DB <- null BoxStetu <- 0 //???????? Box_Redom_Model <- 0 //?????��??? Box_Open_Stetu <- 0 //????????? class DargonBoxButton // obj -- 按钮名称 -- 鼠标对象 -- X坐标 -- Y坐标 -- 宽度 -- 高度 -- Ani调用路径 -- Ani宽度 -- Ani高度 -- AniRGB -- { obj = null; buttonName = null; IMouse = null; x = null; y = null; width = null; length = null; aniFileName = null; BoxStetu = null; constructor(gObj, gButtonName, gIMouse, gX, gY, gWidth, gLength, ganiFileName) { obj = gObj; buttonName = gButtonName; IMouse = gIMouse; x = gX; y = gY; width = gWidth; length = gLength; aniFileName = ganiFileName; BoxStetu = BoxStetu; } function drawButtonImage() { if (isDown()) y++; if (isInRect()) { local buttonAniEff = obj.getVar().GetAnimationMap(buttonName + "rect", aniFileName.tostring() + "_2.ani"); sq_AnimationProc(buttonAniEff); sq_drawCurrentFrame(buttonAniEff, x, y, true); } if (!isInRect()) { local buttonAni = obj.getVar().GetAnimationMap(buttonName, aniFileName.tostring() + "_1.ani"); sq_AnimationProc(buttonAni); sq_drawCurrentFrame(buttonAni, x, y, true); } } function isInRect() { local mouseX = IMouse.GetXPos(); local mouseY = IMouse.GetYPos(); if (sq_IsIntersectRect(mouseX, mouseY, 5, 5, x, y, width, length)) return true; return false; } function isDown() { if (isInRect() && IMouse.IsLBDown()) { obj.getVar(buttonName).setBool(0, true); return true; } return false; } function isActive() { if (isInRect() && IMouse.IsLBUp() && obj.getVar(buttonName).getBool(0)) { obj.getVar(buttonName).setBool(0, false); return true; } return false; } } class DarBox { DragonboxJson = null; //龙盒Json对象 op = null; //回调包活动状态 Rest = 0; //重置值 Box_Index = null; //盒子的编号 BoxDoselect = null; //抽奖次数 thisname = null; //对象名称 State = 0; //龙盒状态 err = 0; //错误信息 lucky_value = 0; //幸运值 box_num = 0; //盒子数量 GradeAni = null; //开盒子的Ani BoxEffAni = null; //开盒子的背景Ani OneBoxAni = null; //单抽 盒子 Ani OneBoxAniEff = null; //单抽 Eff OneBoxSound = 0; //单抽盒子音效 OneBoxEffSound = 0; //单抽盒子音效 OneSyncPack = 0; //单抽同步状态 TenGradeAni = []; TenBoxEffAni = []; TenBoxAniArr = []; //十连抽盒子Ani数组 TenBoxAniEffArr = []; //十连抽 Eff 数组 TenBoxSound = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; //十连抽盒子音效 TenBoxEffSound = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; //十连抽盒子音效 TenSyncPack = 0; ItemIndexArr = []; //定义物品编号数组 ItemNumArr = []; //定义物品数量数组 ItenGradeArr = []; //定义物品品级数组 ItenName = []; //定义物品名称 //构造对象 对象名称 并且获取一次Model constructor(G_thisname) { thisname = G_thisname; DragonboxJson = Json_STL("DragonBox"); //初始化龙盒Json对象 op = DragonboxJson.Get("op"); TenGradeAni.resize(10); //初始化 TenBoxEffAni.resize(10); //初始化 TenBoxAniArr.resize(10); //初始化 TenBoxAniEffArr.resize(10); //初始化 ItemIndexArr.resize(10); //初始化 ItemNumArr.resize(10); //初始化 ItenGradeArr.resize(10); //初始化 ItenName.resize(10); //初始化 } //还原对象 function reset() { sq_Rewind(OneBoxAni); //还原单抽Ani sq_Rewind(OneBoxAniEff); //还原单抽Ani for (local i = 0; i < 10; ++i) //还原十连抽Ani { sq_Rewind(TenBoxAniArr[i]); sq_Rewind(TenBoxAniEffArr[i]); } op = null; //龙盒模式 lucky_value = 0; //幸运值 box_num = 0; //盒子数量 GradeAni = null; //开盒子的Ani BoxEffAni = null; //开盒子的背景Ani OneBoxAni = null; //单抽 盒子 Ani OneBoxAniEff = null; //单抽 Eff OneSyncPack = 0; //单抽同步状态 TenGradeAni = []; TenBoxEffAni = []; TenBoxAniArr = []; //十连抽盒子Ani数组 TenBoxAniEffArr = []; //十连抽 Eff 数组 TenSyncPack = 0; ItemIndexArr = []; //定义物品编号数组 ItemNumArr = []; //定义物品数量数组 ItenGradeArr = []; //定义物品品级数组 ItenName = []; //定义物品名称数组 TenGradeAni.resize(10); //初始化 TenBoxEffAni.resize(10); //初始化 TenBoxAniArr.resize(10); //初始化 TenBoxAniEffArr.resize(10); //初始化 ItemIndexArr.resize(10); //初始化 ItemNumArr.resize(10); //初始化 ItenGradeArr.resize(10); //初始化 ItenName.resize(10); //初始化 BoxStetu = 0; Box_Redom_Model = 0; //盒子切换模式 Box_Open_Stetu = 0; //开盒子的状态 } //获取 Model 是否开盒子状态 function GetModel() { op = DragonboxJson.Get("op"); err = DragonboxJson.Get("err"); BoxDoselect = DragonboxJson.Get("doselect"); } //初始化 还原 龙盒Model function Model_Init() { Rest = 0; //还原重置值 box_num = DragonboxJson.Get("boxnum"); lucky_value = DragonboxJson.Get("lucky_value"); Box_Index = DragonboxJson.Get("itemindex"); } //绘制数字 function DrawNumberAni(obj, xPos, yPos, num, str, Interval, OneDeviation) { local len = (num.tostring()).len(); for (local i = 0; i < len; i++) { local one = 0; local DrawNum = (num.tostring()).slice(i, i + 1); if (i != (len - 1)) one += OneDeviation * abs(i - (len - 1)); local ani = obj.getVar().GetAnimationMap("db" + DrawNum + str, str + DrawNum + ".ani"); sq_AnimationProc(ani); sq_drawCurrentFrame(ani, xPos + (i * Interval) + one, yPos, true); } } //绘制幸运值 function DrawLucky(obj, x, y, type) { switch (type) { case 0: local ani = obj.getVar().GetAnimationMap("DrawLucky", "common/dargonbox/animation/db_newani_bd.ani"); sq_AnimationProc(ani); sq_DrawSpecificFrame(ani, x, y, false, lucky_value, false, 1.0); break; case 1: DrawAni(obj, "common/dargonbox/animation/gauge_normal.ani", x - 33, y - 42); break; } DrawNumberAni(obj, x + 54, y + 68, lucky_value, "common/dargonbox/lucky/db_bdnum_", 10, -2); local Offset; if (lucky_value < 10) Offset = 0; if (lucky_value >= 10 && lucky_value < 100) Offset = 10; if (lucky_value == 100) Offset = 20; DrawAni(obj, "common/dargonbox/lucky/db_bdnum_%.ani", x + 65 + Offset, y + 67); } //绘制图像 function DrawAni(obj, aniFileName, x, y) { local ani = obj.getVar().GetAnimationMap("aniname" + aniFileName, aniFileName); sq_AnimationProc(ani); sq_drawCurrentFrame(ani, x, y, true); return ani; } //绘制盒子图像 function DrawBoxAni(obj, aniname, aniFileName, x, y) { local ani = obj.getVar().GetAnimationMap(aniname, aniFileName); sq_AnimationProc(ani); sq_drawCurrentFrame(ani, x, y, true); return ani; } //绘制动态可选是否循环Ani function DatgonBoxDrawDynamicAni(obj, aniFileName, x, y, Loop) { local ani = DrawAni(obj, aniFileName, x, y); if (sq_IsEnd(ani) && Loop) { sq_Rewind(ani); } return ani; } //绘制打开盖子动画 function DargonBoxOpenAni(obj, aniFileName, x, y) { local ani = DrawAni(obj, aniFileName, x, y); if (sq_GetAnimationFrameIndex(ani) == 1) { obj.sq_PlaySound("ANCIENTBOX_WHEEL"); } if (sq_IsEnd(ani)) { Box_Redom_Model = 2; //盒子切换模式 变为2 可以抽奖状态 sq_Rewind(ani); } return ani; } //绘制关闭盖子动画 function DargonBoxCloseAni(obj, aniFileName, x, y) { local ani = DrawAni(obj, aniFileName, x, y); if (sq_IsEnd(ani)) { Box_Redom_Model = 1; //关闭盖子以后吧 模式切换为1 播放打开盖子 sq_Rewind(ani); } return ani; } //设置龙盒 切换模式 function SelectRedomModel() { if (Box_Redom_Model == 0) Box_Redom_Model = 1; else if (Box_Redom_Model == 2) Box_Redom_Model = 3; } //判断 并还原单抽Ani function RewindOpenDargonBox(obj) { if (OneBoxAni == null || OneBoxAniEff == null) return true; //如果 Ani播放完了可以重置 或者是 都没有播放也可以重置 if ((sq_IsEnd(OneBoxAni) && sq_IsEnd(OneBoxAniEff))) { sq_Rewind(OneBoxAni); OneBoxSound = 0; //还原音效判断 sq_Rewind(OneBoxAniEff); OneBoxEffSound = 0; } if ((sq_GetAnimationFrameIndex(OneBoxAni) == -1 && sq_GetAnimationFrameIndex(OneBoxAniEff) == -1)) { OneSyncPack = 0; return true; } else return false; } //判断 并还原十连抽Ani function RewindTenOpenDargonBox(obj) { local num = 0; for (local i = 0; i < 10; ++i) { if (TenBoxAniArr[i] == null || TenBoxAniEffArr[i] == null) return true; //如果 Ani播放完了可以重置 或者是 都没有播放也可以重置 if ((sq_IsEnd(TenBoxAniArr[i]) && sq_IsEnd(TenBoxAniArr[i]))) { num++; } } if (num != 10) return false; for (local i = 0; i < 10; ++i) { sq_Rewind(TenBoxAniArr[i]); TenBoxSound[i] = 0; sq_Rewind(TenBoxAniEffArr[i]); TenBoxEffSound[i] = 0; } TenSyncPack = 0; return true; } //绘制 单抽 动画 和奖励 function OneOpenDargonBox(obj, X_Pos, Y_Pos) { GetModel(); if (op != 4 || BoxDoselect != 1) return; //不是单抽就返回 local ItemIndex = DragonboxJson.Get("result->0->item"); local ItemNum = DragonboxJson.Get("result->0->num"); local ItemGrade = DragonboxJson.Get("result->0->grade"); local ItemName = DragonboxJson.Get("result->0->itemname"); lucky_value = DragonboxJson.Get("lucky_value"); box_num = DragonboxJson.Get("boxnum"); switch (OneSyncPack) { case 0: OneSyncPack = 1; return; //返回 下一次进来继续判断 是否已经同步了最新的包 break; case 1: switch (ItemGrade) //判断品级给随机渲染动画 { case 0: GradeAni = "box_b"; BoxEffAni = "b"; break; case 1: GradeAni = "box_a"; BoxEffAni = "a"; break; case 2: switch (sq_getRandom(0, 2)) { case 0: GradeAni = "box_b_s"; break; case 1: GradeAni = "box_a_s"; break; case 2: GradeAni = "box_s"; break; } BoxEffAni = "s"; break; case 3: switch (sq_getRandom(0, 3)) { case 0: GradeAni = "box_b_ss"; break; case 1: GradeAni = "box_a_ss"; break; case 2: GradeAni = "box_s_ss"; break; case 3: GradeAni = "box_ss"; break; } BoxEffAni = "ss"; break; default: break; } OneSyncPack = 2; //设定一次渲染值以后就写到2号同步状态 即只绘制 不在 设定 break; case 2: //可以开始绘制 X_Pos += 222; //增加盒子和特效的偏移 Y_Pos += 42; OneBoxAni = DrawBoxAni(obj, "OneBoxAni" + GradeAni, "common/dargonbox/animation/" + GradeAni + ".ani", X_Pos + 14, Y_Pos + 35); //盒子Ani if (sq_GetAnimationFrameIndex(OneBoxAni) == 1 && OneBoxSound == 0) { local str = GradeAni; local len = str.len(); str = str.slice(4, len); str = "ANCIENTBOX_OPEN_" + str; obj.sq_PlaySound(str); OneBoxSound = 1; } local Item_Offset_X = 56; //增加物品特效的偏移 local Item_Offset_Y = 123; if (sq_GetCurrentTime(OneBoxAni) > (OneBoxAni.getDelaySum(false) * 0.9).tointeger()) //盒子动画在超过百分之90的时候绘制物品特效 { DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/item_" + BoxEffAni + "_loop.ani", X_Pos + 14 + Item_Offset_X, Y_Pos + 35 + Item_Offset_Y, true); //LoopEffAni //DrawBoxAni(obj, "Item" + ItemIndex, "common/dargonbox/item/db_item_" + ItemIndex + ".ani", X_Pos + 25 + Item_Offset_X, Y_Pos + 47 + Item_Offset_Y); //物品Ani //DrawNumberAni(obj, X_Pos + 30 + Item_Offset_X, Y_Pos + 67 + Item_Offset_Y, ItemNum, "common/dargonbox/num/db_num_", 6, 0); //物品数量 L_Sq_DrawItem(X_Pos + 28 + Item_Offset_X, Y_Pos + 47 + Item_Offset_Y + 3, ItemIndex, ItemNum, 0, 0, 0); local CodeColor; switch (ItemGrade) { case 0: CodeColor = 0xFFEDD568; break; case 1: CodeColor = 0xFFFF6BB3; break; case 2: CodeColor = 0xFFF000FF; break; case 3: CodeColor = 0xFF00B1FF; break; } L_sq_DrawCode(ItemName, X_Pos + 28 + Item_Offset_X + 71, Y_Pos + 47 + Item_Offset_Y + 11, CodeColor, 0, 1); OneBoxAniEff = DrawBoxAni(obj, "OneBoxAniEff" + BoxEffAni, "common/dargonbox/animation/item_" + BoxEffAni + "_start.ani", X_Pos + 14 + Item_Offset_X, Y_Pos + 35 + Item_Offset_Y); //EffAni if (sq_GetAnimationFrameIndex(OneBoxAniEff) == 1 && OneBoxEffSound == 0) { local str = GradeAni; local len = str.len(); str = str.slice(4, len); str = "ANCIENTBOX_RESULT_" + str; obj.sq_PlaySound(str); OneBoxEffSound = 1; } } break; default: break; } } //绘制 十连抽 动画 和奖励 function TenOpenDargonBox(obj, X_Pos, Y_Pos) { GetModel(); if (op != 4 || BoxDoselect != 10) return; //不是十连抽就返回 switch (TenSyncPack) { case 0: TenSyncPack = 1; lucky_value = DragonboxJson.Get("lucky_value"); box_num = DragonboxJson.Get("boxnum"); return; //返回 下一次进来继续判断 是否已经同步了最新的包 break; case 1: for (local i = 0; i < 10; ++i) { ItemIndexArr[i] = DragonboxJson.Get("result->" + i + "->item"); ItemNumArr[i] = DragonboxJson.Get("result->" + i + "->num"); ItenGradeArr[i] = DragonboxJson.Get("result->" + i + "->grade"); ItenName[i] = DragonboxJson.Get("result->" + i + "->itemname"); switch (ItenGradeArr[i]) { case 0: TenGradeAni[i] = "box_b"; TenBoxEffAni[i] = "b"; break; case 1: TenGradeAni[i] = "box_a"; TenBoxEffAni[i] = "a"; break; case 2: switch (sq_getRandom(0, 2)) { case 0: TenGradeAni[i] = "box_b_s"; break; case 1: TenGradeAni[i] = "box_a_s"; break; case 2: TenGradeAni[i] = "box_s"; break; } TenBoxEffAni[i] = "s"; break; case 3: switch (sq_getRandom(0, 3)) { case 0: TenGradeAni[i] = "box_b_ss"; break; case 1: TenGradeAni[i] = "box_a_ss"; break; case 2: TenGradeAni[i] = "box_s_ss"; break; case 3: TenGradeAni[i] = "box_ss"; break; } TenBoxEffAni[i] = "ss"; break; default: break; } } TenSyncPack = 2; //设定一次渲染值以后就写到2号同步状态 即只绘制 不在 设定 break; case 2: //可以开始绘制 //X_Pos += 222; //增加盒子和特效的偏移 //Y_Pos += 42; local Item_Offset_X = 10; //增加物品特效的偏移 local Item_Offset_Y = 110; for (local i = 0; i < 10; ++i) { TenBoxAniArr[i] = DrawBoxAni(obj, "TenBoxAni" + TenGradeAni[i], "common/dargonbox/animation/mini_" + TenGradeAni[i] + ".ani", X_Pos - 12 + (150 * (i % 5)), Y_Pos + 70 + (128 * (i / 5))); //盒子Ani if (sq_GetAnimationFrameIndex(TenBoxAniArr[i]) == 1 && TenBoxSound[i] == 0) { local str = TenGradeAni[i]; local len = str.len(); str = str.slice(4, len); str = "ANCIENTBOX_OPEN_" + str; obj.sq_PlaySound(str); TenBoxSound[i] = 1; } if (sq_GetCurrentTime(TenBoxAniArr[i]) > (TenBoxAniArr[i].getDelaySum(false) * 0.9).tointeger()) //盒子动画在超过百分之90的时候绘制物品特效 { DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/item_mini_" + TenBoxEffAni[i] + "_loop.ani", X_Pos + 14 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 35 + Item_Offset_Y + (128 * (i / 5)), true); //LoopEffAni //DrawBoxAni(obj, "Ten" + "Item" + ItemIndexArr[i], "common/dargonbox/item/db_item_" + ItemIndexArr[i] + ".ani", X_Pos + 14 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 35 + Item_Offset_Y + (128 * (i / 5))); //物品Ani //DrawNumberAni(obj, X_Pos + 19 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 55 + Item_Offset_Y + (128 * (i / 5)), ItemNumArr[i], "common/dargonbox/num/db_num_", 6, 0); //物品数量 L_Sq_DrawItem(X_Pos + 17 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 38 + Item_Offset_Y + (128 * (i / 5)), ItemIndexArr[i], ItemNumArr[i], 0, 0, 0); local CodeColor; switch (ItenGradeArr[i]) { case 0: CodeColor = 0xFFEDD568; break; case 1: CodeColor = 0xFFFF6BB3; break; case 2: CodeColor = 0xFFF000FF; break; case 3: CodeColor = 0xFF00B1FF; break; } L_sq_DrawCode(ItenName[i], X_Pos + 17 + Item_Offset_X + (150 * (i % 5)) + 41, 9 + Y_Pos + 38 + Item_Offset_Y + (128 * (i / 5)), CodeColor, 0, 1); TenBoxAniEffArr[i] = DrawBoxAni(obj, "TenBoxAniEff" + TenBoxEffAni[i], "common/dargonbox/animation/item_mini_" + TenBoxEffAni[i] + "_start.ani", X_Pos + 39 + Item_Offset_X + (150 * (i % 5)), Y_Pos + 40 + Item_Offset_Y + (128 * (i / 5))); //EffAni if (sq_GetAnimationFrameIndex(TenBoxAniEffArr[i]) == 1 && TenBoxEffSound[i] == 0) { local str = TenGradeAni[i]; local len = str.len(); str = str.slice(4, len); str = "ANCIENTBOX_RESULT_" + str; obj.sq_PlaySound(str); TenBoxEffSound[i] = 1; } } } break; } } //运行函数 function Run(obj) { local C_Main_X_Pos = 0; //龙盒 基准 X 坐标 local C_Main_Y_Pos = 0; //龙盒 基准 Y 坐标 //未打开龙盒状态 if (!sq_GetPopupWindowMainCotrol(267)) { //窗口关闭 if (Rest == 0) //关闭后重置一次 { reset(); { //恢复小地图 local mapbox = sq_GetPopupWindowMainCotrol(176); if (mapbox) { mapbox.SetEnable(true); mapbox.SetVisible(true); } } State = 0; //龙盒状态写入关闭窗口状态 Rest = 1; } //龙盒收包状态处理 op = DragonboxJson.Get("op"); //得到op if (op == 2 && State == 0) { L_NewWindows("Lenheart", 267, 0x65535); //打开龙盒窗口 State = 1; Model_Init(); //初始化龙盒幸运值 盒子数量 还原标志状态 DragonboxJson.Delete(); //销毁当前Json包 } } //龙盒打开状态 else if (sq_GetPopupWindowMainCotrol(267) && State == 1) { { //关闭小地图 if (sq_IsPopupWindowOpened(176)) { local mapbox = sq_GetPopupWindowMainCotrol(176); mapbox.SetEnable(false); mapbox.SetVisible(false); } } { //绘制主窗口 //判断幸运值 来绘制主窗口 if (lucky_value < 100) DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_text1.ani", C_Main_X_Pos + 9, C_Main_Y_Pos + 9, true); //Main底 if (lucky_value == 100) DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_text2.ani", C_Main_X_Pos + 9, C_Main_Y_Pos + 9, true); //Main底 DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_item.ani", C_Main_X_Pos + 386, C_Main_Y_Pos + 404, true); //Main底 if (lucky_value < 100) DrawLucky(obj, C_Main_X_Pos + 359, C_Main_Y_Pos + 377, 0); //幸运值 else DrawLucky(obj, C_Main_X_Pos + 359, C_Main_Y_Pos + 377, 1); DrawNumberAni(obj, C_Main_X_Pos + 388, C_Main_Y_Pos + 422, box_num, "common/dargonbox/num/db_num_", 6, 0); //盒子数量 } { //抽奖模式 //单抽按钮 local OneButton = DargonBoxButton(obj, "OneButton", IMouse, C_Main_X_Pos + 217, C_Main_Y_Pos + 436, 14, 15, "common/dargonbox/animation/db_newani_sel"); OneButton.drawButtonImage(); if (OneButton.isActive()) //单抽按钮按下 { local OpenStatu = RewindOpenDargonBox(obj); //还原抽奖Ani状态 返回值 是否已经播放完并且重置了 if (!OpenStatu) return; //如果未重置 则不允许切换模式 if (Box_Redom_Model != 2 && Box_Redom_Model != 0) return; //如果不在 未打开盖子 或者 可抽奖状态 直接返回 BoxStetu = 0; //Box抽奖模式 单抽 SelectRedomModel(); //播放切换模式状态 Box_Open_Stetu = 0; //盒子打开的状态写回0 即未打开 } //十连抽按钮 local TenButton = DargonBoxButton(obj, "TenButton", IMouse, C_Main_X_Pos + 217 + 263, C_Main_Y_Pos + 436, 14, 15, "common/dargonbox/animation/db_newani_sel"); TenButton.drawButtonImage(); if (TenButton.isActive()) //十连抽按钮按下 { local OpenStatu = RewindOpenDargonBox(obj); //还原抽奖Ani状态 返回值 是否已经播放完并且重置了 if (!OpenStatu) return; //如果未重置 则不允许切换模式 if (Box_Redom_Model != 2 && Box_Redom_Model != 0) return; //如果不在 未打开盖子 或者 可抽奖状态 直接返回 BoxStetu = 1; //Box抽奖模式 十连抽 SelectRedomModel(); //播放切换模式状态 Box_Open_Stetu = 0; //盒子打开的状态写回0 即未打开 } //绘制选择好了的圆点 local Box_Statu_Button_Offset = 0; if (BoxStetu != 0) Box_Statu_Button_Offset = 263; DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/db_newani_sel_3.ani", C_Main_X_Pos + 217 + Box_Statu_Button_Offset, C_Main_Y_Pos + 436, true); } //切换选择模式盖子状态 switch (Box_Redom_Model) { case 0: //初始进来盖着盖子的状态 if (Box_Index == 2022110703) { DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/009.ani", C_Main_X_Pos + 14, 35, true); //Main盖 L_Sq_DrawItem(215, 144, 2021033111, 1, 0, 0, 0); L_sq_DrawCode("巅峰的主宰", 185, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("稀有光环", 205, 200, 0xFFF000FF, 0, 1); L_Sq_DrawItem(386, 144, 400990654, 1, 0, 0, 0); L_sq_DrawCode("特殊宠物", 185 + 198, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("<超越时空宠物>", 185 + 176, 200, 0xFFF000FF, 0, 1); L_Sq_DrawItem(557, 144, 2019188, 1, 0, 0, 0); L_sq_DrawCode("云中剑风", 185 + 364, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("<一期专属称号>", 185 + 344, 200, 0xFFF000FF, 0, 1); } else if (Box_Index == 2022110702) { DatgonBoxDrawDynamicAni(obj, "common/dargonbox/animation/009.ani", C_Main_X_Pos + 14, 35, true); //Main盖 L_Sq_DrawItem(215, 144, 8386, 1, 0, 0, 0); L_sq_DrawCode("全职业稀有克隆", 185, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("装扮礼盒", 205, 200, 0xFFF000FF, 0, 1); L_Sq_DrawItem(386, 144, 400990653, 1, 0, 0, 0); L_sq_DrawCode("特殊宠物", 185 + 198, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("<时空系列宠物>", 185 + 176, 200, 0xFFF000FF, 0, 1); L_Sq_DrawItem(557, 144, 500000016, 1, 0, 0, 0); L_sq_DrawCode("镜花水月", 185 + 364, 184, 0xFFF000FF, 0, 1); L_sq_DrawCode("<一期冷却光环>", 185 + 344, 200, 0xFFF000FF, 0, 1); } break; case 1: //单次拉开盖子的状态 DargonBoxOpenAni(obj, "common/dargonbox/animation/intro.ani", C_Main_X_Pos + 14, 35); //Main盖 break; case 2: //可以抽奖的状态 switch (Box_Open_Stetu) //盒子打开的状态 { case 0: //无状态 break; case 1: OneOpenDargonBox(obj, C_Main_X_Pos, C_Main_Y_Pos); //进行抽奖中 break; case 2: TenOpenDargonBox(obj, C_Main_X_Pos, C_Main_Y_Pos); //进行抽奖中 break; default: break; } break; case 3: //先关闭在拉开盖子的状态 DargonBoxCloseAni(obj, "common/dargonbox/animation/outro.ani", C_Main_X_Pos + 14, 35); //Main盖 break; default: break; } { //抽奖按钮 local RedomButton = ButtonPro(obj, "RedomButton", C_Main_X_Pos + 342, C_Main_Y_Pos + 510, "common/dargonbox/animation/button.ani", 120, 20); RedomButton.SetRectEnble(true, "RedomButtonr", C_Main_X_Pos + 342, C_Main_Y_Pos + 510, "common/dargonbox/animation/button.ani", 1); //设置悬停效果 RedomButton.SetCustomClickEnble(true, "RedomButtonr", C_Main_X_Pos + 342, C_Main_Y_Pos + 510 + 1, "common/dargonbox/animation/button.ani", 1); //设置点击效果 RedomButton.Show(); if (RedomButton.isLBActive()) //按下抽奖按钮 { switch (Box_Redom_Model) { case 0: //如果盖子没打开 就打开盖子 SelectRedomModel(); break; case 2: //可抽奖的状态 switch (BoxStetu) { case 0: local OpenStatu = RewindOpenDargonBox(obj); //还原Ani状态 返回值 是否已经播放完并且重置了 if (OpenStatu == false) break; DragonboxJson.Delete(); local One = Json_STL("DraboxOneS"); One.Put("op", 3); One.Put("itemindex", Box_Index); One.Put("doselect", 1); local str = One.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); One.Delete(); Box_Open_Stetu = 1; //开启单抽渲染 break; case 1: local OpenStatu = RewindTenOpenDargonBox(obj); //还原Ani状态 返回值 是否已经播放完并且重置了 if (OpenStatu == false) break; DragonboxJson.Delete(); local Ten = Json_STL("DraboxTenS"); Ten.Put("op", 3); Ten.Put("itemindex", Box_Index); Ten.Put("doselect", 10); local str = Ten.GetString(); L_sq_SendPackType(130); L_sq_SendPackWChar(str); L_sq_SendPack(); Ten.Delete(); Box_Open_Stetu = 2; //开启十连抽渲染 break; default: break; } break; default: //在其他动画中直接返回 return; break; } } } } } } //初始化龙盒对象 function DargonBox(obj) { if (DB == null) DB = DarBox("Init"); DB.Run(obj); }