11123
This commit is contained in:
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c4aef8f3a3
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@ -18,6 +18,7 @@ dofile("sqr/LenheartCallBack/Sq_MouseEventCallBack.nut"); //鼠标点击回调
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//---@工具API类
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dofile("sqr/Tool/Tool.nut"); //主要拓展API工具类
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dofile("sqr/Tool/ClassTool.nut"); //主要拓展API工具类
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dofile("sqr/Tool/UiClassTool.nut"); //UI
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dofile("sqr/Tool/DebugInfo.nut"); //输出人物主要信息类
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//-----------------------------------------------------------------------------------------------------
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@ -161,8 +161,23 @@ function drawMainCustomUI_All(obj) {
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// local Item = ItemInfoClass(InfoTable);
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// Item.Show(200, 200);
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// local InfoW = sq_GetPopupWindowMainCotrol(74);
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// if(InfoW){
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// print(InfoW.IsOverAbsolutely());
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// }
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// local Lnnn = 0;
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// for (local i = 0; i< 400; i++) {
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// if (i == 176 || i == 1) continue;
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// local InfoW = sq_GetPopupWindowMainCotrol(i);
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// if (InfoW) {
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// // print("Pos_X : " + InfoW.GetXPos());
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// // print("Pos_Y : " + InfoW.GetYPos());
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// print("WindowsId: " + i);
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// // Lnnn++;
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// }
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// }
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// print(Lnnn);
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// if (KeyPress.isKeyPress(78)) {
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// //local itemSS = sq_GetPopupWindowMainCotrol(170);
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@ -170,7 +185,7 @@ function drawMainCustomUI_All(obj) {
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// // local Skill = sq_GetSkill(obj, 1);
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// //local chrobj = sq_CreateCharacter(1, 4);
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// local Win = sq_GetPopupWindowMainCotrol(176);
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// local Win = sq_GetPopupWindowMainCotrol(74);
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// print("-----------------------------------------------/");
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// foreach(member, val in Win.getclass()) {
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// ::print(member + "\n");
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@ -324,6 +339,7 @@ function drawMainCustomUI_All(obj) {
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BasicsDrawTool.InitClass("LUKEDUNGEONINFOCONTROL");
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L_Windows_List = [];
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BasicsDrawTool.InitClass("FiendwarCObj");
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BasicsDrawTool.InitClass("FiendwarHallCObj");
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BasicsDrawTool.InitClass("FiendwarHallCreatePartyCObj");
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@ -333,8 +349,6 @@ function drawMainCustomUI_All(obj) {
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}
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if (KeyPress.isKeyPress(77)) {
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/*
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local T = {
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@ -497,6 +511,7 @@ function drawMainCustomUI_All(obj) {
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// L_sq_Open_ExWindow2(0x1ADE090, 69, "asdasd", 0);
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}
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@ -528,7 +543,6 @@ function drawMainCustomUI_All(obj) {
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// setVisibleInput();
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// L_sq_NewInputBox(0, 0, 100, 20);
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// L_sq_Open_ExWindow(0x1ADE090, 269, 0, 1);
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L_NewWindows("Lenheart", 24, 0x65535);
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}
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@ -537,8 +551,11 @@ function drawMainCustomUI_All(obj) {
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//L_sq_DrawImg("common/etc/combo.img", 0, 100, 100, 0, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
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// local Ani = obj.getCurrentAnimation();
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// Ani.setEffectLayer(true, 6, true, sq_RGB(255, 0, 0), sq_ALPHA(100), true, true);
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// print("Mouse_Left: " + L_sq_RA(0x1B46874));
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// print("Mouse_Right: " + L_sq_RA(0x1B46878));
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// print("Mouse_XPos: " + L_sq_RA(0x1B4686C));
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// print("Mouse_YPos: " + L_sq_RA(0x1B46870));
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// print(IMouse);
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if (RootTab.rawin("TestScobj")) {
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@ -57,12 +57,11 @@ function Sq_DrawMainMaxLayerCustomUI(pack) {
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}
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Lenheartancient(obj);
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LenheartSeverNotiAnimotion(obj);
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}
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@ -409,7 +409,7 @@ function Lenheart_100UI(obj) {
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function Lenheart_100UITop(obj) {
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Lenheart_100UI_DrawSkillAddSystem(obj);
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// Lenheart_100UI_DrawSkillAddSystem(obj);
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//悬停层绘制
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{
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@ -76,14 +76,16 @@ function LenheartFiendwar(obj) {
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RootTab["FiendwarHallCObj"].Draw(obj);
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}
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//创建队伍框
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if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) {
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local Cobj = FiendwarHallCreatePartyC();
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RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj);
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} else {
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RootTab["FiendwarHallCreatePartyCObj"].Proc(obj);
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RootTab["FiendwarHallCreatePartyCObj"].Draw(obj);
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}
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FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 284, 154, 18);
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// if (!RootTab.rawin("FiendwarHallCreatePartyCObj")) {
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// FiendwarHallCreatePartyC("超时空创建队伍窗口",290, 220, 200, 200, 20);
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// // RootTab.rawset("FiendwarHallCreatePartyCObj", Cobj);
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// } else {
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// // RootTab["FiendwarHallCreatePartyCObj"].Proc(obj);
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// // RootTab["FiendwarHallCreatePartyCObj"].Draw(obj);
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// }
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}
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if (getroottable().rawin("LenheartFuncTab")) {
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@ -102,7 +102,7 @@ class FiendwarHallTeamC extends BasicsDrawTool {
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class FiendwarHallC extends BasicsDrawTool {
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WindowObj = null; //窗口对象
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MainState = true; //主状态
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MainState = false; //主状态
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X = 320;
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Y = 40;
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@ -4,7 +4,7 @@
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创建日期:2024-03-18 13:20
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文件用途:
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*/
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/*
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class FiendwarHallCreatePartyC extends BasicsDrawTool {
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WindowObj = null; //窗口对象
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MainState = true; //主状态
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@ -76,12 +76,13 @@ class FiendwarHallCreatePartyC extends BasicsDrawTool {
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if (MainState) {
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if (WindowObj) {
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DrawMain(obj);
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WindowObj.Show(obj);
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// WindowObj.Show(obj);
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X = WindowObj.X;
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Y = WindowObj.Y;
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} else {
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WindowObj = LenheartWindow(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
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// WindowObj.DeBugMode = true;
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WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
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WindowObj.Init(this);
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WindowObj.DeBugMode = true;
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}
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} else {
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if (WindowObj && WindowObj.YMouseSw == false) {
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@ -99,3 +100,110 @@ class FiendwarHallCreatePartyC extends BasicsDrawTool {
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}
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}
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}
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*/
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class FiendwarHallCreatePartyC extends LenheartNewUI.Windows {
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//调试模式
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DeBugMode = true;
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WindowObj = null; //窗口对象
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MainState = true; //主状态
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X = 290;
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Y = 220;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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return LenheartNewUI.Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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}
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function GetInstance() {
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return getroottable()["FiendwarHallCreatePartyCObj"];
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}
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InputObject = null;
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//绘制主界面
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function DrawMain(obj) {
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L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
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L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
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L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21);
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L_sq_DrawImg("hud/fiendwarl.img", 9, X - 2, Y + 2);
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L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
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L_sq_DrawImg("hud/fiendwarl.img", 10, X + 72, Y + 44);
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if (!InputObject) InputObject = LenheartBaseInput(X + 62, Y + 68, 152, 20);
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else {
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InputObject.SyncPos(X + 62, Y + 68);
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InputObject.Show();
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}
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local OkButton = LenheartButtonText(X + 78, Y + 124, 5, "确定");
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OkButton.SetTextOffset(0, 1);
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OkButton.Show();
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if (OkButton.isLBActive()) {
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if (InputObject.str.len() > 0) {
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local T = {
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op = 20063001,
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teamsName = InputObject.str,
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items = [L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
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}
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BasicsDrawTool.SendPackEx(T);
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MainState = false;
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}
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}
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local CloseButton = LenheartButtonText(X + 144, Y + 124, 5, "取消");
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CloseButton.SetTextOffset(0, 1);
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CloseButton.Show();
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if (CloseButton.isLBActive()) {
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MainState = false;
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}
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}
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//开启界面回调
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function OpenClassCallBack() {
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L_NewWindows("Lenheart", 170, 0x65535);
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local W = sq_GetPopupWindowMainCotrol(170);
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W.SetVisible(false);
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W.SetEnable(false);
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}
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI.Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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}
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/*
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//绘制入口
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function Draw(obj) {
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if (MainState) {
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if (WindowObj) {
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DrawMain(obj);
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// WindowObj.Show(obj);
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X = WindowObj.X;
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Y = WindowObj.Y;
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} else {
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WindowObj = LenheartNewUI.Windows(X, Y, 800, 600, 28); //坐标 大小 标题栏高度
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WindowObj.Init(this);
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WindowObj.DeBugMode = true;
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}
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} else {
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if (WindowObj && WindowObj.YMouseSw == false) {
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IMouse.ReleaseMouseClick();
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WindowObj.YMouseSw = true;
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WindowObj = null;
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}
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}
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}
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*/
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}
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@ -0,0 +1,357 @@
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/*
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文件名:UiClassTool.nut
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路径:Tool/UiClassTool.nut
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创建日期:2024-03-20 11:27
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文件用途:UI
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*/
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LenheartNewUI <- {}
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//基础窗口类
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class LenheartNewUI.BaseWindow extends BasicsDrawTool {
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constructor() {
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}
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//鼠标事件回调
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function OnMouseProc(Flag, MousePos_X, MousePos_Y) {}
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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}
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//鼠标左键弹起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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}
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//鼠标右键按下回调
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function OnMouseRbDown(MousePos_X, MousePos_Y) {
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}
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//鼠标右键弹起回调
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function OnMouseRbUp(MousePos_X, MousePos_Y) {
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}
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//鼠标滚轮时间回调
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function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
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}
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}
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class LenheartNewUI.Windows extends LenheartNewUI.BaseWindow {
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//MyObjectId
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ObjectId = null;
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//可用性
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Visible = true;
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//调试模式
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DeBugMode = false;
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//X坐标
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X = null;
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B_X = null;
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//Y坐标
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Y = null;
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B_Y = null;
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M_Xpos = null;
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M_Ypos = null;
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//移动Flag
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MoveFlag = false;
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YMouseSw = true;
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//焦点
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Focus = true;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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ObjectId = gObjectId;
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foreach(Index, WindowObj in L_Windows_List) {
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if (WindowObj.ObjectId == this.ObjectId) return;
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}
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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Init();
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}
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function ResetFocus() {
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foreach(Index, WindowObj in L_Windows_List) {
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if (WindowObj.ObjectId == this.ObjectId) L_Windows_List.remove(Index);
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WindowObj.Focus = false;
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}
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this.Focus = true;
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L_Windows_List.append(this);
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}
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//加入窗口队列
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function Init() {
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ResetFocus();
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}
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//设定鼠标逻辑
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function LockMouse(MousePos_X, MousePos_Y) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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L_sq_WA(0x1b46898, 1);
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IMouse.LockState <- true;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, 0, 0, 800, 600) && !MoveFlag) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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L_sq_WA(0x1b46898, 0);
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IMouse.LockState <- false;
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}
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}
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}
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function Show(obj) {
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if (!Visible) return;
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// L_sq_DrawImg("interface2/yosin/tbjp.img", 4, X, Y + 1);
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if (DeBugMode) DeBug(obj);
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}
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function DeBug(obj) {
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sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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sq_DrawBox(X, Y, Width, TitleH, 0xffffffff);
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}
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//override
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function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
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if (!Visible) return;
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//设定鼠标逻辑
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if (!MoveFlag) LockMouse(MousePos_X, MousePos_Y);
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if (Flag == 1) {
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if (MoveFlag) {
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//左键拖动
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X = B_X - (M_Xpos - MousePos_X);
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Y = B_Y - (M_Ypos - MousePos_Y);
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}
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}
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}
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//override
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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if (!Visible) return;
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//如果点击事件在窗口内
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
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ResetFocus();
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//如果点下去在标题栏
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, TitleH)) {
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MoveFlag = true;
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M_Xpos = MousePos_X; //原始鼠标位置数据
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M_Ypos = MousePos_Y;
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B_X = X; //原始窗口位置
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B_Y = Y;
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}
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}
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}
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//override
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//鼠标左键弹起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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if (!Visible) return;
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if (MoveFlag) {
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MoveFlag = false;
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M_Xpos = null;
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M_Ypos = null;
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B_X = null;
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B_Y = null;
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}
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}
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//override
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//鼠标右键按下回调
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function OnMouseRbDown(MousePos_X, MousePos_Y) {
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if (!Visible) return;
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}
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//override
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//鼠标右键弹起回调
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function OnMouseRbUp(MousePos_X, MousePos_Y) {
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if (!Visible) return;
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||||
|
||||
}
|
||||
//override
|
||||
//鼠标滚轮时间回调
|
||||
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
|
||||
if (!Visible) return;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//遍历窗口查询是否有悬停在新窗口中
|
||||
function CheackMouseInNewWindows(MousePos_X, MousePos_Y) {
|
||||
local Flag = false;
|
||||
foreach(Window in L_Windows_List) {
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) {
|
||||
Flag = true;
|
||||
return Flag;
|
||||
}
|
||||
}
|
||||
return Flag;
|
||||
}
|
||||
|
||||
|
||||
//鼠标事件
|
||||
/*
|
||||
a1
|
||||
常规状态 200
|
||||
左键点击 201
|
||||
左键松开 202
|
||||
右键点击 204
|
||||
右键松开 205
|
||||
滚轮滚动事件 20a
|
||||
看a2 如果是ff880000 向下 如果是780000 向上
|
||||
中建按下没有事件
|
||||
|
||||
鼠标事件为200 并且a2 = 1 为左键拖动 a2=2为右键拖动 中建按下拖动a2 =10
|
||||
|
||||
a2=3的时候代表2个键一起按下 事件代表后按下的键*/
|
||||
|
||||
//如果根空间没有选定AB层的Flag 就新建一个 默认是false 渲染在下层
|
||||
if (!("WindowsShowABFlag" in getroottable())) {
|
||||
getroottable().WindowsShowABFlag <- false;
|
||||
}
|
||||
|
||||
function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
|
||||
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
|
||||
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
|
||||
if (L_sq_RA(0x1A32950) != 92 && L_sq_RA(0x1A32950) != 2396) {
|
||||
if ("LockState" in IMouse) {
|
||||
if (IMouse.LockState) {
|
||||
IMouse.ReleaseMouseClick();
|
||||
IMouse.LockState <- false;
|
||||
}
|
||||
}
|
||||
//如果点击了原生窗口 就把渲染队列改成下
|
||||
if (MouseState == 0x201) getroottable().WindowsShowABFlag <- false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//克隆一遍窗口列表
|
||||
local WindowListF = clone(L_Windows_List);
|
||||
WindowListF.reverse();
|
||||
|
||||
//判断滚石是向上还是向下的
|
||||
local Flag = MouseFlag == 0xff880000 ? 0 : 1;
|
||||
foreach(Window in WindowListF) {
|
||||
if (Window.Visible) {
|
||||
switch (MouseState) {
|
||||
//常规或者拖动事件
|
||||
case 0x200: {
|
||||
Window.OnMouseProc(MouseFlag, MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
//左键点击
|
||||
case 0x201: {
|
||||
//如果点击了新窗口就把渲染队列改成上
|
||||
getroottable().WindowsShowABFlag <- true;
|
||||
Window.OnMouseLbDown(MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
//左键松开
|
||||
case 0x202: {
|
||||
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
//右键点击
|
||||
case 0x204: {
|
||||
Window.OnMouseRbDown(MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
//右键松开
|
||||
case 0x205: {
|
||||
Window.OnMouseRbUp(MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
//滚轮事件
|
||||
case 0x20a: {
|
||||
Window.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if (!getroottable().rawin("L_Windows_List"))
|
||||
L_Windows_List <- [];
|
||||
|
||||
// if (!getroottable().rawin("asdasdasd")) {
|
||||
// getroottable().asdasdasd <- 1;
|
||||
// local Win = LenheartNewUI.Windows("测试框",120, 100, 329, 382, 30);
|
||||
// Win.DeBugMode = true;
|
||||
// local Win2 = LenheartNewUI.Windows(250, 100, 329, 382, 30);
|
||||
// Win2.Init();
|
||||
// local Win3 = LenheartNewUI.Windows(360, 100, 329, 382, 30);
|
||||
// Win3.Init();
|
||||
// }
|
||||
|
||||
//窗口逻辑入口
|
||||
function L_WindowsLogic(obj) {
|
||||
// print(Clock());
|
||||
//是否存在一个窗口Flag
|
||||
local WindowExistence = false;
|
||||
//遍历窗口队列 如果可见则调用Show 只要有一个可见就写入Flag
|
||||
foreach(Window in L_Windows_List) {
|
||||
if (Window.Visible) {
|
||||
Window.Proc(obj);
|
||||
Window.Show(obj);
|
||||
WindowExistence = true;
|
||||
}
|
||||
}
|
||||
//如果可见 需要调用一个原生窗口抵消ESC
|
||||
if (WindowExistence) {
|
||||
local W = sq_GetPopupWindowMainCotrol(170);
|
||||
if (!W) L_NewWindows("Lenheart", 170, 0x65535);
|
||||
else {
|
||||
W.SetVisible(false);
|
||||
W.SetEnable(false);
|
||||
}
|
||||
}
|
||||
//如果按下ESC键要将所有的窗口关闭
|
||||
if (KeyPressNB.isKeyPress(48, "AllLenheartWindows")) {
|
||||
foreach(Window in L_Windows_List) {
|
||||
Window.Visible = false;
|
||||
Window.YMouseSw = true;
|
||||
}
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
IMouse.ReleaseMouseClick();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function L_DrawWindow_A() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
if (!obj) return;
|
||||
//A层只在下层渲染
|
||||
if (getroottable().WindowsShowABFlag == false) L_WindowsLogic(obj);
|
||||
}
|
||||
|
||||
function L_DrawWindow_B() {
|
||||
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
if (!obj) return;
|
||||
|
||||
//B层只在上层渲染
|
||||
if (getroottable().WindowsShowABFlag) L_WindowsLogic(obj);
|
||||
//因为图层太高会盖掉鼠标 所以重新画一个
|
||||
L_sq_DrawImg("interface/newstyle/windows/cursor.img", 0, IMouse.GetXPos(), IMouse.GetYPos());
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
// 湍?模蝶顶 enum高击 squirrel script缣怃紫 饵辨?晦 嫔? 渗??场擎 高菟殓栖棻.
|
||||
// 牖热 蝶觼董?煎 蒙机?贼怃 跷陛?捡? 高菟桧 毡棻贼.. 陕 霜机_header.nut?橾缣 鸢殓?舆撮蹂.. 桧够缣 跷陛旎虽
|
||||
L_sq_OpenConsole("倾泪寒测试用");
|
||||
// L_sq_OpenConsole("倾泪寒测试用");
|
||||
InitDofile <- true
|
||||
ArtDofile <- false
|
||||
//---@原生类拓展
|
||||
|
|
|
|||
Loading…
Reference in New Issue