverse();
//判断滚石是向上还是向下的
local Flag = MouseFlag == 0xff880000 ? 0 : 1;
foreach(Window in WindowListF) {
if (Window.Visible) {
switch (MouseState) {
//常规或者拖动事件
case 0x200: {
Window.OnMouseProc(MouseFlag, MousePos_X, MousePos_Y);
break;
}
//左键点击
case 0x201: {
//如果点击了新窗口就把渲染队列改成上
getroottable().WindowsShowABFlag <- true;
Window.OnMouseLbDown(MousePos_X, MousePos_Y);
break;
}
//左键松开
case 0x202: {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
break;
}
//右键点击
case 0x204: {
Window.OnMouseRbDown(MousePos_X, MousePos_Y);
break;
}
//右键松开
case 0x205: {
Window.OnMouseRbUp(MousePos_X, MousePos_Y);
break;
}
//滚轮事件
case 0x20a: {
Window.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
break;
}
}
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) return;
}
}
}
// if (!getroottable().rawin("L_Windows_List"))
L_Windows_List <- [];
// if (!getroottable().rawin("asdasdasd")) {
// getroottable().asdasdasd <- 1;
// local Win = LenheartNewUI.Windows("测试框",120, 100, 329, 382, 30);
// Win.DeBugMode = true;
// local Win2 = LenheartNewUI.Windows(250, 100, 329, 382, 30);
// Win2.Init();
// local Win3 = LenheartNewUI.Windows(360, 100, 329, 382, 30);
// Win3.Init();
// }
//窗口逻辑入口
function L_WindowsLogic(obj) {
// print(Clock());
//是否存在一个窗口Flag
local WindowExistence = false;
//遍历窗口队列 如果可见则调用Show 只要有一个可见就写入Flag
foreach(Window in L_Windows_List) {
if (Window.Visible) {
Window.Proc(obj);
Window.Show(obj);
WindowExistence = true;
}
}
//如果可见 需要调用一个原生窗口抵消ESC
if (WindowExistence) {
local W = sq_GetPopupWindowMainCotrol(170);
if (!W) L_NewWindows("Lenheart", 170, 0x65535);
else {
W.SetVisible(false);
W.SetEnable(false);
}
}
//如果按下ESC键要将所有的窗口关闭
if (KeyPressNB.isKeyPress(48, "AllLenheartWindows")) {
foreach(Window in L_Windows_List) {
Window.Visible = false;
Window.YMouseSw = true;
}
L_sq_WA(0x1b46898, 0);
IMouse.ReleaseMouseClick();
}
}
function L_DrawWindow_A() {
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
//A层只在下层渲染
if (getroottable().WindowsShowABFlag == false) L_WindowsLogic(obj);
}
function L_DrawWindow_B() {
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
//B层只在上层渲染
if (getroottable().WindowsShowABFlag) L_WindowsLogic(obj);
//因为图层太高会盖掉鼠标 所以重新画一个
L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos());
}

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@ -1,6 +1,6 @@
// 湍?模蝶顶 enum高击 squirrel script缣怃紫 饵辨?晦 嫔? 渗??场擎 高菟殓栖棻.
// 牖热 蝶觼董?煎 蒙机?贼怃 跷陛?捡? 高菟桧 毡棻贼.. 陕 霜机_header.nut?橾缣 鸢殓?舆撮蹂.. 桧够缣 跷陛旎虽
L_sq_OpenConsole("倾泪寒测试用");
// L_sq_OpenConsole("倾泪寒测试用");
InitDofile <- true
ArtDofile <- false
//---@原生类拓展